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We would like to thank these top legend players who had taken part in giving us their expert opinions: Awedragon, Ghostdog, Beeozan, RenoJackson, Bananaramic, 很星爆你知道嗎, SlugCat, Hijodaikan, Memnarch, 燁魔, SgtSlay3r, Clark, Tripz, ksr, DestructYou, Jonahrah, Goku, Yami and Dajmond. Their Twitters are to be listed at the end of the report.
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Welcome to the Sixth Edition of Team Rankstar’s Wild Meta Snapshot for 2019! In this meta report, we will be going through a tier list of 55 decks we’ve seen frequently on ladder, explain the method of computing the tier list, break down the meta and analyze the decks as detailed as they need to be. In this report, we have included a new section named Class Power Ranking and will be further discussing the state of each class in terms of power and diversity.
We collected our experts’ opinion through a spreadsheet, where our Top Wild legend players will rate the given decks with a corresponding score from 1 to 4 in increments of 0.5 (with 1 being top Tier 1 and 4 being bottom Tier 4). We then collect the result, standardize and categorize them in 4 different Tiers. This is what they mean:
Tier 1 (Meta-defining)
Highly-optimized decks with extreme raw power that are very well positioned in the meta.
Tier 2 (Legend-viable)
Competitive decks that are not as well-rounded, but can snatch games off of Tier 1 decks or prey on their direct counters.
Tier 3 (Average)
Fringe decks that can capitalize on pocket metas that allow it, however, are either suboptimal or outmeta.
Tier 4 (Underwhelming)
Decks at a weaker power level that require an extensive understanding to be able to pilot well, however, are not recommended for ladder experience.
Within each tier, decks are categorized to either High tier, Mid tier or Low tier to further differentiate their power level.
For Class Power Ranking analysis, we allocate points for each deck from Tier 1 to Tier 3 then sum them up. The point system for rating a single deck is as below:
Tier 1: 18 (High), 15 (Mid), 12 (Low)
Tier 2: 9 (High), 7 (Mid), 5 (Low)
Tier 3: 3 (High), 2 (Mid), 1 (Low)
Each deck is also assigned a popularity ranking and a respective coefficient multiplier based on its popularity. The highest multiplier is 12 and the lowest is 7. For example, if Odd Paladin is High Tier 1 and has a multiplier of 12, it will bring the class an additional 216 points.
Therefore, a class can be placed highly on the Ranking system based on one (or both) of these elements: having a few strong decks (deck power) or having many decks (class diversity). If classes share the same score, the class with more top decks will be ranked higher.
You might be asking yourself these questions: Why is Odd Rogue Tier 1 when I can easily counter it with Deck X, and why is Treachery Warlock Tier 1 when it’s destroyed by Deck Y, Z, and W? It is worth noting that the Tierlist reflects deck power in relation to OTHER decks in the meta, not decks in past meta. While Odd Rogue might seem like it is nowhere near as dominant and powerful as, say, Reno Priest pre-nerf or Thunder Bluff Midrange Shaman, it earns its spot because there is NO OTHER deck that is currently stronger than it. Similarly, decks that have a lot of counters like Odd Warrior or decks that are just generally decent against the field like Jade Druid are to be compared to their adversaries, not to how dominant decks in similar spots have been in previous reports.
It is easy to pinpoint the strongest decks when there are only a few decks that are clearly stronger than the rest. However, when the playing field has been leveled, there is generally much more leniency towards categorizing a deck in a certain tier.
Ranked: 1 (0)
Largely unaffected by the nerfs to other Rogue cards (unsurprisingly, since most of them are even-costed), Odd Rogue holds on to its crown strongly and proudly. Although the deck doesn’t really edge out other decks all that often, its unmatched consistency combined with a solid matchup into most other top decks make it a force to be reckoned with. Unlike Odd Paladin, the Rogue feels like it can beat anything if it keeps doing what it does.
While Chef Nomi is being deemed inferior, the competition for tech slots in the traditional version is fierce. SN1P-SN4P’s stickiness is useful enough that many popular lists are now including it. Magic Carpet is a legit solution to combat the aggressive in certain pocket metas, seizing the board as soon as it comes down. There are more choices in the anti-control department, with Shadowcaster giving extra copies of Loathebs and Slayers, Brann Bronzebeard for battlecry value, and Ironbeak Owl to get through huge, pesky taunts.
Dajmond’s #5 Legend Odd Rogue
Eileen’s #5 Legend Odd Rogue
Beeozan’s #7 Legend Odd Rogue
Ranked: 2 (+2)
If there happens to be a hyper-aggressive meta, guess which familiar face will pop up inside Tier 1 again? Even Shaman has always been the best anti-aggro deck, and as such, it’s positioned itself quite comfortably as the meta settles. Thunderhead has proven to be an absolute powerhouse in aggro matchups, which seems like a surprise since the buff to it seemed very minor. Maybe, the card has been great all along, and in a particularly board-centric meta, it gets its time on the limelight.
To squeeze every bit of value possible from Thunderhead, some Even Shaman builds have become very Overload-centric. Cards like Zap! and Fireguard Destroyer are incorporated, while Likkim is also played alongside Jade Claws to maximize damage output.
Jonahrah’s #26 Legend Overload Even Shaman
Chrisswimlee’s #12 Legend Storm Bringer Heavy Even Shaman
Ranked: 3 (+2)
Tempo Quest Mage warps the meta around it. It feels very much like Kingsbane Rogue pre-nerf: meta-defining, annoying to play against, struggle against aggro but is almost unstoppable against slow decks without proper tech and good luck. Even if a few of its combo pieces are somehow removed, Mana Cyclone can generate huge value that can pull wins out of nowhere. This is the reason why people started playing Loatheb in Odd Warrior or Dirty Rat and Geist in Treachery Warlock.
However, some people have voiced concern about the deck’s inconsistency – sometimes you just hit useless spells after spells and just die to everything. As such, some people have cut a dead card in Vargoth to ensure consistent combo execution. This inconsistency is why Quest Mage failed to break into High Tier 1.
Clark’s #4 Legend Quest Mage w/o Vargoth
Yami’s #2 Legend Quest Mage
Ranked: 4 (-1)
Murloc Shaman has fallen just a bit on our latest Tierlist, with a bad matchup into Odd Rogue. However, the deck’s ability to swarm the field while still threatens huge board buffs and Underbelly Angler values cannot be replicated by any other decks in the format right now. This has made Murloc Shaman the Kryptonite to Quest Mage, the ‘deck-to-beat’ for many people right now.
Every time we see a Murloc Shaman on ladder, we are reminded of why you shouldn’t give value generators to aggro decks.
Sealhoon’s #9 Legend Murloc Shaman
Ranked: 5 (+1)
Big Priest fell to Bottom of Tier 1, but climbed in ranks due to the disappearance of Odd Paladin. The conversations about whether Barnes is getting nerfed or not seems like they will never die down, and neither will the deck. Big Priest itself is not that unfair, but stat-dumping since as early as turn 4 could feel a tad infuriating for some people. However, it’s already quite known that even with Barnes, Big Priest still isn’t the best deck in the format.
The archetype has seen little, if no innovation at all, since the introduction of Vargoth and Catrina Muerte. A few lists run Mass Resurrection for extra value, and a few other runs Convincing Infiltrator, with the latter being particularly suspect.
Shane’s #17 Legend Big Priest
ksr’s #24 Legend Big Priest
Ranked: 6 (+15)
SN1P-SN4P has shown how much of a difference a single card can make. It didn’t take that long for people to string the pieces together, producing the winning combo so often that the deck can simply not be written off as a fad like how Darkest Hour is.
This is the deck that has gone through as much transformation in two weeks as Big Priest has gone through over the past two years. There had been buzzes about the new potential combo with 0 mana SN1P-SN4Ps and Mechwarper, and in Warlock, Summoning Portal has made it possible. SN1P-SN4P is working the myth that a Warlock deck that’s good with the Demon package cannot be better without it: IGsword reached#1 Legend on two servers with a much faster, cycle-heavy version that can go off as early as Turn 3. Glinda Crowskin and Skaterbot open up new ways to create a huge board, so you don’t have to solely rely on SN1P-SN4P anymore. By removing the slow demon package, the deck can go off really fast create ridiculous board situation; that seems like a fair trade-off. Whether this version is better than the slower one, that remains to be seen.
IGsword’s #1 Legend Fast SN1P-SN4P Warlock
Corbett’s #4 Legend SN1P-SN4P Togwaggle Warlock
Ranked: 7 (+8)
Warlocks are back! Slow Warlocks have never lost their traction in the meta, and it seems very unlikely to will ever be the case with the Voidcaller package in existence. Treachery Warlock is well equipped to deal with all other decks on ladder – the Demon package and Doomsayer + Treachery, one of the strongest clear combo there is in the game – against aggro, Doomsayer Treachery against Big Priest and Fel Reaver against slow decks.
Draw order and inconsistencies remain problems for Treachery, but the deck has shown to be extremely potent in the right hands: Skylight is currently holding #1 Legend on both America and Asia playing only this deck. ksr has hit #2 with the deck, and Goku climbed as high as #7. Many people are seeing success with it, which proves that it might not have been due to luck that Treachery is getting picked up.
Skylight’s Double #1 Legend Treachery Warlock
Goku’s #7 Legend Treachery Warlock
Ranked: 8 (-1)
Odd Warrior is still the go-to choice when you queue into an aggro heavy pocket meta, but the uprising of Warlocks has made it a less desirable option on ladder. There’s almost no way for Odd Warrior to beat Treachery Warlock, while they can very often be reduced to 0 HP in a single turn against SN1P-SN4P. This has pushed the Warrior down to the top of Tier 2.
However, Odd Warrior is still the best honest control deck to play right now. It shuts down aggro; and depending on your build, you can win some games against Control as well. Some players have been testing with Bomb versions to give Odd Warrior more offensive capabilities, while the inclusion of Loatheb alongside Brann and Zola can easily shut down spell-based decks like Jade Druid and Quest Mage. The ability to tech for other matchups make it so Odd Warrior is dependable on ladder, and is a legit choice for a smooth Legend climb.
Hijodaikan’s #5 Legend Odd Warrior
RenoJackson’s #3 Legend Odd Warrior
Ranked: 9 (-7)
This is where you take a minute to laugh at Odd Paladin (it’s obligatory)! You didn’t expect the deck to drop out of Tier 1 in your lifetime, didn’t you? It turns out that consistency alone only gets you so far. When they Odd Paladin is still busy pressing hero power, the Quest Mage can concentrate on drawing into their Flamewaker, the SN1P-SN4P Warlock can build up their huge Mechwarpers, and the Odd Warrior can just keep tanking up. Looking at the Tier 1 decks, there is almost no favourable matchup for Odd Paladin (maybe apart from Treachery, which is very debatable). It is time for the Old King to resign himself and watch as others fight for the crown.
However, Odd Paladin’s inherent power and sheer resilience mean that you can’t go terribly wrong with queuing it on ladder. Many are still loyal to the deck and are exhibiting decent results.
Burzum’s #12 Legend Odd Mech Paladin
Mmmmmmmmmhmm’s #9 Legend Odd Paladin
Ranked: 10 (+1)
Solid enough to beat any deck, but not overpowered enough to overwhelm any deck – that’s the story of Jade Druid. It’s a deck with a higher skill ceiling that rewards you if you play well, so you can certainly swing the decent matchup spread in your favour. Although Jade Druid is still very strong against premier aggro decks like Odd Paladin or Pirate Warrior, it is the token decks that can buff up their minions early (or get an extra turn out of nowhere) that are the problems. So in a meta filled with Murlocs and Aggro Druid, naturally, it dwindles. Even Odd Rogue is an annoying matchup, with a Fungalmancer capable of changing the tide of the game. The rise in popularity of Loatheb only hurts the deck even more – now even auto-win matchups like Odd Warrior aren’t all that great anymore (you can only win 80% of the time instead of 90%). Luckily, Druid’s armour generation means it has the upper-hand against the most popular deck – Quest Mage. That’s probably the best redeeming quality for those who wish to rock any slow Druid on ladder.
aoierias’s #4 Legend Jade Druid
Hijodaikan’s #5 Legend Jade Druid
Ranked: 11 (-3)
Another report, another new low for Even Warlock. It’s not as effective against aggro as Odd Warrior or Even Shaman, it loses to a lot of burn and and freezes from Mages, it dies to a timely Vilespine Slayer from Rogue. However, Evenlock’s consistency and flexibility still allow it to steal games off of the hardest matchups while continues to project good winrate against aggro decks. People have tried to tech in cards like Mojomaster Zihi and Nerubian Unraveler, and they have proven to be quite effective in circumstances.
Taizar’s #4 Legend Even Warlock
Rami94’s #19 Legend Even Warlock
Bananaramic’s #3 Legend Traveling Healer Even Warlock
Inner Fire Priest
Ranked: 12 (+5)
Inner Fire Priest is in a decent spot. It can beat other aggro decks with a more aggressive start – sticking a minion and play Extra Arms! on it can be game-winning sometimes. It also has the tool to deal with the rise of Warlocks in Twilight Acolyte and Potion of Madness.
The buff to Extra Arms! has been outstanding for Inner Fire as players have been reaping good results directly swapping it with Velen’s Chosen. Coming down one turn earlier, Extra Arms! can be buffed easily on a Northshire Cleric or a Twilight Whelp while giving another 2/2 buff, and generally allows the Priest to be even more aggressive and plays a lower curve. This has allowed the Priest to chip in more damage and steal wins in Control matchups that were tough before. Deathlord has been a good tech choice, allows for frequent
Skylight’s #1 Legend Inner Fire Priest
Firenova’s #80 Legend Non-Dragon Inner Fire Priest
Rank: 13 (-1)
A ton of cards have been given to Aggro Druid this expansion; while none of them are over the top, these cards together incrementally boosted the archetype. However, Aggro Druid still suffer from the lack of gas in board-centric matchups. Since their topdecks are usually weaker than other aggro decks, if they can’t seize board early, they can easily lose board to either superior hero powers or just better quality cards from their opponents. However, good matchups into Odd Paladin, Tempo Mage, and Odd Rogue can’t be a bad thing.
Living Mana has seen play again as a mean to refill the board after running low on value. As such, Jeeves has largely been dropped, since the two cards have anti-synergy with each other.
Jayden’s #71 Legend Aggro Druid
GetMeowth’s #45 Legend Aggro Druid
Ranked: 13 (-4)
As new Top meta decks are generally more resilient and better-equipped to deal with Warlocks, Mecha’thun is no longer a top dog. Odd Warrior can now pose a real challenge with bombs and Loatheb, while many other combo decks like Togwaggle and SN1P-SN4P are just faster. If you want to play a slow deck, Treachery Warlock has a much better toolkit to deal with the meta in Doomsayer + Treachery. However, it still has that strong core that can win most matchups if cards are drawn in the right order.
Goku’s #9 Legend Mecha’thun Warlock
Mind Blast Priest
Ranked: 15 (-3)
Mind Blast has seen interesting development over the past weeks. Corbett pioneered another version of Mind Blast, relying on early tempo from cards like Extra Arms! and Kabal Talonpriest before shifting to a burn-based late game. It is to be seen whether this version is stronger than the Control-based version.
Not much has changed with regards to the Control-Combo oriented Mind Blast variant. Although Tempo Mage can just gain an extra turn to kill you off while you do nothing but scrambling for your combo pieces, tech cards like Skulking Geist can help you win a few games. The Priest still boasts reasonable winrate across the board and is consistent against both aggro and control; therefore, would still be a legit option for laddering.
SaucyMailman’s #150 Legend Mind Blast Priest
Corbett’s #9 Legend Tempo Mind Blast Priest
Goku’s #19 Legend Mind Blast Priest
Ranked: 16 (0)
There were two problems with Shudderwock Shaman in the past: bad builds and a bad aggro matchup. Both of these are mitigated with the newest versions piloted to high legend by several players. It seems that the Corpsetaker version is the way to go now, omitting a Combo for consistent lifesteal effect from Corpsetaker, Walking Fountain and Zilliax. Hagatha’s Scheme can deal with all the boards in the world if you draw it early, while three Shudderwocks with Lifesteal and Taunts is really hard for aggro decks to punch through. Against Control, turns out an OTK isn’t needed if you can just make a huge board and have it locked with a Loatheb effect.
Shudderwock Shaman is well-positioned in the current meta: it wins against other Control while can deal with aggro effectively enough. Quest Mage can give it headaches however, as the deck doesn’t have bulky taunts to stop Giants from going face, and you are heavily reliant on Loatheb to buy some extra turns. Versions with Evolve, therefore, are being tested to better seize the initiative of the board.
Hijodaikan’s #20 Legend Frog Shudderwock Shaman
Yami’s #5 Legend Shudderwock Shaman
RenoJackson’s #13 Legend Evolve Shudderwock Shaman
Ranked: 17 (-8)
Sitting at a lowly rank 17th, barely missing out on Mid-tier 2, Mech Hunter is still the best Hunter deck according to our expert (and one of the two only functional Hunter decks at the moment). Cheap and much more resilient into Control, Mech Hunter has been the go-to deck for many aggro lovers. The problem is with other aggro matchups: Mech Hunter can’t seem to get a hold of the board, and if they lose board, it’s pretty much game over. That’s why some people have been playing around with Venomizer + Missile Launcher for an infrequent surprise comeback.
Kiyotosumi’s #9 Legend Missile Mech Hunter
Ranked: 18 (+1)
Pirate Warrior slipped to the lower end of Tier 2 in this report. It’s still a fine deck, but there are other decks that are doing things better than Warrior right now. Another problem with Warrior is that it’s heavily weapon reliant; as such, a freeze to the face from Quest Mage can easily buy it the time it needed.
Ship’s Cannon and an early weapon can easily swing board control matchups in Warrior’s favor, while Spellbreakers or Shieldbreakers pick up quite a few percentages against Warlocks and Priests. Make sure to avoid Even Shaman and Jade Druid, and Pirate Warrior can be a really solid ladder choice.
Control’s Pirate Warrior
Ranked: 19 (+4)
Nine Lives is a powerful tool, one that is just desperately looking for a shell to fit into. Spell Hunter seems like a natural fit, with Barnes bringing Sylvanas out as soon as turn 4. Nine Lives capitalize on the early Sylvanas, giving you up to 4 Mind Controls, plus another 4 from Zul’jin later on. With Barnes already on hand, Master’s Call is far from a dead card: you can pick whichever card you don’t want to summon from Barnes on turn 4, and don’t be bad enough to topdeck the other minion! The deck is well-equipped to win against Odd Rogue and Even Shaman, while Sylvanas gives you an edge over Big Priest, Druids and Warlocks.
RenoJackson’s #11 Legend Spell Hunter
FardHast’s #8 Legend Spell Hunter
Ranked: 20 (+4)
Cubelock has stayed at low tier 2, with its terrible matchup into Kingsbane Rogue gone. It sure still has that highroll potential with Voidcaller and Skull of the Man’ari, which means that sometimes it can even seal games faster than Aggro decks. If it can get Doomguards down early, even Tempo Mages will have a really hard time against it as they can freeze minions, but not remove them before Cube comes down.
RoadDog’s #36 Legend Cubelock
GetMeowth’s #2 Legend Cubelock
Ranked: 21 (+1)
Once quite a terror in Wild (the Stars align, anyone?), Aviana Druid has crawled back onto the map after the introduction of Jepetto Joybuzz. If there is one card that people predicted exactly what it was going to do, that would be this balloon loving fella, as he single-handedly put Aviana Druid (especially Togwaggle) back into relevancy. Turns out all you really needed was 1 mana Aviana or Togwaggle, and your combo is pretty much set. However, as it has a very high skill ceiling, Aviana Druid isn’t very often seen on ladder.
Corbett’s #12 Legend Togwaggle Druid
Ranked: 22 (-8)
Turns out Secret Mage is only really good against Quest Mage. All the commonly seen mage secrets can shut down Quest turns completely, and even if the Quest Mage somehow gets the Quest going, it needs to punch through Ice Block in the first Time Warp turn to get rid of it.
Secret Mage has a hard time fending off aggro, while does not beat Warlock and Priest all that often either. For that reason, its place is in Low Tier 2 at the moment.
Sokuratesu1644’s #20 Conjurer Secret Mage
Dajmond’s Legend Burn Secret Mage
Destruct’s #50 Legend Flamewaker Secret Mage
Ranked: 23 (+13)
Odd Mage has finally realized its potential after seeing more interests from the community. People have found out that the deck has enough resilience to fight back an aggressive start from many decks with various low-costed spells, Flamewaker and 0 mana Creepers into Conjurer’s Calling. What it was really missing was another commanding late drop, and Archmage Antonidas filled that void perfectly. RenoJackson’s version incorporated early Mech package, with Soot Spewers act as extra Black Cats and Clockwork Gnomes assist in fueling Flamewaker and Antonidas. Some have questioned the inclusion of Conjurer’s Calling, saying it’s a dead card far too often; but it might be another case of Thekal + Giant: the game-winning potential from executing the combo might outshine the drawbacks anyway.
RenoJackson’s #16 Legend Mech Odd Mage
Corbett’s #9 Legend Odd Mage
Big Burn Priest
Ranked: 24 (-6)
It seems like Big Burn Priest is just simply forsaken. An edge to playing Big Burn Priest over Big Priest before was that Big Burn can consistently close out games. With the introduction of Vargoth and Catrina, this difference is blurred out. Currently, Big Burn can feel a bit less consistent in its current form, that’s why it’s dropped all the way down to Tier 3 in our newest report.
Yami’s Big Burn Priest
Ranked: 25 (+3)
Renolock has been seeing some success on ladder, namely from ksr who is a devoted cultist of the deck. It doesn’t have a well-rounded game like Treachery Warlock, nor does it have a simple, concrete win condition like Mecha’thun Warlock. To play Renolock effectively, you have to adapt to each matchup and each circumstance as it arises. The deck is still good enough to steal games, but it doesn’t speak for the rest of the Highlander archetype, most of which are not doing well at all on ladder.
There have been hints that the League of Explorers might be back come next expansion. Does it mean we might finally see Highlander support again?
ksr’ #2 Legend Reno Warlock
Ranked: 26 (0)
Press F to pay respect to Kingsbane Rogue, who has died a painful, gruesome death. With two of its core cards nerfed, the Rogue just doesn’t have nearly the firepower it once has. It’s now completely overwhelmed by aggro, and just doesn’t kill off control as effectively as before.
So far, most existing decklists still play the exact 30 cards like how it was before expansion. Kingsbane might need to find another shell to adapt, possibly with EVIL Miscreant and Counterfeit Coin. But with an effect as strong as that of Kingsbane’s, it is an eventuality that it will crawl its way back into the top again. Just you wait.
Smudge’s Legend Kingsbane Rogue
Kohai’s #5 Legend Kingsbane Rogue
Ranked: 26 (+15)
Sometimes killing them off is better than taking their decks – that’s the main reason behind playing Malygos Druid over Togwaggle Druid. Malygos Druids shy away from Aviana as a combo enabler; instead, using Twig of the World Tree, Jepetto Joybuzz and Dreampetal Florist to consistently pull off combo. Jonahrah’s list even omitted the Vargoth + Oaken Summons package for more early draws, Poison Seeds and Starfall, which has performed surprisingly decently.
Jonahrah’s #25 Legend Malygos Druid
Darkest Hour Warlock
Ranked: 28 (-3)
Here, we crown the title of ‘The Most Overrated New Deck’. Darkest Hour turns out to be not much more than a coinflip simulator against almost every deck in that whether you win or lose a matchup might be entirely dependent on draw RNG. However, the deck is still capable of winning in some matchups even without drawing Darkest Hour – the Voidcaller package can just win games on its own sometimes. It’s not that bad of a deck, but certainly not the best Warlock right now.
Kiyotogami’s #10 Legend Dr. Morrigan Darkest Warlock
Ranked: 29 (-9)
The inclusion of 1 mana Crystology allowed for even more consistency in drawing early drops, but that is still not enough for Aggro Paladin to gain traction. It’s a bad sign when you have to rely on a Thekal highroll to have a chance to win some matchups. Aggro Paladin is still very much slower and less explosive than most other premier aggro decks, which gives players even fewer reasons to consider playing it.
Mazuru’s #75 Legend Aggro Paladin
Class Power Ranking
Rank 1 (+1) – 467 points
With its top two decks firing in all cylinder, Gul’dan has made an impressive comeback to the top of the chart. After going missing for a few reports, Warlock has presented two fresh faces in Tier 1 – SN1P-SN4P Warlock and Treachery Warlock. Both are extremely potent decks, boasting incredible results and can be expected to climb higher before the next expansion comes.
SN1P-SN4P’s novelty and consistency against Control have been regarded highly by many, but the faster version can now win plenty of games against aggro by buffing their mechs to ridiculous height and magnetizing a Zilliax on it. Meanwhile, Treachery has finally gained its worthy reputation by opting to remove Howlfiend from the equation. Luckily for the Thrall and the rest of the classes, these two decks haven’t been picked up by the community often just yet (which leads to a low coefficient multiplier), or else it would’ve been the story of Gul’dan and the rest.
Not only does Warlock have sharp weapons, but they also have a wide range of ammunition at their disposal too. Even Warlock, Mecha’thun Warlock, Cube Warlock, and Reno Warlock are all viable choices on ladder. It is undeniable that it is the top class in the late-Dalaran meta, one that even Shaman cannot match.
Rank 2 (-1) – 442 points
Thrall isn’t far behind at all. With Even Shaman and Murloc Shaman bearing the flag, the class is still going strong. These decks are disgustingly efficient at what they do, and the fact that the mulligan game against them are somewhat different doesn’t help people who are trying to deal with them at all.
Shudderwock is less powerful and also less popular, but it can easily catch others by surprise. It boasts consistently high winrate against Control; therefore could be used to prey on slower decks should the need arises.
Most other Shaman decks frequent around the Low end of Tier 3 and are barely seen on ladder. Thrall might have wished that if only he could get one more well-performing deck, then he would’ve been able to edge out Warlock in the race for power.
Rank 3 (0) – 296 points
Anduin still holds on to his rank, but he’s fallen behind quite a distance against the Top 2 classes. His position is even being threatened by Mage, who has almost nullified a whole 100 points difference from the last report.
Burn Big Priest’s drop to Tier 3 and Mind Blast Priest’s drop to Mid-tier 2 are disasters for the class, as those two decks alone cost Anduin around 50 points. Burn Big Priest is almost non-existent on ladder as player prefer the more reliable traditional version. Meanwhile, APM Priest and Reno Priest dropped further into the pit of obscurity, unable to outrace other combo decks like Quest Mage.
While decks like Big Priest and Inner Fire Priest are still doing well, they didn’t gain any subtier to cover the losses of other decks miserable performance. Bad news seems to always come together, since Big Priest’s popularity in legend ranks have fallen a bit, giving it a lower coefficient multiplier.
Rank 4 (0) – 286 points
Mage is breathing onto Priest’s neck, thanks to the popularity of Tempo Quest Mage. Nobody can deny that it’s a Quest Mage’s world anymore. Even if you don’t think that the deck is strong, you can’t ignore the fact that it is absolutely everywhere. People are so frustrated with it that they even singled out Mana Cyclone as a nerf target, saying that it is EVERYTHING wrong with a card design: high variance, high power-level, draw dependent and extremely cheap.
With Secret Mage has been figured out and Exodia Mage no longer has a good matchup spread, Odd Mage came into the picture to aid. Odd Mage is a very fair deck – it can win against most and can also lose against most, but you can still climb consistently if you minimize your misplays. Another interesting development inside the class is the appearance of Thermometer Mage – with the name coming from the deck’s abundance use of both fiery and icy spells. The deck has a lot of burns, board swing potentials with Doomsayer and Flamewaker and OTK capability with Thaurissan. It is said to win against Quest Mage in a one-on-one, which is another bonus. Thermometer Mage might seem like a ladder choice for some players looking for a fun time.
Rank 5 (+1) – 231 points
Although Druid is reduced to a well-rounded class that doesn’t really excel in anything, it is still a solid class and a pet class among many. The rise of Malygos Druid as a Combo alternative has gained Malfurion some points, but its playrate is too modest for any significant shake-up.
Jade Druid and Aggro Druid are still respectable deck choices, but there are just better decks than them right now. Aviana Druid is seeing virtually no play at all, barring High legend ranks. There’s not a lot of movement within the class, but Malfurion offers enough of a unique playstyle for people to keep coming back to him again and again.
Rank 6 (+1) – 228 points
Rogue is a one-trick pony. Instead of having a few mediocre decks like Malfurion, Valeera can only do one thing, but she does it very well: killing people with her Poisoned Dagger. Odd Rogue is the best deck in the game right now, but without support, there is only so much it can do. Along with Warrior and Hunter, the class is the least diverse out of all nine classes, with Kingsbane Rogue’s contribution sparse and paltry. That information only gives us even more appreciation for Odd Rogue as a deck: even though people know perfectly what to mulligan for, they often still can’t stop the foreseen massacre.
Kingsbane Rogue is not a terrible deck, but it’s suffering from The Post-Nerf Syndrome – it doesn’t matter if your deck still functions, people are just going to shy away from them. Other Rogue decks are just plain terrible. Mill Rogue doesn’t have a single good matchup against any popular deck but Big Priest, Quest Rogue gets torn apart by every aggressive deck, and Keleseth Rogue is a pure gimmick.
We can only hope that the new expansion is going to blow a new life into the class.
Rank 7 (+1) – 144 points
Again, Warrior is left behind in the ranking race. But for the first time ever, it has climbed a rank on the leaderboard. However, this is more due to Paladin being so irrelevant than to Warrior’s own improvement. In fact, Odd Warrior has been kicked out of Tier 1 even before it can settle, and non-Odd Control Warriors faces a hostile meta (lots of Mages and no Paladins) that excluded them from the relevant tiers.
Pirate Warrior is still underplayed, but that doesn’t mean it isn’t strong. Sometimes, it might even outperform against Control decks because of its access to Silence effects.
Patron Warrior made a comeback, with its newest version using a Basic card – Gurubashi Berserker – one that can grow into an absolute unit with Dyn-o-matic and Warpath. The deck is still a fair distance from being competitive, but this is at least a step in the right direction.
Although Garrosh’s situation isn’t as dire as the remaining two classes, he has a reason to be worried. It seems that all of his decks have maximized every bit of potential they have, and if this is all Warrior has, they won’t be treated very seriously.
Rank 8 (-3) – 135 points
Things have turned from bad to worse for Uther. Never has there been a meta so hostile to Odd Paladin before: it seems like every half-decent deck can beat it. And if Odd Paladin fails to deliver, Uther has nothing. Aggro Paladin is retired, Anyfin Paladin is bad, and Handbuff Paladin gains too little traction. The class entire performance relies on one top deck, and as seen with Garrosh and Odd Warrior, when the top deck isn’t up-to-par, the whole class suffers.
If there’s anything exciting from the Paladin class, then it might be the much-needed debut of a fourth Paladin archetype: Handbuff. Although it’s just another midrange deck, the general playstyle is very distinct from popular Midrange Paladins; that alone is enough for some people to try it out. Handbuff has benefited the most from the latest round of buffs, but unfortunately, its core is still just not that strong. It’s just more fun to play, that’s all. Even Paladin is another midrange archetype that is seeing resurgence. It has some powerhouse in Sunkeeper Tarim which synergizes well with tokens and eggs, buffs in Dinosize and Blessing of Kings, and even a Corpsetaker package should one choose to play it.
Rank 9 (0) – 103 points
It says a lot about a class when you only have two relevant decks and the best one is ranked 17th. Rexxar is once again stuck at the absolute bottom, with its decks putting on weak, monotonous and uninspiring displays. Nine Lives is strong, but in a format where everything is crazy, you need more than just a couple ‘strong’ cards. Spell Hunter is the only Hunter archetype that has been climbing, rocking decent results across all ranks. But the fact that it didn’t crawl out of Bottom Tier 2 means that it gained Hunter 0 extra points.
Mech Hunter is still Mech Hunter, with its inherent weaknesses haven’t been solved yet. Deathrattle Hunter can no longer hide its inconsistency, and Beast Hunter is laughable. The class needs serious help next expansion, something that must have at least something akin to Mana Cyclone kind of impact.
Jonahrah’s Miracle Giant Druid
Awedragon’s #6 Legend Miracle Nomi Druid
Awedragon’s #64 Legend Malygos Shaman
DamnRinger’s #51 Legend Big Shaman
GetMeowth’s #4 Legend N’zoth Shaman
Bananaramic’s APM Priest
Malekith’s Wall Priest
Memnarch’s #10 Legend Reno Priest
Jonahrah’s #13 Legend Quest Rogue
Sundrew’s Mill Rogue
RenoJackson’s Legend Big Rogue
Kohai’s #5 Legend Keleseth Rogue
Kite’s #10 Legend Zoo Warlock
Yami’s #40 Legend Discard Warlock
Cooky’s Legend Discard Warlock
Hatatagami’s Mech Zoolock
Kiyotogami’s #10 Legend Dr. Morrigan Darkest Hour Warlock
ksr’s #6 Legend Exodia Mage
Animel’s Legend Thermometer Mage
magikman’s #89 Legend Reno Mage
RenoJackson’s #63 Legend Patron Warrior
Lannister’s #3 Legend DMH Warrior
DestructYou’s Legend Bomb Warrior
AquaticFlames’ Legend Dragon Bomb Warrior
KennyG’s Exodia Holy Wrath Paladin
RenoJackson’s #2 Legend Handbuff Paladin
Otyka2828’s #38 Legend Keleseth Handbuff Paladin
Jonahrah’s #50 Legend Corpsetaker Even Paladin
MasochismDog’s #80 Legend Dinosize Even Paladin
Clark’s #40 Legend Anyfin Paladin
Illuminati’s #92 Legend Holy Wrath Anyfin Paladin
RenoJackson’s #3 Legend Knuckles Beast Hunter
Duwin’s #44 Legend Deathrattle Hunter
RenoJackson’s Kathrena Egg Hunter
Egg seems to be something of an off-meta trend at the moment. Both Egg Priest from RenoJackson and Egg Rogue from Knoepklapper have been seeing decent results on ladder, playing out a similar strategy: outvalue your opponents with deathrattle synergies.
Knoepklapper’s #86 Legend Egg Rogue
RenoJackson’s #84 Legend Egg Priest
RenoJackson has been innovating as usual, cooking up another interesting deck in Nomi Priest. The deck can either pressure early with a mech package, or wins in fatigue with Nomi and Benedictus. He got as high as #27 Legend with it.
RenoJackson’s #27 Legend Nomi Priest
The buff to Luna’s Pocket Galaxy has revived interest in the forgotten Malygos Mage. With Galaxy and Jepetto, this deck made by Tripz can consistently draw 1-cost combo pieces to burn down opponents’ from 30 HP.
Tripz’s Malygos Mage
There’s a N’Zoth Druid that has hit #60 in the Asian server. This version, however, does not focus on getting huge value out of N’zoth, but rather incorporate a Mill and disrupt package, with Deathlord and Dancing Sword being able to be resummoned with a N’zoth for further fatigue advantage. This deck is sweet for counterquing, if that’s still a thing.
#60 Legend N’Zoth Mill Druid