We would like to thank these top legend players who had taken part in giving us their expert opinions: Awedragon, Beeozan, RenoJackson, Bananaramic, Zeddy, Hijodaikan, Memnarch, Siveure, SgtSlay3r, Clark, Tripz, ksr, DestructYou, Jonahrah, Yami, Kohai, Malekith and Dajmond. Their Twitters are to be listed at the end of the report.
Welcome to the Fifth Edition of Team Rankstar’s Wild Meta Snapshot for 2019! In this meta report, we will be going through a tier list of 55 decks we’ve seen frequently on ladder, explain the method of computing the tier list, break down the meta and analyze the decks as detailed as they need to be. In this report, we have included a new section named Class Power Ranking and will be further discussing the state of each class in terms of power and diversity.
We collected our experts’ opinion through a spreadsheet, where our Top Wild legend players will rate the given decks with a corresponding score from 1 to 4 in increments of 0.5 (with 1 being top Tier 1 and 4 being bottom Tier 4). We then collect the result, standardize and categorize them in 4 different Tiers. This is what they mean:
Tier 1 (Meta-defining)
Highly-optimized decks with extreme raw power that are very well positioned in the meta.
Tier 2 (Legend-viable)
Competitive decks that are not as well-rounded, but can snatch games off of Tier 1 decks or prey on their direct counters.
Tier 3 (Average)
Fringe decks that can capitalize on pocket metas that allow it, however, are either suboptimal or outmeta.
Tier 4 (Underwhelming)
Decks at a weaker power level that require an extensive understanding to be able to pilot well, however, are not recommended for ladder experience.
Within each tier, decks are categorized to either High tier, Mid tier or Low tier to further differentiate their power level.
For Class Power Ranking analysis, we allocate points for each deck from Tier 1 to Tier 3 then sum them up. The point system for rating a single deck is as below:
Tier 1: 18 (High), 15 (Mid), 12 (Low)
Tier 2: 9 (High), 7 (Mid), 5 (Low)
Tier 3: 3 (High), 2 (Mid), 1 (Low)
Each deck is also assigned a popularity ranking and a respective coefficient multiplier based on its popularity. The highest multiplier is 12 and the lowest is 7. For example, if Odd Paladin is High Tier 1 and has a multiplier of 12, it will bring the class an additional 216 points.
Therefore, a class can be placed highly on the Ranking system based on one (or both) of these elements: having a few strong decks (deck power) or having many decks (class diversity). If classes share the same score, the class with more top decks will be ranked higher.
You might be asking yourself these questions: Why is Odd Rogue and Odd Paladin Tier 1 when I can easily counter it with Deck X, and why is Odd Warrior Tier 1 when it’s destroyed by Deck Y, Z, and W? It is worth noting that the Tierlist reflects deck power in relation to OTHER decks in the meta, not decks in past meta. While Odd Rogue might seem like it is nowhere near as dominant and powerful as, say, Reno Priest pre-nerf or Thunder Bluff Midrange Shaman, it earns its spot because there is NO OTHER deck that is currently stronger than it. Similarly, decks that have a lot of counters like Odd Warrior or decks that are just generally decent against the field like Jade Druid are to be compared to their adversaries, not to how dominant decks in similar spots have been in previous reports.
It is easy to pinpoint the strongest decks when there are only a few decks that are clearly stronger than the rest. However, when the playing field has been leveled, there is generally much more leniency towards categorizing a deck in a certain tier.
Ranked: 1 (+10)
You think Rogues are just going to disappear after the Preparation nerfs? Think again! The second huge leap in two months placed Odd Rogue at the top of our newest tierlist. Though not as explosive as their fallen sister, the Rogue can be very resilient with a barrage of value generating and utility cards that gives many other decks a run for their money. After the downfall of Kingsbane, we are left with a meta where no deck really dominates the field; and Odd Rogue just happens to edges out its competitor by a tiny margin.
EVIL Miscreant was a gift to Rogue, as it seems to be core to many Rogue strategies right now. Odd Rogue is still very effective in dictating early tempo, and Miscreant and Dark Iron Skulker have helped in shoring up traditionally difficult matchups against aggro. Some people have been experimenting with a Magic Carpet version, playing one drops like Pit Snake and also capitalizing on Sonya Shadowdancer’s potential value on Lackeys. Others even play Chef Nomi, with Fel Reavers and Myra’s Unstable Element to remove the other cards in their decks.
However, it should be noted that Odd Rogue seems like the weakest top deck we’ve ever seen in Wild. The meta has become so diverse that a wide range of decks has the tool equipped to take down the dagger-wielding villain.
Tripz’s Nomi Odd Rogue
Beeozan’s Rankstone Winner Pogo Carpet Rogue
Memnarch’s #9 Legend SN1P-SN4P Odd Rogue
Ranked: 2 (-1)
The King is Dead! Sort of. Odd Paladin is the lowest it has been in two months, but that lowest is still not enough to kick it out of High Tier 1. The resurgence of Odd Warrior and effective board-seizing aggro decks like Odd Rogue and Even Shaman is giving Odd Paladin a harder time on ladder, but it’s still very comfortable into the rest of the field.
Never Surrender has proven to be a very solid secret in Control matchups, which warranted its place in the otherwise identical pre-expansion list. With Never Surrender, now Paladin’s tokens have become more resilient ever against many of the popular boardclears in the form of Defile and Maelstrom Portal. However, a flip side to it is that frequently the secret becomes a dead card in board based matchup. We think that even with this weakness, Never Surrender is too powerful to not be included in your Odd Paladin deck.
Alb987’s #7 Legend Odd Paladin
Kite’s #3 Legend Odd Paladin
Ranked: 3 (0)
Murloc Shaman is right behind Odd Rogue, missing out on its first ever #1 again. Underbelly Angler has proven to be really solid, providing endless value if it doesn’t get cleared immediately. Sometimes it feels unfair playing against Murloc Shaman since they’re not supposed to have that much value for an Aggro deck. Any turn that you can’t clear off the little dudes, they can become huge with Everyfin is Awesome! and just smash you from 30 health. Murloc Shaman is much more lethal into slow Druids and Warlocks than Odd Paladin, which is a massive consideration when playing it on ladder.
Every time we see a Murloc Shaman on ladder, we are reminded of why you shouldn’t give value generators to aggro decks.
Gorky’s #7 Legend Murloc Shaman
Ranked: 4 (0)
If there happens to be a hyper-aggressive meta, guess which familiar face will pop up inside Tier 1 again? Even Shaman has always been the best anti-aggro deck, and as such, it’s positioned itself quite comfortably as the meta’s anti-hero. Even if Never Surrender might disrupt a perfect Maelstrom Portal turn, new cards Thunderhead can easily hit the nail in the coffin for decks like Odd Paladin. Meanwhile, Devolve has always been effective.
The new buffs to Thunderhead and The Storm Bringer have brought attention to the deck, since players are tinkering around with these additions. They look pretty solid at first glance, especially Thunderhead, yet another crazy anti-aggro card.
Jonahrah’s #26 Legend Overload Even Shaman
Chrisswimlee’s #12 Legend Storm Bringer Heavy Even Shaman
Ranked: 5 (0)
Tempo Quest Mage warps the meta around it. There have been many experiments with the deck, with some using Vargoth for an extra turn, others incorporate Conjurer’s Calling for Arcane Giant value; this suggests that there is still room for improvement for a deck that’s already so powerful.
Tempo Mage feels very much like Kingsbane Rogue pre-nerf: meta-defining, annoying to play against, struggle against aggro but is almost unstoppable against slow decks without proper tech and good luck. Even if a few of its combo pieces are somehow removed, Mana Cyclone can generate huge value that can pull wins out of nowhere. This is the reason why people started playing Loatheb and Geist in decks like Odd Warrior and Treachery Warlock – you need them to stand a chance against the non-stop whirlwinds of spells.
蘇蘇’s #18 Legend Quest Mage
Yami’s #2 Legend Quest Mage
Ranked: 6 (-1)
Fallen in popularity and fallen in ranks, it seems that people have realized even with Barnes turn 4, Big Priest isn’t that free-win ticket. But it has certainly improved to become even more annoying (or fun, depending on whichever side you’re on). Vargoth into any resurrect effect or Shadow Essence can just snowball the game out of control for Big Priest even faster than before, which means Big Priest doesn’t really have to rely on Barnes as the early highroll machine. There isn’t much of a debate as to if the deck is better with or without Vargoth, and it’s looking like he’s going to be a mainstay for a long, long while. It doesn’t mean that Vargoth is a must – the featured list below feels fine without him.
CONCERNEDMOM’s #9 Legend Big Priest
Ranked: 7 (+14)
Odd Warrior isn’t the best counter into aggro/midrange decks, but when you’re favoured against 6 out of 7 other decks in Tier 1 (except Big Priest), you’re bound to earn a spot. Odd Warrior is still the best honest control deck to play right now. It shuts down aggro, and depending on your build, you can win some games against Control as well.
The reduction in Big Priest and Jade Druid has certainly been beneficial for Garrosh, and even if you’re running into some, the matchups against Control aren’t all that horrible. Some players have been testing with Bomb versions to give Odd Warrior more offensive capabilities, while the inclusion of Loatheb alongside Brann and Zola can easily shut down spell-based decks like Jade Druid and Quest Mage. The ability to tech for other matchups make it so Odd Warrior is incredibly dependable on ladder, and is a legit choice for a smooth Legend climb.
BattMasile’s #1 Legend Odd Warrior
RenoJackson’s #3 Legend Odd Warrior
Ranked: 8 (0)
Missing out on Tier 1 again, Even Warlock proves to be a dangerous prospect for the grinders looking to gain ranks. The once horrific matchup to run into as aggro has turned to be not nearly as scary. It’s very difficult to get a full clear on Odd Paladin boards now since Never Surrender is a thing, leading to some players having to tech in Dread Infernal. Murloc Shaman can also punch through the giants with Toxfin or Devolve. And let’s not get started on Quest Mage, that matchup is just horrendous.
However, Evenlock’s consistency and flexibility still allow it to steal games off of the hardest matchups while continues to project good winrate against aggro decks. The disappearance of Kingsbane Rogue is more than welcomed, since Evenlock has an easier time into the new boogeyman that is Odd Rogue.
BenFromWork’s #1 Legend Even Warlock
Ranked: 9 (+4)
Cheap and much more resilient into Control, Mech Hunter has been the go-to deck for many aggro lovers. Hunter has the best way of abusing a wide board of mechs using Metaltooth Leaper to permanently buff its minions; and pairing with Hunter’s extremely aggressive hero power, Mech Hunter is a threat you’ll have to watch out for. SN1P-SN4P has given the Hunter even more stickiness, which makes it really difficult to ever completely wipe the board to deny any potential buffs. Players have also experimented with Missile Launcher for a Venomizer combo, much like in its Standard counterpart.
Kiyotosumi’s #9 Legend Missile Mech Hunter
Ranked: 9 (+1)
As new Top meta decks are generally more resilient and better-equipped to deal with Warlocks, Mecha’thun is no longer a top dog. Odd Warrior can now pose a real challenge with bombs and Loatheb, while many other combo decks like Togwaggle and SN1P-SN4P are just faster. However, it still has that strong core that can win most matchups if cards are drawn in the right order.
Goku’s #9 Legend Mecha’thun Warlock
Ranked: 11 (-4)
Solid enough to beat any deck, but not overpowered enough to overwhelm any deck – that’s the story of Jade Druid. It’s a deck with a higher skill ceiling that rewards you if you play well, so you can certainly swing the decent matchup spread in your favor. Although Jade Druid is still very strong against premier aggro decks like Odd Paladin or Pirate Warrior, it is the token decks that can buff up their minions early (or get an extra turn out of nowhere) that are the problems. So in a meta filled with Murlocs, Quest Mages and Aggro Druid, naturally, it dwindles. The rise in popularity of Loatheb only hurts the deck even more – now even auto-win matchups like Odd Warrior aren’t all that great anymore.
Poke’s #13 Legend Jade Druid
Rank: 12 (+2)
A ton of cards have been given to Aggro Druid this expansion; while none of them are over the top, these cards together incrementally boosted the archetype. However, Aggro Druid still suffer from the lack of gas in board-centric matchups. Since their topdecks are usually weaker than other aggro decks, if they can’t seize board early, they can easily lose board to either superior hero powers or just better quality cards from their opponents. However, good matchups into Odd Paladin, Tempo Mage, and Odd Rogue can’t be a bad thing. Some people have been tinkering with Mech lists that play SN1P-SN4P, but so far it seems inferior to the traditional version.
GetMeowth’s #45 Legend Aggro Druid
Mind Blast Priest
Ranked: 12 (+4)
With Darkest Hour turns out to be just a fad, Mind Blast Priest once again found a foothold. Although Tempo Mage can just gain an extra turn to kill you off while you do nothing but scrambling for your combo pieces, tech cards like Skulking Geist can help you win a few games. The Priest still boasts reasonable winrate across the board and is consistent against both aggro and control; therefore, would still be a legit option for laddering.
RenoJackson’s #2 Legend Mind Blast Priest
Goku’s #19 Legend Mind Blast Priest
Ranked: 14 (+3)
Druid falling in popularity and Quest Mage moving in the opposite direction couldn’t have been happier news for Secret Mage – the Quest Mage is actually one of the best possible preys for the secret variant. All the commonly seen mage secrets just shut down Quest turns completely, and even if the Quest Mage somehow gets the Quest going, it needs to punch through Ice Block in the first Time Warp turn to get rid of it.
The deck’s no doubt powerful, but its playstyle has been the same for many expansions. That might be a reason people are gearing towards new Mage decks amidst an exciting time for the class as a whole.
Sokuratesu1644’s #20 Conjurer Secret Mage
Dajmond’s Legend Burn Secret Mage
Destruct’s #50 Legend Flamewaker Secret Mage
Ranked: 15 (+12)
It might seem like a surprise, but Treachery is the best Control Warlock at the moment. It’s well equipped to deal with all other decks on ladder – the Demon package and Doomsayer Treachery against aggro, Doomsayer Treachery against Big Priest and Fel Reaver against slow decks.
Draw order and inconsistencies remain huge problems for Treachery, but the deck has shown to be extremely potent in the right hands: Skylight is currently holding #1 Legend on both America and Asia playing only this deck.
ksr’s #6 Legend Treachery Warlock
Skylight’s Double #1 Legend N’zoth Treachery Warlock
Ranked: 16 (-1)
There were two problems with Shudderwock Shaman in the past: bad builds and a bad aggro matchup. Both of these are mitigated with the newest versions piloted to high legend by several players. It seems that the Corpsetaker version is the way to go now, omitting a Combo for consistent lifesteal effect from Corpsetaker, Walking Fountain and Zilliax. Hagatha’s Scheme can deal with all the boards in the world if you draw it early, while three Shudderwocks with Lifesteal and Taunts is really hard for aggro decks to punch through. Against Control, turns out an OTK isn’t needed if you can just make a huge board and have it locked with a Loatheb effect. Some players are also testing a traditional N’zoth version with Shudderwock, and it’s been working out nicely as well.
Shudderwock Shaman is well-positioned in the current meta: it wins against other Control while can deal with aggro effectively enough. However, this is a very tricky deck to play. Make sure to understand all the nuance of the deck before trying to climb with it.
Yami’s #5 Legend Shudderwock Shaman
GetMeowth’s #4 Legend N’zoth Shudderwock Shaman
Inner Fire Priest
Ranked: 17 (+5)
Rounding up the sub-tier is a familiar face: Inner Fire. The buff to Extra Arms! has been favourable for Inner Fire as players have been reaping good results directly swapping it with Velen’s Chosen. Coming down one turn earlier, Extra Arms! can be buffed easily on a Northshire Cleric or a Twilight Whelp while giving another 2/2 buff, and generally allows the Priest to be even more aggressive and plays a lower curve.
Hijodaikan’s #8 Legend Inner Fire Priest
Big Burn Priest
Ranked: 18 (-10)
It seems like Big Burn Priest is just simply forsaken. An edge to playing Big Burn Priest over Big Priest before was that Big Burn can consistently close out games. With the introduction of Vargoth and Catrina, this difference is blurred out. Currently, Big Burn can feel a bit less consistent in its current form, that’s why it’s behind its twin brother by quite a distance.
Yami’s Big Burn Priest
Ranked: 19 (-2)
Warrior boasts another high-tier deck: the ever-reliable Face Pirate. We personally think the reason why Pirate Warrior has seen mediocre representation across the last couple of expansion might have been only because it had dominated for so long. But like fine wine, they only get better with age.
Ship’s Cannon and an early weapon can easily swing board control matchups in Warrior’s favor, while Spellbreakers or Shieldbreakers pick up quite a few percentages against Warlocks and Priests. Make sure to avoid Even Shaman and Jade Druid, and Pirate Warrior can be a really solid ladder choice.
Control’s Pirate Warrior
Ranked: 20 (+4)
Aggro Paladin is back on the menu! The inclusion of 1 mana Crystology allowed for even more consistency in drawing early drops. With the power of High Priest Thekal into Molten Giant, games can just be decided as soon as TURN 2 OR 3! Sounds good if you’re the one who is in for some quick games. The Mech package is still favoured over egg or general aggro, and should be the one you expect to run into.
Sipiwi94’s Aggro Paladin
Ranked: 21 (NEW)
A brand new entrant to the tierlist, SN1P-SN4P has shown how much of a difference a single card can make. There had been buzzes about the new potential combo with 0 mana SN1P-SN4Ps and Mechwarper, and in Warlock, Summoning Portal has made it possible. The Demon core gave the deck survivability as well as the potential to incorporate even more combo pieces in Mecha’thun or Togwaggle/Azalina. The deck feels super strong into Control, and can occasionally steal wins from aggro decks. There are concerns that the deck is too slow to fend off aggro, but it remains to be seen if SN1P-SN4P is just another Darkest Hour.
Awedragon’s Legend SN1P-SN4P Warlock
Corbett’s #4 Legend SN1P-SN4P Togwaggle Warlock
DannyDonuts’ Legend SN1P-SN4P Mechathun Warlock
Ranked: 22 (-10)
Once quite a terror in Wild (the Stars align, anyone?), Aviana Druid has crawled back onto the map after the introduction of Jepetto Joybuzz. If there is one card that people predicted exactly what it was going to do, that would be this balloon loving fella, as he single-handedly put Aviana Druid (both Togwaggle and Star Aligner) back into relevancy. Turns out all you really needed was 1 mana Aviana or Togwaggle, and your combo is pretty much set. However, as it has a very high skill ceiling, Aviana Druid isn’t very well received by the community.
Hijodaikan’s Togwaggle Druid
Ranked: 23 (RETURNING)
Our prediction has turned out to be correct: Nine Lives is a powerful tool, one that is just desperately looking for a shell to fit into. Spell Hunter seems like a natural fit, with Barnes bringing Sylvanas out as soon as turn 4. Nine Lives capitalize on the early Sylvanas, giving you up to 4 Mind Controls, plus another 4 from Zul’jin later on. With Barnes already on hand, Master’s Call is far from a dead card: you can pick whichever card you don’t want to summon from Barnes on turn 4, and don’t be bad enough to topdeck the other minion! The deck is well-equipped to win against Odd Rogue and Even Shaman, while Sylvanas gives you an edge over Big Priest and Warlocks.
RenoJackson’s #11 Legend Spell Hunter
Ranked: 24 (-1)
Cubelock has again snuck into low tier 2, with its terrible matchup into Kingsbane Rogue gone. It sure still has that highroll potential with Voidcaller and Skull of the Man’ari, which means that sometimes it can even seal games faster than Aggro decks. If it can get Doomguards down early, even Tempo Mages will have a really hard time against it as they can freeze minions, but not remove them before Cube comes down.
Darkest Hour Warlock
Ranked: 25 (-6)
Here, we crown the title of ‘The Most Overrated New Deck’. Darkest Hour turns out to be not much more than a coinflip simulator against almost every deck in that whether you win or lose a matchup might be entirely dependent on draw RNG. There are very little elements either you or your opponent can control in such matchups, which means Darkest Hour boasts a perfect 50% winrate in the long run! You can’t climb with 50%, but you can certainly climb if you’re good enough to get lucky every game. However, with the inclusion of the freshly buffed Dr. Morrigan, you can win more than 50% more often now!
If you want to highroll, we recommend to just play Cube Warlock.
Kiyotogami’s #10 Legend Dr. Morrigan Darkest Warlock
Ranked: 26 (-7)
Exodia Mage will not be happy that Quest Mage is now a top deck – it’s one of the most dreadful matchups for Exodia. However, Freeze Mage is that archetype people will just keep coming back to, even if it’s existed for as long as Hearthstone itself. The current Exodia has always traditionally been good against Priests, Druids, and Warlocks, while it isn’t terrible into any non-Kingsbane aggro. Even Shaman and Odd Warrior would sweat in nervousness when they see the Mage draws into their combo pieces with little they can do.
ksr’s #6 Legend Exodia Mage
Ranked: 26 (-25)
Press F to pay respect to Kingsbane Rogue, who has died a painful, gruesome death. With two of its core cards nerfed, the Rogue just doesn’t have nearly the firepower it once has. It’s now completely overwhelmed by aggro, and just doesn’t kill off control as effectively as before.
Kingsbane might need to find another shell to adapt, possibly with EVIL Miscreant and Counterfeit Coin. But with an effect as strong as that of Kingsbane’s, it is an eventuality that it will crawl its way back into the top again. Just you wait.
Kohai’s #5 Legend Kingsbane Rogue
Ranked: 28 (-6)
Again, Renolock is ‘the best of the rest’. There’s no reason to play this deck, as other Warlock decks just do everything better than it does. It can win you games, but when you look back, those game could have been won with any other deck. Until there is more support for the Highlander archetype, we won’t see Reno decks back in the limelight anytime soon.
Legolis’ #15 Legend Reno Warlock
Ranked: 29 (+5)
Anyfin deck has that ultimate murloc burst, but in return, you sacrifice… everything else. It’s a way less consistent Aggro Paladin that offers you the option to close out games where Aggro Paladins lacks in reach. In a meta pestered with faster aggro decks, Anyfin just can’t find a solid ground to stand on.
There’s a new interesting version incorporating Holy Wrath for even more outs from Molten Giants and Shirvallah. If you want something different, try that out.
Clark’s #40 Legend Anyfin Paladin
Illuminati’s #92 Legend Holy Wrath Anyfin Paladin
Ranked: 30 (RETURNING)
In the form of crazy cycle with Gadgetzan Auctioneer and a bunch of cheap spells, Miracle Druid can do crazy things like taking your opponent’s deck with Togwaggle, overwhelm them with Chef Nomi or simply outlast them with Jade Idol. Wild Pyromancer allows the deck to have a fighting chance against Aggro, while Togwaggle Druid usually cycles way too fast for any other combo decks to compete. A couple of players have found success with the deck even in an aggro meta, meaning that there might be potential for a resurgence.
Jonahrah’s Miracle Giant Druid
Awedragon’s #6 Legend Miracle Nomi Druid
Ranked: 31 (NEW)
Turns out turn 1 Crystology into turn 2 Grimestreet Outfitter is the kind of consistency that Handbuff Paladin needed! Taken to #2 Legend by RenoJackson, this fresh contender utilize various synergistic minions to power up Flying Machines, Corpsetakers and many other minions. The Mechs keep their buffs after magnetization, therefore you can even make bigger Flying Machines to jam onto your opponents’ faces! SN1P-SN4P provides an extra magnetize option, while Glowstone Technician is huge value coming down turn 5.
RenoJackson’s #2 Legend Handbuff Paladin
Ranked: 31 (+6)
Deathrattle Hunter has taken on a new shell that has helped it climb a few ranks in our tierlist. Incorporating a Mech package and Kathrena for early stabilization and late firepower, the deck does seem like it has a decent toolkit into many decks in the Meta. Explosive Sheep can really be a nightmare for aggro to deal with, while a free King Krush and 3 mana Mind Controls are nothing to laugh at.
Duwin’s #74 Legend Kathrena Deathrattle Hunter
Class Power Ranking
Rank 1 (0) – 532 points
With its decks both immensely powerful in raw power and shoot up in popularity, Shaman leads the power chart again. Unaffected by the nerfs, Murloc Shaman and Even Shaman still continue to terrorize the ladder. Especially in the case of Even Shaman, the inclusion of Thunderhead makes it even harder for aggro decks to stick on board.
Shudderwock Shaman is also waiting to prey on a slower meta, and the improved matchup against aggro decks made it a force to be reckoned with. With all of its three strongest decks causing mayhem, it’s a scary time to queue into a Shaman as you have to prepare a whole different strategy into each of them.
Apart from the menacing trident, Shamans don’t have much more to offer (luckily). Big Shamans has fallen out of the relevant tiers despite being a fan favourite, while Aggro Shamans and Malygos Shamans are non-existent. Shamans might need these decks to be picked up again, since it doesn’t hold a huge lead against the rest of the field anymore. Gul’dan and Anduin are on Thrall’s tail – only one slip and they will show no mercy.
Rank 2 (+3) – 496 points
Still having zero decks in Tier 1 to boast, it is the sheer diversity of decks that gained Warlock such a solid presence on ladder. Many of its Tier 3 decks are climbing back into Tier 2 again, gaining Warlock a huge amount of points. Mecha’thun and Even Warlock are still extremely solid options, while the massive leap forward from Treachery Warlock made it so it’s almost impossible to tell which Warlock you’ll queue into.
Treachery and SN1P-SN4P Warlock surely takes the spotlight in the post-buff meta. While SN1P-SN4P’s novelty and consistency against Control have been regarded highly by many, Treachery has finally gained its worthy reputation by opting to remove Howlfiend from the equation. You must be crazy to remove the Voidcaller package for anything else, no matter how exciting the prospect may seem.
If any of its eight decks within the first three tiers find even further success, Warlocks can hope to overtake Shamans very soon.
Rank 3 (-1) – 462 points
Although Anduin is not supported by a single overpowered deck, he sure benefits from having consistent performer across all tiers. Even with Big Burn Priest falling out of fashion, Big Priest’s consistent results along the rise of Mind Blast and Inner Fire are still enough to support the class. With six decks across the top three ranks, the young King of Stormwind can rely on his grand army to hold his position for quite some time. The question of WHY playing anything other than Big Priest might have already been answered: Mind Blast Priest, APM Priest and Inner Fire all have a different matchup spreads; thus, making them superior choice into certain pocket metas.
Burn Big Priest is seeing almost no play on ladder, being regarded as a weaker Big Priest. It’s a similar story for Wall Priest, APM Priest, and Reno Priest, with even the specialists ditching them for other options to tinker with.
Rank 4 (+3) – 363 points
This is the break-off point between the first three classes and the rest. Although Mages do have some really powerful decks, the only popular one is Quest Mage. And not being able to come up with new archetypes have also hurt the class’ diversity. Nevertheless, Jaina has surely capitalized on the downfall of Druids and Rogues to position herself comfortably in the middle of the pack.
Tempo Quest Mage is no fluke – Time Warp has been taking the meta by storm, only being pinned down by a high skill ceiling and unrefined lists. It’s crazy how Mages have been able to utilize its new cards and establish a firm foothold in the current meta – proof that irrelevant classes can climb back into the limelight with a single set of solid inclusions. People are even singling out Mana Cyclone as a nerf target, saying that it is EVERYTHING wrong with a card design: high variance, high power-level, draw dependent and extremely cheap.
Secret Mage and Exodia Mage are also very solid choices on ladder, but they’re outshone by Quest Mage. We feel that Secret Mage’s relationship with Quest Mage is very much like how Kingsbane Rogue and Odd Rogue used to be – both are extremely potent decks, but one is just living in another one’s shadow. Should Secret Mage rises in popularity again, Mage might pick up a few more points.
Odd Mage has been seeing exciting experimentation with Unexpected Results and Luna’s Pocket Galaxy, but not many people are willing to be a lab rat for a seemingly weaker archetype. If you’re looking for a change, do give the deck a try.
Rank 5 (+1) – 299 points
Odd Paladin has failed to recreate a Raza Priest meta – it’s pinned down by Shamans, Rogues, and Warriors. The deck is still very consistent as always, but its failure might paint the picture of the class as a whole: capable, but never enough.
Aggro Paladin has seen a slight boost with Crystology, but that alone isn’t enough to gather interest from the playerbase. Anyfin Paladin still feels like a puzzle piece that doesn’t fit – it’s toolkit is just a mismatch with the current need of the meta. Odd Paladin’s oppressiveness might discourage Blizzard from printing strong Paladin cards; obviously, this will do nothing to help to appease the situation as a whole.
If there’s anything exciting at all from the Paladin class, then it might be the much-needed debut of a fourth Paladin archetype: Handbuff. Although it’s just another midrange deck, the general playstyle is very distinct from popular Midrange Paladins; that alone is enough for some people to try it out. Handbuff has benefited the most from the latest round of buffs, but unfortunately, its core is still just not that strong. It’s just more fun to play, that’s all.
Rank 6 (-2) – 315 points
Jade Druid has fallen in tier, and the class has suffered as a direct consequence. Finally feeling the impact of endless rounds of nerfs, Druid is reduced to a well-rounded class that doesn’t really excel in anything. Malfurion dwindles in power in front of Uther and gets outclassed in diversity before Anduin.
That is not to say Druids don’t have their weapon; on the contrary, their arsenal is quite respectable. Jade Druid and Aggro Druid are still respectable deck choices, but there are just better decks than them right now. Aviana Druid is seeing virtually no play at all, barring High legend ranks. There’s not a lot of movement within the class, but Malfurion offers enough of a unique playstyle for people to keep coming back to him again and again.
Rank 7 (-4) – 242 points
Rogue is in the exact spot Paladin was in last month – it has one excellent deck and nothing else. Odd Rogue is the best deck in the game right now, but without support, there is only so much it can do. Especially when it’s not as popular as other Tier 1 decks: it’s only given a popularity coefficient multiplier of 10. Kingsbane Rogue is not a terrible deck, but it’s suffering from The Post-Nerf Syndrome – it doesn’t matter if your deck still functions, people are just going to shy away from them. Quest Rogue and Mill Rogue both drops in ranks, but lucky for Valeera, they barely clung on to the Subtiers they were the last report. Or else, Rogue would have been overtaken by Warrior, and that would’ve been a massive slap to the face. Keleseth Rogue, utilizing Spirit of the Shark and many combo/battlecry cards have reappeared after a long vacation, but the measly 7 points it added doesn’t do anything to ease the situation.
While everyone else is moving up, Rogue is heading down. It’s understandable why they have fallen so low.
Rank 8 (0) – 222 points
No longer ‘trashcan’ classes, Warriors and Hunters have closed the distance considerably against the other classes! Odd Warrior found itself in an extremely favourable meta, and with movements within the archetype to make it better, it has evolved to become a formidable presence. The inclusion of the Bomb package and Loatheb gives the Warrior a fighting chance against slower classes, and hopefully can erase the deck’s notoriety of being awfully polarized.
Pirate Warrior is still where it is. It has been a very iconic deck across many Wild metas no matter how many rounds of nerfs it suffered, and it’s Patches’ time to shine again. The Aggressive Warrior can bully many hyper aggro decks (Odd Paladin, Kingsbane Rogue, Murloc Shaman, etc.) if given a good hand. Like Odd Rogue, Pirate Warrior is underplayed; but that doesn’t mean it isn’t strong. Sometimes, it might even outperform against Control decks because of its access to Silence effects.
Both variants of non-Odd Control Warrior are at the bottom of Tier 3. The Dead Man’s Hand version has been seeing success in pocket metas, while the new Bomb version has actually been showing potential. Both of these decks can boast a positive winrates against aggro decks, but other than that, they have different merits to them: Dead Man’s Hand can outlast any late game control decks, while Bomb Warrior is particularly effective against the Warlock class. Meanwhile, Dragon Warrior is only being played by one player at the moment (AquaticFlame), but the fact that he climbs to legend every month with it shows that you do have to pay it some respect.
Rank 9 (0) – 190 points
Still the worst class in our Power Ranking, but Rexxar isn’t carried by a lone archetype anymore. Nine Lives has given the class a boost to two of its decks: Spell Hunter and Deathrattle Hunter. Although these decks’ strategies are different, they intersect at that three mana spell, a spell so powerful that it might be integral to almost every Hunter strategies from now on.
Mech Hunter is still ever-so-solid, and to our surprise, has actually been seeing some experimentation. Kiyotosumi took a version of the deck to #9 Legend, with cards like Missile Launcher and Gorillabot A-3 for a resourceful late-game.
Beast Hunter is weak and under-represented. It’s suspected that Beast Hunter might need to switch to a more tempo-oriented build, with cards like The Beast Within and Cave Hydra to solidify a commanding early board state.
Awedragon’s #64 Legend Malygos Shaman
Rami’s #65 Legend Big Shaman
Bananaramic’s APM Priest
Malekith’s Wall Priest
Memnarch’s #10 Legend Reno Priest
Jonahrah’s #13 Legend Quest Rogue
Sundrew’s Mill Rogue
RenoJackson’s Legend Big Rogue
Kohai’s #5 Legend Keleseth Rogue
Siveure’s #17 Legend Pilfered Power Token Druid
Corbett’s #15 Legend Malygos Druid
Kite’s #10 Legend Zoo Warlock
Yami’s #40 Legend Discard Warlock
Cooky’s Legend Discard Warlock
Hatatagami’s Mech Zoolock
RenoJackson’s #11 Legend Galaxy Odd Mage
xtuliop’s Odd Mage
magikman’s #89 Legend Reno Mage
Lannister’s #3 Legend DMH Warrior
DestructYou’s Legend Bomb Warrior
AquaticFlames’ Legend Dragon Bomb Warrior
KennyG’s Exodia Holy Wrath Paladin
GetMeowth’s #61 Legend Malygos Hunter
RenoJackson’s #3 Legend Knuckles Beast Hunter
Duwin’s SN1P-SN4P Hunter
RenoJackson’s Kathrena Egg Hunter
The buff to Luna’s Pocket Galaxy has revived interest in the forgotten Malygos Mage. With Galaxy and Jepetto, this deck made by Tripz can consistently draw 1-cost combo pieces to burn down opponents’ from 30 HP.
Tripz’s Malygos Mage