Budget Decks for Mythgard – July 2019

While the majority of the community is utilizing Q-mode for the time being, we’re still here to present some budget options for those folks sticking it out without utilizing Purple. We’re going to showcase some decks that can be built with a fairly tight budget. For the purpose of this article, I’ll be showing decks that have no Mythics and no more than 6 Rares.

Blue/Green Reanimator

The Reanimator strategy is not new, nor is it to be taken lightly. Having seen success both in ladder play and in the tournament scene, there is merit to playing decks focusing on Hopeless Necromantic cheating you into your mid-late game as early as turn 3 or 4. There are many different builds of this Reanimator deck, so upgrading it as you build your collection is fairly easy.

This list focuses on using Disk of Circadia to discard some large threats like Indrik Beast or Hyperborean and then playing Hopeless Necromantic to force your large minions out early. You also have Valkyrie Enforcer and Detained/Deported to clear the way for your large threats, while using Ensnaring Serpent to hold down your opponent’s minions (effectively blanking their Impel plays) to get your Necromantic into favorable trades.

Click this image to open a copy of the list to import to your client.

Upgrades

As you look to upgrade this deck, you can even go so far as trying to incorporate other colors, as erobert has talked about here. Assuming we stay in the Blue hybrid, we’ve got access to a whole suite of useful tools.

The first advantage of a Blue shell is access to all of Blue’s excellent Mythics. With cards like Bragi, Runesinger, Kara Mourningwives, and Magnus Thorsson being staple Blue cards, one can easily forget that Blue Reanimator has its own special Mythic in Living Mountain.

There are also some upgrades that can be made to the Green core of this deck. You’ll find that upgrading the Green portion of Reanimator first allows you to branch out into other variations later.

Chort Stag and Traitorous Murmur each have the potential to win games on their own. Outside of these two additions,the Green lineup is pretty much optimized; though you can definitely run Zmey Hydra in place of the Wendish Giant.

Vampire Tribal

Another deck that has seen some recent tournament success is Vampire Tribal. While the list being showcased here today is missing its “boss card” in Lord Valentine, we think the strategy is still worth exploring.

The idea here is to run through your opponent with synergistic combos and outvalue them with Life Tapping Vampires giving you favorable trades. Landing a Blood Dolls early can often set you up for a powerful mid-game. There are 7 Rares in this deck because simply by completing the story mode, you’re given a copy of Magmataur.

Click this image to open a copy of the list to import to your client.

Upgrades

One of the things that stands out about this list currently is the lack of Lord Valentine. Obviously, addressing that should be priority número uno for anyone looking to play Vampires. As we look a bit deeper, we see that our mana curve drops off harsh at the 4-drop slot. This is largely a byproduct of cutting down on our Rares. Playing cards like Howling Abyssal and Wings of Abaddon over Ironbelly Wyvern will smooth this out quite a bit.

There are also some options available for anyone looking to lean heavier into the tribal aspect of this deck. Strigoi Familiar is an interesting choice. It not only reduces the cost of your Vampire minions, but also your Vampire spells. Play Ichor Feast for 2, Blood Moon for 1, or Extract Life for…. well… less and watch as the value piles in your favor.

Green/Orange Tempo

This is a strategy that’s a bit more unproven than the previous two, so if previous success is a big factor for you, I’d suggest either of the lists above. However, if showing off a relatively unexplored pairing is more your style, I definitely suggest checking this list out.

The general gameplan involves dropping stat-efficient and impactful cards on curve early and looking to win on the back of a strong mid-game. Like the Vampire list above, this deck utilizes a Rare that you’re given for free.

Click this image to open a copy of the list to import to your client.

Upgrades

Being in Orange gives us access to quite a few strong mid-game cards at higher rarities. To Heaven and Back provides your deck with enough staying power to survive a grind game. Armageddon Angel gives you the raw destruction to put up a fight against decks playing late-game focused minions. Scion of Pride and Kushiel the Unforgiving help push through aggro and midrange strategies with ease, provided they stick around.

Green gives us access to some cards that look to help close the game a bit earlier than our Orange additions might. Leshy Greene and Zmey Hydra slot in well with cards like Avenging Alpha. They all try to push their stats well beyond what their mana cost should threshold them at. Herald of Famine can also be very problematic if dropped on curve.

Mothmara Red

The last deck we’re presenting today is based on a list that erobert thought was worth optimizing. With just a few changes, we’re looking to put that testing into the hands of newer players who enjoy “spells matter” decks.

Mothmara Red is a deck that supplements the normal “Red Rush” style of gameplay with Mothmara and a high spell count. Your gameplan revolves around using Detained/Deported or Ignition to clear the way for Mothmara and your Rushers to blitz your opponents to ashes.

Click this image to open a copy of the list to import to your client.

Upgrades

Our upgrade options here are a bit limited. Red has quite a few strong rares worth playing and Green has some interesting choice as well, but there’s not much that fits well with our mana curve here.

Seven Ring Ritual is far off curve, but can be combined with Dashing Ringmaster to provide some reach in the late game. Alacrity has the ability to get your minions around blockers and can even sneak some extra Mothmara damage in.

Green gives us access to more spell synergy. Marching Orders allow you to ping Mothmara damage and also clear the way for Rushers going face. Academy Analyst gives you access to Divination 4, meaning you can swap Foresight to Smite and really put on the hurt. Bela, Witch Queen reduces your spell costs, letting you really throw your cards around. You can always play a second copy of Bald Mountain if you happen to own 2.

Conclusion

I realize that most people are using Q-mode currently, making budget lists a bit less of a concern. I wanted to take advantage of that and showcase some decks that are not only cheap, but relatively unexplored. Mythgard is a game where almost anything can be viable. Don’t be afraid to jump into ladder play with decks that aren’t jam-packed with Rares and Mythics.

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  1. […] Serpent is a card I’ve suggested playing before. I was very surprised to see Serpent be left out of midrangy blue decks when Impel […]

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