Hello! Team Rankstar iowa here to help you on your journey to #1! TEPPEN is a real time strategy online CCG featuring multiple Capcom franchises developed by Capcom and GungHo Online Entertainment. Already sold and excited? Within this guide, we will be going through game mechanics, lobby interface, and resource materials for the Rankstar experience.

Welcome to TEPPEN. You arrive in The Land of Illusion filled with your favorite Capcom franchises and mysteries to unfold. Play as Heroes across the Multiverse and harness the power of Mirage Particles to outwit and overpower your foes. Players from all around the world battle to be #1.

The information available on the website is intended to be a general information resource regarding the games covered. You should not construe this as fact or professional advice. The content on Team Rankstar is designed to support and develop the community. We are not affiliated in any way with Capcom or GungHo Online Entertainment.

Choose your Fighter!

TEPPEN currently features 10 Heroes, with Nero as the most recently added. This roster features characters from and not limited to: Street Fighter, Monster Hunter World, Megaman X, Darkstalkers, and Devil May Cry. Each Hero has 3 Hero Arts unique to them, special abilities that will help you turn the tides or maintain advantage in a game. This gives Heroes multiple identities and creates more ways to play your favorite Hero. When building your own deck, only one of these Hero Arts may be selected for your Hero.

Battlefield Interface

This is the in game battlefield interface. The field is split into 3 lanes where Units can be played and begin their attack line, once an attack line reaches their end across the field. That Unit will either deal direct damage if the lane is empty, or trade damage to HP values against an enemy Unit if the lane is occupied. The 3 lanes are no more unique than the other. The goal is to deplete your opponent’s health to 0.

  1. Your Hero: Tapping your Hero will show your Hero Art including the effect. Additionally tapping your opponent’s Hero will show their Hero Art.
  2. Life Total: At the beginning of the game you will start with 30 health. When that health is depleted to 0, the game will conclude as a defeat.
  3. Deck Size: This number indicates the amount of cards left in your deck. Reaching 0 cards left in your deck does not trigger a penalty.
  4. Graveyard: This number indicates the amount of cards in your Graveyard.
  5. Mirage Particle Gauge (MP): Mirage Particles, MP, is used to play Units and Actions. You begin the game with 4 MP and it takes 3 seconds to fill up 1 MP.
  6. Art Points (AP): Art Points, AP, is a meter that gets filled from playing cards from your hand. The amount of points that gets filled is determined by the amount of MP that was spent to play a card. Once the AP condition is met, the Hero Art ability is available for use. 
  7. Your Hand: Your hand consists of 5 cards. Whenever you use a card, it is immediately replaced with a new card by drawing from the deck.
  8. EX Pocket: The EX Pocket is an extension of your hand. Only certain abilities will place cards in your EX Pocket. Using a card in your EX Pocket does not draw you a new card.
  9. Friendly Attack Line: Friendly attack lines will come from your Units on board with an arrow directing towards your opponent.
  10. Enemy Attack Line: Enemy attack lines will come from your opponent’s Units on board with an arrow directing towards your Hero.
  11. 5 Minute Timer: Each game has a 5 minute timer, which can be interrupted and stopped momentarily by the Active Response phase. When time depletes to 0:00, the player with the most health will win. In the event of a tie, it counts as a double loss for both players.
  12. Forfeit: This button will prompt a surrender window.

Active Response

Active Response is a phase that interrupts the game. This is triggered from either player playing an Action card from hand. When a player plays an Action, the Active Response phase creates a stack of abilities. The first action played will float and the other player will get a turn to respond during Active Response with an Action of their own. If an action was played by the other player, that ability will float and the turn order goes back to the player that started the chain. This will continue until a player chooses to resolve the Active Response phase without playing an action. Abilities in the Active Response will have their effects resolve in a First In Last Out order. Last action played will resolve first, first action played resolves last. Actions do cost MP.

  1. Current Action Played: This image shows an Action that was used and tapping this image will show a window of the card’s effect.
  2. Active Response Timer: Each Active Response turn for each player to play their Action will only last 10 seconds, separate from the in game match timer.
  3. Action Cards Available: Action Cards that can be used in your hand during the Active Response phase will be highlighted for your convenience.
  4. Active Response MP: Both players receive 2 blue MP during the Active Response phase. This MP only exists in the Active Response Phase and there is no penalty for using the MP to play Actions in response.
  5. Opponent’s MP Gauge: This gauge will only appear during Active Response and indicates the amount of MP available to your opponent. Tip: 2 of that MP is from the Active Response’s phase free MP.

Unit Attributes

Units can be identified by the red prism and blue shield characteristics on their card.

  1. MP Cost: This is the cost of the card. A player must spend this amount of MP to play the card.
  2. Attack Power: The number in the red prism indicates how much damage the Unit deals during combat.
  3. HP: The number in the blue shield indicates how much damage the Unit can take before it is destroyed and sent to the Graveyard.
  4. Card Name: This is the name of the Unit.
  5. Card Effect: This details the Unit’s abilities. Keywords such as <Combo> will be yellow highlighted and can be tapped to show a window for the effect of that keyword. Some cards will keep track of counts of a variable if it is relevant to the card’s ability. Example here is Explore count.
  6. Keyword Effect: This window appears when a keyword is tapped and will show the effect of that keyword.

Action Attributes

Actions can be identified if they do not have Attack and HP values on their card.

  1. MP Cost: This is the cost of the card. A player must spend this amount of MP to play the card.
  2. Card Name: This is the name of the Action
  3. Card Effect: This details what the Action does when played and resolved.

Battle/Home Interface

When you start your client after finishing the tutorial, this is where your screen will appear.

  1. Missions: Where you can find daily missions.
  2. News: Redirects you to TEPPEN’s main website for announcements.
  3. Presents: All rewards gained are claimed here.
  4. Other: Your profile and various settings can be found here.
  5. Ranking: Shows Top 100 players on the leaderboard.
  6. Rules: Shows current card sets in rotation.
  7. Zenny: Ingame currency normally earned from Missions, used to buy card packs.
  8. Jewels: Paid premium currency, used for in game content.
  9. Ranked Matchmaking: Compete for the leaderboard. You can start ranked as early as finishing the tutorial.
  10. Free Match: Casual matchmaking – play games without worrying about rank points.
  11. Room Match: Private matches you can make or join with a friend.

Account Link

This window is from tapping “Other” in the home lobby.

  1. Data Transfer: Please tap this button and link your account.
  2. Inquiries: Going to inquiries will give you a Secret Code that will be needed when contacting support. Copy this Secret Code as it will not change.

Android Data Transfer

Disclaimer: Under any circumstances, do not uninstall your client. If you are experiencing any difficulties. Please contact TEPPEN support at https://teppenthegame.com/en/info/contact.html 

  1. Account Link: Tapping this will link your Google account to your in game account.
  2. Transfer Code: Transfer Codes only last for 24 hours and can only be used once. Please copy your in game player number ID from the Player Info tab, as this is needed for account transfer. This method is only recommended if you are ready to transfer your data between 2 devices.

iOS Data Transfer

Disclaimer: Under any circumstances, do not uninstall your client. If you are experiencing any difficulties. Please contact TEPPEN support at https://teppenthegame.com/en/info/contact.html 

  1. Account Link: Tapping this will link your Apple account to your in game account.
  2. Transfer Code: Transfer Codes only last for 24 hours and can only be used once. Please copy your in game player number ID from the Player Info tab, as this is needed for account transfer. This method is only recommended if you are ready to transfer your data between 2 devices.

Single Tab

There are tabs at the bottom for you to navigate to different sections of the TEPPEN client.

  1. Hero Stories: Each Hero has 3 chapters for their story line, where completing these stories will grant you 400 Souls for each Hero.
  2. Chronicles: These are challenges beginning at an easy difficult towards harder challenges. Complete these for Zenny, Pack Tickets, and Souls.
  3. Practice: Practice mode is useful for playing against AI opponents, with different difficulties and a variety of opponents for every Hero Art. Practice mode is helpful for leveling your Heroes for rewards.

Coliseum Tab

Coliseum only holds the Grand Prix game mode, which opens up every other month for a limited time. For more information go here.

Cards Tab

Manage your collection and decks.

  1. Edit Deck: Create different decks to take into battle.
  2. View/Craft Card: Here you can manage your collection, by reaping for Souls (destroying) or crafting cards with Souls.

Edit Deck

Create, edit, or delete your decks.

  1. Deck Count: Indicates the amount of cards in your deck.
  2. Unit Count: Indicates the amount of Units in your deck.
  3. Action Count: Indicates the amount of Actions in your deck
  4. Deck Element: Indicates what Elements are present in the deck.
  5. Add New Deck
  6. Delete Deck
  7. View Deck
  8. Edit Deck

View Deck

View your deck, create a deck code or QR code to share your deck.

  1. Name of Deck
  2. Name of Hero
  3. View Hero Art details
  4. Create Deck Code: This copies a unique code into your clipboard to share the deck.
  5. Show Deck QR: This creates a unique QR code to share the deck.

Add New Deck

Create a new deck, import a shared deck, or auto-edit a deck.

  1. Add a New Deck
  2. Copy Deck: Copy a deck that you already own
  3. Scan Deck QR: Scan a QR code to copy a deck
  4. Auto-Edit: Have the auto-generator create or fill out a deck for you

New Deck

Choose a Hero Art for your deck, Hero Arts are unique abilities for your deck.

  1. Hero Select Tray: Select a Hero to begin your deck build.
  2. Three Hero Arts: Choose a Hero Art for your deck. Hero Arts are special abilities your Hero uses to change the tide of battle or press an advantage.
  3. Hero Level: Each Hero has their own level gauge,. These levels will unlock new Hero Arts, exclusive cards, and Zenny/Souls.
  4. Name of Hero Art
  5. Hero Art Ability Description
  6. Art Points (AP): Art Points, AP, is a meter that gets filled from playing cards from your hand, where the amount is determined by the amount of MP that was spent to play a card. Once the AP condition is met, the Hero Art ability is available for use. 

Edit Deck Interface

Create a deck using cards from your collection.

  1. Back Button: Go back to Hero Art select.
  2. Owned/All Filter: This filter controls viewing either only cards you own or all cards. Viewing all cards allows you to craft cards with Souls for cards you don’t own.
  3. Deck Helper: This function suggests cards for your deck if your deck is not full.
  4. Hero Art: This indicates the current Hero Art.
  5. Deck Tray: This shows all the cards in the deck.
  6. Card Collection: To add cards to your deck, drag the card to your Deck Tray (6) or select the card to adjust adding/removing the card to/from your deck.
  7. Filter: This button opens an advanced filter window.
  8. Element Filter: These tabs filter for specific Elements.
  9. Units/Actions Filter: These two tabs filter for units or actions only.
  10. Search Bar: Using the search bar you can query names of cards.
  11. Deck Content: This indicates how many cards are in the deck, including how many units and actions.
  12. Quit Deck Editor: This also prompts a window to save the deck.

Deck Building Tips

  1. Only 3 of the same card can be added to one deck, but you can include any cards in the deck.
  2. The highest combination of Elements (colors) is 3. If your deck is 1 Element, your max MP in game is 10. 2 Element is 5 max MP. 3 Element is 3 max MP. This affects the highest cost of a card that can be played in your deck.
  3. Any excess of cards (more than 3) can be reaped in the View/Craft Cards tab. Reaping cards will give you souls to craft cards you do not own. Not recommended, but any card in your collection that is not a Basic card can be reaped for souls.

Card Select Add/Remove Card

Image for selecting a card during deck building, subtract or add amounts to your deck.

Advanced Filter

The advanced filter helps find specific cards.

  1. MP: filter cards by their MP cost.
  2. Rarity: filter cards by their rarity.
  3. Card Class: filter cards by their card class: Normal, Golden, or Secret. Golden means foil/shiny. Secret means alternate art.
  4. Expansion Set: filter cards by their respective expansion set.
  5. Favorites: the game allows you to favorite cards, symbolized as a lock pad. Favorite cards cannot be destroyed, and can be unfavorited. Effectively it’s a marker, where the favorites filter will filter all the cards you marked as a favorite.
  6. Format: this filter is for showing only the last 6 expansions, or showing all the cards in the game.
  7. Reset: this will reset all filters.
  8. Confirm: confirm all filter choices.

View/Craft Cards

View your collection! Reap and craft cards in the game.

  1. Owned/All Filter: This filter changes the view collection to show cards you own or all cards including cards you do not own.
  2. Reap All: This feature will only reap cards that you own more than 3 of. It is very useful and does not have a negative impact.
  3. Souls: This shows the amount of souls you own. Souls are used to create cards.
  4. Filter: This is the advanced filter tab.
  5. Ability List: This will show a glossary of all abilities in TEPPEN.

Gotians Games’ TEPPEN Reap and Craft Guide here.

Shop Tab

The Shop Tab allows for purchases to increase your collection.

  1. Card Pack Shop: purchase card packs to increase your collection.
  2. Purchase Season Pass: the season pass contains exclusive animated art cards and premium perks.
  3. Jewel Shop: buy jewels with money. Jewels are used to purchase the season pass and can buy packs.

Season Pass

The Season Pass is definitely worth the value for any TEPPEN player. The Season Pass costs 980 Jewels which is a little under $10. The Jewel Shop has a first time Jewel Bundle for 1500 jewels for just $4.99. The Season Pass lasts for 2 months and comes with many perks, including exclusive animated art of a card, 25 missions released weekly, 50% EXP boost to leveling Heroes, and a 50% Soul discount to craft a Legendary. The Season Pass missions also give more than enough Jewel rewards to purchase the next Season Pass.

TEPPEN Channel

The TEPPEN Channel records games from matchmaking and features replays and decklists available for viewing.

Welcome to TEPPEN

Thank you for reading guide. Feel free to browse the Team Rankstar website where we support TEPPEN content to enhance your gameplay. Check out these resources below and be on the look out for my next budget deck lists article.

Resources

u/Flamefury has two Reddit guides

  • A review over each Hero Art here.
  • TEPPEN Gameplay concepts here.

Joker’s TEPPEN Progression Rewards here.

Gotians Games’ TEPPEN Reap and Craft Guide here.

TEPPEN Fan editted Wiki includes cards and glossary here.

Want to support our content? There’s many ways, best of which is directly at our new Patreon, which helps us support our content creators: https://www.patreon.com/rankstar

Not your speed? Check out our sponsors here: https://linktr.ee/teamrankstar

Leave a Reply

Your email address will not be published. Required fields are marked *

Related