Week 3 of season two was a pretty exciting week! Aside from an interesting and diverse ETS weekly, we also saw the first “Team Draft” for an upcoming team tournament put on by RNG! For those who do not know what it is, essentially its a team tournament with 8 captains, and over the weekend they drafted teammates from a pool of entrants in the event. Yottabyte did an awesome job of casting the draft, and provided some really quality commentary on picks! Here is a list of the draft results, in order of picks.
Due to unforseen circumstances, the ETS team was unable to cast this weekends ETS, and we wish them all the best in getting things sorted! After a sadly shortlived run in the event, Sifudanny was able to spectate and comment on some matches, inviting ThePlatypusKing to join in some of the last rounds of the day! Hopefully some of you got a chance to catch some of that.
Here is a meta break down of the event, courtesy of Unearthly:
3 Seek Power (Set1 #408)
4 Desert Marshal (Set1 #332)
2 Disjunction (Set3 #63)
2 Eilyn’s Favor (Set0 #24)
2 Find the Way (Set1 #513)
2 Lightning Strike (Set1 #197)
4 Strategize (Set3 #165)
3 Vanquish (Set1 #143)
2 Eilyn’s Choice (Set2 #220)
4 Hailstorm (Set1003 #11)
2 Moondial (Set3 #70)
4 Wisdom of the Elders (Set1 #218)
1 Lumen Reclaimer (Set3 #80)
4 Harsh Rule (Set1 #172)
2 Stronghold’s Visage (Set1 #339)
1 Celestial Omen (Set1 #241)
4 Channel the Tempest (Set1 #244)
1 Sword of the Sky King (Set1 #186)
2 Temporal Distortion (Set3 #96)
1 A New Tomorrow (Set1 #348)
2 Justice Sigil (Set1 #126)
3 Primal Sigil (Set1 #187)
2 Time Sigil (Set1 #63)
2 Amber Waystone (Set3 #51)
2 Cobalt Waystone (Set3 #151)
2 Crest of Impulse (Set3 #251)
4 Crest of Wisdom (Set3 #261)
3 Seat of Order (Set0 #51)
3 Seat of Progress (Set0 #58)
2 Seat of Wisdom (Set0 #63)
Temporal control has been the boogey man of the ladder since Dusk Road hit – and though it hasn’t been widely adopted much like “John Wick: The Deck” – it will definitely win the game if you don’t kill it quickly. The inevitably puts the deck in a unique spot, as a control list, making it a powerful choice in most metas. In a similar style to the JPS unitless Tinman Deck, this was perhaps the precursor to here we can end the game with any number of win conditions. The most effective of these is perhaps your opponent conceding out of pure frustration and boredom — which is of course hugely satisfying to me as you just get to play with your food without ever making any efforts to actually win.
In our version we decide to split win conditions between Channel the Tempest, Sword of the Sky King package and Lumen Reclaimer. Reclaimer is perhaps the weakest card in the deck and I was just playing it because I wanted to see what it could do, in theory it sounds great as a way of recycling channels but the reality is you have so much power search that you can fill your deck not only with useless 4/4s but with a bunch of dead power search. Sword of the Sky King allows you to incorporate the Visage package which can really do some work against fire based beatdown decks as you slowly move out of range of the opponent with a virtual life gain of two per turn. Channel the Tempest is perhaps the most explosive as you can kill opponents out of nowhere especially with a Temporal Distortion in play.
Distortion here is the most powerful card in the deck as it really changes the way the game plays, you are allowed to be in a position where you have the maximum amount of information before you play any of your spells. I have seen versions of the deck that don’t play it and you could try some of those Time Justice Primal Visage decks out but I really enjoy how relaxing this game play is.
Temporal as a deck isn’t perhaps the most efficient for ladder grinding, but if your opponent hasn’t killed you by turn five or six then the game is generally over it’s just only you who knows it. Being able to play a deck that gets to play Hailstorm, Harsh Rule and Desert Marshal really puts you in a position where should be good against pretty much anyone as long as your initial hand plays out.
Perhaps the roughest matchups are going to be other unitless or unit light decks like Primal Icaria and JPS Tinman but you should be walking all over any time or justice based midrange decks. The fire based aggro matchups aren’t too terrible too though they tend to concede a little bit earlier if they’re trying to grind the ladder quickly.
Time is an interesting concept as each win is only really worth plus or minus ~15 points before masters and though these games feel longer it isn’t always by much so it’s really up to you if you want to give this a shot on the ladder.
I personally like any deck that is doing something a little bit different so this style of deck calls out to me and for any fellow primal scions who just want to draw a bunch of cards and win when we feel like it, you’ll love it.
Don’t forget to let us know what you think via our contact and recruitment page or in our Discord!