**As TES:L is updated, we will keep this guide updated accordingly**

Table of Contents

1.0) Game Overview

2.0) Your First Hours in the Game

3.0) Game Economy

4.0) Leveling Rewards

5.0) Game Expansions

6.0) Game Modes

7.0) The Game Store

8.0) Tools / Resources

9.0) Content Creators and Communities

10.0) Tips for New Players

1.0) Game Overview

The Elder Scrolls: Legends is the collectible card game from Bethesda that takes place within The Elder Scrolls universe, so expect to see a lot of well known characters from the franchise.  The game is available on Steam, iOS, Android, Bethesda’s game client, and coming soon to consoles. Bethesda took the time to localize the games for many regions (both card’s text and voice lines are either dub/translated into several languages), so there’s no way you can’t journey to legend!

The most notable differences from all the other computer card games are the lane system and the rune mechanic. The play mat presents you with two lanes that you can control in order to achieve victory. The left lane is known as the “Field Lane” with no special rules, while the right lane is known as the “Shadow Lane”, where each creature summoned there gets cover. In this game, covered creatures can’t be attacked for one turn, although they can be targeted by creatures abilities and spells.


Each lane can hold up to four creatures. If you wish to summon another creature in a full lane, you can opt to destroy one of your creatures. On the other hand, if a summon ability allows you to summon a creature, usually the new minion gets summoned next to the summoning creature. If the lane is full, the creature gets summoned to the other lane.

Another distinguishing feature of The Elder Scrolls: Legends is the Prophecy and Rune system. If you look at your avatar frame, you will notice five runes, one each five health (5, 10, 15, 20, and 25). If your opponent (or you) lowers your health pass that five health threshold, you activate it, immediately drawing a card. If the card drawn has the Prophecy keyword, you can play it for free in that moment. You can also choose to not play it and return it to your hand to play it later on the game.

Prophecies are the only way to interact with your opponent in his/her turn giving you either a tempo advantage (play a creature to build board presence), or an opportunity to defend yourself (destroy a creature or shackle it,  for example). Sometimes you may not want to play the prophecy card, so it’s actually fine to just keep it in your hand.




There are four card types in the game: actions, creatures, items and supports.

  • Actions: perform a one time effect when cast. Can target one or multiple creatures, or even entire lanes.
  • Creatures: summon creatures into the lanes. Each creature has a power and health value. Some of them have additional effects. When they attack, they deal damage equal to their current attack value to a defending creature or the opponent’s health, receiving damage equal to the defending creature’s power. If a creature’s health is reduced to zero, they are sent to the discard pile.
  • Items: cards that buff your creatures with bonuses to power and/or health, and additional effects. They can only be played on creatures. If the bearer creature is destroyed, both item and creature are sent to the discard pile. Similarly, if the creature is silenced, any equipped item is sent to the discard pile.
  • Supports: The provide beneficial effects, or hinder your opponent. Unlike items, they can’t be equipped. Instead, they apply an ongoing effect, or can be activated at will, once per turn.

Similar to Magic, the game is divided in five colors, plus a neutral set, and multiple attribute cards:

  • Strength (red)
  • Intelligence (blue)
  • Willpower (yellow)
  • Agility (green)
  • Endurance (purple)
  • Neutral (gray)
  • Dual-Attribute

You can combine colors on groups of 2. Each combination has a name for better identification:

Red Blue Yellow Green Purple
Red Battlemage Crusader Archer Warrior
Blue Battlemage Mage Assassin Sorcerer
Yellow Crusader Mage Monk Spellsword
Green Archer Assassin Monk Scout
Purple Warrior Sorcerer Spellsword Scout

With the Houses of Morrowind expansion, for the first time triple color classes were introduced:


Each class has access to dual and triple attribute cards, enhancing their strengths.


Card Anatomy


  1. Magicka cost of the card.
  2. Legendary unique card gem. If not present, you can have three copies of each card.
  3. Name of the card.
  4. Card tribe.
  5. Power value.
  6. Health value.
  7. Card effect section.
  8. Card attributes.
  9. Rarity gems.
    • White is common
    • Blue is rare
    • Purple is epic
    • Golden is legendary


Main Keywords

Keywords are special, reserved words that resume a game mechanic. The following keywords can be granted by other cards.

Name Game description
Breakthrough When you deal enough damage with Breakthrough to destroy an enemy creature, any excess damage is dealt to your opponent.
Charge Creatures with Charge can attack the turn they are played.
Drain When a card with Drain deals damage on your turn, you also gain that much life.
Guard Enemy creatures with Guard must be attacked and destroyed before your creatures in the same lane can attack your opponent.
Lethal Creatures with Lethal destroy any creature they can damage through combat or other abilities.
Rally When your creature with Rally attacks, give a random creature in your hand +1/+1.
Regenerate A creature with Regenerate fully heals at the start of your turn.
Ward The first time a creature with Ward takes damage, that damage is prevented and the Ward is destroyed.


Other Effects

Unlike the keywords presented in the last table, the following can’t be granted. They are part of some cards.

Name Game description
Activate Supports with Activate abilities may be used once per turn. Most of these have a limited number of uses.
Assemble When you play a creature with Assemble, choose a bonus effect for it. Each effect chosen affects all your Factotums in your hand and deck.
Banish Remove from the game.
Battle When your creature Battles, choose an enemy creature. Each deals damage equal to its power to the other.
Beast Form When an enemy rune is destroyed, all friendly creatures with Beast Form change into Werewolves.
Betray After you play an action with Betray, you may sacrifice a creature to play that action again.
Change When a creature Changes into another creature, it keeps its damage, items, and modifications.
Copy When an effect creates a copy of a card, that copy has none of its stat mods or added Keywords of the original.
Cover A creature with Cover can’t be attacked for one turn (but can still be targeted by actions and abilities). Creatures with Guard can’t gain cover.
Equip When you play an item, a creature equips that item. The wielder of an item gains its stat bonuses and keywords.
Exalt When you play a card with Exalt, you may pay its Exalt cost for a bonus effect. A card whose Exalt ability has been triggered is called Exalted.
Heal When a creature is healed, restore it to full health.
Indestructible Can’t be destroyed or returned to hand.
Last Gasp When a card with Last Gasp is destroyed, a bonus effect is triggered.
Move When a creature moves, it’s taken from the lane it occupies and placed into the other lane.
Pilfer When your creature with Pilfer deals damage to your opponent, a bonus effect is triggered.
Plot When you play a card with a Plot ability and you have previously played another card on the same turn, a bonus effect is triggered.
Prophecy When your rune is destroyed and you draw a card with Prophecy, you can play that card for free. Otherwise, put it into your hand.
Sacrifice Destroy one of your cards. You can’t sacrifice an opponent’s card. Sometimes, your card sacrifices itself.
Shackle A Shackled creature misses its next attack.
Shout When you play a Shout, all your other copies are upgraded.
Silence Silencing a creature destroys its items, stat mods, and abilities, including Guard and Cover.
Slay When a creature with Slay destroys a creature on your turn, a bonus effect is triggered.
Steal When you steal your opponent’s card in play, it moves to your side of the same lane. Stealing a card from your opponent’s deck puts it into your hand. When your opponent’s card that you have stolen is destroyed, it is put into your discard pile.
Summon When cards with Summon abilities are played, a bonus effect is triggered.
Transform When a creature Transforms, it’s replaced by a new creature that plays its Summon abilities.
Treasure Hunt Each creature with Treasure Hunt has a list of things it’s looking for. While a treasure hunter is in play, it checks every card you draw on your turn to see if it’s on the list. Once you’ve drawn all of the those cards, you receive the listed effect. The cards do not need to be drawn on the same turn. The effect only happens once.
Unsummon Take a card from play and put it into its owner’s hand.
Wounded A Wounded creature is one that has been damaged or had its health lowered by a debuff.


Game/Community Terminology

Aggro/Aggressive Decks: This refers to a deck who’s gameplan is to kill their opponent as quickly as possible, generally around turns 5-7. This is generally accomplished through cheap creatures, creatures with charge, or other means. Aggro decks in general would rather attack their opponent directly than trade creatures. Hlaalu Aggro and Aggro Archer are examples of aggro decks in the current metagame.

Alpha Strike: To attack with all of your creatures, usually for Lethal. To attack with all of your creatures, usually for Lethal.

Board State: Static elements such as creatures and supports currently in play create the Board State. Provides a snap-shot of who is currently in control of the game. In a very simple scenario, a player with a single large creature out against an opponent with none is said to have a favorable board state.

Board Wipe / Sweeper / Wrath: Destroying all creatures at once through a spell or ability.

Board: The playing field.

Bomb: A high-impact card that can win the game. Often a large creature or powerful spell.

Cantrip: A card that, generally speaking, has a small effect the added bonus of drawing a card.

Card Advantage: Card Advantage can simply be defined as generating more cards than the opponent, either through drawing, 2-for-1’s, and other methods.

CCG: Collectible Card Game

Combo Decks: This refers to a deck who’s gameplan is to use a combination of cards to have a one-turn kill of their opponent. Nix-ox Telvanni is the most common use of this in the current meta, but there are other combo kills in the game as well, such as: Stealer of Secrets OTK; 2 Dawnstar Healers and Ring of Namira; and several others.

Control Decks: This refers to a deck who’s gameplan is to outvalue their opponent, and finish the game very late, often after turn 12 vs some midrange or other control decks. They rely upon well stated guards and efficient removal to slow down their opponents, and there are various value engines available in the game to generate value once they have stabilized. Telvanni Conscription and Chanter Tribunal are examples of control decks in the current metagame.

Cycle: Generally refers to a card that draws a card, because it “cycles” through your deck to “find” the cards you need. I.e. Thieves guild recruit.

Evasion: A creature that can either break through the opponents defenses or are particularly hard to remove.

Face / SMOrc: To “go face” is to attack the player rather than his creatures.

Free-to-play/F2P: Means that the game is free to play, or that a player plans to not spend money to play the game.

Going Infinite: When a combo can potentially continue indefinitely.

Jank: A word generally used to describe something that’s precieved as being poor in quality, whether it’s a particular card or an entire deck. Usually used desparigingly or, in some amusing cases, bitterly.

Lethal: When you have enough virtual damage through a combination of spells, abiltiies, and creature power to kill your opponent in a given turn.

Meta Game: The game that is played before you play Elder Scrolls Legends. It’s when you choose a particular piece of tech, or decide what deck to play based on your perception of the format. You are “playing the meta game” when you decide to put in Healing Potion because you expect a lot of aggressive decks. Often erroneously used to describe the state of the game.

Midrange Decks: This term refers to a deck who’s gameplan is to kill their opponent in the middle to later turns of the game, generally turns 6-12. They generally have a good amount of tools to fight for the board and will trade with opposing creatures for value and to keep tempo. Versus aggro decks, they will fight for board and play defensively. Versus Control decks, they play aggressively and try to kill their opponents as quickly as possible. Monk’s Strike and Midrange Battlemage are examples of midrange decks in the current metagame.

Mulligan: Originated in golf. Basically a do-over. In CCG’s, it refers to the act of drawing a new hand. In ESL in particular, you can choose to discard certain cards rather than the entire hand.

Netdeck: Copying popular decks without alteration.

One-turn Kill/OTK: This refers to a deck or combo which kills in one turn, generally with little to no opportunity for the opponent to interact.

Playset: When you have the maximum amount of a card that you can put into a deck. A playset in ESL is 3.

Ramp: This refers to a card which gives you additional magicka, cards like Tree Minder, Hist Grove, and Thorn Histmage all have this effect permanently, while other cards like Hist Speaker, only provide the effect temporarily. This can also refer to a deck which makes use of these cards to gain an insurmountable advantage late in the game by having more magicka than their opponents.

Rogue Deck: A deck that does not conform to the meta or has hitherto been unseen. Rogue decks are often tailored to disrupt the preceived state of the format by using unexpected cards or strategies that other decks are not prepared for.

Scoop: To concede.

Slow Play: The art of carefully playing in such a manner as to either lure your opponent into a trap or hang on to game ending cards while baiting out removal. Can also be applied to using as little cards as possible to harm your opponent, such as maintaining a superior board state but not overextending and husbanding resources.

Slow Roll: drawing out the reveal when you have a winning combination of cards.

Stabilization: When a slower deck successfully stops the assault of a faster deck, generally when they have a board, guards inclusive, with some health remaining and the opponent has an empty board and few cards in hand.

Stack: Your deck.

Staples: Highly desirable cards that generally find a way into multiple decks, or are hallmarks of a particular attribute. (e.g. “House Kinsman is an Agility staple.”)

Swing: To attack with your creatures.

Tech: A card particularly chosen for its usefulness against a particular deck. Secret Tech is a card that was thought useless that disrupts the outcome of a match.

Tempo: An obscure concept that can be oversimplified to describing it as the person who is making plays rather than reacting to them is said to dictate the tempo of the match.

Tier 1: The highest echelon of deck rankings. Decks that are considered Tier 1 dominate the format and shape the way it is played.

Tier 2: Outlaying decks that can win games, but may have poor matchups against some of the more popular decks in the game. Often these decks are just waiting for a card or two to elevate them to Tier 1.

Tokens: A token deck generates a lot of small creatures with cards like Scouting Patrol or Imperial Reinforcements and makes them stronger with cards like Fifth Legion Trainer or Divine Fervor. Generally Willpower based. Tokens are generally a subtype of aggro deck.

Top Deck: When a player utilizes a card he just drew to swing the game his way. (e.g. “I top-decked a Dawn’s Wrath and was able to stabalize before I died the next turn.”) When a player is reduced to no hand size and relies on what he draws he is known to be in “Top-Deck Mode”.

Trade: Effectively exchanging creatures with your opponent in the most effecient way possible in the hope of gaining incremental advantage.

Tutor / Fetch: An effect that allows you to seek out a specific card from your deck.

Value: This refers to playing in such a way that one of your cards will trade for more than one of your opponents. Simple examples of this are using ice storm to kill two or more creatures, or when your opponent must double lightning bolt a 8/8 you played.

Vanilla: A creature with no special rules or keywords.

Win Condition: A specific card or combo that you expect to use to finish your game. These are often large creatures that are difficult to get rid of, or game ending combos (e.g. Going Infinite).

**Special thanks to PlzDonHakMe and DYLVG for contributions to this section**


Game User Interface

Main Menu

When entering the game you face the following screen:


  1. Story menu access button.
  2. Store menu access button.
  3. Friend list.
  4. Notification tray.
  5. Gold available.
  6. Open card packs (if available).
  7. Play button.
  8. Gauntlet access (only when a gauntlet is available).
  9. Profile access button.
  10. Solo arena.
  11. Versus arena.
  12. Deck builder and card collection access.
  13. Special offers notifications.
  14. Settings button.
  15. Questions button.

Deck Builder and Collection Manager


  1. Return to main menu button.
  2. Card view.
  3. Color menu, click a color to access each color cards.
  4. Search card bar.
  5. Card back UI access.
  6. Deck delete.
  7. Decl copy.
  8. New deck button.
  9. Current decks.
  10. Magicka cost filter menu.
  11. Card rarity filter menu.
  12. Card set filter menu.
  13. Premium card mode access.
  14. Dust extra copies for soul gems.
  15. Dust and soul summon access button.
  16. Your current soul gems balance.
  17. Next page.

Battle Menu


  1. Ranked and casual match selector.
  2. Practice match access.
  3. New deck button. Click here to go directly to the collection manager and create a new deck.
  4. Your available decks, the highlighted one is what you are playing with.
  5. Edit your highlighted deck in the collection manager.
  6. Search for a match and play.

Profile Menu


  1. Current title, click here to change your current title.
  2. Current rank in ranked mode.
  3. Current solo arena rank.
  4. Current versus arena rank.
  5. Card collection progression for every set.
  6. Active daily quests and their progress.
  7. Match history.
    • The left colors represent your decks.
    • The right colors represent the class you played against and the player’s name.



Each booster costs 100 gold, contains 6 random cards, with at least 1 rare card between them. It can contain more that one rare or higher card. You can queue several packs from different sets, all will be ready to be opened.

Captura de pantalla 2018-06-02 15.00.51



Titles are one of the few ways to customize your character. They appear below you name when you play a match. There are several ways to earn titles: story quests/achievements, playing certain types of cards or decks, etc.

Titles are separated into three colors: Brown, Blue and Purple. Brown titles appear as a faded scroll, the easiest to earn. Blue titles are blue with a fancier ornate. Purple titles are purple and with some serious ornate.

For a complete list of every available title and its requisites check this page.


Your First Hours in the Game

It seems you took the first step towards a life of wealth and glory. Kudos! The game is exciting and fun, and you really should consider a few stuff before heading your way up to Legend rank.

When you start the game, you need to choose between 10 available races of the Elder Scrolls universe: Argonian, Breton, Dark Elf, High Elf, Imperial, Khajit, Nord, Orc, Red Guard, and  Wood Elf. At this point, this choice only affects your avatar image, but you can change it latter into your profile page. The most important thing to remember from now on, is that the current active avatar race affects the racial rewards you get when leveling up.

After this, you will start a tutorial that explores the game mechanics across the first act of the game story that introduces the Forgotten Hero legend. The whole story is told in 20 interesting chapters divided in three acts. In the story you play with different decks that are later added to your collection. Certain cards will be automatically added to these decks as you progress, and the deck can be edited if you want.

At some points of the story you are given the chance to decide between two paths, depending on what you choose you will get a copy of a card that is added to the current deck you are playing with. Don’t worry, the card you don’t choose can be obtained from packs or be crafted.

After completing the first act of the introductory story, you can exit to the main menu and start wondering around. By now, you should have received a random theme deck from Heroes of Skyrim (jump to Theme Decks in The Game Store section to see those available) and be ready to solve the first set of puzzles form Caius.

As a side note, if you register your account for the the first time, you get three core packs for free!


Game Economy

Nowadays, computer card games are a competitive market. With the free-to-play banner, the first thing that catches a new player sight is how fast we can make a meta deck in each game. For a highly detailed comparison I recommend you to read this post.

TES:L is friendly for beginners and those who just don’t want to spend a dime in any kind of game. First, the game local currency is gold (although the correct term would be septims), that can be used to buy game content like packs, adventures, and special card sets. If you want to craft specific cards, you should aim for soul gems, the in-game currency that allows you to make those elusive cards for your decks. There are several ways to earn both:

  • Each 3 wins in ranked mode rewards you with:
    • Gold, an amount between 15 and 50 pieces.
    • A random card with a random rarity (the higher the rarity, the lower the chances).
      • Sometimes, instead of a random card, you can get a booster pack.
  • Solo arena and PvP arena rewards you with gems, gold, and packs depending on your total wins.
  • Arena rank promotions means 50 extra gold.
  • Twitch drops.
  • Daily login rewards.
  • Daily quests.


Twitch Drops

Bethesda became a pioneer in drops when it began offering small rewards to viewers watching their favorite streamers on Twitch. On June 11, 2017 Bethesda started with the following potential rewards:

  • 1500 soul gems
  • 600 gold
  • 1 legendary booster pack

The old time drops! However, on August 4, 2017 four new drops were added to make the big drops feel more ‘worthy’:

  • 50 gold
  • 50 soul gems
  • 100 gold
  • 100 soul gems

Bethesda, along with Twitch, made rebroadcast channels not eligible for drops since September 21, 2017.

Later, on December 6, 2017 new drops were added:

  • 1 Standard core booster pack
  • 1 Skyrim booster pack
  • 3 arena tickets

Linking your Account

To win a drop you first need to link your Bethesda account with your Twitch account. To do this, go to Bethesda’s site and log into your account. Access to your account menu and click Linked accounts.

Captura de pantalla 2018-05-31 18.14.59

Select Twitch. You will be redirected to the Twitch authentication API to link your accounts.

Done! A green tick will appear next to the Twitch section, meaning you are more than ready to start receiving (or giving, if you stream) drops.

Captura de pantalla 2018-05-31 23.49.02

After completing this steps, just direct yourself to the TES:L section in Twitch, pick your favorite streamer and enjoy! After some time, a private message will indicate you that you earned something. Login into the game client to ‘open’ the reward, although they will be automatically added to your gold/soul gems reserve, or appear as a booster pack ready to be opened.

Captura de pantalla 2018-06-02 13.41.00


Login Rewards

On October, 2017 daily rewards were added to the game as measure to help new players gather resources in a faster way.  The first time you log in each day, you get a resource specified by the monthly calendar.



Soul Gems

Soul gems are the currency to craft any available card in the game. The cost to soul summon and the income to soul trap depends on each card’s rarity.

Captura de pantalla 2018-06-02 14.50.56

Rarity Soul Summon Premium
Common 50 200
Rare 100 400
Epic 400 1600
Legendary 1200 4800
Rarity Soul Trap Premium
Common 5 50
Rare 20 100
Epic 100 400
Legendary 400 1200

To soul trap or soul summon mode can be accessed at the soul summon menu. To soul summon a pack, just select a card and in the bottom part, you will have access to buttons to soul summon or soul trap it showing its cost and income, respectively. Cards you don’t own are visible only in this menu and they can be identified by their gray color.

Captura de pantalla 2018-06-02 14.51.05
Clicking the soul gem button, you are able to see those cards you don’t currently own in gray tone. Click on the card to soul summon it.

Soul Gem Farming

There is a nice feature in TES:L where you can farm soul gems. When playing against the AI in expert mode, each win grants you 15 soul gems up to 20 times, i.e., you can earn 300 soul gems every day.

I highly recommend you to play any aggro deck like this list. Farm every day your 300 soul gems, and you will be able to craft a lot of useful cards by the end of your first month.


Daily Quests

After you start the game, you are presented with a set of starter quests. You need to finish those first in order to start receiving daily quests. Once a day, you can choose between two quests to complete, describing their requisites to complete, and its rewards.. Once you finish a quest, you need to wait to the following day to acquire a new one.

You just can have three active quests at the same time. At the start of a new day, if all quests slots are occupied, you will not receive the new quest. You need to have at least one free slot for the new quest. If you have more than 1 free slot and you don’t log in for 2 or more days, you will be offered the same number of free slots as new daily quests.

To see a complete list of all available quests in the game check this article.


Leveling Rewards

When you start playing TES:L you begin at level 1. Each win in any game mode gives you experience points that contribute towards the next level. Each level comes with a reward:

Level 2:

  • Valenwood Trapper evolves into Valenwood Huntsman

Level 3:

  • Whiterun Recruit evolves into  Whiterun Trooper

Level 4:

  • Hive worker can evolve into one of the following: Hive Defender or Hive Warrior

Level 5:

  • Snapping Dreugh can evolve into one of the following: Dreugh Shell Armor or Vicious Dreugh

Level 6:

  • Guild Recruit can evolve into one of the following: Thieves Guild Recruit or Fighters Guild Recruit
  • 1 random racial common card

Level 7:

  • Camlorn Adventurer can evolve into one of the following: Camlorn Sentinel or Camlorn Hero
  • 1 random racial rare card

Level 8:

  • Archein Guerrilla can evolve into one of the following: Archein Elite or Archein Venomtongue
  • 1 random epic card

Level 9:

  • Divine Conviction evolves into Divine Fervor

Level 10:

  • Quin’rawl Skulker evolves into Quin’rawl Burglar
  • 1 booster pack
  • 100 gold

Level 11:

  • Rihad Nomad can evolve into one of the following: Rihad Horseman or Rihad Battlemage

Level 12:

  • Orc Clansman  can evolve into one of the following: Orc Clan Shaman or Orc Clan Captain
  • 1 random racial rare card

Level 13:

  • Rotting Draugr can evolve into one of the following: Deathless Draugr or Deadly Draugr
  • 1 random racial epic card

Level 14:

  • Northpoint Lieutenant evolves into Northpoint Captain
  • 1 random rare card

Level 15:

  • Stalking Crocodile can evolve into one of the following: Lurking Crocodile or Ravenous Crocodile
  • 1 booster pack

Level 16:

  • Dres Guard  can evolve into one of the following: Dres Tormentor or Dres Renegade
  • 1 random racial epic card

Level 17:

  • Deshaan Sneak evolves into Deshaan Avenger

Level 18:

  • Apprentice’s Potion evolves into Healing Potion
  • 1 random rare card

Level 19:

  • Alik’r Bandit evolves into Alik’r Survivalist

Level 20:

  • Reclusive Giant evolves into Vigilant Giant
  • 1 booster pack
  • 100 gold

Level 21:

  • Dune Rogue  can evolve into one of the following: Dune Stalker or Dune Smuggler

Level 22:

  • Detain evolves into Imprison
  • 1 random epic card

Level 23:

  • Night Patrol can evolve into one of the following:  Night Predator or Night Shadow

Level 24:

  • A new legendary card based on your current race (via your avatar):
    • Argonian: Black Marsh Warden, Red Bramman
    • Breton: Daggerfall Mage, High King Emeric, Supreme Atromancer
    • Dark Elf: Queen Barenziah, Necrom Mastermind, Indoril Archmage, Divayth Fyr
    • High Elf: Ayrenn, Mentor’s Ring
    • Imperial: Lucien Lachance, General Tullius, Renowned Legate
    • Khajiit: Descendant of Alkosh, Ahnassi, Quin’rawl Burglar, Thieves’ Den
    • Nord: Relentless Raider, Tyr, Haafingar Marauder, Miraak, Dragonborn
    • Orc: Wood Orc Headhunter, Gortwog gro-Nagorm
    • Redguard: Merric-at-Aswala
    • Wood Elf: Ungolim the Listener, Allena Benoch

Level 25:

  • 1 random rare card
  • 1 booster pack

Level 26:

  • Twilight Werebat evolves into Moonlight Werebat

Level 27:

  • 1 random epic card

Level 28:

  • Slaughterfish evolves into Slaughterfish Spawning

Level 29:

  • 1 random racial rare card

Level 30:

  • Rising Legate evolves into Renowned Legate
  • 1 booster pack
  • 100 gold

Level 31:

  • 1 random epic card

Level 32:

  • Fate’s Witness evolves to Fate Weaver
  • A new legendary card based on your current race (via your avatar):
    • Argonian: Black Marsh Warden, Red Bramman
    • Breton: Daggerfall Mage, High King Emeric, Supreme Atromancer
    • Dark Elf: Queen Barenziah, Necrom Mastermind, Indoril Archmage, Divayth Fyr
    • High Elf: Ayrenn, Mentor’s Ring
    • Imperial: Lucien Lachance, General Tullius, Renowned Legate
    • Khajiit: Descendant of Alkosh, Ahnassi, Quin’rawl Burglar, Thieves’ Den
    • Nord: Relentless Raider, Tyr, Haafingar Marauder, Miraak, Dragonborn
    • Orc: Wood Orc Headhunter, Gortwog gro-Nagorm
    • Redguard: Merric-at-Aswala
    • Wood Elf: Ungolim the Listener, Allena Benoch

Level 33:

  • 1 random rare card

Level 34:

  • Student of Arms evolves into Master of Arms

Level 35:

  • 1 booster pack
  • 1 random epic card

Level 36:

  • Wild Spriggan evolves into Wild Beastcaller

Level 37:

  • 1 random epic card

Level 38:

  • Initiate of Hircine evolves into Child of Hircine

Level 39:

  • 1 random epic card

Level 40:

  • Expert Atromancer evolves into Supreme Atromancer
  • 1 booster pack
  • 100 gold

Level 41:

  • 1 Random Racial Rare Card

Level 42:

  • Winter’s Touch evolves to Winter’s Grasp

Level 43:

  • 1 random epic card

Level 44:

  • Stronghold Prototype can evolve into one of the following: Stronghold Incubator or Stronghold Eradicator

Level 45:

  • 1 random epic card
  • 1 booster pack

Level 46:

  • Cave Grahl evolves into Angry Grahl
  • 1 random racial epic card

Level 47:

  • 1 random epic card

Level 48:

  • Starved Hunger evolves into Ravenous Hunger

Level 49:

  • 1 random epic card

Level 50:

  • Volkihar Lord can evolve into one of the following: Night Talon Lord or Blood Magic Lord
  • 1 booster pack
  • 100 gold

As you can see, the critical levels are 24 and 32. At those points you are eligible to get a random racial legendary card based on your current avatar’s race. In the past, if asked, many would answer that the best choice was to go with either Breton or Imperial. However, right now the answer is not that clear. Keep in mind that in TES:L legendary cards are not mandatory in a deck, but contribute in a really flexible way. Having said that, the only legendary card that is a safe craft is Daggerfall Mage (Breton) thanks to the flexibility in offers in many deck archetypes.


Game Expansions

Up to June, 2018 the game has the following expansions:


Fall of the Dark Brotherhood

The first game expansion in a story format released on April 5, 2017. The story format was changed into three maps, the equivalent to a full act. Each act can be purchased with real money in a bundled price of $19.99, or for a 1000 gold each one. The story consists of 25 missions with 48 new cards. For a complete overview of the story we recommend you to check this site.


Heroes of Skyrim


The first official card expansion for TES:L released on June 28, 2017. It features 154 new cards obtainable in separate booster packs. This expansion includes dragons, shouts, familiar faces of Skyrim, and more. Check this for a complete set list of the expansion.


Houses of Morrowind


The second (and latest) card expansion released on April 5, 2018. This set is available as a separate booster pack set, featuring 149 new cards themed after The Elder Scrolls III: Morrowind and The Elder Scrolls Online: Morrowind games. This expansion introduced three color decks, named after each of the ruling houses of Morrowind: Dagoth, House Hlaalu, Tribunal Temple, House Redoran, and House Telvanni.

Each house focuses on a theme. Dagoth Ur is all about power; some of their cards activate powerful effects when you have creatures with five or more power. Hlaalu focuses on Plot, a new keyword that triggers an effect after any card is played. Tribunal Temple houses the living gods Vivev, Alamalexia and Sotha Sil. Those worthy of their attention get a keword named Exalted. By paying an extra amount of magicka, you activate the exalted effect of a card. Rumor has it that the living gods play well with those exalted… House Redoran is the military core of Morrowind. They focus on a new keyword, Rally. Each time a creature with rally attacks, a random creature in hand is buffed by +1/+1. Finally, House Telvanni is known to house some of the most talented mages in all Tamriel. However,  they like to Betray each other. Spells with betray allow you to sacrifice a creature on your side of the board to cast the spell a second time.

For a complete card set check this page.


Return to Clockwork City


The third story set released on November 30, 2017. Like Fall of the Dark Brotherhood, the game is divided in three acts represented in three maps. The story is packed with 35 missions and 55 new cards. The whole set can be purchased as bundle for $19.99 or separately for 1000 gold each act.

The set focused on neutral cards and their new interactions with each color. A new tribe was introduced, factotums. Each factotum comes with the new keyword Assemble, which grants the selected buff to all factotums in your hand and deck.

For a complete overview of the adventure, check this page.


Madhouse Collection

The first promotional set of cards released on December 14, 2016 along the monthly game mode Chaos Arena. The bundle contains a set of 10 new cards (three copies) and one arena ticket that can be purchased for $9.99 or 1500 gold. Check this to see the cards.


Forgotten Hero Collection

The latest promotional card set released on February 1, 2018 that marks the end of the Forgotten Hero story (play RtCC to see why). It contains 12 new cards (three copies) that can be purchased for $9.99 or 1500 gold.  Check this to see the card list.



Puzzles are the newest additions to the game. “Puzzles are preset scenarios where the player must beat the puzzle within the given parameters such as winning the game within a single turn. Puzzles are a great way to become familiar with cards, mechanics, and hone your sequencing skills”.

Each puzzle set contains 10 hard, interesting scenarios that push your game knowledge to the limits. As a reward for  your bravery,  each set gives you five Houses of Morrowind packs, 100 soul gems, and a special card back.


Monthly Rewards

Five days before the season ends, a new card is revealed. The monthly card is awarded to those players as en stimulus to their constructed achievements. You get one copy if you finished the season at rank 9, two copies at rank 5, and three copies at rank 1.

Strictly speaking, the first monthly reward was given in August, 2016 when Smuggler’s Haul entered the battlefield. Since then, each month means a new card. If you are not able to get the full set or you are just a new player, don’t worry. You can craft them as a normal epic card for 400 soul gems each. Check this to see all available monthly cards.


Game Modes

TES:L has various game modes that you can try. In some you battle against the computer, in others you battle against other humans.



The draft version of TES:L, both versus and solo arena puts you in the following situation. You face three classes and you need to choose one of them. Next, you are required to build a 30 card deck, one card a time, where each pick is made out of 3 cards presented to you. When you conclude the draft, you fight in a series of consecutive fights. In PvP arena you play until you win seven matches or lose three, whatever happens first.

Captura de pantalla 2018-05-31 01.27.43In solo arena you face players controlled by the computer in different scenarios, some of them with added rules (like starting units or special game conditions). Each win rewards you with an extra card draft that is immediately added to your deck. In this mode, you first fight against eight different enemies. After you defeat the last one, you unlock the final boss fight. Be ready to play the ultimate battle! Like PvP arena, you just have a three loss limit.

Captura de pantalla 2018-05-31 01.28.47

The rewards vary with your performance. The higher the number of victories, the best rewards you will get. Keep in mind that solo arena rewards are worse than the PvP ones. The prices are usually gold, packs, gems and cards (from any rarity). If you are interested, take a look to this spreadsheet to learn more about possible rewards.

Captura de pantalla 2018-05-31 01.29.29

In both solo and PvP modes, when you achieve a 7 or 9 wins run, respectively, you get promoted to the next rank. The ranks are:

  1. Grand Champion
  2. Champion
  3. Hero
  4. Gladiator
  5. Warrior
  6. Myrmidon
  7. Bloodletter
  8. Brawler
  9. Pit Dog

When a major card set is released, you get demoted three ranks. Consider this if you need some gold to grind some cards.

Versus arena reward for achieving seven victories in one run. Sometimes you can get a copy of a random card instead of one pack.

As personal anecdote, in my first solo arena I ended with a 9-1 result and my price was Red Bramman! However, in a later game update, the chance to get a legendary card from both arena runs and the three-win rewards was severely nerfed.


Chaos Arena

Once a month Sheogorath wakes up to meddle into the mortals affairs. He is madness! The Chaos Arena twists the usual versus Arena mode with special lane rules and new scenarios that makes avery game more unpredictable (and random!) The added rules are:

New Scenarios

  • Hero’s Call – Before the game, shuffle three unique creatures into each player’s deck
  • On a Roll – Players start with a Sweet Roll in each lane
  • Power Unleashed – Players start with 3 additional magicka
  • Sheogorath’s Game – Both players start with Wabbajack
  • Spawning Pool – Both players start with a Slaughterfish in different lanes
  • To the Death! – Player one starts with a Gladiator Arena in play
  • Your Own Worst Enemy – Players switch decks at the start of the game

New Lane Types

  • Zoo – When you summon a creature in this lane, transform it into a random animal
  • Flanking Lane – When a creature is summoned in this lane, give friendly creatures in the other lane +1/+0



The main game mode that enables you to play your constructed decks against other people. There are no special rules or added scenarios. Straight forward smash the face.

The ranked mode requires less grinding than other games. There are thirteen ranks total:

  • The Ritual (12) – 4 stars.
  • The Lover (11) – 4 stars.
  • The Lord (10) – 4 stars.
  • The Mage (9) – 7 stars – milestone rank.
  • The Shadow (8) – 5 stars.
  • The Steed (7) – 5 stars.
  • The Apprentice (6) – 5 stars.
  • The Warrior (5) – 7 stars – milestone rank.
  • The Lady (4) – 6 stars.
  • The Tower (3) – 6 stars.
  • The Atronach (2) – 6 stars.
  • The Thief (1) – 7 stars – milestone rank.
  • Legend

Captura de pantalla 2018-05-31 01.26.04

Each rank is represented by one of the constellations of the Elder Scrolls Universe. Each win rewards you with a star that contributes towards the next rank.The first two ranks are under loss protection, meaning you can’t lose stars, just move forward. At rank 10 each loss means you lose a star. If you lose a match when you are at the bottom of a rank (the first star), you descend to a special rank, the Serpent. This rank consists of one star to lose and one permanent star, meaning you can’t get lower, thus not losing your current rank. Serpent rank is linked with the current rank you are, so if you finish the season at rank five serpent, you still get the rank five season rewards.

From rank 12 to 6, there are special random matches that rewards you with an extra star if you win it. When you hit rank 5, those matches are no longer available.

When reaching legend rank, there is no longer a star system. Instead, the ranking system is global considering all the legend players from the current season. You can’t descend to the Thief if you lose. At the end of the season, a list with the top 100 players is published.

Season Rewards

A new month means a new season. Each new season begins with the rewards of the last season. For each milestone you earn a copy of the monthly card, and based on your highest rank you can earn the following:

Rank Gold Soul Gems Monthly card Rank reset
12 0 0 0x 12
11 15 70 0x 12
10 20 80 0x 12
9 25 100 1x 12
8 30 110 1x 9
7 35 120 1x 9
6 40 130 1x 9
5 45 150 2x 9
4 50 160 2x 5
3 55 170 2x 5
2 60 180 2x 5
1 65 200 3x 5
Legend 70 250 3x 5



Gauntlets are special game modes available at selected weekends, consisting of tournament-style events that you enter with a pre-constructed deck you build that will be used on the whole duration of the run.

Rumble Gauntlet

You play until you reach nine wins or three losses. It coasts 150 gold, or an event ticket. The prices are:

Wins Packs Gold Soul Gems Legendary Cards
0 1 10 0 0
1 1 15 15 0
2 1 20 20 0
3 1 35 35 0
4 1 50 50 0
5 2 60 20 0
6 2 75 50 0
7 3 100 75 0
8 3 150 100 0
9 4 175 0 1

Epic Rumble Gauntlet

Similar to the Rumble Gauntlet, there are added leaderboards. Your first three wins contribute toward a leaderboard score, where top players earn extra rewards.



Card Packs Premium




1st 25 3 0
2nd 20 2 0
3rd – 4th 15 1 0
5th – 8th 10 0 0
9th – 16th 8 0 0
17th – 32nd 4 0 0
33rd – 64th 2 0 0
65th – 128th 1 0 0

Grand Melee

You play for 12 rounds, and your prizes and your leaderboard ranking is determined by your win rate and the win rates of your opponents. Entry costs either 1000 gold or 6 Event Tickets.

Wins Packs Soul Gems
0 10 0
1 10 25
2 11 50
3 11 75
4 12 100
5 12 125
6 13 150
7 14 200
8 15 250
9 20 300
10 30 500
11 50 1000
12 75 2000

Additional prizes:

Rank Premium Legendary
1st – 8th 5
9th – 25th 3
26th – 100th 1

Pauper Rumble

Special gauntlet were only common cards can be used. The cost of entry for each Pauper Rumble is 150 gold or 1 Event Ticket. Your first four runs are counted toward a leaderboard score, and the top 2000 players receive additional prizes.

Wins Packs Gold Soul Gems
0 1 20 5
1 1 25 10
2 1 30 15
3 1 50 20
4 1 60 30
5 2 75 50
6 2 100 75
7 3 150 100

Prizes for the top 2000 players are:

Rank Premium Legendary Packs
1st – 8th 3 10
9th – 50th 1 5
51st – 101st 1 3
101st – 500th 0 3
501st – 1000th 0 2
1001st – 2000th 0 1

Singleton Rumble

Epic Rumble Gauntlet where you can only use decks that contain no more than one copy of each card. Your first four runs are counted toward a leaderboard score, and the top 2000 players receive additional prizes. Entry costs 150 gold or 1 Event Ticket.

Wins Packs Gold Soul Gems
0 1 20 5
1 1 25 10
2 1 30 15
3 1 50 20
4 1 60 30
5 2 75 50
6 2 100 75
7 3 150 100

Prizes for top 2000 players are:

Rank Premium Legendary Packs
1st – 8th 3 10
9th – 50th 1 5
51st – 101st 1 3
101st – 500th 0 3
501st – 1000th 0 2
1001st – 2000th 0 1

Allegiance Rumble

Epic Rumble Gauntlet where only single-attribute decks are allowed. However, Neutral cards can still be used. Your first four runs are counted toward a leaderboard score, and the top 2000 players receive additional prizes.  Entry costs 150 gold or 1 Event Ticket.

Wins Packs Gold Soul Gems
0 1 20 5
1 1 25 10
2 1 30 15
3 1 50 20
4 1 60 30
5 2 75 50
6 2 100 75
7 3 150 100

Prizes for top 2000 players are:

Rank Premium Legendary Packs
1st – 8th 3 10
9th – 50th 1 5
51st – 101st 1 3
101st – 500th 0 3
501st – 1000th 0 2
1001st – 2000th 0 1

Noble Rumble

Epic Rumble Gauntlet where only decks containing common and rare cards are allowed. Your first three runs are counted toward a leaderboard score, and the top 2000 players receive additional prizes. Entry costs 150 gold or 1 Event Ticket.

Wins Packs Gold Soul Gems
0 1 20 5
1 1 25 10
2 1 30 15
3 1 50 20
4 1 60 30
5 2 75 50
6 2 100 75
7 3 150 100

Prizes for top 2000 players are:

Rank Premium Legendary Packs
1st – 8th 3 10
9th – 50th 1 5
51st – 101st 1 3
101st – 500th 0 3
501st – 1000th 0 2
1001st – 2000th 0 1

Magicka Surge

Epic Rumble Gauntlet in which the starting magicka is raised to 5. Do note that this does not raise the magicka cap of 12 without ramping.Your first three runs are counted toward a leaderboard score, and the top 2000 players receive additional prizes. Entry costs 150 gold or 1 Event Ticket.

Wins Packs Gold Soul Gems
0 1 20 5
1 1 25 10
2 1 30 15
3 1 50 20
4 1 60 30
5 2 75 50
6 2 100 75
7 3 150 100

Prizes for top 2000 players are:

Rank Premium Legendary Packs
1st – 8th 3 10
9th – 50th 1 5
51st – 101st 1 3
101st – 500th 0 3
501st – 1000th 0 2
1001st – 2000th 0 1


The Game Store

The TES:L store allows you to buy different game content like booster packs, event tickets, stories, and premade decks. Here is an article we posted on ways we think are best to spend money in game.



You can buy different bundles. The higher the number of packs, the greater the discount.

  • Single Pack – 100 gold
  • 2 packs – $2.99/€2.99
  • 7 packs – $9.99/€9.99
  • 15 packs – $19.99/€19.99 (comes with 1 bonus Legendary)
  • 40 packs – $49.99/€49.99 (comes with 1 bonus Legendary and 1 bonus premium Legendary)
  • 60 packs – $69.99/€69.99 (comes with 1 bonus Legendary and 2 bonus premium Legendaries)


Event Tickets

Each ticket allows you to enter the arena, solo or versus, as well as most gauntlets.

  • Single Ticket – $2.99/€1.99
  • 6 Tickets – $14.99/€9.99



  • Fall of the Dark Brotherhood – $19.99/€19.99 or 1500 gold each act.
    • The triple bundle contains all three acts, a special card back, and a Doom Wolf Mount mount code for ESO.
  • Return to Clockwork City – $19.99/€19.99 or 1500 gold each act.
    • The triple bundle that contains all three acts, a special card back.



  • Madhouse Collection – 1500 gold or $9.99/€9.99
  • Forgotten Hero Collection – 1500 gold or USD $9.99/€9.99


Special Offers

    • Starter Pack – USD $4.99/€4.99
      • Contains three premium packs with alternate artwork, the title “The Founder”, and 10 core packs with at least one legendary card.
    • Mad Prince Pack – USD $4.99/€4.99
      • Five core card packs and three premium cards with alternate artwork.
    • Skyrim Starter Pack – USD $4.99/€4.99
      • 10 Heroes of Skyrim packs, a Legendary Heroes of Skyrim card pack (one random legendary card), and the title “The Dovahkiin”.
    • New Life Festival Pack – USD $14.99/€14.99
      • 10 core packs, 10 Heroes of Skyrim packs, an alternative artwork card of Alduin, Master of Arms, and Leaflurker.
    • Atronach Bundle – USD $9.99/€9.99 (No longer available)
      • Two card backs and 5 core packs.
  • Morrowind Starter Pack
    • 10 Houses of Morrowind card packs, a pack of Houses of Morrowind Legendary card, and the title “The Nerevarine”.

With your first cash purchase, you get the Elden Root card back for free.

Note: If you purchase a story expansion with gold, you won’t receive the related card back unless you pay it with real money. Consider this before buying them with gold.


Theme Decks

With the release of Heroes of Skyrim, five new premade decks were made available for purchase for 500 gold each:

The Houses of Morrowind expansion similarly added theme decks based on the Houses of Morrowind, consisting of 75 cards each with the introduction of 3-attribute decks, and costing 1000 gold each or $7.99/€7.99:



With Houses of Morrowind, three puzzle sets were released, and players received the Caius’ Training set for free, while Naryu’s Training and Divayth Fyr’s Trials cost 1500 Gold or $9.99/€9.99 each. These puzzle sets were all named for a character associated with Morrowind, and featured a number of puzzles:

  • Caius’ Training
  • Naryu’s Challenges
  • Divayth Fyr’s Trials



Tools / Resources

No card game is complete without a deckbuilder service and card database. We encourage you to use http://www.legends-decks.com/

A useful game tracker made by JStarrG allows you to list your current deck visually on your screen, while recording your overall stats with the current deck. Available to download this GitHub page.

Universal Deck Tracker interface in the game.

UESP: The Unofficial Elder Scrolls Pages  is a resource for all things Elder Scrolls. There are vast resources for all things lore, card database, card art database, and more! We reference this site many times in this article because it is really great.

Warriors7 created crafting guides for Epics and Legendaries that are great for figuring out what direction you want to go.

Here is a link to our monthly meta snapshot.


Content Creators and Communities

TES:L is a game with an AMAZING community worldwide. The majority of players are from English speaking countries, although there is considerable amount of players from around the globe, especially Russia and Eastern Europe.

Captura de pantalla 2018-06-02 12.25.47
Google Trends image depicting the game popularity in the world on June 4, 2018.

The purpose of this list is to include the most representative content creators from the community. By content creators we mean those who spend time streaming or creating videos uploaded in platforms like Youtube. The list is not intended to be extensive. However, we took into consideration the person’s efforts in content creation and the time they have spent with the community to include them. Having said that, don’t hesitate to contact us if you want to be added to the list.


Twitch Content Creators







Youtube Content Creators







As mentioned before, the game has a really kind, amazing community. There are some hubs where you can ask, talk, get salty and, of course, share your content! The standard community hubs:

If you talk Spanish, or you want to practice yours, we invite you to join to the following:

For Brazilian or Portuguese, check out these groups:

For Polish check out these groups:

For Russian check out these groups:

For French check these groups:

Finally, the best esports team in the TES:L community, Team Rankstar!


Tips for New Players


How to Spend Gold

Buying packs directly seems like a good idea…but it’s not. The first tip you will always hear is to play solo arena. This mode allows you to explore, play, and test the huge number of cards of the game before building our own decks.

Each arena run costs 150 gold, or one and a half pack (9 cards). If you get a decent run, solo arena will reward you with, on average, 80 gold, 70 soul gems, 2 packs, and a random card, plus 50 gold if you advance a rank (around the five win rewards for versus arena). Quite good considering you spent just 150 gold!

The best way to invest your gold once you get used to the game is versus arena. However, consider that this mode is going to be harder, thus achieving a seven win run (where the good stuff lies) is actually hard. Once you learn to draft and  predict incoming plays, you are ready to go in this mode.

Now, about the theme decks in the store. First, buy every 50 card deck (Skyrim decks). They provide you with good staple cards, good legendaries, and they are quite cheap. We recommend you to buy Ancano’s deck first, mainly because midrange blue is in a good spot in most metas.

Regarding the 75 card decks, they are not bad, but they are expensive. After some testing, analysis, and community feedback, high legend players ended up advising new players to buy the one they like the most, but just one. The value you get in terms of soul gems is way too low. Check this Google Docs Spreadsheet to see the total value (source can be found here).


  1. Spend your gold in solo arena, then versus arena.
  2. Buy the 50 card decks for 500 gold each.
  3. Buy the stories (best in terms of card quantity):
    • Dark Brotherhood
    • Return to Clockwork City
  4. Acquire the Forgotten Hero Collection.
  5. Buy a 75 card deck (Dagoth, Redoran or Hlaalu).
  6. Acquire the Madhouse Collection.
  7. Puzzles are the last thing to buy.
  8. Go crazy with card packs and/or buy the remaining 75 card decks.


Useful Tips

  • When you start the game for the first time, you get a random Skyrim theme deck and Caius’ puzzle set for free!
  • When spending real money in the game, if you are not from the U.S./ E.U., I highly encourage you to buy using iOS/Android devices. Their stores require apps to charge you in your local currency. If the currency exchange rate (dolar – local currency) is quite unfavorable where you live, perhaps this could help you save some money.
  • Budget decks? Consider the following:
  • I’m buying packs, but what’s the recommended order/quantity?
    • Either  core set or  Heroes of Skyrim sets as a rule of thumb (they have many core cards of many deck archetypes).
    • Houses of Morrowind has cool cards, but in a lesser extent (they added flexibility to many decks, although new ones appeared in the meta).
    • Go for a 40/40/20 buy rate (Core/Skyrim/Morrowind).