TESL Academy: How to play around and effectively use Runes and Prophecies

Hey Everybody! WaitThisIsntMTG back again with some tips for improving play. Last time we discussed lanes, today we’re going to discuss Runes and Prophecies, which are the other major defining characteristic of The Elder Scrolls: Legends (TESL). To cover the basics, every player starts the game with 30 health, and 5 unbroken runes. Every 5 health you lose, one of your runes breaks. Whenever a rune is broken you draw a card, and if that card has prophecy, you may

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The Elder Scrolls: Legends New Player Guide

**As TES:L is updated, we will keep this guide updated accordingly** Table of Contents 1.0) Game Overview 1.1) Cards 1.2) Card Anatomy 1.3) Main Keywords 1.4) Other Effects 1.5) Game / Community Terminology 1.6) Game User Interface 1.7) Packs 1.8) Titles 2.0) Your First Hours in the Game 3.0) Game Economy 3.1) Twitch Drops 3.2) Login Rewards 3.3) Soul Gems 3.4) Daily Quests 4.0) Leveling Rewards 5.0) Game Expansions 5.1) The Fall of the Dark Brotherhood 5.2) Heroes of Skyrim 5.3) Houses of Morrowind 5.4) Return to Clockwork City 5.5) Madhouse Collection 5.6) Forgotten Hero Collection 5.7)

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