This guide was written by Weissenberg and edited by Sevenzh.

Hello and welcome to the Honest Deck Guide with Weissenberg! In this segment your humble servant and the loyal subject to the Nilfgaardian Emperor provides a written testimony of his adventures in the realm of Gwent. Each time we will present you a creative and off-meta deck to kill time with and each time we will try to also convey their flaws and shortcomings.

No Fun Allowed

Upon hearing the news that there wasn’t going to be a patch this month, I decided to see how Reddit feels about it. I was wondering what elements of the meta the community was complaining about, mostly because I could foresee some complaining. Imagine how surprised I was to learn that very few redditors were unhappy with Radeyah, the overall prevalence of singleton decks or the questionable balance of certain leader abilities. Instead, the main point of criticism was Nilfgaard. Poison is ruining Gwent, seize is triggering to play against, removal kills any kind of fun one was hoping to have et cetera.

That was the moment I knew I had to take action. You would think that I went on a Reddit crusade correcting everyone and explaining how wrong they are. But that is not my modus operandi. Instead, I built a deck that made all these complaints come true. Poison? You betcha. Seize? Hellyeah! Countless removal? Yessir. And, as if that was not enough, we added plenty of locks and a pinch of deck manipulation.


When your main goal is to agitate your opponent, the deck building process becomes quite challenging. What leader ability are you going to play? The one that is clearly the most triggering or one those that offer a certain degree of cancerous synergies? How is the bronze core going to look like? Do you have enough tools to increase the sodium levels in your opponent’s blood?

This deck utilizes a couple mini-synergies that are supposed to result in your opponent writing a spicy post on Reddit or at the very least BM-ing you and not even giving a GG.

The first of said synergies is the infamous trio of Letho of Gulet, Serrit and Auckes. These viper witchers allow you to lock and remove targets as you please. Due to multiple nerfs in the past the trio has become less popular, but still offers a decent control value. The second synergy, and at the same time the main course, is the combo that involves Masquerade Ball, Roderick of Dun Tynne and Shilard Fitz-Oesterlen. Combined with the leader ability you’ll be able to cycle your scenario in one turn, remove any desirable target with poison and reduce your opponent’s Radeyah to a one point card. This play also allows you to taunt without any sense of guilt.


Round 1 is your time to pretend you’re a decent player with a non-cancerous homebrew. You’re likely to drop a bit of tempo with Albrich into Affan Hillegrand and Artorius Vigo into Hunting Pack. Keep in mind that the Pack requires a unit with a status on your opponent’s side of the board, so time it wisely. After all, you don’t want to make a fool out of yourself. You’re a control chad and not a midrange virgin.

Another option is to dump your undesirable bronzes, especially Master of Disguise and Van Moorlehem Hunter. Once you’ve locked multiple units or you’ve generated some decent value with your engines, don’t be afraid to play Vanhemar. At 6 provisions it only requires a 3 point target to break even. Holding onto this card might result in a brick and you ain’t no brickmaker.

If you managed to win the first skirmish you could consider pushing round 2. Fair warning, most of the meta decks are midrange, meaning they’re strong in both a shorter and longer round. If you suspect your opponent is playing a scenario, pushing could be a reasonable option, especially if queued into Pincer Maneuver or Call of Harmony. Then push like you’re about to deliver a 10 kilo mammoth of a baby. Forcing your opponent to prematurely use their leader ability could be worth more than gaining or maintaining card advantage.

Your perfect round 3 involves the scenario, Roderick and at least two of the three witchers. Make sure that you thinned properly and that Shilard does what corrupted diplomats do best, operate in the shadows. If he’s in your hand R3, you messed up and should consider playing another faction, for the Emperor never forgets and never forgives.

You open with whatever seems like a decent play and whatever you can replay with your leader ability. Once your opponent played a unit you cycle your scenario. You have to do it earlier to make sure Shilard hits something solid.

Two exceptions are poison NG and singleton Pincer. Against poison you might want to cosplay a no-unit deck for a few turns in order to deny your opponent potential poison targets. While facing Pincer, you want to wait until Radeyah hits the board which increases the odds of Shilard smashing Bloody Baron who can’t reset himself.


While this deck isn’t that strong and definitely isn’t meta, you might win a decent number of games due to your opponent prematurely ragequitting. Nobody likes to see their cards being locked, seized or removed. Cycling the scenario in a single turn might be the tipping point. You’re unlikely to receive GGs, but after all it’s all about you having fun. You’re playing control memes and if your opponent can’t cope with that, it’s not your fault.

Thanks for reading!

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