Welcome to Meta Monday, presented by NotoriousGHP.
The following people made this article possible:
As always, if you want to contribute data and have your name featured in the article, make sure to submit your games to this form. If your opponent is on an off-meta deck, please specify some pieces to their deck. If you have a large data set (Over 50 games), you can DM it to /u/NotoriousGHP on Reddit, [TRS] NotoriousGHP#6765 on discord, or email me at [email protected]
The quality of the metagame breakdown depends entirely on how many submissions we get. These are our significant thresholds:
0-222 games – I am not confident in the data we have, the quality of analysis will deteriorate greatly.
222-285 games – I am confident in the value of our data, the articles will function perfectly normal in capacity.
286-399 games – The metagame breakdown will include any tier 4 lists I have enough data for.
400+ games – The sample size is big enough for more precise rounding.
This week we have a sample of 459 games.
META GAME BREAKDOWN:
Tier 0: – This deck defines the entire metagame
Tier 1: – A sizable minority of ladder games will be against these lists
Tier 1.5: – Meta defining lists that are not quite dominant to be tier 1
Tier 2: – Popular decks that you should keep in mind
Tier 2.5: – Relevant decks that are less popular then tier 2 decks
Tier 3: – Obscure decks that you’re fairly unlikely to run across:
Tier 4: – Everything below tier 3
Praxis Midrange: 6.1%
Jennev Peaks: 5.45%
Icaria Blue: 5.23%
Xenan Midrange: 5.01%
Skycrag Aggro: 4.14%
Feln Control: 3.92%
Mono Fire: 3.3%
Winchest Midrange: 3.3%
Hooru Control: 3.05%
Feln Midrange: 2.6%
Rakano Aggro: 2.18%
Argenport Control: 2.18%
Elysian Midrange: 1.96%
Skycrag Midrange: 1.74%
Argenport Midrange: 1.52%
Combrei Midrange: 1.52%
Hooru Midrange: 1.52%
With Trials of Grodov’s immediate meta shock being over with, the meta has begun to calm down and the strongest decks are starting to emerge onto the ladder. Before we dive in, I want to remind everyone that Seek Power Gaming held a ladder challenge this week, meaning many players try harder in order to claim their chunk of the cash prize. This likely means this breakdown is also closer to a tier list than normal. Let’s dive into it!
Right now, there are two clear kings of the metagame: Stonescar and any variant of Skycrag. Both decks are very efficient, aggressively slanted decks that can grind out opponents when it’s necessary. Neither deck has a ton of weaknesses, but they do exist. Stonescar can be combated with cards like Defiance and basically any deck playing a wide variant of fast speed interaction, while Skycrag struggles against Snowballs, Hailstorms and cheap removal in general. Regardless of their builds, these decks are in no way oppressive and I am expecting to see them challenged sooner rather than later. Speaking of Skycrag, we see Skycrag Midrange breaking into tier 4, showing that Skycrag is just good. We also see a slight rise in Praxis Midrange, almost definitely as a way to combat Yetis. Praxis is just another good stuff deck that has some good matchups against the top of the field, and I fully expect to see it gain popularity.
Sliding into tier 2 we see Icaria Blue taking a slight, but almost unnoticeable drop in popularity while Xenan Midrange and Jennev Peaks stand firmly in place. I am surprised to see Xenan doing this well, as so far it feels outclassed by Praxis as a Time midrange deck, while also being less efficient than a deck like Stonescar. Icaria Blue continues to stand out as one of, if not the best shell for Icaria, while also giving access to many of the best ways to combat the top 2 decks in Defiance, Torch and Hailstorm. Jennev saw a huge rise in popularity this weekend, as the entirety of Team Rankstar and many others used it as their weapon of choice in the Seek Power Gaming Challenge, in which both ThePlatypusKing and Magikarp took home some of SPG’s prizes. Jennev is just good, and I’ll be talking about it more later on.
Finishing up the tier list, we see mostly familiar faces such as Rakano Aggro and Feln Midrange but interestingly, we see Argenport Control. I personally haven’t seen this deck in what feels like months, but this is a deck ready to combat decks such as Stonescar and Skycrag and without a huge presence of other control decks, Argenport Control may be being slept on. I’m not entirely sure how to build it, and so the linked deck may not be where this deck is currently at, but seeing a new face like this show up makes me confident that this metagame is far from solved.
Adapt or Perish:
This week, I thought I’d take some time to talk about a few different topics that can cover for our lack of tournament results. First, it’s time to address where players are struggling to find success in this meta. This metagame has often been called stale, with players claiming that no matter what they do, Skycrag and Stonescar are always holding them back. It sounds crazy to say, but this metagame has currently forgotten the first rule of Eternal; Justice is always the answer. After taking nerfs such as Privilege of Rank and Sediti, many players have run far away from Eternal’s strongest faction, and it’s what’s causing such a “stale” metagame. Decks such as Icaria Blue are still doing well, abusing Justice’s strengths, but most proactive Justice decks have just dropped to very small play rates. Rakano Midrange is still extremely good, just needing some redesigning now that its best Bulletshaper plan is out the window, but hot off receiving its Insignia, this deck can still fight. It doesn’t matter how you build it, but any Justice based midrange or control deck is going to be viable right now, and it might even be time to experiment with Temporal Control again.
Another way to attack this metagame is playing at fast speed more often. Recently, I’ve been playing a lot of Jennev Peaks with 4 copies of Saber-Tooth Prideleader and its been extremely impressive, and the reason is the play pattern it creates. Jennev’s strengths are its insane top end combined with so much flexible fast speed interaction. Now being able to play even more fast interaction with a Unit makes it even harder to play against. There are so many decks in Eternal that can play at fast speed, but looking at this metagame all I’m seeing is decks that want to play their spells on their own turn, and all I have to say is, why?
That’s all for this week’s Meta Monday, although a shorter one, if you’d like to hear more about Team Rankstar’s choice for the Seek Power Gaming ladder challenge, our newest member Noverb will be putting out an in-depth article on it in the coming days. I can’t wait to see how players attack this metagame, and I do think its nowhere near solved. With all 2-faction pairings having Insignias now, the possibilities are endless and its up to you to glimpse the possibilities.
This has been NotoriousGHP with Meta Monday.
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