The following people made this article possible:
t3544
BluRice
susuexp
Quitschi
bA1ance
Chriseay
PapaCapricorn

Mancio1982

As always, if you’d like to contribute data and have your name featured in the article, make sure to submit your games to both the Throne Ladder and Expedition Ladder forms. If your opponent was on an off-meta deck, please just write a little bit of information about it to make my job a little easier. If you have a large data set, you can DM them to /u/NotoriousGHP on Reddit, [TRS] NotoriousGHP#6765 on discord, or email me at [email protected]

Overview

The quality of the metagame breakdown depends entirely on how many submissions we get. These are our significant thresholds:


0-222 games – I am not confident in the data we have, the quality of analysis will deteriorate greatly.

222-285 games –  I am confident in the value of our data, the articles will function perfectly normal incapacity

286-399 games – The metagame breakdown will include any tier 4 lists I have enough data for.

400+ games – The sample size is big enough for more precise rounding.

This week we had a sample of 235 games for Throne Constructed and 178 for Expedition Constructed.

Throne Meta Spread:

Tier 1.5:
Makkar (FPS) Combo: 5.5%
Winchest Midrange: 5.5%
Feln Midrange: 5.5%
Combrei Aggro: 5.5%

Tier 2:
Elysian Tempo: 4.7%
Argenport Midrange: 4.7%
Rakano Aggro: 4.2%

Tier 2.5:
Grodov Midrange: 3.4%
Praxis Midrange: 3.4%
Stonescar Aggro: 3%

Tier 3:
Rakano Midrange: 2.6%
Hooru Control: 2.1%
Skycrag Control: 2.1%

Throne Meta Breakdown:


There’s no other way to explain this breakdown except, I’m confused. Although this week had a much smaller data set than usual (international Holidays), all of the decks have a very similar representation but from my experiences and discussions I’ve had with others, this is simply not accurate. To my understanding, since the release of the new Campaign, Ladder has been made up of Makkar Combo, and decks built to attack this archetype.

For those unfamiliar with Makkar Combo, this archetype came to life due to Endra. Champion of Shavka. The idea behind this deck is to find Endra, and then repeatedly play more of them via copy effects, void recursion or casting more Endra’s. Each of these casts a bigger Shavka’s Song until your opponent is dead. Against aggressive decks repeatedly playing Shavka will quickly clear the board, meaning that this combo deck does not fall over against aggro, unlike most others. Since this deck has shown up, claims such as nerf Endra, this deck is broken or Throne is ruined have been heard repeatedly, while other players claim this is the most fun deck they’ve ever played. So why’s this deck so good?


This deck is truly just a pile of powerful cards, that have been waiting for an opportunity to do potentially broken things in a combo environment. A lot of the core of this deck has been tried before in other combo decks, but usually, it was too difficult to combo off or the combo itself was too expensive and took to long to get going. Endra is different, as a combo piece that can be played at any time since recurring it is exactly what you want to do, it can help stop aggro and helps you play more of your card draw with the extra power. Endra is an insane combo enabler because it simply does so many things before you even start comboing.


Many players have tried to attack the deck using cards such as Adjudicators Gavel or Avigraft, only to find out Garden of Omens makes attacking this deck with any sort of relic, a very temporary answer. Some have tried to tackle it with Royal Decree but between a market copy of Endra, and the ability to quickly put it in the void with devour before Decree even shows up, Decree ends up being either completely game over, or a waste of a card depending on how the game plays out. Where people seem to have found the most success is units such as Tocas or Reality Warden that both pressure and cut off core puts of the deck, combined with Swift Refusal. Camat0 has recently been hyping up TJP Aggro as a way to combat this meta, and I think it’s archetypes such as that, that will keep this deck in check. The key to being able to attack combo decks is to be playing cards that aren’t weak against the field that in some way keep the pressure on the opponent because given enough time combo can fight through almost any hate.



The last question is, should this deck be nerfed? There’s a few reasons why this deck is so popular; It’s been streamed a ton, it’s a style of deck that hasn’t been strong in Eternal almost ever and It resembles a beloved Magic: The Gathering archetype, Storm and of course, the deck is extremely cheap to build. With this in mind, it just makes sense for this deck to be the scourge of ladder right now. Patrick Chapin has already stated that they will be keeping an eye on Endra, but currently, there seem to be enough tools to combat this deck that this warping of the metagame should only be temporary. My concern comes with the play pattern, which historically combo decks in Eternal tend to get nerfed due to how it feels to play against for a new player, and only for this reason I expect to see this card changed before the next Throne ECQ.

Expedition Meta Spread:


Tier 0:
Elysian Midrange: 18.3%

Tier 1:
Xenan Midrange: 11.34%

Tier 1.5:
Combrei Aggro: 6.1%
Stonescar Midrange: 6.1%
Argenport Midrange: 6.1%
Hooru Midrange: 5.2%
Rakano Aggro: 5.2%


Expedition Meta Breakdown:


It’s hard to judge from our small data set this week, but the question is what kind of impact has Promises by Firelight had on Expedition? Did Eremot’s Design’s kill the format? Did curses completely take over? The real answer is: the format doesn’t feel shaken at all but a few archetypes have gained some new tools. Archgryffen Patriarch seems to be the standout, Slotting into powerhouse Hooru Midrange and boosting many JPS curse builds, this card does a ton in the context of Expedition and gives curse builds a way to contest shadow’s raw card advantage.

One card that hasn’t seem to show up much yet is Kuro, Champion of Makkar. This card does a ton, and with Shadow decks lacking in the three cost department, we may see more of this card moving forward. This card may have the issue of activating mastery, without targets in the void at times, but in aggressive shells, this card may shine. Some players have opted instead to play cards such as Marionette cross and Impending Doom which makes sense in builds with Tasbu, but decks like Stonescar Mastery have more options for deck building. Some may choose to play Tasbu, others Ghodan, but many other options exist and with both Endra and Kuro being in Stonescar, alongside Dakus, Ancient Flame there’s a lot to figure out.

One other standout card has been Tomb of Horrors, a card that heavily benefits what some consider a meme deck, Mill. Feln Mill has been a fringe deck in Expedition, playing a lot of powerful cards but has historically struggled to keep up on cards in order to close games out and would run out of gas too quick. Tomb of Horrors helps deal with that, not only being a consistent source of repeatable mill, but also gives the deck another way to keep up on cards. Although this relic doesn’t do much early on, any Expedition mill deck is going to find a use for this card and this may be the push mill needed in order to become a competitive deck.

Conclusion:

That’s all for this weeks Meta Monday, thanks for reading! This will be the last edition written by me this year, as Isochron will be doing a special addition to close us out. With that in mind, thanks for sticking it out this year and there are definitely plans in place to make Meta Monday even better as we move beyond this decade.

GHP

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