Light the Night with Flame: Skycrag Burn

Light the Night with Flame: Skycrag Burn

Skycrag Aggro has been around ever since Omens of the Past was released. Backing up the classic fire aggro shell of cheap warcry units with some very powerful multifaction threats, Skycrag can make short work of many opponents. However, what if we cut out the middleman? What if we dropped most of the units and weapons and opted for a more direct approach? If going to the dome is more your style, I have a deck you might be interested in: Skycrag Burn.

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Boasting an impressive 30 burn spells, this version of Skycrag packs enough damage to evaporate opponents with ease. Capable of aggressive starts and surprisingly good at playing a longer game as well, Skycrag Burn can be a role-player, with many of its flexible removal spells playing defense as well as offense.

 

The Units
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Most aggressive decks in Eternal are packed to the brim with cheap, aggressive creatures, but there isn’t much room for minions when you’re packing this much heat. Champion of Fury and Vadius need no introduction, as both have proven themselves as powerful warriors. When I was designing this deck, I had a rule: any unit I included needed to line up favorably against Slay. Vadius’s aegis, Champion’s charge, and the Grenadin’s entomb all line up well against slower removal spells. Additionally, Ticking Grenadin can be quite valuable in aggressive matchups, trading profitably for the various 2/1’s for one that see play in this format, especially including the ever-popular Oni Ronin.

 

To the Dome

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Some men just want to watch the world burn; some spells accomplish that task exceptionally well. Kaleb’s Favor deals some incidental damage and also supports the large number of 5-drops this deck is playing. Purge the Darkness isn’t flexible, but supports the critical mass of burn spells necessary. It’s also a blowout against popular Nightfall cards, including Rindra and Amethyst Waystone. Mortar is not the most efficient card, but again it contributes to the amount of damage you’re capable of dealing from your hand and also doubles as a removal spell in a pinch. Flash Fire is your big finisher, slaying enemies from high life totals while also bailing you out of hopeless flooding situations.

 

Interaction

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You can’t always be the aggressor in every matchup; many aggro decks will win the damage race by a landslide if you ignore their creatures. Torch is powerful and flexible as ever, and needs little explanation for its inclusion. Piercing Shot is a bit situational, but powerful when it hits; incidental damage is extremely valuable in a deck like this one. Rockslide is not the most powerful burn spell, but it makes up for it with its utility; from clearing away Grenadins and Oni Ronins to dealing a few points of burn to the face to close out a game, it fulfills many duties. Permafrost is perhaps the most unusual card here, but it’s among the most powerful removal spells in the game, nullifying nearly every threat in the game at an incredible rate. Lastly, Obliterate packs a massive punch, devastating the opponent almost no matter what you target with it.

 

Card Selection

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Lastly, I opted to include a playset of Strategize. Though a bit unusual for a burn deck, it plays an important role: smoothing out your draws. From cycling dead permafrosts away to mitigating flood in the late-game, Strategize supports a slower gameplan should you find yourself on the back foot.

 

The Power

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The only notable decision I made what how many Primal Sigils I wanted to play; I opted to not run any power that didn’t produce fire influence in order to maximise the amount of damage my Flash Fires deal.

 

Strengths

 

  • With such a low unit count, most removal spells are poor against this deck.
  • Due to the sheer number of burn spells this deck is playing, it has inevitability against most decks; if given enough time, fire can solve any problem.
  • Many of the burn spells double as removal spells if the matchup requires it, giving this deck a surprising amount of flexibility.

 

Weaknesses

 

  • Time decks featuring units with high health are problematic for this deck.
  • With so many situational cards and matchups that demand specific answers, this deck risks drawing the wrong spells and losing as a result.
  • Face aegis and lifegain are both nuisances for this deck to deal with.

 

All in all, Skycrag Burn is an enjoyable deck to play. Though it might not be the most complex deck on the market, it’s a refreshing change of pace for those who want to be aggressive in more unusual ways. While the more traditional Skycrag Aggro deck might have its own strengths, there’s something so satisfying about evaporating opponents with your spells.

-arbitraryarmor

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