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Welcome to the Seventh Edition of Team Rankstar’s Wild Meta Snapshot for 2019! In this meta report, we will be going through a tier list of 55 decks we’ve seen frequently on ladder, explain the method of computing the tier list, break down the meta and analyze the decks as detailed as they need to be. In this report, we have included a new section named Class Power Ranking and will be further discussing the state of each class in terms of power and diversity.

Navigate to



Tier 1

Tier 2

Tier 3

Tier 4

Class power ranking

Deckcodes (for Tier 3 and 4 decks)

Off-meta report



We collected our experts’ opinion through a spreadsheet, where our Top Wild legend players will rate the given decks with a corresponding score from 1 to 4 in increments of 0.5 (with 1 being top Tier 1 and 4 being bottom Tier 4). We then collect the result, standardize and categorize them in 4 different Tiers. This is what they mean:

Tier 1 (Meta-defining)

Highly-optimized decks with extreme raw power that are very well positioned in the meta.

Tier 2 (Legend-viable)

Competitive decks that are not as well-rounded, but can snatch games off of Tier 1 decks or prey on their direct counters.

Tier 3 (Average)

Fringe decks that can capitalize on pocket metas that allow it, however, are either suboptimal or outmeta.

Tier 4 (Underwhelming)

Decks at a weaker power level that require an extensive understanding to be able to pilot well, however, are not recommended for ladder experience.

Within each tier, decks are categorized to either High tier, Mid tier or Low tier to further differentiate their power level.

For Class Power Ranking analysis, we allocate points to each deck from Tier 1 to Tier 3 then sum them up. The point system for rating a single deck is as below:

Tier 1: 18 (High), 15 (Mid), 12 (Low)

Tier 2: 9 (High), 7 (Mid), 5 (Low)

Tier 3: 3 (High), 2 (Mid), 1 (Low)

Each deck is also assigned a popularity ranking and a respective coefficient multiplier based on its popularity. The highest multiplier is 12 and the lowest is 7. For example, if Odd Paladin is High Tier 1 and has a multiplier of 12, it will bring the class an additional 216 points.

Therefore, a class can be placed highly on the Ranking system based on one (or both) of these elements: having a few strong decks (deck power) or having many decks (class diversity). If classes share the same score, the class with more top decks will be ranked higher.


You might be asking yourself these questions: Why is Odd Rogue Tier 1 when I can easily counter it with Deck X, and why is Treachery Warlock Tier 1 when it’s destroyed by Deck Y, Z, and W? It is worth noting that the Tierlist reflects deck power in relation to OTHER decks in the meta, not decks in past meta. While Odd Rogue might seem like it is nowhere near as dominant and powerful as, say, Reno Priest pre-nerf or Thunder Bluff Midrange Shaman, it earns its spot because there is NO OTHER deck that is currently stronger than it. Similarly, decks that have a lot of counters like Odd Warrior or decks that are just generally decent against the field like Jade Druid are to be compared to their adversaries, not to how dominant decks in similar spots have been in previous reports.

It is easy to pinpoint the strongest decks when there are only a few decks that are clearly stronger than the rest. However, when the playing field has been leveled, there is generally much more leniency towards categorizing a deck in a certain tier.


Tier 1


Odd Rogue

Ranked: 1 (0)

File:Vilespine Slayer(55490).png

Largely unaffected by the nerfs to other Rogue cards (unsurprisingly, since most of them are even-costed), Odd Rogue holds on to its crown for the third consecutive report. Although the deck doesn’t really edge out other decks all that often, its unmatched consistency combined with a solid matchup into most other top decks make it a force to be reckoned with. Unlike Odd Paladin, the Rogue feels like it can beat anything if it keeps doing what it does.

Odd Rogue seems pretty overtuned right now. There haven’t been many developments since people tend to stick to the best performing lists. However, you can easily switch things up with Chef Nomi + Fel Reaver, Mech package, or even Water package with Murlocs if you feel more adventurous. The most recent change to the list is probably Magic Carpet being dropped from a few versions, namely the ones SmellyHuffer took to #1 and NiKo took to #2 on Europe server. Carpet is a weak card against Control, and it might seem like it’s not that strong versus aggro also.

Let’s see if Saviours of Uldum will actually bring us saviours who can knock Odd Rogue out of its spot.

Dajmond’s #5 Legend Odd Rogue


Eileen’s #5 Legend Odd Rogue


NiKo’s #2 Legend Odd Rogue


Even Shaman

Ranked: 2 (0)

File:Murkspark Eel(89343).png

It’s a peaceful couple of weeks at the top of the meta. There are still many aggro decks (even though most of them haven’t made Tier 1 in a while); as such, the Wild meta is still a goldmine for Even Shaman. The existence of Devolve alone is enough leverage that forces Control decks to tread lightly, that would mean Even Shaman is pretty decent going into the field. Sometimes relying on big drops rather than board flooding, the Quest Mage matchup is not that easy for Thrall, but it’s far from difficult.

To squeeze every bit of value possible from Thunderhead, some Even Shaman builds have become very Overload-centric. Cards like Zap! and Fireguard Destroyer are incorporated, while Likkim is also played alongside Jade Claws to maximize damage output.

Gorky’s #9 Legend Overload Even Shaman


Chrisswimlee’s #12 Legend Storm Bringer Heavy Even Shaman



Murloc Shaman

Ranked: 3 (+1)

File:Underbelly Angler(90648).png

The meta is fast-paced, but that doesn’t mean aggro decks reign supreme. It could be better said that this is a midrange/tempo meta, with the majority of games ending around turn 5 to 8 on the back of an upgraded hero power. In this meta, aggro decks are actually not that strong, with Murloc Shaman being the only representative within Tier 1.

Murloc Shaman’s ability to swarm the field while still threatens huge board buffs and Underbelly Angler values cannot be replicated by any other decks in the format right now. This has made Murloc Shaman the Kryptonite to Quest Mage, the ‘deck-to-beat’ for many people at the moment. Murloc Shaman is also the only aggro deck to have consistently been breaking Tier 1 recently, that speaks volume about its sheer power.

With Odd Paladin reducing in numbers, people have decided to remove Maelstrom Portal for more Murlocs. Early murlocs like Grimscale Oracle and Brrrloc proves to be very decent choices to fill the curve. Others opted for Ice Fishing for extra fuel.

Every time we see a Murloc Shaman on ladder, we are reminded of why you shouldn’t give value generators to aggro decks.

Sealhoon’s #9 Legend Murloc Shaman


xtuliop’s #38 Legend Murloc Shaman



Quest Mage

Ranked: 4 (-1)

File:Mana Cyclone(90608).png

Tempo Quest Mage warps the meta around it. It feels very much like Kingsbane Rogue pre-nerf: meta-defining, annoying to play against, struggle against aggro but is almost unstoppable against slow decks without proper tech and good luck. Even if a few of its combo pieces are somehow removed, Mana Cyclone can generate huge value that can pull wins out of nowhere. This is the reason why people started playing Loatheb in Odd Warrior or Dirty Rat and Geist in Treachery Warlock.

However, some people have voiced concern about the deck’s inconsistency – sometimes you just hit useless spells after spells and just die to everything. As such, some people have cut a dead card in Vargoth to ensure consistent combo execution. For now, this weakness proves too much for Quest Mage to ever become the best deck in the format. A few players have tried to combat this by adding draws in Novice Engineer, or an extra win-condition in Mana Addict.

sokuratesu’s #19 Legend Mana Addict Quest Mage


Clark’s #4 Legend Quest Mage w/o Vargoth


Yami’s #2 Legend Quest Mage


Odd Paladin

Ranked: 5 (+4)


You can no longer laugh at Odd Paladin since it’s swiftly introduced back into Tier 1. No longer the dominant force it once was, Odd Paladin can still yield consistent results with little effort. It has actually benefited greatly from a meta no longer hostile to it: Murloc Shamans cutting Maelstrom Portal and Devolve, Rogues cutting Magic Carpet, etc. And when this deck is left unchecked, it will go rampant. The deck’s inherent power and sheer resilience mean that you can’t go terribly wrong with queuing it on ladder. Many are still loyal to the deck and are exhibiting decent results. Expect Odd Paladin to climb back to the top again, if its power still goes unnoticed.

There have been arguments to cut Fungalmancer completely from Odd Paladin, as it only comes down on Turn 5, and there are other cards that can make big impacts coming down earlier, like Unidentified Maul.

Burzum’s #12 Legend Odd Mech Paladin


Mentalistic’s #8 Legend Odd Paladin


SN1P-SN4P Warlock

Ranked: 6 (0)

SN1P-SN4P has shown how much of a difference a single card can make. It didn’t take that long for people to string the pieces together, producing the winning combo so often that the deck can simply not be written off as a fad like how Darkest Hour is.

There had been buzzes about the new potential combo with 0 mana SN1P-SN4Ps and Mechwarper, and in Warlock, Summoning Portal has made it possible. SN1P-SN4P is working the myth that a Warlock deck that’s good with the Demon package cannot be better without it: IGsword reached#1 Legend on two servers with a much faster, cycle-heavy version that can go off as early as Turn 3. Glinda Crowskin and Skaterbot open up new avenues to creating a huge board, so you don’t have to solely rely on SN1P-SN4P anymore. By removing the slow demon package, the deck can go off really fast create ridiculous board situation; that seems like a fair trade-off.

The SN1P-SN4P craze has died off after the first weeks and we’re seeing less of this deck on ladder, but it by no means means that it has lost any power.

IGsword’s #1 Legend Fast SN1P-SN4P Warlock


Corbett’s #4 Legend SN1P-SN4P Togwaggle Warlock


Treachery Warlock

Ranked: 7 (0)


Fel Reaver still seem like the best win condition for a Voidlord + Voidcaller deck. Indeed, Treachery Warlock is well equipped to deal with all other decks on ladder – the Demon package and Doomsayer + Treachery, one of the strongest clear combo there is in the game – against aggro, Doomsayer Treachery against Big Priest and Fel Reaver against slow decks.

Draw order and inconsistencies remain problems for Treachery. Quest Mage and Murloc Shaman also have a comfortable time running into them. However, if you plan your game well and don’t completely brick-draw, Treachery Warlock can beat most other decks.

Treachery Warlock completes our Tier 1 for this report, one which largely didn’t change. However, the deck is different from other Tier 1 decks in that it’s very fine tuned to beat the competitive, high-end meta and requires thorough understanding of cards in your opponents’ decks. It struggles when you can’t figure out your opponents deck or when they play unexpected tech cards. Therefore, Treachery is not an ideal deck to climb in a low-ranked meta.

Skylight’s Double #1 Legend Treachery Warlock


Goku’s #7 Legend Treachery Warlock


Tier 2


Jade Druid

Ranked: 8 (+2)

File:Jade Idol(49714).png

Jade Druid barely missed out on Tier 1 in this snapshot. It’s a deck with a higher skill ceiling that rewards you if you play well, so you can certainly swing the decent matchup spread in your favour. Jade Druid is strong against premier aggro decks like Odd Paladin or Odd Rogue, a bit less so against decks with thicker minions like Even Shaman and Murloc Shaman, but in general, is still a very solid option. It’s probably the only slow deck that goes for the long-term tempo route that is still doing really well on ladder right now, thanks to Druid’s exceptional defensive package.

Whether or not to include Sunreaver Warmage is still a hot topic among Druid enthusiasts. It is up to you to decide if a 5 mana 4/4 that deals 4 damage (assuming the effect goes off most of the time) is worth a slot.

Yami’s #1 Legend Jade Druid


Hijodaikan’s #5 Legend Jade Druid


Inner Fire Priest

Ranked: 9 (+3)

File:Inner Fire(207).png

Are we including the wrong Priest list? Where’s Big Priest?! Rest assured that you’re not seeing things: Inner Fire is the best Priest deck to queue onto ladder at the moment. It’s much more resilient into popular Midrange decks like Odd Rogue and Odd Paladin, while with certain tech choices, you can beat Warlocks consistently enough.

The buff to Extra Arms! has been outstanding for Inner Fire as players have been reaping good results directly swapping it with Velen’s Chosen. Coming down one turn earlier, Extra Arms! can be buffed easily on a Northshire Cleric or a Twilight Whelp while giving another 2/2 buff, and generally allows the Priest to be even more aggressive and plays a lower curve. This has allowed the Priest to chip in more damage and steal wins in Control matchups that were tough before. Deathlord has also been a good tech choice, allows for frequent games winning off only buffing Divine Spirit on it twice.

Inner Fire being the best Priest deck could spell bad news for the class, however. Let’s just hope Divine Spirit is not going to get the nerf axe in Blizzard’s attempt to retain Priest’s ‘class identity’.

Corbett’s #7 Legend Inner Fire Priest


Skylight’s #1 Legend Inner Fire Priest


Firenova’s #80 Legend Non-Dragon Inner Fire Priest


Big Priest

Ranked: 10 (-5)


No longer Tier 1, no longer the best Priest deck, and still being chased down by an angry mob aiming at its throat – it’s looking grim for Big Priest going into Saviours of Uldum. We simply cannot remember the last time anyone has taken Big Priest to #1 Legend, if at all. However, most of the concerns regarding Big Priest aren’t at how oppressive it is, but rather how it’s ruining the ladder experience.

The archetype has seen little, if no innovation at all, since the introduction of Vargoth and Catrina Muerte. A few lists run Mass Resurrection for extra value, and a few other runs Convincing Infiltrator, with the latter being particularly suspect.

Shane’s #17 Legend Big Priest


ksr’s #24 Legend Big Priest


Odd Warrior

Ranked: 11 (-3)

File:Dr. Boom, Mad Genius(89827).png

Odd Warrior once again failed to break into Tier 1, with limited ways to beat Treachery Warlock or Jade Druid (without Brann + Zola + Loatheb, at least).

However, this is still the best honest control deck to play right now. It shuts down aggro; and depending on your build, you can win some games against Control as well. The deck is reliable into many aggro decks, including the new Inner Fire Priest. This makes your legend climb an absolute breeze if you’re just queuing into Aggro all day.

Hijodaikan’s #5 Legend Odd Warrior


RenoJackson’s #3 Legend Odd Bomb Warrior


Cube Warlock

Ranked: 11 (+9)

File:Skull of the Man'ari(76930).png

Warlock is seeing a massive resurgence, and so is one of its oldest Voidlord + Voidcaller decks. Cube Warlock jumped in rankings after it’s been figured out that a more aggressive build is the way to go. Skull of the Man’ari is already a card that provided a lot of tempo, and the inclusion of the Egg package only complements it even more. The Egg version can put in a lot of pressure in the early game, oftentimes even out-tempo aggro decks. This version has been taken to #1 Legend by two different players from two different servers, and should definitely be the deck to watch out for.

GetMeowth’s #2 Legend Cubelock


RenoJackson’s #1 Legend Egg Cubelock


ko10rino’s #1 Legend Egg Cubelock



Aggro Druid

Rank: 12 (+1)

File:Savage Roar(329).png

Aggro Druid, the second best aggro deck right now, is a strong deck in this meta with a potential to snowball out of control very early. However, since their topdecks are usually weaker than of other aggro decks, if they can’t seize board early, they can easily lose board to either superior hero powers or just better quality cards from their opponents. Of course, good matchups into Odd Paladin, Tempo Mage, and Odd Rogue can’t be a bad thing.

Living Mana has seen play again as a mean to refill the board after running low on value. As such, Jeeves has largely been dropped, since the two cards have anti-synergy with each other.

Jayden’s #71 Legend Aggro Druid


GetMeowth’s #45 Legend Aggro Druid


Mech Hunter

Ranked: 13 (+4)

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Cheap and much more resilient into Control, Mech Hunter has been the go-to deck for many aggro lovers. It has actually benefited a ton from the rise of Quest Mage, being one of the best decks to queue into it.

The problem is with other aggro matchups: Mech Hunter can’t seem to get a hold of the board, and if they lose board, it’s pretty much game over. That’s why some people have been playing around with Venomizer + Missile Launcher for an infrequent surprise comeback. Rexxar provides another option for late game fuel, although it might be a bit of an odd-one-out.

Lacomel’s Rexxar Mech Hunter


Kiyotosumi’s #9 Legend Missile Mech Hunter


Handbuff Paladin

Ranked: 15 (+17)

File:Smuggler's Run(49676).png

Turns out turn 1 Crystology into turn 2 Grimestreet Outfitter is the kind of consistency that Handbuff Paladin needed! This fresh contender utilizes various synergistic minions to power up Flying Machines, Corpsetakers and many other minions. The Mechs keep their buffs after magnetization, therefore you can even make bigger Flying Machines to jam onto your opponents’ faces! SN1P-SN4P provides an extra magnetize option, while Glowstone Technician is huge value coming down on turn 5.

Recently, more and more people have been seeing success with the archetype, but most of them haven’t turned away from the Mech package. Mech and buffing huge minions do come hand-in-hand, after all. Otyka – the midrange deck innovator – have tried a much lower curve, with Keleseth being the lone 2-drop and Magic Carpet giving your huge minions rush.

Nevertheless, this discovery has pushed Handbuff Paladin into Tier 2, which is a good thing for the class as a whole, one that’s in dire need of new blood.

otyka2828’s #38 Legend Keleseth 1-Drop Handbuff Paladin


EroticMuffin’s #20 Legend Handbuff Paladin


RenoJackson’s #2 Legend Handbuff Paladin


Mecha’thun Warlock

Ranked: 16 (-3)


As new Top meta decks are generally more resilient and better-equipped to deal with Warlocks, Mecha’thun is no longer a top dog. Odd Warrior can now pose a real challenge with bombs and Loatheb, while many other combo decks like Togwaggle and SN1P-SN4P are just faster. If you want to play a slow deck, Treachery Warlock has a much better toolkit to deal with the meta in Doomsayer + Treachery. However, it still has that strong core that can win most matchups if cards are drawn in the right order.

Recently, an interesting version of Mecha’thun Warlock with Betrug has surfaced on ladder. Betrug, Dollmaster and Plot Twist can create some ridiculous board states out of nowhere. It doesn’t look like it’s better than the original version though.

Goku’s #9 Legend Mecha’thun Warlock


ZHYYY’s #28 Legend Mecha’thun Warlock


Even Warlock

Ranked: 17 (-4)

File:Molten Giant(94).png

It’s not good for a deck when the best thing it has going for it is the surprise factor – this might be the case for Even Warlock at the moment. It’s not as effective against aggro as Odd Warrior or Even Shaman, it loses to a lot of burn and freezes from Mages, it dies to a timely Vilespine Slayer from Rogue. However, Evenlock’s consistency and flexibility still allow it to steal games off of the hardest matchups while continues to project good winrate against aggro decks. People have tried to tech in cards like Mojomaster Zihi and Nerubian Unraveler, and they have proven to be quite effective in circumstances.

Taizar’s #4 Legend Even Warlock


Rami94’s #19 Legend Even Warlock


Bananaramic’s #3 Legend Traveling Healer Even Warlock


Shudderwock Shaman

Ranked: 18 (-2)


There were two problems with Shudderwock Shaman in the past: bad builds and a bad aggro matchup. Both of these are mitigated with the newest versions piloted to high legend by several players. It seems that the Corpsetaker version is the way to go now, omitting a Combo for consistent lifesteal effect from Corpsetaker, Walking Fountain and Zilliax. Hagatha’s Scheme can deal with all the boards in the world if you draw it early, while three Shudderwocks with Lifesteal and Taunts is really hard for aggro decks to punch through. Against Control, turns out an OTK isn’t needed if you can just make a huge board and have it locked with a Loatheb effect.

Shudderwock Shaman is slowly losing traction, as its combo, although reliable enough, is sometimes a tad too slow, even against the slowest decks like Jade Druid. Quest Mage can give it headaches as well, as the deck doesn’t have bulky taunts to stop Giants from going face, and you are heavily reliant on Loatheb to buy some extra turns. Versions with Evolve, therefore, are being tested to better seize the initiative of the board.

xxFroBro45xx’s #21 Legend Grumble Shudderwock Shaman


Hijodaikan’s #20 Legend Frog Shudderwock Shaman


RenoJackson’s #13 Legend Evolve Shudderwock Shaman


Aggro Rogue

Ranked: 18 (NEW)


Aggro Rogue has been in-and-out since the dawn of Hearthstone, but recently it’s been deemed inferior to Odd Rogue and Kingsbane Rogue; hence, nobody bothered to try it. Corbett is one of the few innovators in the format, and he has revived interest in the archetype. He took Waggle Pick, a weapon that is very strong in Standard, but unfortunately isn’t odd-costed or Kingsbane, and slot it in a Pirate shell. Ship’s Cannon can give the deck a very commanding early game, while Waggle Pick is huge potential damage packed in a single card.

More explosive and not as consistent as Odd Rogue, Aggro Rogue found itself in the middle of Tier 2 in its first breakthrough into our tierlist.

Corbett’s #1 Legend Aggro Rogue



Mind Blast Priest

Ranked: 20 (-5)

File:Mind Blast(415).png

It feels like you can just play other decks that are simply better than Mind Blast Priest at the moment. Both Big Priest and Inner Fire can close out games much faster, and sometimes can more reliably win games. Therefore, Mind Blast has been dropped to the Bottom of Tier 2.

However, the archetype has seen interesting development over the past weeks. Corbett pioneered another version of Mind Blast, relying on early tempo from cards like Extra Arms! and Kabal Talonpriest before shifting to a burn-based late game. It is to be seen whether this version is stronger than the Control-based version.

Not much has changed with regards to the Control-Combo oriented Mind Blast variant. Although Tempo Mage can just gain an extra turn to kill you off while you do nothing but scrambling for your combo pieces, tech cards like Skulking Geist can help you win a few games. The Priest still boasts reasonable winrate across the board and is consistent against both aggro and control; therefore, would still be a legit option for laddering.

SaucyMailman’s #150 Legend Mind Blast Priest


Corbett’s #9 Legend Tempo Mind Blast Priest


Goku’s #19 Legend Mind Blast Priest


Pirate Warrior

Ranked: 21 (-3)

File:N'Zoth's First Mate(33132).png

Pirate Warrior slipped to the lower end of Tier 2 in this report. It’s still a fine deck, but there are other decks that are doing things better than Warrior right now. Another problem with Warrior is that it’s heavily weapon reliant; as such, a freeze to the face from Quest Mage can easily buy it the time it needed.

Ship’s Cannon and an early weapon can easily swing board control matchups in Warrior’s favor, while Spellbreakers or Shieldbreakers pick up quite a few percentages against Warlocks and Priests. Make sure to avoid Even Shaman and Jade Druid, and Pirate Warrior can be a really solid ladder choice.

Control’s Pirate Warrior


Secret Mage

Ranked: 22 (0)


Secret Mage is an interesting case: it’s mediocre into the majority of the field, but exhibit a strong winrate against the two most commonly seen decks on ladder: Big Priest and Quest Mage. Against Quest Mage in particular, all the commonly seen mage secrets can shut down Quest turns completely, and even if the Quest Mage somehow gets the Quest going, it needs to punch through Ice Block in the first Time Warp turn to get rid of it.

Other than that (and a good matchup into Warlock), Secret Mage is nothing spectacular. It’s expected that its winrate will fluctuate along with the movement in the number of Quest Mages.

sokuratesu’s #20 Conjurer Secret Mage


Dajmond’s Legend Burn Secret Mage


Destruct’s #50 Legend Flamewaker Secret Mage


Kingsbane Rogue

Ranked: 23 (+3)


Kohai seems to have a thing for Kingsbane Rogue and the number 5. He’s hit #5 with various Rogue decks since the beginning of time, and once again, has piloted Kingsbane to his desired rank. Thought to be forgotten, Kingsbane is now back with the inclusion of Counterfeit Coin and Cutthroat Buccaneer. Preparation being omitted is an interesting choice; maybe it’s just not good enough anymore, while Counterfeit Coin can still cheat out tempo early while activating combo minions at the same time. If Kingsbane is allowed room to breathe, it can still do crazy things with Myra’s Unstable Element.

It is said that this is the optimal version of Kingsbane at the moment. Coincidentally, it hit its highest position on our report since the nerfs hit.

Kohai’s #5 Legend Kingsbane Rogue


Aviana Druid

Ranked: 24 (-3)

Once quite a terror in Wild (the Stars align, anyone?), Aviana Druid has crawled back onto the map after the introduction of Jepetto Joybuzz. If there is one card that people predicted exactly what it was going to do, that would be this balloon loving fella, as he single-handedly put Aviana Druid (especially Togwaggle) back into relevancy. Turns out all you really needed was 1 mana Aviana or Togwaggle, and your combo is pretty much set. However, as it has a very high skill ceiling, Aviana Druid isn’t very often seen on ladder.

Another good thing about Aviana Druid is that you can pack different win conditions into a single deck. Some have been playing with BOTH Star Aligner and Togwaggle in their deck, while a few who wants to have fun toying around with a Ragnaros + Cube + Deathwing package.

burnt’s #70 Legend Aligner Togwaggle Druid


Corbett’s #12 Legend Togwaggle Druid


Tier 3


Odd Mage

Ranked: 25 (-2)

File:Black Cat(89342).png

Odd Mage slipped to the Top of Tier 3 in this report but is still a decent ladder deck. People have found out that the deck has enough resilience to fight back an aggressive start from many decks with various low-costed spells, Flamewaker, and 0 mana Creepers into Conjurer’s Calling. What it was really missing was another commanding late drop, and Archmage Antonidas filled that void perfectly. RenoJackson’s version incorporated early Mech package, with Soot Spewers act as extra Black Cats and Clockwork Gnomes assist in fueling Flamewaker and Antonidas.

If a deck doesn’t run Antonidas, they would try to cycle to keep their hands from being empty. Another popular version runs Stargazer Luna and Pyromaniac for this specific purpose, continuously feeding the Mage with fuel to finish off her opponent.

RenoJackson’s #16 Legend Mech Odd Mage


aoierias’s #9 Legend Odd Mage


Spell Hunter

Ranked: 26 (-7)


It looks like Spell Hunter has used up all the tricks in its sleeves. Spell Hunter has a hard time going into Quest Mage even with the inclusion of Snipe, and it doesn’t reliably win against Aggro either. However, the inclusion of Nine Lives along with Sylvanas is enough for the Hunter to outvalue any slow decks. Spell Hunter is still the second strongest hunter deck to queue onto ladder at the moment, and for good reasons.

RenoJackson’s #11 Legend Spell Hunter


FardHast’s #8 Legend Spell Hunter


Aggro Paladin

Ranked: 27 (+2)

File:High Priest Thekal(90199).png

The inclusion of 1 mana Crystology allowed for even more consistency in drawing early drops, but that is still not enough for Aggro Paladin to gain traction. It’s a bad sign when you have to rely on a Thekal highroll to have a chance to win some matchups. Aggro Paladin is still very much slower and less explosive than most other premier aggro decks, which gives players even fewer reasons to consider playing it.

Mazuru’s #75 Legend Aggro Paladin


Big Shaman

Ranked: 28 (+9)


This might be the first time we’ve ever seen Batterhead in a competitive Wild deck. To thrive in this meta, Big Shaman has adapted to become much more anti-aggro. Along with Walking Fountain, Batterhead presents yet another option to cheat out piles of stats early and stabilize at the same time. With a balanced mix of big offensive threats and big defensive capabilities (not to mention access to transform effects), Big Shaman is a great choice for some off-meta laddering.

DamnRinger’s #15 Legend Big Shaman


Darkest Hour Warlock

Ranked: 29 (-1)

File:Darkest Hour(90672).png

Darkest Hour Warlock is still a coinflip simulator, with a roughly 50% winrate across the board. However, the deck is still capable of winning in some matchups even without drawing Darkest Hour – the Voidcaller package can just win games on its own sometimes. It’s not that bad of a deck, but certainly not the best Warlock right now.

Kiyotogami’s #10 Legend Dr. Morrigan Darkest Warlock


Aggro Shaman

Ranked: 30 (+3)

File:Tunnel Trogg(27246).png

The popularity of Quest Mages brought interest to many aggro decks that are naturally good against Mage, and Aggro Shaman is one of them. Aggro Shaman is one of the decks that can push the most face damage in the least amount of turns without having a solid board, which means it can work around many control tools looking to lock the board instead of healing themselves. In this deck that MahZMOK took to #6 Legend, Underbelly Angler fills the same role as in Standard – a value generator (it’s just that good) that can disguise yourself as Murloc Shaman. The Classic Doomhammer + Rockbiter combo is also utilized for maximum damage output.

In the absence of Reno Jackson, this burn strategy can turn out to be lethal if you could dodge other aggro decks. Aggro Shaman should be monitored closely, especially with Uldum coming very soon.

MahZMOK’s #6 Legend Aggro Shaman


Big Burn Priest

Ranked: 31 (-7)

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It seems like Big Burn Priest is just simply forsaken. An edge to playing Big Burn Priest over Big Priest before was that Big Burn can consistently close out games. With the introduction of Vargoth and Catrina, this difference is blurred out. Currently, Big Burn can feel a bit less consistent in its current form, that’s why it’s staying in Tier 3 in our newest report, and probably will stay here for the foreseeable future.

Yami’s Big Burn Priest


Tier 4

Class Power Ranking


Rank 1 (+1) – 492 points

It’s personal business between Warlock and Shaman at the moment, and this time, Thrall is the victor with a fragile 7-point lead. With most of its top deck not changing any ranks, most of Shaman’s extra points are squeezed out by enhanced performance from less-played decks like Big Shaman and Aggro Shaman. These decks boast decent winrates across all ranks through our observation, and all of them are legend-viable. Both strong and diverse, it’s a good time being a Shaman main.

With Even Shaman and Murloc Shaman bearing the flag, the class is still going strong. These decks are disgustingly efficient at what they do, and the fact that the mulligans against them are somewhat different doesn’t help people who are trying to deal with them at all.

Shudderwock is less powerful and also less popular, but it can easily catch others by surprise. It boasts consistently high winrate against Control; therefore could be used to prey on slower decks should the need arises.


Rank 2 (-1) – 485 points

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Warlock actually increased in point reserve in this snapshot, but still lost out to Shaman. It shows how much ahead these two classes are over the others, so much so they just keep robbing points off other classes to fuel their race.

After going missing for a few reports, Warlock has presented two fresh faces in Tier 1 – SN1P-SN4P Warlock and Treachery Warlock. Both are extremely potent decks, boasting incredible results and can be expected to climb higher before the next expansion comes.

Cube Warlock is seeing an increase in strength and playrate as players switched to a more aggressive (and arguably better) version utilizing Eggs. It almost feels like a Warlock deck is already viable if it plays Voidcaller and Voidlord; it is only a matter of figuring out what the best win-condition is. At the moment, it seems like Fel Reaver is a better condition than Cubes and Mecha’thun. Because Voidcaller + Voidlord is just that good, it’s understandable that decks that can only play one copy of them like Reno Warlock falls behind.

SN1P-SN4P Warlock and Even Warlock are the only decent decks that don’t (or can’t) utilize this package. While SN1P-SN4P devotes all of its slots for card draw to dig to its combo as fast as possible, Even Warlock can still thrive off of its broken hero power. Drawing a card for 1 mana while getting Giants down for free is no joke.


Rank 3 (+3) – 287 points

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Rogues didn’t need to wait until the next expansion to solve its problem of diversity (or at least alleviate it). Odd Rogue is the best deck in the game for the third report in a row, with the only hope of dethroning it comes from Reno and the gang from the next expansion. Kingsbane Rogue is still solid, as we predicted; as such, these two decks still racked a decent amount of points for the class.

However, what put Rogue at the 3rd position in this Class Power Rankings is the introduction of Aggro Rogue. Waggle Pick has already seen play in Standard, and it only makes sense to include it in Wild, a format where you can tutor it with Cavern Shinyfinder. It’s a refreshing surprise to see new decks can still be brewed this late into the expansion; this is a sign of how under-explored the format is.

Of course, there are still massive doubts for the class as a whole. There hasn’t been a good Rogue deck that didn’t rely on a Tempo strategy for a long while (since Caverns Below and Leeching Poison were nerfed), which means the class can still feel very one-dimensional. This lack of variety is reflected in the snapshot: only 3 Rogue decks are present in the relevant tiers, with all other Rogue decks stuck at the absolute bottom.


Rank 4 (-1) – 268 points

Anduin is slowly losing his traction. Even with Inner Fire Priest doing well, the deck alone cannot make up for the underperformance of all other Priest decks.

Big Priest is met with an unforgiving meta. Quest Mage and aggro decks are all tough to deal with without consistent highrolls, and they keep exploiting every single of the deck’s weaknesses. It’s said that the deck was never really oppressive, it’s just super annoying to face – and its ladder performance seems to agree with that statement.

Mind Blast Priest has fallen a Sub-tier, while Big Burn Priest is hopeless. Reno Priest makes a return to Tier 3, but let’s be honest, why would you ever play Reno Priest apart from being nostalgic? APM Priest is seeing no play at all; it is an incredibly bad choice in this aggressive meta. Therefore, it’s been dropped from the relevant tiers for the first time in our report history.


Rank 5 (+3) – 222 points

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Paladins climbed back to the middle of the pack on the back of ol’ reliable Odd Paladin and an unlikely hero in Handbuff Paladin. Odd Paladin’s drop in playrate didn’t seem to be justified even though the meta does seem harsher for it: it’s still one of the most consistent decks to ladder with. Meanwhile, Handbuff Paladin is just solid. No matter what version you play, a Rush package is crucial in this archetype – it gives Handbuff the initiative that it was screaming for. Dropping piles of stats doesn’t work that well anymore (look at Even Warlock), but when they can attack right away with Skaterbot or Magic Carpet, it’s a different story.

Even Paladin is another midrange archetype that is seeing a resurgence. It has some powerhouse in Sunkeeper Tarim which synergizes well with tokens and eggs, buffs in Dinosize and Blessing of Kings, and even a Corpsetaker package should one choose to play it.

Like Rogue, there’s only one way to play Paladin at the moment. With Equality being nerfed, Uther might need a broken value-generator or an earth-shaking board clear for his slower decks to work.


Rank 6 (-2) – 221 points

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Quest Mage seems to Mage’s identity at the moment. When the deck performs well, the class is in a good spot. But when it drops in rank (like right now), the class suffers.

Even if you don’t think that Quest Mage is strong, you can’t ignore the fact that it is absolutely everywhere. People are so frustrated with it that they even singled out Mana Cyclone as a nerf target, saying that it is EVERYTHING wrong with a card design: high variance, high power-level, draw dependent and extremely cheap. However, most decks like this suffer from the curse of inconsistency. Quest Mage can get you to the top of ladder alright, but it’s just not as dependable as Odd Rogue or Even Shaman.

With Secret Mage has no room for improvement and Exodia Mage no longer has a good matchup spread, Odd Mage came into the picture to aid. Odd Mage is a very fair deck – it can win against most and can also lose against most, but you can still climb consistently if you minimize your misplays. Fan-favourite Reno Mage has climbed 2 ranks, but is still nowhere near being significant.

Mages are literally 1 point behind Paladin. They might be cursing under their breaths that all of their decks have fallen since our last report.


Rank 7 (-2) – 211 points

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It’s the same old story for Druid, a well-rounded class that doesn’t really excel in anything, it is still a solid class and a pet class among many. Jade Druid’s failure to break into Tier 1 was costly for Malfurion, for that would have taken the class to Rank 5. But the reality is that Jade was not really strong enough to be placed among the elites anyways.

Jade Druid and Aggro Druid are still respectable deck choices, but there are just better decks than them right now. Aviana Druid is seeing virtually no play at all, barring High legend ranks. There’s not a lot of movement within the class, but Malfurion offers enough of a unique playstyle for people to keep coming back to him again and again.


Rank 8 (-1) – 147 points

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Oops, Warrior is back to being a trashcan class again. Odd Warrior and Pirate Warrior cannot get any stronger than they already are, and other Warrior decks are nowhere to be seen. Odd Warrior is the only Warrior archetype that can give people a hell of a scare (if they are aggro, at least); luckily, it does its job pretty reliably. Odd Warrior games don’t really take that long if your aggro opponents just accept their fate and hit the concede button to not waste any more time.

Dead Man’s Hand Warrior made a comeback to Tier 3, with the newest version using Reno Jackson and more one-ofs. It seemed that the effect goes off consistently enough since the creator of that deck has hit Top 10 Legend with it. If this is the case, it does help Dead Man’s Hand a lot, since sometimes you just need to buy a couple more turn to draw into the right removal.


Rank 9 (0) – 113 points


Rexxar is once again stuck at the absolute bottom, with its decks putting on weak, monotonous and uninspiring displays. Nine Lives is strong, but in a format where everything is crazy, you need more than just a couple ‘strong’ cards. Spell Hunter is dropped to Tier 3, with a meta full of Mages not doing it any good. If there’s any consolation though, is that the current meta actually favours the other good Hunter deck: Mech. Mech Hunter is dirt cheap; hence, many people still rock it on ladder.

Deathrattle Hunter can no longer hide its inconsistency. Beast Hunter is just a mediocre non-Bakugenn midrange deck. The class needs serious help next expansion, something that must have at least something akin to Mana Cyclone kind of impact.


Jonahrah’s Miracle Giant Druid


Awedragon’s #6 Legend Miracle Nomi Druid


Jonahrah’s #25 Legend Malygos Druid


bmking69’s Legend Malygos Shaman


Bananaramic’s APM Priest


Malekith’s Wall Priest


Memnarch’s #10 Legend Reno Priest


Jonahrah’s #13 Legend Quest Rogue


Sundrew’s Mill Rogue


RenoJackson’s Legend Big Rogue


Kohai’s #5 Legend Keleseth Rogue


Kite’s #10 Legend Zoo Warlock


Yami’s #40 Legend Discard Warlock


Cooky’s Legend Discard Warlock


Hatatagami’s Mech Zoolock


ksr’s #6 Legend Exodia Mage


Animel’s Legend Thermometer Mage


magikman’s #89 Legend Reno Mage


RenoJackson’s #63 Legend Gurubashi Patron Warrior


造物者 ‘s #100 Legend Patron Warrior


Lannister’s #3 Legend DMH Warrior


Tangshun’s #10 Legend Reno DMH Warrior


DestructYou’s Legend Bomb Warrior


AquaticFlames’ Legend Dragon Bomb Warrior


KennyG’s Exodia Holy Wrath Paladin


Jonahrah’s #50 Legend Corpsetaker Even Paladin


MasochismDog’s #80 Legend Dinosize Even Paladin


Clark’s #40 Legend Anyfin Paladin


Illuminati’s #92 Legend Holy Wrath Anyfin Paladin


RenoJackson’s #3 Legend Knuckles Beast Hunter


Duwin’s #44 Legend Deathrattle Hunter


Off-meta Report

RoadDog always looks for a fun time in Wild. He came up with a Big Mage that plays Pocket Galaxy along with Book of Specters and Conjurer’s Calling as lone spells. The rest of the deck is filled with big minions that can take maximum advantage of these spells.

RoadDog’s #85 Legend Big Galaxy Mage


bmking69 brought interest back in Malygos Warlock, a deck that uses Malygos, Darkbomb, and Soulfire as a win-condition. This deck further proved that you can slot pretty much anything into a Voidlord shell and you would do decent with it.

bmking69’s Malygos Warlock


















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