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We would like to thank these top legend players who had taken part in giving us their expert opinions: RenoJackson, xtuliop, Memnarch, 燁魔, Tripz, ksr, DestructYou and SmellyHuffer. Their Twitters are to be listed at the end of the report.
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Welcome to the Eighth Edition of Team Rankstar’s Wild Meta Snapshot for 2019! In this meta report, we will be going through a tier list of 63 decks we’ve seen frequently on ladder, explain the method of computing the tier list, break down the meta and analyze the decks as detailed as they need to be. In this report, we have included a Class Power Ranking and will be further discussing the state of each class in terms of power and diversity. Also, we’re including some Rankstar special decklists that were made by none other than our experts! They’re not in the screenshots, so copy the codes for a surprise!
We collected our experts’ opinion through a spreadsheet, where our Top Wild legend players will rate the given decks with a corresponding score from 1 to 4 in increments of 0.5 (with 1 being top Tier 1 and 4 being bottom Tier 4). We then collect the result, standardize and categorize them in 4 different Tiers. This is what they mean:
Tier 0 (Absolute oppression)
The one deck to beat. You either play it or play decks that can beat it.
Tier 1 (Meta-defining)
Highly-optimized decks with extreme raw power that are very well positioned in the meta.
Tier 2 (Legend-viable)
Competitive decks that are not as well-rounded, but can snatch games off of Tier 1 decks or prey on their direct counters.
Tier 3 (Average)
Fringe decks that can capitalize on pocket metas that allow it, however, are either suboptimal or outmeta.
Tier 4 (Underwhelming)
Decks at a weaker power level that require an extensive understanding to be able to pilot well, however, are not recommended for ladder experience.
Tier 5 (Meme)
Decks that aren’t typically played to get for the purpose of climbing ladder, but still have a decent enough presence to be included in the report.
Within each tier, decks are categorized to either High tier, Mid tier or Low tier to further differentiate their power level.
For Class Power Ranking analysis, we allocate points to each deck from Tier 1 to Tier 3 then sum them up. The point system for rating a single deck is as below:
Tier 0: 22
Tier 1: 18 (High), 15 (Mid), 12 (Low)
Tier 2: 9 (High), 7 (Mid), 5 (Low)
Tier 3: 3 (High), 2 (Mid), 1 (Low)
Each deck is also assigned a popularity ranking and a respective coefficient multiplier based on its popularity. The highest multiplier is 12 and the lowest is 7. For example, if Odd Paladin is High Tier 1 and has a multiplier of 12, it will bring the class an additional 216 points.
Therefore, a class can be placed highly on the Ranking system based on one (or both) of these elements: having a few strong decks (deck power) or having many decks (class diversity). If classes share the same score, the class with more top decks will be ranked higher.
You might be asking yourself these questions: Why is Odd Rogue Tier 1 when I can easily counter it with Deck X, and why is Treachery Warlock Tier 1 when it’s destroyed by Deck Y, Z, and W? It is worth noting that the Tierlist reflects deck power in relation to OTHER decks in the meta, not decks in past metas. While Odd Rogue might seem like it is nowhere near as dominant and powerful as, say, Reno Priest pre-nerf or Thunder Bluff Midrange Shaman, it earns its spot because there is NO OTHER deck that is currently stronger than it. Similarly, decks that have a lot of counters like Odd Warrior or decks that are just generally decent against the field like Jade Druid are to be compared to their adversaries, not to how dominant decks in similar spots have been in previous reports.
It is easy to pinpoint the strongest decks when there are only a few decks that are clearly stronger than the rest. However, when the playing field has been levelled, there is generally much more leniency towards categorizing a deck in a certain tier.
Ranked: 1 (+21)
You’ve crossed the infinite, Mage. It’s been a while since we’ve seen a deck this strong – it is no doubt the deck to beat at the moment. The introduction of several amazing cards in a single expansion has pushed the deck one level above the rest. Several Tier 1 and Tier 2 decks, or even Secret Mage itself, are playing some sort of secret hate in their decks to gain a few percentages running into Jaina. Secret Mage decimates combo decks, grindy decks, and any slow decks that cannot either gain armour or have a proactive early gameplan. Even with the inclusion of Zephrys which can discover secret hate very often, premium Reno decks are still being ‘farmed’. It’s crazy thinking that these Highlander decks are still unfavored even with Zephrys, Reno AND secret hate in their arsenal. Because Secret Mage has enough damage to consistently kill you from 30 twice now, you have to both have Reno and Death Knights on curve, and somehow regain control of the board.
One thing that other perceived ‘unfair’ decks failed to do in the past was that they’re not consistent enough (see Quest Mage). With access to Aluneth and various secret tutors, Secret Mage is actually the exact opposite: you can expect it to do exactly what it does 9 out of 10 games.
Secret Mage can reliably farm suboptimal decks, sure, but can it beat other Tier 1 decks? The answer: it can. Flame Ward and Arcane Flakmage are nightmares for Even Shaman and Odd Paladin to deal with; with Flakmage in particular – it stays on board! If the opposing deck cannot deal with it, they will almost ever be able to re-establish the board again. Pro Odd Rogue players are even thinking about cutting Fungalmancer because of how bad he is into Flame Ward. Secret Mage can play 2 Flame Wards, 2 Flakmages and somehow still beat combo and control decks – that speaks volume to how ridiculous its power level it. SN1P-SN4P Warlock gets murdered by Secret Mage, so it seems Jade Druid is the only Tier 1 option that can consistently steal games.
Another trait of a Tier 0 deck is that it can go 50/50 against its natural counters, a trait exhibited by Star Aligner Druid in its prime. Natural counters to Secret Mage include anti-aggro and armour decks, decks like Jade Druid, Odd Warrior with a couple of tech cards, and Taunt Warrior. Even then, Aluneth can simply tip all of these matchups in Mage’s favour, providing they still have a decent board position by Turn 6 (which is easy to achieve against all aforementioned decks, maybe barring Taunt Warrior). The most reliable counters to Secret Mage are probably Handbuff Paladin, Murloc Shaman, Inner Fire Priest and Aggro Priest, decks that can both zoo out early and go tall with their minions to effectively neutralize both Arcane Flakmage and Flame Ward.
The decision of listing Secret Mage as Tier 0 came after long rounds of debate. Although Secret Mage is exhibiting all the characteristics of a Tier 0 deck, the expert panel is still split on whether it is really oppressive enough. Sure, it is no Karazhan Midrange Shaman, but we doubt there will ever be a deck like Karazhan Midrange Shaman ever again. If anything, Secret Mage is comparable to pre-nerf Reno Priest – it’s certainly not unbeatable, but is just generally favourable against almost everything. It’s worth noting that Secret Mage is still preying on sub-optimal decks, and it’s still early on in the expansion so good counters to it might not have been figured out yet. Or maybe, people are just not used to playing around Flame Ward. If Tier 0 uses the same categorizing system as in every other tiers, we would place it a low Tier 0. If you don’t agree with our placement, it is absolutely fine. We’re happy with the argument that it’s only Tier 1.
Corbett’s #3 Legend Secret Mage
IanLeBruce’s #3 Legend Secret Mage
Ostinato’s #1 Legend Conjurer Secret Mage
Ranked: 2 (+1)
Well, technically, Odd Rogue is still the Top deck of Tier 1! Even with only one dismissable new card in Pharaoh Cat, the deck still manages to only lose out to the most oppressive of decks we’ve seen in recent times. Although the deck doesn’t really edge out other decks all that often, its unmatched consistency combined with a solid matchup into many other top decks make it a force to be reckoned with.
Pharaoh Cat is a solid, but not exceptional, card for Odd Rogue for mainly two reasons. Firstly, it’s another good one drop that further increases Odd Rogue’s consistency in the early game. Odd Rogue really doesn’t want to skip turn 1, and having more one drops would mean more potential synergy with Vilespine Slayers, SI:7 Agents and Magic Carpets. Also, the Reborn minion pool is generally pretty good and more reliable than cards from Swashburglar. Occasionally, you can hit things like Restless Mummy and Colossus of the Moon, minions that can cause havoc for your opponent very often.
m3s’ #98 Legend Odd Rogue
wonka’s #135 Legend Odd Rogue
Ranked: 3 (-1)
Even Shaman simply doesn’t seem as strong. It is thought that new cards like Totemic Surge, Vessina and EVIL Totem might bring the deck to a new height, but as one of our experts commented, they look more like bits and pieces of sidegrades than actual upgrades. Sure, Vessina is a Bloodlust on a stick and Totemic Surge might be a 0 mana Savage Roar, but they are really light. To include this package, you’re opting for a more aggressive approach, using lighter Overload cards to turn the tides of the game early. Then you’re running into a problem that you will run out of cards earlier (Even Shamans don’t run draws often), one that could’ve been rectified if you chose a more beatdown approach with taller minions. Maybe a workaround this is to play extra draws like Ancestral Knowledge (which also has Overload synergy), but as of current, none of the ladder decks has been toying with it yet.
A couple of high profile players deemed Totemic Surge too low-impact: totems are actually much easier to clear than you think, so you can’t seem to get the effect off that often. Hence, some lists have cut Totemic Surge to include more late game. Maybe we’ll see Even Shaman shying away from faster approaches to reintroduce the Jade package, or include more draws in their faster builds.
Hatatagami’s #9 Legend Zihi Even Shaman
Sealhoon’s #9 Legend Totemic Surge Even Shaman
RenoJackson’s #29 Legend Octosari Even Shaman
Moke’s #1777 Legend Reno Even Shaman
Ranked: 4 (+1)
Odd Paladin completes the BakuGenn trifecta up on Tier 1. It looks like all other Tier 1 decks feel relatively weaker in the presence of the new Secret Mage. Odd Paladin might be one such case. It didn’t gain a single new card (Brazen Zealot probably was a miss) and the Tier 1 deck that it was supposed to prey on can suddenly deal 2 damage to all of its Recruits every turn. Nevertheless, Odd Paladin’s consistency still means that it can steal games off of your opponents’ bad draws fairly often.
Brazen Zealot is an interesting case. Theoretically, a 1 mana 2/1 that keeps growing should be great for a deck that can generate many tokens like this one. But it turns out that a 2/1 can be removed fairly often, while when drawn later on, it’s not nearly as effective as stickier one drops like Righteous Defender. But it’s still a good card, and it might not be the card’s fault that current Odd Paladin builds haven’t incorporated it yet. Brazen Zealot has been a good addition in Yami’s Tip the Scales Murloc Paladin; admittedly, it’s a deck that needs to play many many early drops to fill the curve into your big Tip the Scales turn.
Scarycookiie’s #24 Legend Odd Paladin
Ranked: 4 (+2)
SN1P-SN4P has shown how much of a difference a single card can make. It didn’t take that long for people to string the pieces together, producing the winning combo so often that the deck can simply not be written off as a fad like how Darkest Hour is.
The undisputed go-to SN1P-SN4P versions currently are the turbo combo versions, ones that look to get either a huge mech turn or an OTK turn as soon as possible. Plague of Flames has been utilized as a way to clear the board with many of your small mechs, similarly to how Darkest Hour Warlock and Cube Warlock has been using the card. The one-mana conditional clear hasn’t been as powerful as projected to be, but it is still a very decent choice in many decks with tokens to spare. Unlike Treachery Warlock, SN1P-SN4P Warlock’s ability to close out games early still position it pretty nicely in the current meta, even with all the Secret Mages and Reno decks around. The fewer turns it takes for you to execute the combo, the fewer turns they have to draw into a Dirty Rat.
A new version of SN1P-SN4P Warlock has surfaced, utilizing and the new Expired Merchant for extra Glinda, Emperor, Loatheb, Portals and SN1P-SN4P, which might be really handy against all the Reno decks on ladder. People who play Merchant claims that it’s actually the best addition to the deck from Saviors of Uldum for its synergy with Brann and Plague of Flames. Brann Bronzebeard can reduce Galvanizer’s cost to 0, which you can then use double Brann Zola on Mechwarper and follow up with Zola + SN1P-SN4P into infinite value. Other people are still sceptical, claiming that it’s no better than the popular version as-is.
There might be more reasons to place SN1P-SN4P Warlock even higher in our report, but it’s simply not played enough for us to observe a conclusive pattern.
bmking69’s #36 Legend Expired Merchant SN1P-SN4P Warlock
SmellyHuffer’s #35 Legend SN1P-SN4P Warlock
Ranked: 6 (+2)
Jade Druid is still the strongest Druid deck and is the only Control deck in Tier 1 amidst the newfound popularity of Reno decks. Of course, there are good reasons for it. The new mini big Spells + 0 cost minions have combo have gotten a whole lot more consistent with the introduction of Anubi’sath Defender and Overflow. It has made deckbuilding so much more liberated as well: you can either keep the Vargoth + Oaken package for an anti-aggro focused strategy, or you actually cut Vargoth (yes, cut Vargoth) and go for the ultimate Jade cycle with Keeper Stalladris. A card that has been heavily tested was King Phaoris, who yielded good results against control decks even after you’ve been Geisted. Anubi’sath Defender, Arcane Tyrant and Spreading Plague seems to be good enough against aggro on their own so that you can freely go full-on on the offensive while not missing Vargoth all that much.
Awedragon’s #57 Legend Jade Druid
Malekith’s #70 Legend King Phaoris Jade Druid
Ranked: 7 (-3)
Quest Mage is deemed inferior to its more predictable brother, Secret Mage, as it slipped to the Top of Tier 2. There isn’t a whole lot of innovation within the deck, with a few tried Questing Explorer as a draw option. One thing about Questing Explorer is that she’s only really good if you draw her before you finish your quest, so that might be the reason people haven’t been utilizing her too much. Still, I personally think she’s a card that should be included in many Quest-based decks, including this one. Quest Mage loyals are claiming that the Secret Mage matchup is actually better now since Flame Ward and Arcane Flakmage are ‘harmless’ against Quest Mage, but it’s looking like the growth of its sibling isn’t doing the deck any good.
Other than that, the deck itself can still deliver extremely explosive blows. Even if a few of its combo pieces are somehow removed, Mana Cyclone can generate huge value that can pull wins out of nowhere. Some people have voiced concern about the deck’s inconsistency – sometimes you just hit useless spells after spells and just die to everything. Maybe, with Questing Explorers or Ancient Mysteries with a few good secrets, Quest Mage would feel a bit more dependable.
很星爆你知道嗎’s #132 Legend Quest Mage
Inner Fire Priest
Ranked: 7 (+2)
Pray that Divine Spirit is not going to get hit by the nerf axe anytime soon because it’s all Anduin has right now. Inner Fire is still an extremely powerful deck, whether you opt to play the Dragon or the non-Dragon version. It’s also the only Priest deck that got some considerable upgrades, especially if you play a non-Dragon version.
High Priest Amet is predicted to fit right into existing Inner Fire Priest decks, and it did. He gives you great presences on board in that you can just buff on him and all of your subsequent minions will be extremely difficult to remove. In a meta filled with Geist, Amet presents another win-condition in making a huge board that just chips damage every single turn.
If you’re playing the traditional Inner Fire version with Wild Pyromancer and Circle of Healing, Injured Tol’vir is a great upgrade. Similarly to how the deck functions in Standard, the Tol’vir can get you extra cards or a huge minion. Being one mana cheaper than Blademaster and having Taunt makes it a lot more flexible to use as well. Another route of building Inner Fire could be to focus more on healing minions with Injured Blademaster and Neferset Ritualist like the Standard version, but it remains to be seen if that’s better than Potion of Madness and Kabal Talonpriest. Potion of Madness is a great tech card in this meta – one that can deal with Deathlord, Stonehill Defender (minions that are regularly seen in Reno decks) and Mad Scientist.
Inner Fire Priest is also one of the best decks into Secret Mage right now that doesn’t require tech cards. You can make an early big minion and smash their faces, and there’s little the Mage can do with Ice Block and Frostbolt not typically included in the popular versions.
Spirituus’ #18 Legend Inner Fire Priest
Sealhoon’s #41 Legend Inner Fire Priest
Ranked: 9 (-6)
It’s not a good time to be a Murloc Shaman main. The only tangible gain for it is a measly 1-drop in Murmy, but it’s lost a whole lot. Flame Ward can be pretty insufferable for Murloc Shaman, but we feel that this particular deck is still one of the better decks into Secret Mage. It still wins, but it doesn’t win by a landslide anymore. Even Shaman and Odd Rogue being more popular is not something Murloc wants to see, as these two decks can effectively deal with the swarmy early game fairly often.
But the main reason for Murlocs downfall came from the rise of Reno decks. Control decks were some of the primary targets for Murlocs to farm, but Reno decks are a little bit different. Not only do they have access to Reno Jackson, but Zephrys also reminds you that Hungry Crab is a Classic card. Nothing says YOU LOSE more vibrantly than a 5/5 stat swing on turn 3. With Zephrys bringing the matchup closer to a 50/50, you don’t reliably win games you’re supposed to win anymore. Murloc Shaman is still extremely powerful, but a few percentages lost in a few of its key matchups has pushed it out of Tier 1.
Gankplang’s #10 Legend Murloc Shaman
Ranked: 10 (+5)
You won’t get laughed at anymore if you claim that Handbuff Paladin is an amazing deck. Indeed, if you can reliably draw your buff cards and buff your minions up in the early game, and then your buffed up minions can directly go face if there’s another one on board, then you’re usually at a pretty good spot. Handbuff synergy often relies on snowballing very early, and mechs are the perfect targets for that. Flying Machine can ensure the game ends really quickly, before your opponents can draw into their answers.
There’s only a single addition to Handbuff Mech Paladin which is Micro Mummy; coincidentally, it’s one of the more powerful turn 2/3 plays in the deck. Micro Mummy is really sticky, can be drawn with Crystology and is a Mech – all of these make for the perfect early game card. Unfortunately, that alone is not enough to push Handbuff into Tier 1. To make a huge breakout in Wild, you need something akin to Secret Mage’s level of support.
Yami’s #7 Legend Handbuff Paladin
Ranked: 11 (+5)
Welcome to Mid-tier 2, where all ‘good-but-not-quite-OP’ Warlock decks reside! First off, we have Mecha’thun Warlock, a deck that’s still the exact same but has benefited from the resurgence of Reno decks. Turns out it’s pretty hard for a random Rat to hit your Mecha’thun when you hold another 4 minions on hand! The most popular Mecha’thun version right now plays Hemet, Jungle Hunter to accelerate into the combo turn against Control, it’s main prey on ladder. Other than that, the fact that many secret mages cut Potion of Polymorph actually worked in Mecha’thun Warlock’s favour since it can go for the classic Turn 4 Voidlord shutdown fairly regularly.
Interestingly enough, Mecha’thun Warlock actually edges out Treachery Warlock in playrate. We’ll come to the reason very soon.
MajorTom’s #46 Legend Mecha’thun Warlock
Shiawasena’s #46 Legend Mecha’thun Warlock
Ranked: 12 (-5)
There are a couple of reasons for Treachery’s downfall. At its core, Treachery depends on eliminating your opponent’s future value using a few specific combo pieces. They have one line of defence through Voidlord and then Bloodreaver Gul’dan. Secret Mages and Quest Mages were never slow Warlock’s favourite matchups to run into, so most slow Warlocks all suffered from the shift in meta. The problem is that the new Control decks like Reno decks or King Phaoris Jade Druid can still apply a ton of pressure even after you removed their decks. Before, old Jade Druid and Odd Warrior can’t pressure nearly as well. Mecha’thun doesn’t suffer from this since once they execute their win condition, they win on the spot and don’t have to survive another round of assault. You also play two Fel Reavers in your deck, both are vulnerable to Dirty Rats.
At it’s best, Treachery was very finely tuned to beat the competitive, high-end meta and requires a thorough understanding of cards in your opponents’ decks. It struggles when you can’t figure out your opponent’s deck or when they play unexpected tech cards. Therefore, Treachery is not an ideal deck to climb in a newly conceived meta.
Skylight’s Double #1 Legend Treachery Warlock
Goku’s #7 Legend Treachery Warlock
Ranked: 13 (+20)
What a difference a single capable card can make! Reno Warlock was in a much better state than Reno Mage coming into Saviors of Uldum; that was probably why it didn’t receive as much. But, boy, does that one card make a splash! Many would rank Zephrys as the strongest card if they were asked to rank between Reno, Kazakus and Zephrys. Zephrys can win games like no other card can: creating sudden burst damage, swinging the board against Demons and Murlocs, feeding Tirions for N’Zoth, destroying secrets, etc. It can do it all, whenever you want! Reno Warlock shot up in playrate comes Uldum, and with Zephrys, it attains a reasonable matchup spread as well. Skulking Geist could shut down many high tier decks in Jade Druid and Inner Fire Priest, while a good draw sequence could win Reno Warlock the game against aggro and control all alike. A card that has been more silent, but just as impressive, is Khartut Defender. This sticky taunt doubles up on the deathrattle with N’Zoth, and has replaced Sludge Belcher to become an integral part of many Deathrattle based decks like Reno Warlock, Taunt Druid or N’Zoth Reno Mage.
Reno Warlock completes the full Warlock mid-tier, and is pretty representative of the Warlock class as a whole: reliable and versatile, but not spectacular.
XCrouton’s #10 Legend Rin Reno Warlock
Eileen_Nico’s #1 Legend Reno Warlock
Annihilator’s #10 Legend Elysiana Reno Warlock
Ranked: 14 (+4)
Shudderwock Shaman (the Combo version) is a slower Mecha’thun with the same inevitability, but it has a few things Mecha’thun doesn’t. One – it received Plague of Murlocs, one in many, many transform effects the Shaman already had in its arsenal. This actually gives Shudderwock a huge advantage over many popular decks in Warlocks, Big Priest and Inner Fire Priest. Two – bouncing Loathebs. Loatheb is the arch-nemesis of so many playstyles; sometimes you can just keep bouncing him again and again and that would be enough to stop Mages on their track. Interestingly enough, the Reno version of Shudderwock omitted Zephrys, a really powerful card, because it interferes with the big Shudder turns.
However, being slower to take off means that Shudderwock can be outraced by other combo decks (like Mecha’thun itself), and is more vulnerable to Dirty Rat. That means Shudderwock Shaman will still remain at the Bottom of Tier 2 for now.
XxFroBro45xX’s #223 Legend Shudderwock Shaman
GhostDog’s #60 Legend Reno Shudderwock Shaman
Ranked: 14 (+36)
Reno Mage broke Shudderwock Shaman’s record of the biggest jump upwards in a single report cycle, gaining an impressive 36 ranks from Tier 4 to Tier 2! That speaks volume of how insane support for Mage has been in Saviors of Uldum. Reno the Relicologist looked like the flashiest thing about him was probably his Gatling gun, but he actually does his job quite well. Tortollan Pilgrim is huge value packed in one card with some room for flexibility. Cloud Prince and Flame Ward go together. Puzzle Box of Yogg-Saron brings us the memory of the great Old God himself. Zephrys is Zephrys. There are so many upgrades given to Reno Mage that it’s impossible for the deck to keep sucking.
There are many builds of Reno Mage out there currently: generic builds with N’Zoth, heavy tempo secret synergy builds, elemental builds, and minion centric builds with Luna’s Pocket Galaxy. It might take quite a while to figure out which one of them actually edges out. For now, as impressive as it is, Reno Mage is not the strongest Reno deck around. We can confidently say that it’s the most popular though.
Corbett’s #2 Legend Tempo Secret Reno Mage
明年今天法师’s #10 Legend N’Zoth Reno Mage
RenoJackson’s #2 Legend Nomi Elemental Reno Mage
Ranked: 16 (-5)
On paper, the rise of Secret Mage should’ve been the stage for Odd Warriors to shine. They can easily tech against Mages with Gluttonous Ooze (and even Chief Inspector if it has to come to that), and their armour gain can leave them far out of Mage’s range. But in reality, it’s not just Mages that thrived in play rate. Reno decks and Jade Druid are an absolute nightmare for Odd Warrior to deal with. Even with a Bomb package, it might be difficult for Odd Warrior to both disable the Highlander synergy and pressure Reno decks at the same time.
Queuing Odd Warrior is like playing Minesweeper blindfolded. If you get matched with aggro, you survive another day. If you get matched with a Reno, congratulations, you died. But has it ever not been the case?
ksr’s #28 Legend Odd Warrior
Kenji’s #78 Legend Elysiana Odd Warrior
Rank: 16 (-4)
Aggro Druid is very under-represented. It has always been the case whenever the deck received no new cards at all – people just forget that Druids can kill within three turns. It should be a good deck to queue into all the Reno decks on ladder, but the problem is Arcane Flakmage. It’s hard enough for Druid to consistently buff their minions up to above 3 health to play around Flame Ward, now they have to deal with a 2 mana 3/2 that clears the board as well. Not a fun scenario to be in. It also seems that Aggro Druid falls behind in speed comparing to the newly popularized Handbuff Paladin, and in value to Odd Rogues with Skulkers and Odd Paladin. You can play a couple of Living Mana, sure, but here comes the dilemma: Living Mana is absolutely terrible against Secret Mage. Maybe solid zoo cards like Beaming Sidekick could help Aggro Druid a bit, but we doubt it will climb back to the position it once was before Saviors of Uldum. We’d like to be wrong on this one though.
Jayden’s #71 Legend Aggro Druid
GetMeowth’s #45 Legend Aggro Druid
Ranked: 18 (-1)
Even Warlock is really badly positioned right now. In a world where Mages can burn you to death, Shamans can turn all your Giants into Murlocs, and Reno decks can just discover a Big Game Hunter, you know you’ll be struggling. Even Warlock did receive some sidegrades, but for now, we’re not even sure if the deck gets any stronger with them. Riftcleaver seems like a bad meta call. Expired Merchant doesn’t discard a severely discounted Molten Giant (although discarding Mountain Giant or Raggy is still decent). Diseased Vulture is a great follow up to a Turn 4 play, but it doesn’t particularly help the bad matchups. Even Warlock will need a lot of experimentation to figure out which build is the best for the current meta.
HiddenPants’ #4 Legend Vulture Even Warlock
Radekk’s #1 Legend Even Warlock
Ranked: 19 (-6)
Mech Hunter doesn’t like Flame Ward too much. It doesn’t have a lot of refills; hence, a good Flame Ward can easily blow it out of the water. It has a decent matchup into control decks, but still finds it really hard to win games against BakuGenn decks. The disappearance of Big Priest actually doesn’t do it any good: Mech Hunter would probably much rather face Big Priest than slow Warlocks. While many other decks gain something, Mech Hunter stays where it was. For these reasons, it dropped a few ranks in our newest report.
Lacomel’s Rexxar Mech Hunter
Kiyotosumi’s #9 Legend Missile Mech Hunter
Ranked: 20 (NEW)
If you had said at any other point in time that Aggro Priest will be one of the strongest aggro decks, people will point fingers laughing at you thinking you’re a maniac. Eureka! We’ve shown them all! With an abundance of early health buffs in Beaming Sidekick, Shadow Ascendant, Grandmummy and Extra Arm, Aggro Priest has become more consistent and annoying to play against than ever!
With decks like Odd Paladin and Aggro Druid being pushed out of the meta, Aggro Priest is actually conceived in one of the most favourable metas possible for it. The deck is a natural Secret Mage predator, one that can easily play around most Secret Mage secrets while building considerable boards very early on. Mages don’t like 20/20s on turn 4, neither do they like several 3/5s. Aggro Priest can do both.
This deck is where High Priest Amet’s ability is utilized to the fullest. A single Beaming Sidekick buff on him gets you a 2/9 and a 1/7 for 5 mana, that can potentially grow all your other minions. Very often that the opposing control deck has absolutely no way to deal with an Amet board for several turns, giving you that precious time to draw into Inner Fire or Mind Blast as finishers.
Playing a huge number of early drops, we feel that this deck is distinctive enough from Combo Inner Fire Priest to be listed as its own deck. It feels like it might be weaker than Inner Fire, but there are a few reasons to play Aggro Priest over it. The abundance of 1 and 2 drops mean you’re much more likely to hit an early curve. And people haven’t learned to play around a random Mind Blast or Spawn of Shadows lethal, yet.
RenoJackson’s #35 Legend Aggro Priest
Ranked: 21 (NEW)
It seems like Saviors of Uldum has a thing for decks that come out of nowhere. Along with Mages, Taunt Warrior probably has the most support, with Frightened Flunky and Into the Fray featured as a mainstay to a more tempo-based strategy. It turns out that completing your quest sooner is better, and with Into the Fray and Bolster providing consistent board presence, Taunt Warrior can totally afford to go for really low curve early on. Early quest completion helps with defeating even the toughest of control decks, so most matchups are winnable.
Naturally, a plethora of high-statted taunts proves to be a nightmare for aggro decks. Taunt Warrior continues to live up to the class’ reputation of the Aggro destroyer, as it has a good matchup into all aggressive Tier 1 decks. Taunt Warrior could be seen as a less polarize version of Odd Warrior – you don’t win as much against aggro, but that few percentages go into winning against slower decks.
RenoJackson’s #36 Legend Tempo Taunt Warrior
Mind Blast Priest
Ranked: 21 (-1)
Mind Blast Priest should be a decent deck into the field – you win from 30 against slow decks and you wipe aggro. However, it is almost impossible for Mind Blast to win consistently against Secret Mage without secret hate, and that’s what pulling it back the most. Mages have always been slow Priests’ kryptonite, and Mind Blast certainly won’t enjoy the current state of ladder. Even against Reno Mages, you often only have enough damage to kill from 30 in one go. And have you ever tried to test for every single Mage secret only to see that it never triggered? Of course, Reno Mage plays Ice Block! Far too often will the Mage heals to full with Reno after you triggered the Ice Block, and for the Mind Blast Priest, sometimes they simply don’t have the damage to go for the kill again.
The Priest still boasts reasonable winrate across the board and is consistent against both aggro and control; therefore, would still be a legit option for laddering. However, it gained nothing new and the lack of novelty might push people away from playing it.
SaucyMailman’s #150 Legend Mind Blast Priest
Corbett’s #9 Legend Tempo Mind Blast Priest
Goku’s #19 Legend Mind Blast Priest
Rankstar’s Waterbearer Mind Blast Priest
Ranked: 23 (-5)
Aggro Rogue has been in-and-out since the dawn of Hearthstone, but recently it’s been deemed inferior to Odd Rogue and Kingsbane Rogue; hence, nobody bothered to try it. Corbett is one of the few innovators in the format, and he has revived interest in the archetype. He took Waggle Pick, a weapon that is very strong in Standard, but unfortunately isn’t odd-costed or Kingsbane, and slot it in a Pirate shell. Ship’s Cannon can give the deck a very commanding early game, while Waggle Pick is huge potential damage packed in a single card.
In Saviors of Uldum, Aggro Rogue has received zero new cards. A few recent lists (which we encountered, but were unable to get the code) played the Counterfeit Coin along with Hooked Scimitar as a straight swap for Waggle Pick, but would we really call that an upgrade? For this reason, Aggro Rogue has fallen to the Top of Tier 3.
Corbett’s #1 Legend Aggro Rogue
Rankstar’s Scimitar Aggro Rogue
Ranked: 24 (-14)
It was looking like we’re avoiding touching a beehive, but now that we’ve come to this, we’ll get this out of the way: Big Priest sucks right now. It dies to every single mage, it dies to BakuGenn, it dies to SN1P-SN4P Warlock, it dies to every Shaman that play transform effects. In the past, Big Priest used to bully Control decks consistently. But the resurgence of Reno decks with Zephrys spells bad news: they’re some of the best Control decks to queue into Big Priest. Mages can play Potion of Polymorph, Polymorph: Boar, a Polymorph they naturally play in their deck and a Hex from Zephrys. They can get an extra Twisting Nether on Turn 10. They can Kazakus potion you. There are many ways to finally outlast a Big Priest in Reno decks, making the traditional target market for Big Priest isn’t even that good anymore. If you aren’t a God who hits Barnes Turn 4 every game, you’re going to lose a lot.
Shiawasena’s #6 Legend Big Priest
m3s’ #81 Legend Colossus Big Priest
Rankstar’s Penance Big Priest
Ranked: 24 (-3)
Just like Big Priest, Pirate Warrior is not liking the new meta shifts. The old Pirate version with silences actually used to steal wins from Big Priest itself, but now it can no longer do that. New Mages are not good matchups: Medivh’s Valet and Cloud Prince can wrestle for board control very effectively, and you’ll have to rely on your weapon damage to finish the game.
There are new toys for Pirate Warrior though. Livewire Lance, a proven Standard speciality, seems to be strong enough for Wild as well.
KennyG’s #99 Legend Livewire Pirate Warrior
Rankstar’s Pirate Warrior
Ranked: 24 (0)
Aviana Druid has crawled back onto the map after the introduction of Jepetto Joybuzz. If there is one card that people predicted exactly what it was going to do, that would be this balloon loving fella, as he single-handedly put Aviana Druid (especially Togwaggle) back into relevancy. Turns out all you really needed was 1 mana Aviana or Togwaggle, and your combo is pretty much set. However, as it has a very high skill ceiling, Aviana Druid isn’t very often seen on ladder. Turns out it’s not very fun dealing with Mages when they start going more minion heavy with Cloud Princes and Duplicates – you only have that many Poison Seeds!
Another good thing about Aviana Druid is that you can pack different win conditions into a single deck. Some have been playing with BOTH Star Aligner and Togwaggle in their deck, while a few who wants to have fun toying around with a Ragnaros + Cube + Deathwing package.
burnt’s #70 Legend Aligner Togwaggle Druid
Corbett’s #12 Legend Togwaggle Druid
Rankstar’s Overflow Aviana Druid
Darkest Hour Warlock
Ranked: 27 (+2)
Remember when people said Plague of Flames alone is going to make Darkest Hour the strongest deck in Wild? Well, people were wrong. Darkest Hour does have a slight upgrade, but Plague of Flames not being that strong means that it’s still kinda the same coinflippy deck as before. Some decks are even playing Sinister Deal, so they get more tokens to feed their Plague of Flames.
However, the deck is still capable of winning in some matchups even without drawing Darkest Hour – the Voidcaller package can just win games on its own sometimes. It’s not that bad of a deck, but certainly not the best Warlock right now.
MasochismDog’s #6 Legend Darkest Hour Warlock
采花‘s #1 Legend Darkest Hour Warlock
Ranked: 28 (-11)
You would HATE being a Cubelock main right now. Secret Mage and all other aggro decks grill you on a stick, while fellow Warlock players laugh at you for not winning games. Both the traditional and Egg versions are either way too slow in this meta, or can be countered by Reno decks. Cubelock’s advantage against Control decks partly comes from massive tempo swings with Skull of the Man’ari and Voidcaller, and when your opponent can Brann + Zephrys to kill your demons and heal up multiple times for 0 mana, you lose that tempo advantage. You can Expired Merchant for extra Gul’dan, but how often would you need that, really? There’s just not really a tangible gain from playing Cubelock while there are so many other options to choose from.
Hongohiroshi‘s #3 Legend Cube Warlock
GetMeowth’s #36 Legend Discard Cube Warlock
Ranked: 28 (+12)
Zoolocks, on the other hand, has been enjoying quite a fruitful interval. Many new Zoo cards were printed that supports multiple strategies, whether they be Egg, Self-damage or even Lackey. The greatest thing about Zoo is that now there are enough decent non-demon cards to remove all demons altogether but a Voidcaller + Voidlord + Mal’ganis + Doomguard package with Skull of the Man’ari. So if you see a deck like that, it’s Cubelock, but without the Cubes.
There is a huge variety in what other cards to include in Zoolock. Egg versions play Plague of Flames for potential swing turns, while self-damage versions incorporate the new 3 mana 4/5 Neferset. Few are even playing a Discard version that tops at Cruel Dinomancer, so when the Expired Merchant discards it, the minion will always resurrect itself. Now whether or not that is a meme, time will tell.
很星爆你知道嗎‘s #9 Legend Egg Zoolock
很星爆你知道嗎‘s #2 Legend Discard Dinomancer Zoolock
Hatatagami’s #75 Legend Skull Egg Zoolock
Ranked: 30 (NEW)
Now, listen closely: this is MURLOC Paladin, not ANYFIN Paladin. Instead, this deck plays another insane high costed murloc card: Tip the Scales. While Tip the Scales might not be too crazy on turn 8, it is absolutely bonkers when you can play it Turn 5 after Prismatic Lens fetched the card. Playing a reasonable number of murlocs, some buffers, some chargers, generally good cards and Sunkeeper Tarim, you get yourself a pretty sweet deck! This is a Murloc Paladin with highroll potential, which is the standard of a non-Odd Paladin recently. If it’s not a turn 3 Molten, it has to be a Turn 5 Tip the Scales.
Yami’s #6 Legend Tip the Scales Paladin
Applecat’s #6 Legend Murloc Paladin
Ranked: 31 (-1)
Do you know which deck would also want to play Vessina that’s not Even Shaman? Of course, that would be Aggro Overload Shaman! Relying on an early burn strategy, Aggro Shaman can actually be better against Reno decks and Secret Mage than its sibling. Aggro Shaman is one of the decks that can push the most face damage in the least amount of turns without having a solid board, which means it can work around many control tools looking to lock the board instead of healing themselves. The problem with the deck is its consistency. Sometimes you can’t stick anything on board in the first few turns, then your burn damage will never be enough. And if you face armour classes, you should just concede on the spot.
xtuliop’s #72 Legend Aggro Shaman
The more meme-y tiers showcase a fine mixture of both old veterans and fresh blood. Linecracker Druid turned out to be even weaker than Taunt Druid, as playing most other win-condition is just easier, faster and less susceptible to Dirty Rat and Skulking Geist. But people will not be missing out on the opportunity to gain 2000 armours! There are a few versions of Reno Druid floating about, some are playing N’Zoth, some are playing Malygos, but none of them looks particularly powerful. Even Paladin doesn’t look like it’s gotten any stronger, but people have found success with a Reno version, leveraging Zephrys for extra Tirions to fuel a late-game N’Zoth package. Spell Paladin is a very interesting new deck, playing Prismatic Lens to play cheap stuff on a discount, while Call to Adventure ensure you will draw Barnes early. Deathrattle Rogue is the only deck that plays Anka right now, but it’s put the card to good use: making multiple Leeroys with 1 mana Cubes. Reno Shaman and Reno Warrior have been piloted on High legend, but the lists still look very suspect. Bloodsworn OTK Warrior is a reminiscence of the old Worgen OTK, with a lot of cycle and some Pyromancer combo to draw towards your win condition. Burgle Rogue is still as weak as ever, and the Quest doesn’t seem like it’s worth sacrificing Turn 1 not activating your Underbelly Dancer. Well, at least it’s consistent. We don’t know how C’Thun Mage worked, but somebody got legend with it, so it gotta work somehow.
Class Power Ranking
Rank 1 (+1) – 463 points
One would guess that there the top class of Uldum cannot be anyone other than Jaina, but that just makes Warlock’s achievement even more impressive. Warlock and Mage are the two most seen classes on ladder right now, and there are reasons for it. What Gul’dan can’t compete in deck power, he compensates with number. 8 is the most number of playable decks we’ve seen in a single class within a snapshot cycle, and every single one of them is High legend viable.
SN1P-SN4P Warlock is the flagbearer for Warlock, completely broken for how consistent it is to pull off some kind of crazy combo, yielding consistent results despite the playerbase shying away from it for it perceived ‘skill floor’. Mecha’thun Warlock found itself in a decent meta for it, while Reno Warlock makes up for Treachery who’s moving in the opposite direction. That doesn’t mean there’s no reason to play Even Warlock or Zoo Warlock in the current meta: they have a different matchup spread and are totally fine tools to get people off-guard while targeting different meta pockets.
We expect Warlocks to keep their first spot for a while, as decks like Darkest Hour and Zoolock shows potential to even get better, while the resourceful Secret Mage has already gained every single point it can squeeze off of the metric.
Rank 2 (+4) – 430 points
Mages are enjoying the height of their Wild endeavors, despite not having many tricks under their sleeves. Secret Mage is the strongest deck in the format and feels one level above the rest of the field. It can’t beat everything, yes, but nothing ever does. If you don’t want to have to play secret hate, there are only a few options for you that at least breakeven against it. Not to mention that Secret Mage can easily alter their secret combination to target specific decks – fewer Flame Wards and more Potion of Polymorph, less Ice Block and more Mirror Entity, etc. as well as finding room for a few extra burn and tech cards. It’s just the full package. Quest Mage is still really powerful, but it dislikes having to coexist with its sister and Jade Druid a lot. If people pick it up in the next couple of weeks, we can confidently assess how the deck fares against other popular decks in the current meta.
Reno Mage is not that well-rounded, and admittedly not that fine-tuned either. Mage enthusiasts are still split about what’s the best way to build the deck, but the core is there. Tortollan Pilgrim made its way to every Reno Mage list for its versatility – no matter what package you play, it will likely fetch you the spell you need. A free Power of Creation, Luna’s Pocket Galaxy or Flamestrike can do you wonders. However, Reno Mage’s winrate still doesn’t seem that impressive compared to the skyrocketed playrate it’s displaying. We advise you to come back for our next snapshot (you should do it nevertheless) to see our conclusion regarding this deck.
Exodia Mage and Odd Mage are pretty weak in the current meta. There’s little reason to play them over stronger mage decks.
Rank 3 (-2) – 344 points
Thrall is sadly a loser of Saviors of Uldum (so far). It’s strongest performers: Even Shaman and Murloc Shaman, haven’t gotten as strong as a boost, and are falling behind for reasons mentioned above. Meanwhile, there haven’t been many new entrants that shows the potential of racking up points as of yet. Shudderwock Shaman, Aggro Shaman and Big Shaman plummeted in popularity, resulting in Shaman’s presence on ladder dwindling by the days.
It is not all without hope. Shaman’s position is still a relatively strong one, having a solid foundation coming into this expansion. Also, we’ve detected a couple of fringe decks that are showing promises. Jade Shaman got a huge boost with the introduction of Corrupt the Waters, meaning that creating 15/15 Jades are a walk in the park for it now. Jade Shaman can confidently outvalue many decks in the format, as long as it can complete its quest early. Therefore, we advise thinning the spells in the deck to make room for early battlecries like the Lackey package and Fire Fly, since they speed up the quest, while spells don’t. Reno Shaman is another archetype that’s starting to make waves. You can still work towards a really powerful Shudderwock end-game, while you have Zephrys and Reno Jackson to help you get to it. Earthquake and the N’Zoth package naturally fit into a deck where you can only play one-ofs. Expect Reno Shaman to get better in the coming weeks.
Rank 4 (+1) – 264 points
Straying a fair distance behind, Uther has a lot to do to catch up to the top dogs. But he’s been working towards it – Odd Paladin is still one of the best decks in the game, and Mech Handbuff Paladin only gets better and better. Handbuff Paladin has erased all stigma around Handbuff cards not being good enough – it’s extremely consistent and can win any game if it tries hard enough. Handbuff Paladin also benefited from other decks cutting silences to include secret hate, since it’s a deck that’s very vulnerable to silence effects. If it keeps getting picked up, don’t be surprised to see Handbuff Paladin travelling closer and closer to Tier 1.
While Anyfin and Aggro Paladin are really weak and dismissable, Murloc Paladin has emerged as another potential contender to break into the top tiers. Turns out highroll is good and being able to consistently highroll is better. Tip the Scales Paladin can do just that, bringing games to a close as soon as Turn 5. Not many decks are equipped to deal with that, especially other tempo decks. If you’re even on board going into turn 4, then your opponent plays Prismatic Lens, you can only hope to win within the next two turns or suffer a foreseeable defeat. Murloc Paladin looks to become pretty strong once it’s optimized.
Rank 5 (-2) – 238 points
Rogue is so dull right now. You have Odd Rogue, Aggro Rogue and Kingsbane Rogue, and none of them is climbing upwards. You have been playing the same strategies for several months, and even a whole new set of cards couldn’t bring in any innovation. Deathrattle Rogue does not look much more than a meme (at the moment, at least, for Anka is an extremely powerful card), while Big Rogue only got a slight sidegrade in Shadow of Death. Mill Rogues are still seeing play with a N’Zoth + Khartut Defender package, but it’s never been a ladder deck, to begin with. Burgle Rogue can’t compete in tempo, and a playstyle revolving around random cards has never been reliable.
People are talking about the possibility of making OTK decks with Anka, but as it stands, Rogues don’t have nearly enough defensive cards to make it work. Until there’s anything really evolutionary appears, people will most likely just stick to Odd Rogue.
Rank 6 (-2) – 214 points
You know something’s horribly wrong when Priest’s best decks are aggro decks. Big Priest’s downfall has taken such a toll on the class that it’s strayed an incredible distance from the limelight. Big Priest, like Darkest Hour Warlock, can still win games after games because of its highrolly nature, but it’s not a good choice in a long run amidst a meta that’s hostile towards it.
During the hardest time for the class, Inner Fire Priest has stepped up. The deck is more powerful than ever with the introduction of High Priest Amet and is plotting on breaking into Tier 1 soon enough. Inner Fire Priest has a great matchup spread: it’s decent against Tempo, it’s good against Mages, it beats Reno decks. Really, it’s just Shaman and Druid that poses the deck consistent problems.
Aggro Priest is a very similar deck to Inner Fire Priest, but it’s new, underexplored, and wins against Inner Fire itself. With Aggro Priest, you don’t make huge minions with Inner Fire as often, but you’re happy with mid-sized minions and let Mind Blast/Spawn of Shadows take care of the rest. It’s showing great results on ladder for a brand new deck, but we’ll have to see how it fares after people know to play around Mind Blasts.
Things could’ve turned for the worse if Mind Blast Priest and Reno Priest had fallen from their respective tiers. Luckily, they didn’t, and Priests barely passed Druid in the Power Ranking because of that.
Rank 7 (0) – 210 points
How it could have been. If only Linecracker Druid wasn’t a meme, then the class would’ve been at a better position. Now it had to rely on its existing decks (which apart from Jade Druid, are not doing really well), and invest its assets on the newly conceived Taunt Druid.
Jade Druid is still performing well across the board and is sometimes the saving grace against many evil forces on ladder right now (see Secret Mage). A huge problem with Jade Druid is the abundance of Skulking Geists on ladder. That’s why people have been switching to another version of Jade, or as Malekith likes to call it ‘SuperJade’: it plays Flobbidinous Floop to copy Keeper Stalladris so you can get your Jades really big before you get Geisted. Floop also works really well with King Phaoris, making huge boards so you can pressure the Reno decks effectively even without Jade Idol. It might seem like the way to build Jade Druid right now, one that’s the best against the meta.
Aggro Druid and Aviana Druid are inherently strong decks and will climb back up when the meta is favourable for them. It’s just that they’re simply not great options right now.
Taunt Druid has actually gotten huge boosts in Khartut Defender and Bone Wraith, minions that come back to life twice with Hadronox and N’Zoth. Oaken Summons seem crucial for Taunt Druid’s survival in the early game that you need to risk pulling a 1 in 5 Flobbidinous Floop to gain percentages against aggro. Taunt Druid is actually pretty decently positioned in the meta: being a Druid deck, it’s not terrible against aggro, while the ability to refill your board again and again (and to draw into your win condition consistently with Juicy Psychmelon) makes it a good anti-control option.
Rank 8 (0) – 127 points
To say that Warrior didn’t gain anything from the new expansion is incorrect: they got an entirely new archetype, along with actual new cards for Pirate Warrior after a long while. But it’s hard to compensate when your only great deck so far is not doing very well. Odd Warrior cannot single-handedly carries the class, while its predecessor, Taunt Warior, doesn’t show that it can fulfills the role just yet.
Taunt Warrior is a good deck. Aggro hates taunts, and you play many taunts, all of which are buffed, from as early as turn 3. If you run into control, just win coinflips! All. The. Time. If you possess that kind of skill, Taunt Warrior is a full package.
Pirate Warrior, on the other hand, isn’t very good right now. Livewire Lance only improves its matchup against tempo-based decks. Warriors are often too slow to push damage against Control decks, and Reno Jackson just makes it a whole lot worse. Bomb Warrior is a legit option against Reno decks (and shuffling bombs is very fun); as such, it’s position has improved a little. But unfortunately, it’s kind of weak against Mages.
Unluckily for Garrosh, he doesn’t have anything else worth boasting. Patron Warrior is experimenting with the powerful Bloodsworn Mercenary, but the deck’s core is not strong enough. If you want to get good use out of Mercenary, maybe try the new Enrage Warrior that looks like a Wild adaptation of Standard Aggro Warrior. Reno Warrior looks like top tier meme material. As it stands right now, not much will help Warrior improving its current position. The class will have to rely on perfecting what it’s already gotten, or hoping old decks like Dead Man’s Hand Warrior starts seeing play again.
Rank 9 (0) – 107 points
Hunter is an interesting case. Usually, when there are new good Standard decks emerging, they usually translate to Wild in one form or another – Cyclone Mage, Reno Mage and Tempo Rogue are recent example. New additions from Standard don’t necessarily break Wild, but they do make splashes occasionally. In the case of Hunter, it seems like there’s nothing that can help them. Slow Deathrattle Hunters couldn’t take off, and neither could Reno Hunter. Mech Hunter is the only saving grace, but it’s gotten no new toys. It’s really unusual for a class to have 5 playable decks but still at the bottom of the Power chart, but when you break it down, each of Hunter’s presented decks barely passed as playable.
Secret Hunter actually shows a lot of potentials, but it faces a huge problem in the current meta: it plays secrets. The secrets themselves aren’t a problem (Pressure Plate is a pretty neat card), the problem is Mage. Not just because Mages murder it, but also (mainly) because Mages exist. There’s so much secret hate on ladder that it’s impossible to go 5 games without getting your secrets destroyed by some random 4 drops. As such, Secret Hunter performs miserably, although it’s core power should’ve taken it to High Tier 3 at least.
Spell Hunter also suffers from Secret hate, but luckily for them, their win condition doesn’t rely on secrets; they use secrets just to fend off aggression in the early game. Barnes into Y’Shaarj or Sylvanas can still win many games, but it is true that Spell Hunter isn’t as powerful as it was before.
Unlike Warrior, we feel that there’s a lot of room for growth within the Hunter class. Hopefully, it will depart from the bottom of the chart for the first time ever when the next snapshot is produced.
Duwin’s #96 Legend Reno Hunter
Applecat’s #6 Legend Secret Hunter
暗夜之骑士’s Legend C’thun Mage
RenoJackson’s #16 Legend Mech Odd Mage
ConcernedMom’s Linecracker Druid
Destruct’s Reno Druid
RenoJackson’s #55 Legend Taunt Druid
Duwin’s Heal Taunt Druid
bmking69’s Legend Malygos Shaman
DamnRinger’s #15 Legend Big Shaman
Corrrupt the Waters Jade Shaman
flugel’s #8 Legend Reno Shaman
CookyBot’s Burgle Rogue
Kohai’s #90 Legend Deathrattle Rogue
seyuki’s #96 Legend Deathrattle Rogue
Valanar Mill Rogue
Razox’s #141 Legend Even Reno Paladin
Mentalistic’s #11 Legend Exodia Paladin
WhateverGif’s #10 Legend Spell Paladin
Clark’s #40 Legend Anyfin Paladin
KennyG’s #126 Legend Enrage Warrior
RenoJackson’s #69 Legend Bloodsworn Warrior
Razox’s #38 Legend Reno Pirate Warrior
狗贼’s #200 Legend Reno Warrior
DestructYou’s Legend Bomb Warrior