Hey what’s up Mythgardians, koolkat here with another Mythgard article. Today we’re going to be looking at how to use your collection to pick replacements for cards that you don’t have. I got my content creation start making videos about budget/semi budget/budget friendly decks on YouTube, and I still use budget replacements to this day. Say you see a super interesting and fun looking deck on ladder, Twitter, or MythgardHub that you really want to try out. You look over the list, import or recreate it, and notice you’re missing about 3 rares, 2 mythics, and some uncommons. You don’t have the essence to craft all of that, of course, but you still REALLY want to play this deck. Well, let’s find some replacements!

When it comes to budget options, there’s a few things that really lessen the gap between fully optimal lists and their more budget-friendly counterparts.


Mythgard’s deck building rules really favor lower rarity cards when it comes to the deck’s consistency. Since you’re able to run 4 of any given common, you’re much more likely to find one than the single mythic you put in the list. There have been many games where I never even saw my Magnus, my Armageddon Angel, or my Sapo. In this same vein, there’s a really good chance you’re going to have that Thane on 2, that Meso Libre on 3, or the Necromantic on 3.

Why is this important? Card games LOVE consistency. Going in, knowing your game plan, and being able to execute without worrying if you’ll miss a key drop makes your deck that much stronger. Sure, most mythic cards are higher power level, but if they put your Stairway to Hades on the bottom of your deck with Ghost in the System, you’re just not going to see that card this game.

Card Design

A lot of the most powerful cards in this game are common or uncommon. Eager recruit is the best common in the game, and it’s in the running for strongest orange card across all rarities. The amount of value offered from this simple one drop can change the game on turn 1. The same can be said about Meso Libre, Ironbelly Wyvern, Daring Trapezists, Shinobi of Wind. All of these cards change the way you play Mythgard when they hit the mat, and you can play FOUR of them!

Identifying Your Gameplan

What does the deck do? What’s the archetype? Is it aggro, midrange, control, combo? If it’s combo, do you have the combo pieces? What’s the win condition? For these answers, you can look at the path and power (Turn of Seasons is usually midrange/control, Journey of Souls is usually aggro), the cards in the deck (a lot of card draw is usually combo, a lot of Rush is usually aggro, a lot of removal is usually control). Of course there are no hard rules for this, so watching replays, streams, and videos of the deck in action will help you get acclimated.

What’s Missing?

Once you have a decent understanding of the deck itself, look at what you’re missing. What role does this card fill? Is it possible to replace the effect (Thunderclap vs Magnus, Chort Stag vs random green fatty)? Is it a part of a synergy (enchantment in a Rainbow’s End deck, artifacts in Fires of Creation decks, Tribals)? Try to keep it as close as possible if it is! Don’t replace an enchantment or artifact with a minion if you can help it.

 If it’s not directly replaceable, what effects could bolster the play patterns of this list? If it’s a control deck, is there any removal you could slot in? Any chunky early blockers or debuff effects? If it’s an aggro deck, are there any early drops, any burn, any combat tricks or evasion?

Finally, if you’re totally at a loss, just fill out the playsets. Only 3 Thanes? Add the fourth. Improve the consistency of the list, and fill out the higher rarity cards when you get them.


Let’s look at examples from some popular meta decks. I’ll go through some and try to replace all of the mythic rarity cards with some budget options.

Red-Orange Midrange: Heaven and Hades

This is a mid/late game value style deck, looking to control the board early with rush minions, squeeze in chip damage, and have some big swing turns to close it out. So to replace the mythics, let’s look at what they do.

  • Oak of Dodona 

A great value card, some life gain, and card draw. There is no direct replacement to this card, but you could sub in a Panic Raider. The extra pressure will speed up your games, keep your hand healthy, and keep your opponent on their toes.

  • Gigantomachia

Sweeping hard removal is great. If your opponent plays a big blocker or two, this will take care of them nice and easy. A decent sub would be some additional removal like Crimson Pact or Seal of Exile number three.

  • Stairway to Hades

This one is hard because it’s a core identity of the deck. It’s a strong way to close out games, a great value engine especially with Rush minions, but it is still replaceable. You can try other high impact enchantments like Red Carnival, which allows for huge burst turns, or  switch it up entirely and add in a strong minion like Parsa Regulars, giving you more pressure and card advantage to keep building your lead.

  • Seven Ring Ritual

This one doesn’t have a direct replacement. You’ll have to toss out the idea of “go wide with one card and end the game on the spot” and sub in more mid game pressure like the Parsa Regular, or a Freki Huntress. Again, this will speed up your game plan, but it is still serviceable.

  • Scion of Pride

Board pressure, removal, burst damage turning a 1/1 token into a 4/4. No direct replacement, but those Parsa Regulars are another decent one, or the third Seal.

  • To Heaven and Back

Another value enchantment and again a part of the core identity of the list. This one provides much more value, allowing you to replay your minions in a buffed state. No direct replacement here, but Panic Raider is okay. Card draw and board pressure is the game, and Panic Raider is king.

  • Armageddon Angel

A late game bomb and “oh sh*t” button. Pick the one to replace. Duskwing Angel is a good bomb, and hard to take down while healing you every strike. Faceless Construct is a decent stat ball, and Sandscale Wurm is okay, even without deserts. To speed it up, feel free to use any of the other listed replacements.

If you really want to play Red Orange, and you’re missing EVERY SINGLE MYTHIC, might I suggest Red Orange Aggro! No mythics involved, and it’s one of the grindier aggro decks out there, even getting to Midrange territory at times. List here:

Orange-Purple Peach Control

This is a board-centric, minion-heavy attrition based control deck looking to utilize Peach of Life for big heals after stabilizing vs aggro and midrange. It kind of fell out of favor last patch, but with some recent changes, it’s back with a vengeance.

  • Scion of Pride

Good minion based control and removal. Could replace with Seal #3, or another Terragon for an Overrun bomb.

  • To Heaven and Back

This card is less necessary here than in the previous deck. For a more direct sub, add in Insurance Broker #3, or to take it more midrange, Lantern Colossus #3 is good as well.

  • Lavish Proxy

This card can save your life, and it’s really hard for some decks to take down. A more direct replacement is another Sword Saint for more healing, but a late game bomb could work too, i.e. Terragon or Lantern Colossus.

  • Armageddon Angel

Armageddon Angel is a board wipe and a BOMB. You will be giving up your board wipe option, but subbing in a Purple bomb again here works well, with additional consideration to Baku Bogeyman.

  • Misfortune

Misfortune allows for some good spot removal with Racer in Shadow, but it’s hardly necessary. You could sub in a Shinobi, Wind or Smoke would do. Mobile board control is good for this deck, and these Shinobi are perfect.

  • Rogue Idolon

This card is a threat nullifier with AoE clear potential from Blast. You could look into Pentacle of Flavors if you wanted the AoE or Seal for removal. Generally Pentacle is good when it sticks, and running so many minions it’s bound to find a target.

  • Master of Shadows

This card was recently buffed and subsequently nerfed, but it’s super strong. If the opponent can’t remove it, it can completely control one half of the board, making the game very hard for your opponent. Lantern Colossus does something similar with his Immolation Cloak, making him a decent replacement. I would also consider Pentacle of Flavors again here as well, or the Shinobi for more midgame board control.

  • Jin-Sook, Dollmaster

Another strong board control option and another time where Lantern Colossus is a decent replacement. I’m also always in favor of adding more Sword Saints as well. More healing is always good for this deck.

Rainbow Rush

Rainbow rush was nerfed pretty hard, but it’s far from a dead deck. I used a version with only 2 rares, a set of Wings of Abaddon, to climb halfway through gold before switching to a different list. Since the patch, the deck has adjusted, but it is one of the more budget replacement friendly options out there.

  • Bragi Runesinger

This card is really good. 3/5 Warded can be tough for a lot of lists to take down on curve. There is no direct replacement. It provides value in hand sculpting and possible payoff with Frenzy. You can replace this card with card draw in Ichor Feast, or a strong enchantment with Red Carnival.

  • Magnus Thorsson

Thunderclap on a stick. Replace with Thunderclap, or ignore the sweeper and play more early drops instead like Ironflesh Performer or Freki Huntress.

  • Oak of Dodona 

Oak is easily replaceable and Huntress works well in this slot.

  • Gigantomachia

You can replace this with some spot removal like Extract Life or Crimson Pact, a sweeper in Cataclysm or Thunderclap, or just more midgame pressure in Huntress.

  • Mani, Queen of Tides

This one is an interesting inclusion, but I would say the options are similar to Bragi. Good midgame pressure or card draw are both great replacements.

Your Turn!

Take this Blue Yellow list I’ve been running lately (great counter to RO by the way). What does it do? What would you replace these mythics with? Let me know in the comments!


While budget decks are not as strong as their fully optimized versions, in Mythgard that gap is made much smaller by the deckbuilding rules and general card power. Commons and uncommons are much stronger in Mythgard than in other CCG’s, and this closes the gaps between the fully optimized, mythic filled lists you might see on ladder.

Any questions? Need help finding a budget sub? Hit me up on Twitter or Discord! Always happy to help.

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