We would like to thank these top legend players who had taken part in giving us their expert opinions: Awedragon, RenoJackson, Bananaramic, Razox, Hijodaikan, Jonahrah, Tripz, ksr, DestructYou, Yami, Kohai, Malekith and Dajmond. Their Twitters are to be listed at the end of the report.
Welcome to the Fourth Edition of Team Rankstar’s Wild Meta Snapshot for 2019! In this meta report, we will be going through a tier list of 52 decks we’ve seen frequently on ladder, explain the method of computing the tier list, break down the meta and analyze the decks as detailed as they need to be. In this report, we have included a new section named Class Power Ranking and will be further discussing the state of each class in terms of power and diversity.
We collected our experts’ opinion through a spreadsheet, where our Top Wild legend players will rate the given decks with a corresponding score from 1 to 4 in increments of 0.5 (with 1 being top Tier 1 and 4 being bottom Tier 4). We then collect the result, standardize and categorize them in 4 different Tiers. This is what they mean:
Tier 1 (Meta-defining)
Highly-optimized decks with extreme raw power that are very well positioned in the meta.
Tier 2 (Legend-viable)
Competitive decks that are not as well-rounded, but can snatch games off of Tier 1 decks or prey on their direct counters.
Tier 3 (Average)
Fringe decks that can capitalize on pocket metas that allow it, however, are either suboptimal or outmeta.
Tier 4 (Underwhelming)
Decks at a weaker power level that require an extensive understanding to be able to pilot well, however, are not recommended for ladder experience.
Within each tier, decks are categorized to either High tier, Mid tier or Low tier to further differentiate their power level.
For Class Power Ranking analysis, we allocate points for each deck from Tier 1 to Tier 3 then sum them up. The point system for rating a single deck is as below:
Tier 1: 18 (High), 15 (Mid), 12 (Low)
Tier 2: 9 (High), 7 (Mid), 5 (Low)
Tier 3: 3 (High), 2 (Mid), 1 (Low)
Each deck is also assigned a popularity ranking and a respective coefficient multiplier based on its popularity. The highest multiplier is 12 and the lowest is 7. For example, if Odd Paladin is High Tier 1 and has a multiplier of 12, it will bring the class an additional 216 points.
Therefore, a class can be placed highly on the Ranking system based on one (or both) of these elements: having a few strong decks (deck power) or having many decks (class diversity). If classes share the same score, the class with more top decks will be ranked higher.
Ranked: 1 (+1)
The meta being pestered with more aggro might have made people think that Kingsbane would no longer be a threat. But they were wrong. The deck shrugged off all obstacle thrown at it with its inherent raw power and the potential to just steal any game with Preparation and Myra. Some people have experimented with the Standard terror card – EVIL Miscreant – and it certainly helped the aggro matchup quite a bit. Kingsbane is still a very reliable counter into Priest and Warlock, especially with the pest of Darkest Hour Warlock and Big Priest filling the ladder; therefore, the meta would need to get much more aggressive for the archetype to lose its foothold.
The fight for the top deck of Wild will just be a juggle between Odd Paladin and Kingsbane Rogue for quite some time now. However, the next round of heavy hits to Rogue might change that – Preparation and Raiding Party are huge nerfs. Kingsbane might need to find another shell to adapt, possibly with EVIL Miscreant and Counterfeit Coin. Whether that is still enough to maintain its Tier 1 status remains to be seen.
Ranked: 1 (0)
Sharing the crown with Kingsbane Rogue is again, Odd Paladin. Never Surrender has proven to be a very solid secret in Control matchups, which warranted its place in the otherwise identical pre-expansion list. With Never Surrender, now Paladin’s tokens have become more resilient ever against many of the popular boardclears in the form of Defile and Maelstrom Portal. However, a flip side to it is that frequently the secret becomes a dead card in board based matchup. We think that even with this weakness, Never Surrender is too powerful to not be included in your Odd Paladin deck.
Ranked: 3 (+10)
It’s often the case of Rogue and Paladin frequenting High Tier 1, accompanied by another deck. This time, it’s Murloc Shaman; but there are signs that it’s here to stay. Underbelly Angler has proven to be really solid, providing endless value if it doesn’t get cleared immediately. Sometimes it feels unfair playing against Murloc Shaman since they’re not supposed to have that much value for an Aggro deck. Any turn that you can’t clear off the little dudes, they can become huge with Everyfin is Awesome! and just smash you from 30 health. Murloc Shaman is much more lethal into slow Druids and Warlocks than Odd Paladin, which is a massive consideration when playing it on ladder.
Murloc Shaman concludes the Top Tier 1 lineup of three aggro decks, a sign showing that the meta is developing to become much faster.
Ranked: 4 (+4)
If there happens to be a hyper-aggressive meta, guess which familiar face will pop up inside Tier 1 again? Even Shaman is one of the best counters to most aggro decks, and as such, it’s positioned itself quite comfortably as the meta’s anti-hero. Even if Never Surrender might disrupt a perfect Maelstrom Portal turn, new cards like Walking Fountain can easily hit the nail in the coffin for decks like Odd Paladin. Meanwhile, Devolve has always been effective.
Some players have been experimenting with Corpsetaker Eureka Shaman, and it’s yielded surprisingly decent result on ladder too. This is the most innovation we have observed from the archetype in a while, and it would be interesting to know whether it’s more effective than the traditional version or not.
Tempo Quest Mage
Ranked: 5 (+14)
Tempo Quest Mage takes everything you know about Secret Mage… and turns it upside down. It can snatch wins against aggro consistently with Flamewaker, but can just fold on the spot against Warlock if they have a Voidlord down on turn 4. You need those chain spells and Giants to go face since there is minimal damage source elsewhere apart from randomly generated cards.
The meta, in general, has been forgiving for Mage, for it only loses to a few meta decks like Mecha’thun Warlock and Murloc Shaman. There have been many experiments with the deck, with some using Vargoth for an extra turn, others incorporate Conjurer’s Calling for Arcane Giant value; this suggests that there is still room for improvement for a deck that’s already so powerful. With Odd Warrior wiped from existence, the Mana Cyclones are expected to just storm their way to the Top tier soon enough.
Ranked: 5 (-2)
Big Priest might be the most popular deck, it might even be the easiest deck to play, but it’s never been the best. But it has certainly improved to become even more annoying (or fun, depending on whichever side you’re on). Vargoth into any resurrect effect or Shadow Essence can just snowball the game out of control for Big Priest even faster than before, which means Big Priest doesn’t really have to rely on Barnes as the early highroll machine. There isn’t much of a debate as to if the deck is better with or without Vargoth, and it’s looking like he’s going to be a mainstay for a long, long while.
Ranked: 7 (-5)
Solid enough to beat any deck, but not overpowered enough to overwhelm any deck – that could be said about Jade Druid. It’s a deck with a higher skill ceiling that rewards you if you play well, so you can certainly swing the decent matchup spread in your favor. Although Jade Druid is still very strong against premier aggro decks like Odd Paladin or Pirate Warrior, it is the token decks that can buff up their minions early (or get an extra turn out of nowhere) that are the problems. So in a meta filled with Murlocs, Quest Mages and Aggro Druid, Jade Druid loses a bit of its foothold.
Big Burn Priest
Ranked: 8 (-1)
An edge to playing Big Burn Priest over Big Priest before was that Big Burn can consistently close out games. With the introduction of Vargoth and Catrina, this difference is blurred out. Currently, Big Burn can feel just a little bit less consistent in its current form, that’s why it’s behind its twin brother by a small margin.
Ranked: 8 (-2)
It’s the first time since the reception of this report that Evenlock (and Warlock as a whole) was dropped from Tier 1, marking a sad day for the class. The once horrific matchup to run into as aggro has turned to be not nearly as scary. It’s very difficult to get a full clear on Odd Paladin boards now since Never Surrender is a thing, leading to some players having to tech in Dread Infernal. Murloc Shaman can also punch through the giants with Toxfin or Devolve. And let’s not get started on Quest Mage, that matchup is just horrendous.
Evenlock was also affected by the surge in Big Priest and Jade Druid. Jade Druid can deal with giants pretty effectively, as long as the Warlock doesn’t draw into Mojomaster Zihi; and Evenlock can’t seem to get an edge over Kingsbane Rogue either.
However, Evenlock’s consistency and flexibility still allow it to steal games off of the hardest matchups while continues to project good winrate against aggro decks.
Ranked: 10 (-7)
Must have hurt falling that hard! As new Top meta decks are generally more resilient and better-equipped to deal with Warlocks, Mecha’thun has dropped a few ranks in our tierlist. However, it still has that strong core that can win most matchups if cards are drawn in the right order. Besides being generally good against fast decks, Mecha’thun Warlock can feel almost like an auto-win against Jade Druid barring really lucky mills and Saboteur pulls, while can hold off its own against highroll deck.
Ranked: 11 (+8)
Odd Rogue is firing on all cylinders! EVIL Miscreant was a gift to Rogue, as it seems to be core to many Rogue strategies right now. Odd Rogue is still very effective in dictating early tempo, and Miscreant and Dark Iron Skulker have helped in shoring up traditionally difficult matchups against aggro. In fact, if you see many aggro decks, you might even want to queue Odd Rogue into them if you only have access to the Rogue class.
Some people have been experimenting with a Magic Carpet version, playing one drops like Pit Snake and also capitalizing on Sonya Shadowdancer’s potential value on Lackeys.
Odd Rogue might become the unlikely benefactor of this next round of nerfs, for EVIL Miscreant barely feels like a nerf. This deck seems like the perfect candidate to fill in Kingsbane Rogue’s spot once the new balance patch hits. However, they might have to watch out for a potential Odd Warrior resurgence.
Ranked: 12 (+3)
Once quite a terror in Wild (the Stars align, anyone?), Aviana Druid has crawled back onto the map after the introduction of Jepetto Joybuzz. If there is one card that people predicted exactly what it was going to do, that would be this balloon loving fella, as he single-handedly put Aviana Druid (both Togwaggle and Star Aligner) back into relevancy. Turns out all you really needed was 1 mana Aviana or Togwaggle, and your combo is pretty much set. However, current meta decks can put in a lot more pressure to the Druid than when it used to reign; this makes it so Aviana still hasn’t been able to retrieve her lost crown just yet.
Ranked: 13 (+3)
Cheap and much more resilient into Control, Mech Hunter has been the go-to deck for many aggro lovers. Hunter has the best way of abusing a wide board of mechs using Metaltooth Leaper to permanently buff its minions; and pairing with Hunter’s extremely aggressive hero power, Mech Hunter is a threat you’ll have to watch out for. New card Ursatron proved redundant as the Mech Hunter core is still pretty much very powerful; that means that we’d still see the exact same decks as we’ve seen four months before. At least when you queue into a Hunter, you’ll know what you’re queuing into.
Rank: 14 (-5)
A ton of cards have been given to Aggro Druid this expansion; while none of them are over the top, these cards together incrementally boosted the archetype. However, Aggro Druid still suffer from the lack of gas in board-centric matchups. Since their topdecks are usually weaker than other aggro decks, if they can’t seize board early, they can easily lose board to either superior hero powers or just better quality cards from their opponents. However, good matchups into Odd Paladin, Tempo Mage and Kingsbane Rogue can’t be a bad thing.
Ranked: 15 (+27)
We have NEVER seen any deck made such a jump since the reception of this report. Shudderwock’s position is well-earned, but what was the secret behind it?
There were two problems with Shudderwock Shaman in the past: bad builds and a bad aggro matchup. Both of these are mitigated with the newest versions piloted to high legend by several players. It seems that the Corpsetaker version is the way to go now, omitting a Combo for consistent lifesteal effect from Corpsetaker, Walking Fountain and Zilliax. Hagatha’s Scheme can deal with all the boards in the world if you draw it early, while three Shudderwocks with Lifesteal and Taunts is really hard for aggro decks to punch through. Against Control, turns out an OTK isn’t needed if you can just make a huge board and have it locked with a Loatheb effect.
However, this is a very tricky deck to play. Make sure to understand all the nuance of the deck before trying to climb with it.
Mind Blast Priest
Ranked: 16 (-7)
If you love Mind Blast Priest, you would HATE Darkest Hour Warlock and Tempo Quest Mage. The matchups against these decks are just horrendous; while there’s nothing you can do about a Darkest Hour board before turn 7, the Mage can just gain an extra turn to kill you off while you do nothing but scrambling for your combo pieces. The new Aggro decks are giving Mind Blast a handful as well: Murloc Shaman and Aggro Druid have the potential to just buff themselves out of Duskbreaker range before turn 4. Other than that, the Priest still boasts reasonable winrate across the board; therefore, would still be a legit option for laddering.
Ranked: 17 (+10)
Overtaking Odd Warrior, the ever-reliable Face Pirate deck is now the go-to Warrior deck. We personally think the reason why Pirate Warrior has seen mediocre representation across the last couple of expansion might have been only because it had dominated for so long. But like fine wine, they only get better with age.
Ship’s Cannon and early weapon can easily swing board control matchups in Warrior’s favor, while Spellbreakers or Shieldbreakers pick up quite a few percentages against Warlocks and Priests. Make sure to avoid Even Shaman and Jade Druid, and Pirate Warrior can be a really solid ladder choice.
Ranked: 17 (-5)
Secret Mage has fallen a lot in popularity, struggling against many new aggro decks and Druid. The deck’s playstyle is still the same after many expansions, so that might be another reason people are gearing towards new Mage decks amidst an exciting time for the class as a whole. It is still regarded by the majority of experts as one of the best decks to queue into a Control-heavy pocket meta, of course, so nothing wrong queuing a couple of Secret Mages when you’re seeing a few too many Anduins.
Ranked: 19 (-2)
It’s no coincidence that ksr has been seeing major success with Exodia every single month: it’s never failed to perform in a clutch! Freeze Mage is that archetype people will just keep coming back to, even if it’s existed for as long as Hearthstone itself. The current Exodia has always traditionally been good against Priests, Druids, and Warlocks, while it isn’t terrible into any non-Kingsbane aggro. Even Shaman and Odd Warrior would sweat in nervousness when they see the Mage draws into their combo pieces with little they can do.
Darkest Hour Warlock
Ranked: 20 (-6)
Here, we crown the title of ‘The Most Overrated New Deck’. Darkest Hour turns out to be not much more than a coinflip simulator against almost every deck in that whether you win or lose a matchup might be entirely dependent on draw RNG. There are very little elements either you or your opponent can control in such matchups, which means Darkest Hour boasts a perfect 50% winrate in the long run! You can’t climb with 50%, but you can certainly climb if you’re good enough to get lucky every game.
Class Power Ranking
Rank 1 – 451 points
Shamanstone is back (again). Shamans lead the power ranking by a long distance, with its decks both immensely powerful in raw power and shoot up in popularity. This time, the class was no longer defined by a single card – Genn Greymane – but has seen strong showings in all departments. Murloc Shaman has confirmed our prediction of being the new meta breaker, climbing a remarkable 10 ranks to sneak in just behind the ever-almighty duo Kingsbane Rogue and Odd Paladin. The invasion of the fishmen is one reason the class as a whole received a huge boost in power even though it’s historically been less diverse than other boogeymen in the format.
But if you think that’s impressive, check out the new Corpsetaker Shudderwock Shaman. It’s the first time in the (very young) history of our report that a deck managed to climb straight from Tier 4 to Tier 2 within a single month. Shudderwock Shaman is an absolute terror in a slower meta, and the improved matchup against aggro decks made it a force to be reckoned with. With all of its three strongest decks causing mayhem, it’s a scary time to queue into a Shaman as you have to prepare a whole different strategy into each of them. Have fun murrlllliganing against Morgl!
It’s interesting to see how the Shaman class will be affected by the nerfs to Kingsbane Rogue. Murloc Shaman might benefit greatly, since the Kingsbane matchup was never that great, and the deck is much more resilient than Even Shaman into Warlocks. However, the deck can easily be countered by early dagger charges from Odd Rogue, which makes its fate a very hard one to predict. On the other hand, Shudderwock Shaman might very much enjoy the potential upsurge in Odd Rogues, for it’s an aggro deck that has limited tools to deal with healing and Divine Shields. Of course, its main preys will be Priests and Warlocks, classes that will be looking to plan on an uprising.
Further down the Tierlist, Big Shaman has been seeing an increase in play although its winrate has not yet justified this upsurge. This phenomenon might be better explained by the excel in fun factor: who doesn’t like casting Ancestor’s Call and Eureka into huge minions?
Rank 2 – 332 points
The king is dethroned, but he’s cooking up his scheme for a takeover soon enough. Although Anduin is not supported by a single overpowered deck, he sure benefits from having consistent performer across all tiers. Big Priest has edged out its sibling Velen Burn Priest to become the lone flag carrier in tier 1, but both decks sure still go head-to-head in the Barnes-turn-4-into-opponent-conceding department. Mind Blast Priest has certainly felt the impact of the hostile meta, and Silence Priest is nowhere to be seen. But still, with 7 decks across the top three ranks, the young King of Stormwind can rely on his grand army to hold his position for quite some time. The question here, though, is: why play any other Priest decks if you can just play Big Priest? That’s the reason why even with 7 decks that have much better rankings on average than Warlocks, Priest’s position to Warlocks are much closer than to Shamans: most of their decks other than Big Priest are just not popular.
On the topic of Big Priest, we’d like to speculate the state of the deck after the round of nerfs. People might expect it to be in a better spot, but in all honesty, the disappearance of Kingsbane won’t change the rest of the matchup spread for Anduin. It will still run into aggro, and will still beat Jade Druids. If anything, the potential return of decks like Mecha’thun Warlock and Cubelock might spell real trouble for the archetype, as these are the best Warlocks to queue into the Priest.
Wall Priest is quite feisty for a new entrant into the King’s army. The deck’s ability to resummon various high health taunt minions make in more consistent against aggro, while it’s still a fully loaded gun waiting to be fired against any slow deck with a single copy of Confuse.
Rank 3 – 330 points
Rogue is the evident victim of a lack of diversity, not just in the number of decks but also in its playstyle. The three strongest Rogue decks are scattered across three ranks, all of which shares a Tempo based strategies (although different in execution). Kingsbane Rogue has been hard carrying the class for quite some time now, to the point it almost single-handedly overthrows Priests’ in the power ranking. That’s proof that one class does not only rely on a single dominant deck.
The reason that Rogue has been able to edge out the consistent and reliable Druid class has been the resurrection of Odd Rogue. The less explosive and more balanced sibling has shaken off the nerfs and proven to be strong enough to break through even the highest of ranks. The only thing that Odd Rogue is missing right now is perhaps a player pool that’s actually willing to play it over Kingsbane Rogue? It feels like Kingsbane can do everything it does, and you know how annoying it can be to be the unpopular sibling: however much you improve, it won’t ever be enough. But things might be turning around very soon, for the upcoming round of nerfs might prove devastating for Kingsbane Rogue, while leaving Odd Rogue largely unaffected. This might be bad news for Rogue as a class since they might be losing ground devastatingly with the departure of its best deck.
If there’s anything that Odd Rogue and Quest Rogue have in common, that would be EVIL Miscreant. The broken Standard card has proven to be broken in Wild as well, pushing both decks forward by quite a few ranks. Quest Rogue has moved to a much more tempo based strategies with lackey generators and Daring Escape, that it now has the capability to fend off aggro better. Mill Rogue is, well, still Mill Rogue. Only use it if you really need to snipe that annoying Big Priest.
Rank 4 – 315 points
Malfurion dwindles in power in front of Valeera and gets outclassed in diversity before Anduin. That is not to say Druids don’t have their weapon; on the contrary, their arsenal is quite respectable. Jade Druid is still a strong performer on ladder, barely holding onto Tier 1 while boasting a consistent matchup spread. Unlike Murloc Shaman, Aggro Druid didn’t see a surge in playrate; therefore, unable to further capitalize on a hyper aggro meta to solidify its position. Aviana Druid remains largely underplayed, but our expert panel is very confident that the deck deserves its position. There’s not a lot of movement within the class, but Malfurion offers enough of a unique playstyle for people to keep coming back to him again and again.
Jade Druid might be a loser of the upcoming nerfs: they don’t mind Kingsbane, but surely wince a little queuing into Priests and Warlocks. It feels completely hopeless sometimes facing Big Priest and Mecha’thun Warlock – when you know your best out is a few lucky mills, that’s probably not the best matchup in the world. Aggro Druids might also be taking a hit with one of its best matchups gone, only to be replaced with Warlocks, notoriously known for the ability to clear small minions again and again.
Siveure’s Token Druid has been a very interesting inclusion, sharing more similarities to its Standard counterpart than to its cousin Aggro Druid. It includes many slower token generators like The Forest’s Aid and Spreading Plague (the latter is claimed to be very effective against board-based decks) to run his opponents out of answers. It will be interesting to see where this deck will end up once it’s been fully refined.
Rank 5 – 287 points
Ah, how the mighty have fallen. Once the undisputed ruler of the Wildlands, Warlock’s been left behind in the race for power rather vehemently. ALL of Gul’dan’s favorite pet decks saw a drop in rankings, as the meta turns more aggressive and more unforgiving towards his strategies. It’s the first time that Warlock is completely absent from Tier 1 in a long while, and for good reason. Evenlock is no longer completely dominant against the top aggro decks; Mecha’thun Warlock gets pressured to the point of no return; Darkest Hour Warlock is just a coinflip simulator. With each of these decks (and Renolock) all dropping a subtier, Gul’dan has accumulated quite a hefty loss.
High-tier 3 could be called Subtier Warlock, as all the obscure decks are all cramped together in one place. Reno Warlock, Treachery Warlock and Cubelock are all fine decks by themselves, but while their gameplan works against one part of the meta, they’re belligerently countered by the large portion of the meta. On the other hand, the black sheep of the bunch – Zoolock – has seen a resurgence both in power and popularity, with many people reporting to have reached legend with both Magic Carpet/Egg version and Discard version. A Control Warlock has also surfaced from the Chinese server, achieving #1 Legend when stuffing as many disruptive tools as it can. Of course, these two tiny rays of sunshine can’t save the inevitable downfall of the great warlock.
For Warlock fans though, don’t lose hope just yet. If we are to bet on a deck that’s making a comeback after the nerfs, that would be Cubelock. The Kingsbane matchup was atrocious for the deck, and Sylvanas always helped bullying Big Priests who are expected to show up on ladder even more frequently in anticipation of a favourable meta. Fan favourite Renolock might enjoy farming board-centric aggro as well, no longer having to put in anti weapon techs and dampens their consistency. If anything, Warlocks might actually climb back to the top spot that was once theirs.
Rank 6 – 248 points
Uther suffers the same problems as Valeera, but to a much, MUCH larger degree. Not only are every alternative to Odd Paladin sucks to no end, but they also feel disgustingly similar to play. The class now has nothing at all to offer except for the same gameplan of curving out and bashing its opponents’ face with its tokens. In our opinion, this is the class that offers the worst player experience, both from the sending and receiving ends.
There’s no need to emphasize on how much Odd Paladin has been carrying (and killing) the class. 90% of points Uther gathered are with Baku’s assistance. In fact, the only reason why Paladins are ranked higher than Mages in this class ranking was the fact that Odd Paladins are so popular that they were assigned a coefficient multiplier of 12. Odd Paladin’s oppressiveness might just discourage Blizzard from printing strong Paladin cards; obviously, this will do nothing to help to appease the situation as a whole.
On the bright side, of course, that soon enough, Odd Paladin might feel like the undisputed King of the Wild. With Kingsbane out of the way, it’s time for new challengers to step up their game.
Aggro Paladin is completely left behind in a meta full of faster decks. If there’s any consolation though, is that Anyfin Paladin is a very meta-dependent deck. If the meta ever switches back from hyper aggro to late game strategies again, 10 mana Fishmen finishers might jerk back a few points.
Rank 7 – 234 points
Tempo Quest Mage is no fluke – Time Warp has been taking the meta by storm, only being pinned down by a high skill ceiling and unrefined lists. It’s crazy how Mages have been able to capitalize on its new cards and establish a firm foothold in the current meta – proof that irrelevant classes can climb back into the limelight with a single set of solid inclusions. People were very excited when the deck first showed up, but now they are starting to complain endlessly whenever they run into one – that’s the ultimate sign that shows that your deck has succeeded!
However, “old faithful” Secret Mage has been marching in the opposite direction. It suffered both a drop playrate and winrate, making it an undesirable choice. Exodia barely, and regrettably, misses out on Midtier 2, losing out on those precious points needed to overtake Uther. Odd Mage never realized its huge potential. Other than that, the Mage doesn’t have too much to offer. But it’s okay, Jaina, one step at a time, and you’ll get there. Mages are in a much better position now than they were in last expansion, and it can only get better from here on.
Reno Mage is still dead though.
Rank 8 – 108 points
If the Wild meta was a house, then the Shaman would be the neatly-decorated lounge, the following six classes would be the master bedrooms, and Garrosh and Rexxar would be the trashcans. The state of Warrior is abysmal, and the realization that Odd Warrior just isn’t that good just makes it even worse.
Odd Warrior claims itself to be the master key in all Aggro matchups; but in reality, its winrate against aggro only hovers around 60~65%. This is, of course, still very respectable, but it’s still very far from auto-winning. Let’s be honest, what Garrosh really excels at is bullying midrange decks like Even Shaman and Evenlock. Even as an anti-aggro deck, Odd Warrior is just a second choice behind the ever-menacing Even Shaman. These factors, along with almost autolose matchups into Big Priest and Jade Druid, has pushed Odd Warrior down to Tier 3, rightfully where it belongs.
Amidst all that, it’s ironic to see a nerf to Archivist Elysiana might actually be the silver lining that Odd Warrior needed. We’re sure people will be experimenting with an odd-costed Elysiana in Odd Warrior, which can help it outlast many late game matchups if it comes down to that. With Elysiana, you can play nothing but anti-aggro and cycle in Odd Warrior and will still be ahead in fatigue. This is very useful information, if our speculation of a resurgence in Cubelock proves to be correct.
Luckily, Garrosh is not out of the Top 2 tiers altogether. Pirate Warrior has been a very iconic deck across many Wild metas no matter how many rounds of nerfs it suffered, and it’s Patches’ time to shine again. The Aggressive Warrior can bully many hyper aggro decks (Odd Paladin, Kingsbane Rogue, Murloc Shaman, etc.) if given a good hand. Like Odd Rogue, Pirate Warrior is underplayed; but that doesn’t mean it isn’t strong. Sometimes, it might even outperform against Control decks because of its access to Silence effects.
In the opposite direction to Odd, Control Warrior has climbed from the Dumpster tier and into bottom Tier 3. The Dead Man’s Hand version has been seeing success in pocket metas, while the new Bomb version has actually been showing potential. Both of these decks can boast a positive winrates against aggro decks, but other than that, they have different merits to them: Dead Man’s Hand can outlast any late game control decks, while Bomb Warrior is particularly effective against the Warlock class.
Rank 9 – 107 points
Hunter is the absolute worst choice on ladder, not only because it’s so bad as a class, but also because you know perfectly what you need to mulligan against. If you can deal with the Mech Hunter’s early game, Rexxar won’t even be able to lay a paw on you. Luckily, the sheer power of the Mech package ensures that this doesn’t happen too often.
It’s not a complete dead-end for Rexxar: Deathrattle Hunter has been seeing minor success. Nine Lives is probably the biggest upgrade Hunter received this expansion, potentially turning cards like Sylvanas Windrunner and Devilsaur Eggs into very high tempo plays. Deathrattle Hunter moved into Bottom Tier 3, gaining Hunter a whole 1 point in its ranking total. Nine Lives into Sylvanas can really pull Hunters back into the spotlight in the absence of a 10/3 weapon smashing onto the face every turn.
What about Beast Hunter? The problem with the deck is that is just often has both a less explosive start and a less explosive late game. We are not completely confident about Beast Hunter’s potential in this meta though since it’s been seeing so little play. It’s suspected that Beast Hunter might need to switch to a more tempo-oriented build, with cards like The Beast Within and Cave Hydra to solidify an commanding early board state. This is the road that RenoJackson has taken to success at #3 Legend.
As a class, Hunter has been seeing a lot of experiments, with Malygos Hunter and Control Hunter all seeing some potential. But it’s still going to take a lot of refinement to even hope to get these decks out of fun tier and to be taken more seriously.
Awedragon’s #64 Legend Malygos Shaman
Rami’s #65 Legend Big Shaman
Bananaramic’s APM Priest
Malekith’s Wall Priest
Corbett’s #5 Legend Silence Priest
Memnarch’s #10 Legend Reno Priest
DannyDonuts’ Legend Inner Priest
Jonahrah’s #13 Legend Quest Rogue
Sundrew’s Mill Rogue
RenoJackson’s Legend Big Rogue
Siveure’s #17 Legend Pilfered Power Token Druid
Corbett’s #15 Legend Malygos Druid
Hijodaikan’s Cube Warlock
Hatatagami’s #10 Legend Heal Zoo Warlock
Unknown’s #1 Legend Control Warlock
Yami’s #40 Legend Discard Warlock
Cooky’s Legend Discard Warlock
ksr’s #7 Legend Treachery Warlock
ksr’s #3 Legend Renolock
Chrisswimlee’s Anyfin Paladin
SilentNick’s Secret Paladin
Corbett’s Mech Paladin
RenoJackson’s #10 Legend Conjurer Odd Mage
magikman’s #89 Legend Reno Mage
Lannister’s #3 Legend DMH Warrior
DestructYou’s Legend Bomb Warrior
AquaticFlames’ Legend Dragon Bomb Warrior
RenoJackson’s Odd Warrior
GetMeowth’s #61 Legend Malygos Hunter
RenoJackson’s #3 Legend Knuckles Beast Hunter
Duwin’s Legend Secret Hunter
RenoJackson’s #79 Legend Control Hunter
Kohai has seen some success with a Tempo Shark Rogue, utilizing very powerful effects from Spirit of the Shark and Brann Bronzebeard to power up cards like EVIL Miscreant and Fungalmancer. Multiple Shadowstep effects ensure consistent value in the late game.
Kohai’s Shark Rogue
Magma004 had an interesting spin on the popular Even Warlock, playing Wisps and Tinyfins to power up early Sea Giants. He ranked up to #136 Legend with it.
Magma004’s Tinyfin Even Warlock
sipiwi94 showed us a different way of playing Aviana Druid, hitting #17 legend with Gonk in his deck. With the ability to stack up hero power hits, you can go ahead and unleash the Gonk on your opponents.
sipiwi94’s Gonk Druid