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We would like to thank these top legend players who had taken part in giving us their expert opinions: Beeozan, RenoJackson, Hijodaikan, Memnarch, 燁魔, xtuliop, ksr, Goku, SmellyHuffer, Kohai and Awedragon. Their Twitters are to be listed at the end of the report.
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Welcome to the Ninth Edition of Team Rankstar’s Wild Meta Snapshot for 2019! In this meta report, we will be going through a tier list of 61 decks we’ve seen frequently on ladder, explain the method of computing the tier list, break down the meta and analyze the decks as detailed as they need to be. In this report, we have included a Class Power Ranking and will be further discussing the state of each class in terms of power and diversity. Also, we’re including some Rankstar special decklists that were made by none other than our experts!
We collected our experts’ opinion through a spreadsheet, where our Top Wild legend players will rate the given decks with a corresponding score from 1 to 4 in increments of 0.5 (with 1 being top Tier 1 and 4 being bottom Tier 4). We then collect the result, standardize and categorize them in 4 different Tiers. This is what they mean:
Tier 0 (Absolute oppression)
The one deck to beat. You either play it or play decks that can beat it.
Tier 1 (Meta-defining)
Highly-optimized decks with extreme raw power that are very well positioned in the meta.
Tier 2 (Legend-viable)
Competitive decks that are not as well-rounded, but can snatch games off of Tier 1 decks or prey on their direct counters.
Tier 3 (Average)
Fringe decks that can capitalize on pocket metas that allow it, however, are either suboptimal or outmeta.
Tier 4 (Underwhelming)
Decks at a weaker power level that require an extensive understanding to be able to pilot well, however, are not recommended for ladder experience.
Tier 5 (Meme)
Decks that aren’t typically played to get for the purpose of climbing ladder, but still have a decent enough presence to be included in the report.
Within each tier, decks are categorized to either High tier, Mid tier or Low tier to further differentiate their power level.
For Class Power Ranking analysis, we allocate points to each deck from Tier 0 to Tier 3 then sum them up. The point system for rating a single deck is as below:
Tier 0: 22
Tier 1: 18 (High), 15 (Mid), 12 (Low)
Tier 2: 9 (High), 7 (Mid), 5 (Low)
Tier 3: 3 (High), 2 (Mid), 1 (Low)
Each deck is also assigned a popularity ranking and a respective coefficient multiplier based on its popularity. The highest multiplier is 12 and the lowest is 7. For example, if Odd Paladin is High Tier 1 and has a multiplier of 12, it will bring the class an additional 216 points.
Therefore, a class can be placed highly on the Ranking system based on one (or both) of these elements: having a few strong decks (deck power) or having many decks (class diversity). If classes share the same score, the class with more top decks will be ranked higher.
You might be asking yourself these questions: Why is Odd Rogue Tier 1 when I can easily counter it with Deck X, and why is Treachery Warlock Tier 1 when it’s destroyed by Deck Y, Z, and W? It is worth noting that the Tierlist reflects deck power in relation to OTHER decks in the meta, not decks in past metas. While Odd Rogue might seem like it is nowhere near as dominant and powerful as, say, Reno Priest pre-nerf or Thunder Bluff Midrange Shaman, it earns its spot because there is NO OTHER deck that is currently stronger than it. Similarly, decks that have many counters like Odd Warrior or decks that are just generally decent against the field like Jade Druid are to be compared to their adversaries, not to how dominant decks in similar spots have been in previous reports.
It is easy to pinpoint the strongest decks when there are only a few decks that are clearly stronger than the rest. However, when the playing field has been levelled, there is generally much more leniency towards categorizing a deck in a certain tier.
Ranked: 1 (0)
After a very brief spell within Tier 0, it’s easily understandable that Secret Mage has become the public enemy. Mages are such a huge proportion of the meta that Eater of Secrets actually has a positive play winrate. Secret Mage doesn’t like the fact that Eater of Secrets is the 26th most played card, not to mention all other choices of secret hate. However powerful Secret Mage may be, it’s impossible for it to sustain a Tier 0 status.
Not only so, but even Secret Mage’s status of the best deck in the meta is also being threatened. SN1P-SN4P Warlock is being touted as the next big thing, it can do just as broken things and go toe-to-toe against Secret Mage in a direct clash. If there’s something SN1P-SN4P has a clear advantage over Secret Mage is that there’s no one single tech card to beat it. Expect a fierce battle for the top deck between these two in the coming months.
It seems like the optimal secret package has already been figured out. Counterspell, Explosive Runes, Flame Ward, Duplicate and possibly Potion of Polymorph to deal with all the Warlocks are the go-to package at the moment.
Snatta’s #18 Legend Secret Mage
Corbett’s #3 Legend Secret Mage
Ranked: 2 (+2)
Playing against SN1P-SN4P is like playing against old Reno Priest – you know exactly what it’s going to do, but you have almost no way to stop it. Aggro decks have to race the SN1P-SN4P, ignoring the potential of any Zilliax blowout. Control decks have to trade away all mechs on the board, being able to deal with the infinite mech turn AND pray that their opponent’s version of SN1Plock doesn’t play Mecha’thun. It’s ridiculous how fast this deck can execute its combo, much faster than many aggro decks. SN1P-SN4P Warlock can kill so effectively and consistently, it oftentimes feels like you’re just losing against yourself.
However, it is not without weaknesses. Decks that can choose to either go tall or go wide like Inner Fire Priest, Mech Hunter and Aggro Druid can ruin the Warlocks’ day, while weapon-based decks like Pirate Warrior and Kingsbane Rogue can effectively play around a Plague of Flames turn. As strong as SN1P-SN4P Warlock might be, it’s not unstoppable. It’s very close to, though. A couple more new cards and a sneaky dodge to the nerf axe could push the deck well into Tier 0.
Goku’s #1 Legend Mecha’thun SN1P-SN4P Warlock
ksr’s #2 Legend SN1P-SN4P Warlock
Mech Handbuff Paladin
Ranked: 3 (+7)
Yes, there wasn’t even a Mid-tier 1 deck. That’s how ahead the Top 2 decks are compared to the rest. In fact, Handbuff Paladin and Odd Rogue barely made it into Tier 1 – if there were a couple more unfavourable ratings for them, you would’ve seen a Tier 1 consisting of only 2 decks.
You won’t get laughed at anymore if you claim that Handbuff Paladin is an amazing deck. Indeed, if you can reliably draw your buff cards and buff your minions up in the early game, and then your buffed up minions can directly go face if there’s another one on board, then you’re usually at a pretty good spot. Handbuff synergy often relies on snowballing very early, and mechs are the perfect targets for that. Flying Machine can ensure the game ends really quickly, before your opponents can draw into their answers.
There’s only a single addition to Handbuff Mech Paladin which is Micro Mummy; coincidentally, it’s one of the more powerful turn 2/3 plays in the deck. Micro Mummy is really sticky, can be drawn with Crystology and is a Mech – all of these make for the perfect early game card. A problem with the archetype is that it can lose steam really quickly after an explosive start, but even that can be easily mitigated with Divine Favor.
Mech Handbuff Paladin, like the BakuGenn decks that reigned Wild meta in the past, is a balanced Tier 1 deck. It’s powerful, but not over the top and has inherent weaknesses. However, the time that a balanced deck can stay on Top of Tier 1 is long gone.
Hijodaikan’s #10 Legend Handbuff Paladin
Yami’s #7 Legend Handbuff Paladin
Ranked: 3 (-1)
The era of BakuGenn is over. Having a relatively linear gameplan with not as many power spikes, along with a lack of mobility in tech choices, most Odd and Even decks are knocked off of Tier 1. Unlike Odd Paladin that lacks flexibility, or Even Shaman that has to choose the right package into the meta, Odd Rogue’s standard package is solid enough to withstand any decks thrown at it.
Pharaoh Cat is a solid, but not exceptional, card for Odd Rogue for mainly two reasons. Firstly, it’s another good one drop that further increases Odd Rogue’s consistency in the early game. Odd Rogue really doesn’t want to skip turn 1, and having more one drops would mean more potential synergy with Vilespine Slayers, SI:7 Agents and Magic Carpets. Also, the Reborn minion pool is generally pretty good and more reliable than cards from Swashburglar. Occasionally, you can hit things like Restless Mummy and Colossus of the Moon, minions that can cause havoc for your opponent very often.
There are debates on whether Magic Carpet is good in the current meta. It can be really effective in clearing SN1P-SN4P’s tokens, but the card is very lacklustre against Reno decks.
Niko’s #6 Legend Odd Rogue
Alb987’s #4 Legend Odd Rogue
otyka2828’s #9 Legend Anti-Reno Odd Rogue
Ranked: 5 (-2)
There’s a big problem with Even Shaman that prevents it from entering Tier 1. It’s still one of the most effective decks in the game if your tech choices are right. You really want Windfury and big boys against Reno decks and SN1P-SN4P Warlock, but if you’re playing a deck with Thunderhead, that card does nothing but harm you often. But if you choose to omit Thunderhead and Zap!, you risk losing the mirror and tempo-based matchups.
A couple of high profile players deemed Totemic Surge too low-impact: totems are actually much easier to clear than you think, so you can’t seem to get the effect off that often. Hence, some lists have cut Totemic Surge to include more late game. On the contrary, Vessina has become the mainstay in every Even Shaman build. It’s understandable, a Savage Roar on a stick is too powerful not to include. You win games much more often with a timely Vessina. A card that’s worth trying to include is Ancestral Knowledge, one that can buff up Likkim, Vessina while reloading your hand.
Rankstar Windfury Even Shaman
guiseitsme’s #7 Legend Even Shaman
Sealhoon’s #3 Legend Even Shaman
Ranked: 5 (+23)
Turns out Cubelock only really shines when you play Eggs. It doesn’t make sense when one of the strongest removals in the game was printed and you don’t take absolute advantage of it. Plague of Flames has made triggering eggs much easier and much more rewarding, allowing the Cubelock can do what it does best: swing the game with incredible tempo. The inclusion of Expired Merchant helps a lot in the value department, converts the deck into a fine mixture of tempo and value – the recipe for success.
If only SN1P-SN4P Warlocks don’t exist, so people can pay attention to the second best Warlock deck. Nobody cares about the runner-up.
東北五大仙 ‘s #1 Legend Egg Cube Warlock
Hijodaikan’s #5 Legend Taldaram Egg Cube Warlock
Ranked: 7 (-1)
Jade Druid is still the strongest Druid deck and is the only non-Reno Control deck worth playing right now (even many Shudderwock Shamans are playing Reno!). Of course, there are good reasons for it. The new mini big Spells + 0 cost minions have combo have gotten a whole lot more consistent with the introduction of Anubi’sath Defender and Overflow. It has made deckbuilding more liberated as well: you can either keep the Vargoth + Oaken package for an anti-aggro focused strategy, or you actually cut Vargoth (yes, cut Vargoth) and go for the ultimate Jade cycle with Keeper Stalladris. A card that has been heavily tested was King Phaoris, who yielded good results against control decks even after you’ve been Geisted. Anubi’sath Defender, Arcane Tyrant and Spreading Plague seems to be good enough against aggro on their own so that you can freely go full-on on the offensive while not missing Vargoth all that much.
Everyone is playing Skulking Geist in their Reno decks, which hurt the Druid a lot and is part of the reason why it fell off of Tier 1. It doesn’t make sense though. Druid makes up for around 3% of the meta, and the Jade Druid population is even less. With Inner Fire Priest nerfed and Quest Mage struggling to find a foothold, it’s not very rational to include Geist in this meta. Guess people just like free wins.
Awedragon’s #57 Legend Jade Druid
Malekith’s #70 Legend King Phaoris Jade Druid
Ranked: 8 (-4)
For the first time in a long while, Odd Paladin is not the best Paladin deck anymore. Its gameplan is too one-dimensional and is easy to counter; you know exactly what the Odd Paladin is going to do. Odd Paladin needs 5 turns to execute a heavy blow, and you don’t have 5 turns to just tap the button that often anymore. Not to mention it loses to a lot of stuffs: Defile, Plague of Flames, Arcane Flakmage, Dark Iron Skulker, Devolve, etc.
Brazen Zealot is an interesting case. Theoretically, a 1 mana 2/1 that keeps growing should be great for a deck that can generate many tokens like this one. But it turns out that a 2/1 can be removed fairly often, while when drawn later on, it’s not nearly as effective as stickier one drops like Righteous Defender. However, it’s still a good card, and it might not be the card’s fault that current Odd Paladin builds haven’t incorporated it yet.
Scarycookiie’s #24 Legend Odd Paladin
Ranked: 9 (+5)
This is the height of Reno decks! If it wasn’t for Pocket Galaxy’s nerf, Reno Mage would have been Tier 1 by now. Minion Reno Mage was so powerful that, even after the nerf to Pocket Galaxy, people still got #1 Legend with it. Turns out that Mages don’t just have powerful spells; their minion pool is also really respectable. Book of Specters draw you 3 cards for 2 mana, Reno the Relicologist is a ridiculous stabilizing tool, while Kalecgos is lethal when left unchecked.
There are so many ways to build a good Reno Mage decks, but most successful builds stay away from Mage’s biggest weakness: lack of powerful board clears. They either overwhelm their opponent’s waves and waves of minions, or a plethora of secrets along with Highlander cards and Aluneth to aid the offensive force. Even better, you can play a Quest Reno Mage to double the annoying factor! All of these builds have reached Top 3 legend, which demonstrates the Mages oppression in this meta.
Reno Mage is in no way affected as much from the Eater of Secrets tech as much as Secret Mage. Evidently, Reno Mage is not as oppressive as Secret Mage, but it might very well break into Tier 1 in the future.
PsyGuenther’s #1 Legend Quest Reno Mage
Vlue’s #1 Legend Galaxy Reno Mage
Corbett’s #2 Legend Tempo Secret Reno Mage
Ranked: 10 (-1)
It’s not a good time to be a Murloc Shaman main. The only tangible gain for it is a measly 1-drop in Murmy, but it’s lost a whole lot. Flame Ward can be pretty insufferable for Murloc Shaman, but we feel that this particular deck is still one of the better decks into Secret Mage. It still wins, but it doesn’t win by a landslide anymore. Even Shaman and Odd Rogue being more popular is not something Murloc wants to see, as these two decks can effectively deal with the swarmy early game fairly often.
But the main reason for Murlocs downfall came from the rise of Reno decks. Control decks were some of the primary targets for Murlocs to farm, but Reno decks are a little bit different. Not only do they have access to Reno Jackson, but Zephrys also reminds you that Hungry Crab is a Classic card. Nothing says YOU LOSE more vibrantly than a 5/5 stat swing on turn 3. With Zephrys bringing the matchup closer to a 50/50, you don’t reliably win games you’re supposed to win anymore. Murloc Shaman is still extremely powerful, but a few percentages lost in a few of its key matchups has pushed it far away from Tier 1.
Gankplang’s #10 Legend Murloc Shaman
Romulus’ #25 Legend Murloc Shaman
Ranked: 11 (+2)
What a difference a single capable card can make! Reno Warlock was in a much better state than Reno Mage coming into Saviors of Uldum; that was probably why it didn’t receive as much. But, boy, does that one card make a splash! Many would rank Zephrys as the strongest card if they were asked to rank between Reno, Kazakus and Zephrys. Zephrys can win games like no other card can: creating sudden burst damage, swinging the board against Demons and Murlocs, feeding Tirions for N’Zoth, destroying secrets, etc. It can do it all, whenever you want! Reno Warlock shot up in playrate comes Uldum, and with Zephrys, it attains a reasonable matchup spread as well. A card that has been more silent, but just as impressive, is Khartut Defender. This sticky taunt doubles up on the deathrattle with N’Zoth, and has replaced Sludge Belcher to become an integral part of many Deathrattle based decks like Reno Warlock, Taunt Druid or N’Zoth Reno Mage.
The really interesting recent movement is the introduction of a Tempo Reno Warlock – a idiosyncratic blend between Cubelock and traditional Reno Warlock. Utilizing eggs, Skull and Krul the Unshackled for constant pressure, Tempo Reno Warlock might become the best Renolock deck once it’s optimized. This marks an interesting movement within the Highlander archetype as well: you have enough cards to go for aggressive strategies now.
Eis ‘s #32 Legend Reno Warlock
Hijodaikan’s #7 Legend Tempo Reno Warlock
Ranked: 12 (+7)
Mech Hunter loved the latest rounds of nerfs. If there’s anything you’d want to use to beat up those fellow pesky Paladin and Warlock mechs, it would be to play mech as well, and play them faster than they could! The cheap and reliable Hunter deck makes a return into Mid-tier 2 in a meta where most decks dwindle compared to the Top 2. Mech Hunter can steal games off of many slower decks, while benefit from the decrease into Odd Rogue and Even Shaman. If the trend continues, Mech Hunter can even climb higher.
ColdSnapSP’s #18 Legend Mech Hunter
Ranked: 13 (+11)
With the meta pushing out anti-aggro strategies, it marks the end of Odd Warrior and enters, of course, a premier aggro deck. Pirate Warrior flourishes in the current meta for being a weapon-based strategy that’s less susceptible to Flame Ward and Plague of Flames.
Pirate Warrior is more flexible in tech choices that it looks. Not in minion, but in weapon choices. Death’s Bite has always been reliable, but if you need a 4 drop weapon to shut down Reno decks, Wrenchcalibur is very recommended. If you’re seeing a lot of Control, try Cursed Blade; and if you’re versing aggro decks, Livewire Lance is great to fend them off. Another card worth tinkering with is Sul’thraze – it represents 16 damage for 6 mana, as opposed to 8 damage for 4 from Death’s Bite.
sun0822’s #39 Legend Pirate Warrior
RenoJackson’s #14 Legend Pirate Warrior
Inner Fire Priest
Ranked: 14 (-7)
Ah, how it could have been. Inner Fire Priest was supposed to be the saviour of this meta, with a favourable matchup into both Secret Mage and SN1P Warlock! That is, if it can still retain its most powerful Turn 2 play. The nerf to Extra Arms! now leaves the Priest with a lack of early game pressure, and makes it much easier to play against it now. You don’t have to anticipate incremental tempo gains anymore, just play around the big minion (and Amet).
Inner Fire Priest is still a reasonable option to queue into top decks, but it’s sad that it couldn’t realize its potential. Now it’s just one of many other decent decks.
Rankstar’s Inner Fire Priest
Ranked: 15 (+17)
Whether you like it or not, Kingsbane is back. It’s been touted as maybe the best deck into SN1P-SN4P Warlock at the moment, for being a weapon-based deck that can reliably get its weapon (unlike Warrior) and has access to Saps. With Sap, the Kingsbane deck can beat a big Zilliax or Bronze Gatekeeper turn with ease. The problem with Kingsbane is, as it has always been, other aggro decks. It’s even more susceptible to aggro now that Preparation and Raiding Party has been nerfed.
But Kingsbane has always been a ridiculous card. Unless there’s a direct nerf to the card itself, the deck will be here to stay.
Kohai’s #5 Legend Kingsbane Rogue
Ranked: 16 (-2)
Shudderwock Shaman (the Combo version) is a slower Mecha’thun with the same inevitability, but it has a few things Mecha’thun doesn’t. One – it received Plague of Murlocs, one in many, many transform effects the Shaman already had in its arsenal. This actually gives Shudderwock a huge advantage over many popular decks in Warlocks and Inner Fire Priest. Two – bouncing Loathebs. Loatheb is the arch-nemesis of so many playstyles; sometimes you can just keep bouncing him again and again and that would be enough to stop Mages on their track. Interestingly enough, the Reno version of Shudderwock omitted Zephrys, a really powerful card, because it interferes with the big Shudder turns.
Being slower to take off means that Shudderwock can be outraced by other combo decks (like Mecha’thun itself and SN1P-SN4P Warlock), and is more vulnerable to Dirty Rat. For that reason, newer versions of Shudderwock has switched to a much more tempo oriented version, utilizing Corrupt the Waters for late game value and Evolve cards for neat tempo swing.
lulnenko’s #65 Legend Evolve Tempo Shudderwock Shaman
GhostDog’s #60 Legend Reno Shudderwock Shaman
Ranked: 16 (+20)
It’s kind of weird to see Reno Priest being the second strongest Priest deck and be inside Tier 2 at the same time. But that just goes to show how strong Zephrys is. Zephrys can change even the most unfavourable matchups into favourables, or at least stall the game long enough for the Priest to look for their Reno or combo pieces. Penance has also been a solid inclusion, effectively is a 6 health swing and a cheap removal option.
Reno Priest has concrete inevitability and survivability. The problem is that it doesn’t have a way to deal with SN1P-SN4P Warlock – while other Reno decks can pressure much better, Reno Priest often has to wait for their combo pieces. Luckily, Shadowreaper Anduin is pretty effective against a huge SN1P board. They can still remove all the mechs and go for the chippy damage later on, after you Psychic Scream to deny the Mecha’thun, of course.
rui’s #9 Legend Reno Priest
Memnarch’s #6 Legend Reno Priest
Darkest Hour Warlock
Ranked: 18 (+9)
Remember when people said Plague of Flames alone is going to make Darkest Hour the strongest deck in Wild? Well, people were wrong. Darkest Hour does have a slight upgrade, but Plague of Flames not being that strong means that it’s still kinda the same coinflippy deck as before. Some decks are even playing Sinister Deal, so they get more tokens to feed their Plague of Flames.
However, the deck is still capable of winning in some matchups even without drawing Darkest Hour – the Voidcaller package can just win games on its own sometimes. It’s a decent deck, but certainly not the best Warlock right now.
bmking69 ‘s #10 Legend Darkest Hour Warlock
LuckyTiger’s #25 Legend Darkest Hour Warlock
Ranked: 19 (-3)
What does an anti-aggro deck feel when aggro disappears? Well, not very good. On paper, the rise of Secret Mage should’ve been the stage for Odd Warriors to shine. They can easily tech against Mages with Gluttonous Ooze (and even Chief Inspector if it has to come to that), and their armour gain can leave them far out of Mage’s range. But in reality, it’s not just Mages that thrived in play rate. Reno decks, SN1P-SN4P Warlock and Jade Druid are an absolute nightmare for Odd Warrior to deal with. Even with a Bomb package, it might be difficult for Odd Warrior to both disable the Highlander synergy and pressure Reno decks at the same time.
Queuing Odd Warrior is like playing Minesweeper blindfolded. If you get matched with aggro, you survive another day. If you get matched with a Reno, congratulations, you died. But has it ever not been the case?
ksr’s #28 Legend Odd Warrior
Kenji’s #78 Legend Elysiana Odd Warrior
Ranked: 19 (-12)
Quest Mage is deemed inferior to other Mage decks, as it slipped all the way to bottom Tier 2. There isn’t a whole lot of innovation within the deck, with a few tried Questing Explorer as a draw option. One thing about Questing Explorer is that she’s only really good if you draw her before you finish your quest, so that might be the reason people haven’t been utilizing her too much. Quest Mage loyals are claiming that the Secret Mage matchup is actually better now since Flame Ward and Arcane Flakmage are ‘harmless’ against Quest Mage, but it’s looking like the growth of its sibling isn’t doing the deck any good.
Other than that, the deck itself can still deliver extremely explosive blows. Even if a few of its combo pieces are somehow removed, Mana Cyclone can generate huge value that can pull wins out of nowhere. Some people have voiced concern about the deck’s inconsistency – sometimes you just hit useless spells after spells and just die to everything. Everything seems so broken until you play it.
很星爆你知道嗎’s #132 Legend Quest Mage
Snusmumriken’s #62 Legend Leyline Quest Mage
Ranked: 21 (-10)
Mecha’thun Warlock certainly isn’t bad, there are just decks that can kill much better without needing to draw your whole deck and wait until you can play a 10 drop. Mecha’thun is generally not good against a deck that can pressure it really early like Handbuff Paladin, and have to rely on an early Voidlord against aggro, which doesn’t always happen.
The most popular Mecha’thun version right now plays Hemet, Jungle Hunter to accelerate into the combo turn against Control, it’s main prey on ladder. Other than that, the fact that many secret mages cut Potion of Polymorph actually worked in Mecha’thun Warlock’s favour since it can go for the classic Turn 4 Voidlord shutdown fairly regularly.
Mecha’thun Warlock finds it hard to clear SN1P-SN4P minions, however. Of course, they can always make taunt walls then deal with a huge board with Twisting Nether or DOOM!
MajorTom’s #46 Legend Mecha’thun Warlock
Ranked: 22 (-10)
There are a couple of reasons for Treachery’s downfall. At its core, Treachery depends on eliminating your opponent’s future value using a few specific combo pieces. They have one line of defence through Voidlord and then Bloodreaver Gul’dan. Secret Mages and Quest Mages were never slow Warlock’s favourite matchups to run into, so most slow Warlocks all suffered from the shift in meta. The problem is that the new Control decks like Reno decks or King Phaoris Jade Druid can still apply a ton of pressure even after you removed their decks. Before, old Jade Druid and Odd Warrior can’t pressure nearly as well. Mecha’thun doesn’t suffer from this since once they execute their win condition, they win on the spot and don’t have to survive another round of assault. You also play two Fel Reavers in your deck, both are vulnerable to Dirty Rats.
At its best, Treachery was very finely tuned to beat the competitive, high-end meta and requires a thorough understanding of cards in your opponents’ decks. It struggles when you can’t figure out your opponent’s deck or when they play unexpected tech cards.
sun0822’s #20 Legend Reno Treachery Warlock
Ranked: 23 (0)
Aggro Rogue has been in-and-out since the dawn of Hearthstone, but recently it’s been deemed inferior to Odd Rogue and Kingsbane Rogue; hence, nobody bothered to try it. Corbett is one of the few innovators in the format, and he has revived interest in the archetype. He took Waggle Pick, a weapon that is very strong in Standard, but unfortunately isn’t odd-costed or Kingsbane, and slot it in a Pirate shell. Ship’s Cannon can give the deck a very commanding early game, while Waggle Pick is huge potential damage packed in a single card.
In Saviors of Uldum, Aggro Rogue has received zero new cards. A few recent lists (which we encountered, but were unable to get the code) played the Counterfeit Coin along with Hooked Scimitar as a straight swap for Waggle Pick, but would we really call that an upgrade? For this reason, Aggro Rogue has fallen to the Top of Tier 3.
Corbett’s #1 Legend Aggro Rogue
Rankstar’s Scimitar Aggro Rogue
Ranked: 24 (+11)
I’ll show ya how it’s done! Reno Hunter is the only other playable Hunter deck, since it doesn’t completely rely on a Secret-based gameplan. Even with your Secrets eaten, you can pressure pretty effectively with N’Zoth, Rexxar, Zul’jin and Dinotamer Brann. You have plenty of bombs in the deck, and you can fetch for more with Stitched Tracker, create multiple King Krushes with Brann and Zola, and make huge beasts by tapping your hero power. Reno Hunter, despite its Highlander nature, can effectively put in steady pressure, hence it finds itself in Tier 3.
Reno and Zephrys shores up Hunter’s weaknesses. While Reno is much-needed healing, Zephrys acts as Hunter’s only boardclear in many situations.
Suwako’s #29 Legend Kathrena Reno Hunter
mezarsetarmo’s #89 Legend N’Zoth Reno Hunter
Ranked: 25 (-7)
Even Warlock is really badly positioned right now. In a world where Mages can burn you to death, Shamans can turn all your Giants into Murlocs, and Reno decks can just discover a Big Game Hunter, you know you’ll be struggling. Even Warlock did receive some sidegrades, but for now, we’re not even sure if the deck gets any stronger with them. Riftcleaver seems like a bad meta call. Expired Merchant doesn’t discard a severely discounted Molten Giant (although discarding Mountain Giant or Raggy is still decent). Diseased Vulture is a great follow up to a Turn 4 play, but it doesn’t particularly help the bad matchups. Even Warlock will need a lot of experimentation to figure out which build is the best for the current meta. Turns out, consistency alone doesn’t always get you everywhere!
HiddenPants’ #4 Legend Vulture Even Warlock
Radekk’s #1 Legend Even Warlock
Ranked: 25 (+34)
That’s quite a jump! With various thief cards and Valeera the Hollow, Burgle Rogue has never had to worry about value before. The problem was tempo. Although Vendetta and Underbelly Dancer provided Burgle with much-needed tempo, they couldn’t be very consistently activated before, especially in the mirror. Clever Disguise changed this. Now, Burgle Rogue is relatively reliable in its ability to gain early game tempo.
However, the threat is Spectral Cutlass. The card has always been really powerful as a Kingsbane-esque weapon, it just needed a smooth transition until you can finally get it big enough. When your Cutlass grows huge, you’re virtually unstoppable: you hit your opponents for 10 every turn while healing yourself as much. Beware of Zephrys though.
CookyBot’s Legend Hooktusk Burgle Rogue
RenoJackson’s #28 Legend Burgle Rogue
Rank: 25 (-9)
Aggro Druid should be a good deck to queue into all the Reno decks on ladder, but the problem is Arcane Flakmage. It’s hard enough for Druid to consistently buff their minions up to above 3 health to play around Flame Ward, now they have to deal with a 2 mana 3/2 that clears the board as well. Not a fun scenario to be in. It also seems that Aggro Druid falls behind in speed comparing to the newly popularized Handbuff Paladin, and in value to Odd Rogues with Skulkers and Odd Paladin. You can play a couple of Living Mana, sure, but here comes the dilemma: Living Mana is absolutely terrible against Secret Mage. Also, Aggro Druid is terrible into Defile, and newsflash, the best Warlock decks currently play 2 Defiles.
Maybe solid zoo cards like Beaming Sidekick and History Buff could help Aggro Druid a bit, but we doubt it will climb back to the position it once was before Saviors of Uldum. We’d like to be wrong on this one though.
Awedragon’s #9 Legend Aggro Druid
Class Power Ranking
Rank 1 (0) – 510 points
The balance scale of the Wild meta is officially tipped. For the first time since the inception of this report, there’s a single class that earned more than 500 points, having both a Top tier 1 deck and the most number of viable decks. This is also the first report with four dumpster classes (scoring below 150 points), meaning that the popularity and power level of the top classes are so high that they grabbed the majority of current meta representation. You can check HSReplay meta popularity to see how Mage (namely), Warlock, Shaman and Paladin are making up 70% of the current meta, and that’s not a good sign for diversity.
Warlock is the second most played class in terms of playrate, just behind Mage. However, while Mage players are only maining a couple of decks, Warlocks are rocking an overabundance of archetypes. There are seven strong decks to choose from, with Zoo Warlock presenting another option that is popular among the playerbase (though not up to par in terms of power level).
SN1P-SN4P Warlock is undoubtedly the strongest Warlock deck at the moment, with Cube Warlock not falling far behind. There must be a reason for these decks’ successes, but where do they cross path? The answer is simple: Plague of Flames. It’s no myth that Plague of Flames is probably one of the strongest conditional removal tools ever printed, allowing you to remove a number of minions to develop your own board as well. This is particularly true with the case of Cubelock, a deck that’s transitioned to playing Eggs to capitalize on this OP newcomer. A Plague of Flames on a few eggs and Voidcaller could well be game over.
Darkest Hour Warlock and Reno Warlock haven’t been utilizing Plague of Flames as well. Darkest Hour has to waste a token generation, and it could be awkward after they’ve gotten a decent board. Renolock can only play one copy of Flames, along with one copy of all the eggs. However, they are still strong enough to move up a few ranks in this month’s snapshot. Reno Warlock, in particular, has proven to be very solid, capable of both a tempo-based and a control-based playstyle. Oh, the magic of Zephrys!
Mecha’thun Warlock and Treachery Warlock moves the other direction as they can’t really play with any of the new toys. Other strategies have evolved, but they still rock the same core as pre-expansion. In a meta full of Mages and SN1P-SN4P Warlock, it’s not a particularly pleasing place to be. As with Even Warlock? Let’s just say they just really dislike Mages and Reno decks.
Rank 2 (0) – 374 points
So much for diversity! Apart from Warlock, every other class (Mage included) doesn’t have more than 5 decks within the relevant tiers. Not having many tricks under her sleeves, Jaina is feeling a bit short on breath in the race against Gul’dan. Secret Mage is still the strongest deck in the format, but the meta has evolved to becoming incredibly hostile towards it. Turns out you don’t earn that many points if you’re not Tier 0. It only breaks even against SN1P-SN4P Warlock, its direct competitor, while loses quite a few percentages if happens to run into a random Eater of Secrets (or two). Another vanguard – Quest Mage – has been severely weakened as well. It loses quite a bit of traction, with other decks can now do things just as crazy, but faster and more reliably.
While its other strong decks are struggling to hold on to their point reserves, all hope is placed on Reno Mage, the best Reno deck at the moment. It’s a little bit of a shame that Pocket Galaxy was nerfed right after Pocket Reno Mage showed signs of becoming a new Tier 1 deck, but the deck itself is still pretty strong. With a lot of option to build a strong deck, the question you should ask facing it is not just if you’re playing against Reno Mage, but also what Reno Mage you are facing.
Exodia Mage is pretty weak in the current meta, but a couple of people still have success with it. The current Exodia Mage still plays Ice Barrier over Flame Ward, with a player deeming the existence of Flame Ward alone is enough to force people to play around it. There’s no reason to play Odd Mage at the moment, as it’s become even weaker with the departure of Conjurer’s Calling.
There’s some interesting development with regards to Big Spell Mage though. Let’s see if Tortollan Pilgrim, Puzzle Box of Yogg-Saron and King Phaoris are enough to bring the deck onto the map.
Rank 3 (+1) – 254 points
Paladin is no longer a one-trick – its persistent climb throughout the last couple of power charts confirmed it. it’s long overdue, but Mech Handbuff Paladin has finally overthrown Odd Paladin and becomes the strongest Paladin archetype. Unlike Odd Paladin who has a relatively tough time into Defile and Arcane Flakmage, Handbuff’s ability to go thick and tall can deliver quick and effective punches before opponents have the chance to stabilize. Its position within Tier 1 for the first time ever has yielded Paladin enough extra points to steal Shaman’s spot by a small margin.
Odd Paladin travels the opposite direction, but its fairly consistent playrate still renders it a competent point earner. The BakuGenn insurance ensures that it can almost never stray too far from the top tier, with its consistency still proven enough to edge out many adversaries.
Murloc Paladin and Aggro Paladin still hover around Tier 3. Aggro Paladin is basically a weaker Handbuff Paladin in almost all categories, while Murloc Paladin fails to live up to the hype. Seems like Tip the Scales on Turn 5 isn’t that broken when every other deck can do the same thing!
Exodia Paladin has gotten a slight bump, as the deck becomes more and more refined. Now it can keep on being lacklustre, but loses a little bit less now.
Rank 4 (-1) – 239 points
Thrall is a proven loser of Saviors of Uldum, falling even further comes this snapshot. Murloc Shaman dropped to Middle of Tier 2, and Even Shaman joined it after a long layover in Tier 1. They are just not effective against the field anymore: the former finds itself struggles against other top decks, while the latter has to find correct tech cards in its pocket meta.
Meanwhile, there haven’t been many new entrants that shows the potential of racking up points as of yet. Shudderwock Shaman, Aggro Shaman and Big Shaman plummeted in popularity, resulting in Shaman’s presence on ladder dwindling by the days.
It is not all without hope. Shaman’s playrate is still within the Big 5, with its share on ladder even higher than Paladin. Also, we’ve detected a couple of fringe decks that are showing promises. Jade Shaman got a huge boost with the introduction of Corrupt the Waters, meaning that creating 15/15 Jades are a walk in the park for it now. Jade Shaman can confidently outvalue many decks in the format, as long as it can complete its quest early. Therefore, we advise thinning the spells in the deck to make room for early battlecries like the Lackey package and Fire Fly, since they speed up the quest, while spells don’t. Reno Shaman is another archetype that’s starting to make waves. You can still work towards a really powerful Shudderwock end-game, while you have Zephrys and Reno Jackson to help you get to it. Earthquake and the N’Zoth package naturally fit into a deck where you can only play one-ofs. Expect Reno Shaman to get better in the coming weeks.
Rank 5 (0) – 231 points
The state of Rogue is a peculiar one. It’s supposed to climb the power chart, but it doesn’t. It’s supposed to gain a fair share of the meta, but it doesn’t. Odd Rogue is still favourable into Secret Mage and SN1P-SN4P Warlock, but a 55% winrate can easily be dismissed as insignificant. With many other decks designed to swing and regain control of the board state, incremental pressure strategies like BakuGenn are starting to show their weaknesses, and Odd Rogue is no exception. A general lack of swing turns and difficulties in tech choices can prove to hold Odd Rogue back in the future.
Kingsbane Rogue, on the other hand, made a massive jump to return to Tier 2. It’s one of the most effective strategies into SN1P-SN4P Warlock, while still being generally really annoying to deal with for control decks. If a Secret Mage doesn’t play Ice Block, it might have a hard time against Kingsbane as well. In its current form, Kingsbane feels like a generally strong deck that’s just waiting for a favourable shift in meta, and this certainly feels like its time to shine.
Burgle Rogue is no longer a meme. The ability to build a big lifesteal weapon with almost unlimited charges is a bit reminiscence of the old Kingsbane Rogue. Burgle cards are by nature very value-oriented, and when you shore up the weaknesses with high tempo tools and consistent life gain, the deck suddenly looks formidable. Aggro Rogue is still at the top of Tier 3, with nothing particularly exciting to pick up on.
Anka the Buried is already showing signs of being a very strong standalone card. The one card enables so many combos, from Mecha’thun to Leeroy + Cube, or just generally allows for massive stat dump. The problem with Rogue is to gain a foothold on board until Anka goes online. The generic deathrattle package, while strong, doesn’t have a lot of defensive capabilities. Rogues have had these problems for ages which hold slower strategies back, and it doesn’t seem like it will change anytime soon.
Mill Rogues are rolling back to the old N’Zoth playstyle, with Khartut Defender being a notable upgrade. It is not much stronger but is still extremely annoying to play against.
Rank 6 (+1) – 142 points
Druid holds the title of The King of the Dumpster. There’s nothing to be proud of for gaining a rank while you lose 80 points in the process. Jade Druid is a strong deck, undoubtedly, but with every Reno decks and their mothers are playing Skulking Geist at the moment, they have to resort to teching against the meta. If you play King Phaoris, you can steal some Reno games, but in return, you lose some more aggro games. Jade Druid can’t beat a SN1P-SN4P Warlock who plays Mecha’thun either.
It’s not at all a good sign when Jade is the only deck inside Tier 2 for Druid. That’s how a class slips into dumpster tier: having a single Tier 2 deck and not much else. Aggro Druid, although a good choice into SN1P-SN4P Warlock, is being criminally underplayed. Aggro Druid’s core has always been so-so in Wild, and the fact that it didn’t receive anything over the top just pushes it lower down the pecking order. There’s hope, of course, there’s always hope for this archetype, but people will have to pick it up first.
Aviana Druid is in a similar position – it is very underplayed. The deck is still capable of producing success, but its high skill ceiling combined with a hostile meta is not allowing it to do so. Jepetto is still proving to be really effective in Aviana Druid, however. If there is one card that people predicted exactly what it was going to do, that would be this balloon loving fella, as he single-handedly put Aviana Druid (especially Togwaggle) back into relevancy.
Linecracker Druid has tried and failed miserably to break the meta; that leaves the quest to find the new OP Druid deck falls on the hands of Reno Druid. Reno Druid can very effectively utilize on a Malygos package, with Elise copying either burn or 1 mana minions. Zephrys is an incredible tool in Reno Druid, providing an extra Moonfire for lethal when called upon, or is generally used to deal with tricky situations. This might be the new Druid deck to watch out for.
Rank 7 (+1) – 121 points
To say that Warrior didn’t gain anything from the new expansion is incorrect: they got an entirely new archetype, along with actual new cards for Pirate Warrior after a long while. But it’s hard to compensate when you have been behind for so long. Nevertheless, Warrior jumped a rank from its usual Rank 8, having the exact same points as Priest but having its top deck ranked higher.
Throw your armours away and pick up your eye-patches, because it’s time to become a Pirate. With the ability to tech weapons according to matchups, Pirate Warrior finds itself occupying the niche in the meta: it could be a very effective anti-meta deck if you tech it right. The problem with Pirate Warrior is always consistency: you sometimes draw only weapons, you sometimes don’t draw any, you sometimes draw Patches. If all aligns, Pirate Warrior is great.
Taunt Warrior has failed to live up to its potential, as Aggro decks aren’t as prominent anymore. Taunt Warrior doesn’t like the new SN1P-SN4P fad a lot and struggles to close out games against Control decks. The very same problem is presented with Odd Warrior, although they can play Gluttonous Ooze to deal with Mages a little bit better, and can tinker with Archivist Elysiana in matchups that are going to fatigue. Dr. Boom’s nerf hurt a bit though. We think that Odd Warrior might even slip outside of Tier 2 in the next report.
All other Warrior decks belong in the meme tier, and should be treated as non-existent.
Rank 8 (-2) – 121 points
What the hell has happened to Priest? The fall of Priest only goes to show how much the class has relied on Big Priest, and what can happen to a class that only relies on a single powerful deck.
Priest was absolutely destroyed by the last round of nerfs. It’s strongest deck – Inner Fire Priest – received a massive blow by the departure of its strongest pressure tool, Extra Arms. The deck is now without both an alternate win condition and an early game big hitter. Inner Fire Priest is back to where it was pre-Extra Arms – bottom of Tier 2 – for having an explosive gameplan, but only a single gameplan. Not to mention how the nerf to Extra Arms single-handedly wipe Aggro Priest out of existence as well. Only now do we realise how powerful of a card it was.
There’s not much else to say about Big Priest. People underestimated how a single mana increase in Barnes can put a toll on the deck, and it showed. Big Priest really needed the highroll to consistently win; without it, it’s just a mediocre Tier 3 deck. Couple that with a highly hostile meta towards it, Big Priest’s playability is put under serious doubt.
Mind Blast Priest is incredibly lacklustre, without questions. There’s not a single new card that makes sense in that deck, except maybe a copy of Sandhoof Waterbearer. It struggles to win games against many other decks in the meta at the moment.
At least Blizzard is not that cruel. They didn’t nerf Reno Priest, for instance. As with every other Highlander decks, Reno Priest received enough support for it to be formidable again. The 20 rank jump sure showed it. Being a combo deck that can consistently fend off aggression, Reno Priest might look like the go-to deck for Priest enthusiasts in the upcoming month.
Rank 9 (0) – 106 points
Hunters have stayed at the bottom for so long we might start calling this the Hunter rank. Hunters are both subpar in power and diversity, with only three archetypes passing the playable threshold.
Mech Hunter is their only saving grace, but it’s gotten no new toys. Nevertheless, Mech Hunter has proven time-to-time again that it’s capable of thriving in whatever meta was thrown at it. Especially in this meta, where it has games against both of the top decks. Even without any support, Mech Hunter manages to find itself in Mid-tier 2; that’s a pretty impressive feat.
Being another Reno deck, Reno Hunter obviously gets the Blizzard treatment and climb quite a few ranks in our tierlist. The deck keeps the essence of Hunter pressure and enhance it with the flexibility provided by Zephrys, Reno and Dinotamer Brann. Hunter’s Highlander tools are still a bit behind compared to other Reno decks, but that doesn’t mean it’s bad.
Secret Hunter actually shows a lot of potentials, but it faces a huge problem in the current meta: it plays secrets. The secrets themselves aren’t a problem (Pressure Plate is a pretty neat card), the problem is Mage. Not just because Mages murder it, but also (mainly) because Mages exist. There’s so much secret hate on ladder that it’s impossible to go 5 games without getting your secrets destroyed by some random 4 drops. As such, Secret Hunter performs miserably, although it’s core power should’ve taken it to High Tier 3 at least.
Just like the case with Warrior, all other Hunter decks are kinda bad. You probably should stick to either Mech or Reno Hunter.
Applecat’s #6 Legend Secret Hunter
暗夜之骑士’s Legend C’thun Mage
Moeglichkiet’s Legend Quest Exodia Mage
RenoJackson’s Mech Odd Mage
ko10rino082’s #26 Legend Big Spell Mage
ConcernedMom’s Linecracker Druid
RenoJackson’s #55 Legend Taunt Druid
Duwin’s Heal Taunt Druid
Sleight’s #32 Legend Aviana Togwaggle Druid
Jaehyuk’s #9 Legend Malygos Reno Druid
ko10rino082’s #56 Legend Phaoris Druid
Knoepklapper’s #197 Legend Untapped Druid
DamnRinger’s #15 Legend Big Shaman
Rankstar’s Corrrupt the Waters Jade Shaman
flugel’s #8 Legend Reno Shaman
xtuliop’s #72 Legend Aggro Shaman
Kohai’s #90 Legend Anka Rogue
seyuki’s #96 Legend Anka Rogue
Valanar Mill Rogue
Razox’s #141 Legend Even Reno Paladin
Mentalistic’s #11 Legend Exodia Paladin
WhateverGif’s #10 Legend Spell Paladin
Yami’s #6 Legend Tip the Scales Paladin
Rankstar’s Thekal Aggro Paladin
Applecat’s #6 Legend Murloc Paladin
Rankstar’s Obelisks Wall Priest
Rankstar’s Penance Big Priest
很星爆你知道嗎‘s #9 Legend Egg Zoolock
很星爆你知道嗎‘s #2 Legend Discard Dinomancer Zoolock
Hatatagami’s #75 Legend Skull Egg Zoolock
RenoJackson’s #36 Legend Big Warlock
RenoJackson’s #69 Legend Bloodsworn Warrior
Razox’s #38 Legend Reno Pirate Warrior
狗贼’s #200 Legend Reno Dead Man’s Warrior
DestructYou’s Legend Bomb Warrior