Welcome to Meta Monday, presented by NotoriousGHP.
The following people made this article possible:
As always, if you’d like to contribute data and have your name featured in the article, make sure to submit your games to both the Throne Ladder and Expedition Ladder forms. If your opponent was on an off-meta deck, please just write a little bit of information about it to make my job a little easier. If you have a large data set, you can DM them to /u/NotoriousGHP on Reddit, [TRS] NotoriousGHP#6765 on discord, or email me at [email protected]
The quality of the metagame breakdown depends entirely on how many submissions we get. These are our significant thresholds:
0-222 games – I am not confident in the data we have, the quality of analysis will deteriorate greatly.
222-285 games – I am confident in the value of our data, the articles will function perfectly normal in capacity
286-399 games – The metagame breakdown will include any tier 4 lists I have enough data for.
400+ games – The sample size is big enough for more precise rounding.
This week we had a sample of 506 games for Throne Constructed and 185 for Expedition Constructed
Praxis Midrange: 11.46%
FTJ Midrange: 10.28%
Elysian Midrange: 5.53%
Skycrag Aggro: 4.74%
FJP Control: 4.74%
Argenport Midrange: 4.74%
Mono Fire Aggro: 3.16%
Skycrag Control: 3.16%
Xenan Midrange: 2.37%
Even Argenport Paladins: 2.37%
FPS Midrange: 2.37%
Rakano Aggro: 2%
Holy crap that’s a lot of people contributing this week. THANK YOU!
With the newest balance patch hitting servers today, this throne constructed data will likely lose its relevancy and so instead ill be primarily focusing on a patch rundown instead of breaking down the throne’s meta game. I do believe this metagame was quite healthy on later, and our data has agreed in recent times, although as we get closer to tournaments I do believe that decks like Jennev Peaks and unitless FJP Control would likely rise to the top of the metagame, alongside Praxis Midrange. Let’s dive into the patch!
Snowcrush Yeti and Champion of Fury both received nerfs today, which came as a bit of a surprise. With aggro receiving a slight buff with the nerf of Defiance, a card we will talk about later, it looks like Dire Wolf has tried to shake up the aggro decks and try to push players to try more than just Skycrag. Champion of Fury is likely still very good, as it will still often deal 4 then be removed which did its job, but Snowcrush Yeti is officially, dead. Snowcrush Yeti was a premier 1 cost unit, that allowed primal aggro decks an early game unit that wouldn’t just get picked off by a snowball or torch. Snowcrush Yeti did a lot of things right, but I think it is a viable option was good for the metagame and with the recent printings of edicts, and more strong 1 cost units I feel like this nerf was poorly timed, and unneeded.
Defiance and Vanquish, two popular justice removal spells took a hit this patch. Prior to the nerfs, Defiance was in all non-aggressive justice decks allowing for justice decks to have more interaction at each point in the game then you’d typically expect from the color identity. On the other hand, Vanquish was seeing some play but was nowhere near the defining power level it once had. Defiance nerfs will likely make the card much less horrible to play against, and will probably be a solid nerf to justice midrange and control strategies without pushing the card or the decks out of the metagame. Vanquish on the other hand, takes a big nerf and now may just be a bad pristine light moving forward. This nerf puzzles me, and many decks such as Rakano Midrange receive two nerfs here as they played both of these cards as there primary removal spells.
Garden of Omens was kindaaaaaaaaaaaa pushed. This nerf shouldn’t surprise anyone, as this site does it all and allows decks to exist purely on the back of this card’s power level. I’m incredibly happy to see this nerf, even if I enjoy the card itself because I think it can lead to a lot of poor games, especially in Throne Constructed. I think this card is still very playable, but is likely no longer splashable as a fourth color and dying to cards like Heart of the Vault or Char, should help a lot of different archetypes fight back
All of these buffs are welcome, but I am not convinced any will suddenly shake up the metagame. Maiden still dies to torch, one of the reasons maiden was so good as a 2/4 and due to this, likely won’t be seeing anymore play then it currently is. Vara’s Intervention and Miris both are welcome buffs to already solid cards, that are being held down by there archetypes. These cards are both substantially better now then they were before, but I do not think they will be making there way into decks for awhile.
Xenan Cultist: 14.1%
Stonescar Mastery: 10.8%
Elysian Midrange: 8.65%
Rakano Oni’s: 8.65%
Argenport Midrange: 6.5%
Hooru Mastery: 5.95%
Combrei Aggro: 5.41%
FPS Control: 4.86%
JPS Curses: 3.24%
Feln Aggro: 3.24%
Approaching two weeks into Expedition, we can start to see some trends and dominate decks as the Metagame develops. Before diving in, I want to mention tomorrow night we will get our first good snapshot of the Expedition metagame in the Tuesday Night Eternal Tournament, which I highly recommend anyone available check out.
Right now one thing is clear in Expedition, and that’s be aggressive. Although Cultist don’t feel like an aggro deck, they quickly close the door on opponents while decks such as Oni’s and Stonescar Mastery are all about getting on the board from turn 1 and never giving up the pressure. As the removal in this format is quite expensive or awkward, weapons on mastery units continues to be one of the best things you can do, especially jack’s knife and Kaleb’s persuader who both trigger mastery for the damage they deal. This meta has a lot of 1 cost aggresive units, all of which snowball incredibly hard and allow for blowouts, and serve as a great target for pump spells such as one of the formats strongest cards, Finest Hour.
Some control decks are performing, with multiple players reaching top 100 with various takes on FPS Control and JPS Curses Control, but these decks feel very reliant on Malediction. As they typically start to interact on turn 2, these decks suffer from having many games where they don’t get to do anything against the mastery decks, and sometimes turn two Conflagerate isn’t good enough against Ako into jack’s knife. These control decks are going to take time to refine, but they feel like there doing something powerful enough that they may become bigger players as the format moves forward, especially if it slows down at all.
I can’t dive to deep into this metagame yet, but hopefully next week we will start to see more normalized data so instead, ill be giving some of my hottest takes on expedition so far. Most of these are definitely, not that hot:
Finest Hour is the strongest legal card in expedition, due to the lack of cheap interaction and its synergy with Mastery.
Varret, or how mastery works with Jack’s Knife/Kaleb’s Persuader will be nerfed at some point.
Feln Mill will increase in popularity, and with more refinement will be a solid deck.
Incarnus is the most under played card in the format
That’s all for this week’s Meta Monday, thanks for reading! We had a ton of submissions this week, unfortunately it turned out to be the day of the balance patch and so we didn’t get to explore the data to much. Reminder of the Expedition tournament taking place Tuesday night, where there be some cash on the line alongside plenty of great competition. See you next week!