Hey everyone, it’s iowa. We’re past the half year mark for TEPPEN. I can only keep expressing how much I love this game. On Twitter beginning this year, I expressed my ambitions for TEPPEN. I still feel that same way and I’m constantly pushing forward. Specifically, I want to keep investing in the iowa brand, branch out and refine other mediums of content making.

Back to TEPPEN! Akuma got released, that was a big surprise, it broke the presumption that franchises would not get more than 2 Heroes and that we were following a color order. The release of Akuma broke these rules that, we the community, imagined. For me that is the best surprise TEPPEN could give, it means that future content is unpredictable. I am so excited. Anything is possible.

TEPPEN introduced “Evil Ryu” extra skin for The Force Seekers, the rework was amazing, completely redone art, animations, voice overs, and a new log-in voice. This is the first extra skin that players could pull from opening expansion packs with in-game currency. I’m looking forward to more extra skins being released in this fashion. Noteworthy: it would be even better if extra skins became one time purchases, because everyone would throw their money.

TEPPEN World Championship 2020 was announced and Tour Points are an added function/reward for Top 5000 leaderboard. You can qualify for a free trip to the next TEPPEN World Championship and win big money! It all starts in this meta snapshot.

Tier List

Tier 1: Chun-Li Yawn Ascension

Tier 1.5:  Morrigan Rose Shadow Blade, Wesker Dark Destruction

Tier 2: Ryu Shinku Hadoken, Jill Antibody Activation, Dante Devil Trigger Big Resonate, Morrigan Temptation Big Resonate, Morrigan 3.5 Shadow Blade, Wesker Uroboros, Nergigante  Spike Launch Mono Black, Nergigante Spike Launch BG, Akuma Raging Demon, Akuma Ashura Senku Mono Black

Tier 3: Akuma Ashura Senku PB, Everything Else

Meta Snapshot

The state of the game right now, every color has a playable deck that can make top 100 or better.

<Ascended> as a mechanic helped solve the uninteractive playstyle of Big Resonate. Big Resonate is not as prevalent as it used to be. There is a new offender, Chun-Li Yawn Ascension, see Chun-Li Yawn Ascension for more details. <Ascended> also added a new dimension to the game, players now have to think about potential <Ascended> plays even when the board is full.

That being said, the Top 5 decks of the meta are Chun-Li, Wesker, Morrigan, Nergigante and Ryu in that order. Comparatively, Chun-Li’s Yawn Hero Art mechanic and the new ascension ability have proven to be very strong and create one sided games often. However, the next 3 top decks reflect to be teched to beat Chun-Li utilizing Unit removal. Chun-Li is overtuned compared to any other deck currently in the meta.

The Force Seekers added in a few new deck archetypes but most of the decks featured in the last meta snapshot are improved and reintroduced here. Players might think that new expansions shift out old decks, however the way TEPPEN is designed, archetypes and Heroes will continue to have new toys and most will not phase out completely.

Overall, as far as the meta is concerned, the game has an open format. But Chun-Li Yawn Ascension is overtuned.

<Ascended> Mechanic

Ascended is a new mechanic that effectively sacrifices one of your Units on board to play a new Unit that has the <Ascended> ability and trigger/gain strong effects.

Deck Types

Board Contest

Decks that contest the board focus on maximizing the use of their cards in the opening hand and plays for the rest of the game. This is achieved by playing cards with synergy in conjunction to either strengthen the player’s board or hurt the enemy board. A tactic commonly used with these types of decks is wait until 10MP, and then play the cards in quick succession. Trigger their abilities to fortify the board or hurt the enemy board. Board contest decks are best played reactively.

Mana Battery

Mana Battery decks excel in board trading by placing MP Boost units to increase MP gain, buff their units to trade, and once the Mana Battery deck wins board, they snowball. Mana Battery decks by nature are dual color decks and are forced to play cards first usually in the mono color match up. Mana Battery decks always set their own pace and try to gain massive advantage on board. Mana Battery decks have drastically decreased.

Combo

Most combo decks rely on one specific strategy as their win condition.

Big Resonate

Big Resonate is notorious for being a strong tournament deck. Often utilizing a playstyle that locks the opponent out and limits interaction. The new mechanic <Ascended> has made it easier to fight against Big Resonate.

Change Log

2/3/20 – Balance update nerfed [Stealth] and [Beltway].

  • Morrigan Shadowblade Rose changed from T1 to T3.
  • Morrigan Temptation Big Resonate changed to Darkness Illusion. Deck change included. S8 note updated.
  • Morrigan Shadowblade 3.5 includes S8 note updated.
  • Dante Devil Trigger Big Resonate with Deck Change. S8 note updated.

Purple got hit by the balance update. Ryuuzu created the Morrigan Shadowblade Rose decklist that was regarded as a T1 list against the field. Due to the nerf of [Beltway] the list quickly drops to a T3.

From recent play testing, Big Resonate seems to survive as a T2 deck and can fight Yawn Ascension. However, the removal of [Ada Wong] did call for some drastic card choice changes for Morrigan and Dante.

Morrigan Shadowblade 3.5 Post Balance Update was created to continue the archetype. From testing, the current build plays at a T3 level. Whether a new deck build can bring back the archetype, remains unknown.

2/4/20 – Updated Nergigante Spike Launch Mono Black – Bat deck list

  • Updated Bat’s deck list with his current Nergigante Spike Launch Mono Black.
  • Updated Morrigan Shadow Blade Rose – Ryuuzu deck image to reflect [Beltway]’s change of health.

2/6/20 – Budget Decks for EVERY Hero, released

Meta Decks

T2 Ryu Shinku Hadoken – Wjll

Hero Art: Shinku Hadoken

Deal 7 damage to target enemy unit.

Deck Type: Split Damage Control/Board Contest

Difficulty: (2.0/5.0)

Viability: (4.0/5.0)

Strength: Hard control options ie. burn the enemy board.

Weakness: Our only win condition is chip damage, we rely on keeping the opponent’s board in check. If we fail to clear the board, we lose.

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Goal: Burn the enemy board.

Ryu Shinku Hadoken is the original archetype of 2-for-1s. A lot of Ryu’s card choices are Units that have on-play split damage abilities. Because of this, Ryu gets to play decent stat Units to fight for him and destroy enemy Units almost instantly. This results in Ryu having Unit(s) and an MP lead. Because Ryu destroyed the enemy unit and kept ahead on Units on board, this gives Ryu players a MP lead, meaning that Ryu has everything to show for the MP they spent, and the opponent has nothing to show for the MP they spent. This strategy paired with Shinku Hadoken just makes Ryu a monster at controlling the board.

Ryu relies on clearing the board and pushing chip damage. Chip damage is small amounts of damage hitting the opponent over time. Ryu will not have many ways to push a large amount of damage quickly besides [Infernal Magma Dragoon]. Ryu not having many ways to push a large amount of damage, makes a lot the Ryu players’ games rely heavily on clearing the board. Normally if Ryu cannot clear the enemy board state for any reason, it becomes a losing game for the Ryu player.

Opening Play

Conserve enough MP to play 2-3 Units and reactively destroy the first unit your opponent plays using your burn units.

T2 Jill Valentine Antibody Activation Explore – Top 30

Hero Art: Antibody Activation

If you have explored 3 or more times, target friendly unit gets +1/+3 and <Shield>.

Deck Type: Explore Tempo/Board Contest

Difficulty: (4.0/5.0)

Viability: (4.0/5.0)

Strength: Strong board trades with Hero Art.

Weakness: Limited by Explore cards options.

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Goal: Win board with Antibody Activation. Use 4 MP [Claire Redfield] to win board and gain MP advantage early game.

Jill Explore has a little bit of everything when it comes to their deck kit. Removal, strong units, buffs, and shields. Jill excels in decent board trades by powering up her Units on the board, giving them a shield, more damage, and more health. Jill’s kit is not inherently explosive but gets a lot of value from board control.

Jill’s kit has multiple combinations of plays that the player can sequence with their MP. Playing Jill requires the Jill to have matchup knowledge and timing the use of the Jill player’s cards accordingly to the matchup. Jill’s bread and butter is her Hero Art, a Jill player must use their Hero Art on a worthwhile target to be able to establish pressure against the opponent. Generally, good value plays are using [Detonate] from [Hell Bat] and [Guile], [Claire Redfield] to deal 6 damage, and [Nash] because [Nash] has large stats.

Opening Play

Save 10 MP, reactively play the cards in your hand to maximize trading using 4 MP [Claire Redfield] with [Carlos Oliveira] or [Hell Bat]. Try to get to 3 Explores as soon as possible.

T1 Chun-Li Yawn Ascension – Tarakoman

Hero Art: Yawn

Gives “when this unit leaves the field: gain 4 MP” to a friendly unit.

Deck Type: MP Ramp/Board Contest/Combo

Difficulty: (2.0/5.0)

Viability: (5.0/5.0)

Strength: Using Yawn Hero Art to ramp MP, making great trades and apply constant pressure.

Weakness: Relies on having Units to ascend, hard removal turns cards with <Ascended> in hand into dead cards

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Goal: Deny your opponent from killing your units by replacing your units with <Ascended>. Important to Yawn your units that are about to die. Use MP advantage to constantly push board.

Yawn Ascension is the new bully in town. The deck abuses the new mechanic by using MP Boost Units to first ramp MP faster than the opponent. Yawn Hero Art onto a unit, then place a <Ascended> Unit Card on top of the unit with Yawn. This gives you the result of a significantly buffed unit and the ability to play a new unit. This process happens early in the game, the buffed units are durable, Yawn Hero Art costs very low. This allows for Yawn players to constantly push out <Ascended> units into a snowball.

Opening Play

Try to save 10 MP, then play as many MP Boost Units until one of your units is about to die. The second your Unit is about to die, play a <Ascended> Unit on top to replace it. Repeat the process.

T1 Chun-Li Yawn Ascension – アース / earth

Hero Art: Yawn

Gives “when this unit leaves the field: gain 4 MP” to a friendly unit.

Deck Type: MP Ramp/Board Contest/Combo

Difficulty: (2.5/5.0)

Viability: (4.5/5.0)

Strength: Using Yawn Hero Art to ramp MP, making great trades and apply constant pressure.

Weakness: Relies on having Units to ascend, hard removal turns cards with <Ascended> in hand into dead cards

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Goal: Deny your opponent from killing your units by replacing your units with <Ascended>. Important to Yawn your units that are about to die. Use MP advantage to constantly push board.

Yawn Ascension is the new bully in town. The deck abuses the new mechanic by using MP Boost Units to first ramp MP faster than the opponent. Yawn Hero Art onto a unit, then place a <Ascended> Unit Card on top of the unit with Yawn. This gives you the result of a significantly buffed unit and the ability to play a new unit. This process happens early in the game, the buffed units are durable, Yawn Hero Art costs very low. This allows for Yawn players to constantly push out <Ascended> units into a snowball.

This take on Yawn-Li Ascension is different. It utilizes Growth cards from the previous meta and Ascension cards from this meta. The incentive to play this deck over Tarakoman’s list is [Basarios]. [Basarios] can dodge Wesker Dark Destruction and [Murderous Spikes] which have been played specifically to beat Yawn-Li. The game plan is to utilize whatever you draw into and maximize the value depending on the matchup.

Opening Play

Try to save 10 MP, then play as many MP Boost Units until one of your units is about to die. The second your Unit is about to die, play a <Ascended> Unit on top to replace it. Repeat the process.

T3 Morrigan Shadow Blade Rose – Ryuuzu

Hero Art: Shadow Blade

Deal 4 damage to an enemy unit. If that unit has flight, deal 6 instead. Gain life equal to the damage dealt.

Deck Type: Control/Board Contest/Combo

Difficulty: (5.0/5.0)

Viability: (4.5/5.0)

Strength: Strong trades, board damage, and Unit bounce.

Weakness: This deck has trouble keeping up if behind on MP advantage.

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Goal: Win trades using the 4MP Units. [Rose] and the actions in the deck are great ways to turn the tide in the game but the deck does not rely solely on [Rose].

This deck utilizes low counts of strong actions. [Rose] is the gimmick of the deck and her <Resonate> ability allows the player to use actions and search for actions. Having the ability to place action cards in your EX Pocket and cycle through them allows this deck to have strong counters while pushing the synergy of 4MP Operation Racoon City Units.

As always, Morrigan Shadow Blade has insane amount of heal, this deck has the strong ability to stall games and win based on health during time up.

Opening Play

Use [Lupo] or [Hell Antenora] to do early trading, [Beltway] if you have it. [Four Eyes] to steal and [Rose] is not 100% necessary but is an edge to the deck.

Morrigan Shadow Blade 3.5 POST BALANCE UPDATE – iowa

Hero Art: Shadow Blade

Deal 4 damage to an enemy unit. If that unit has flight, deal 6 instead. Gain life equal to the damage dealt.

Deck Type: Control/Board Contest

Difficulty: TBD

Viability: TBD

Strength: Strong trades, board damage, and Unit bounce.

Weakness: Difficult to interact with 5MP+ Units we cannot kill.

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Balance Update: https://teppenthegame.com/en/news/notice/0000129.html

S8 Change: [Beltway] received a significant nerf, originally this deck list was made to play without [Beltway]. After some testing against the meta, this deck has difficulty keeping up with some other T2 decks. Because of this, this deck is more than likely T3 and may not be seen in this season’s meta.

The goal is to use cards that reduce enemy attack and [Deadly Traps] to bounce any enemy unit.

T2 Morrigan Darkness Illusion Big Resonate – Spooky

Hero Art: Darkness Illusion

Destroy all enemy units with the halt status.

Deck Type: Control Boardlock/Combo

Difficulty: (4.0/5.0)

Viability: (3.5/5.0)

Strength: Opponents will always have very few answers to Big Resonate’s strategy

Weakness: Lose to unfortunate draws or early high damage output from the opponent.

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Goal: Flight a unit that has high damage output, use halts to stay alive.

Big Resonate got almost nothing from the new expansion. In fact, the archetype only got worse to play due to <Ascended> allowing players to be able to play units even if their board is full. Big Resonate prior to The Force Seekers, abused board lock to defeat their opponents.

S8 Change: The season 8 balance change nerfed [Stealth] to the ground, making [Ada Wong] unplayable. Because of this, more flight was added and Darkness Illusion Hero Art being used to kill [Huitzil] since we don’t have [Stealth] anymore.

Opening Play

Cycle until you have at least one Big Resonate threat and one unblockable card. Control the board with Halts but save some Halts. Use other cards like [Foresight] or [New Generation Reploids] to cycle. After you have a threat and an unblockable trigger,  if possible play them together in an occupied lane and do your best to protect your Unit.

T2 Dante Big Resonate – Spooky

Hero Art: Devil Trigger

[Dante] takes no damage for 10 seconds.

Deck Type: Control Boardlock/Combo

Difficulty: 4.0/5.0)

Viability: (3.5/5.0)

Strength: Opponents will always have very few answers to Big Resonate’s strategy

Weakness: Lose to unfortunate draws or early high damage output from the opponent.

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Goal: Flight a unit that has high damage output, use halts to stay alive.

Big Resonate got almost nothing from the new expansion. In fact, the archetype only got worse to play due to <Ascended> allowing players to be able to play units even if their board is full. Big Resonate prior to The Force Seekers, abused board lock to defeat their opponents.

S8 Change: The season 8 balance change nerfed [Stealth] to the ground, making [Ada Wong] unplayable. Because of this, more flight was added and the addition of [Hsien-Ko] is being tested, due to it’s ability to scale stats very high.

Opening Play

Cycle until you have at least one Big Resonate threat and one [Hookshot]. Control the board with Halts but save some Halts. Use other cards like [Foresight] or [New Generation Reploids] to cycle. After you have a threat and an unblockable trigger,  if possible play them together in an occupied lane and do your best to protect your Unit.

T1.5 Wesker Dark Destruction – Rana♡もこもこ / Rana Mokomoko

Hero Art: Dark Destruction

Destroy a target enemy unit with 5 MP or less.

Deck Type: Midrange Control/Board Contest

Difficulty: (4.0/5.0)

Viability: (4.5/5.0)

Strength: Insane amount of removal

Weakness: Easy to get out traded early game

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Goal: Remove all of your opponent’s best units.

Wesker Dark Destruction amongst other Mono Black decks was made to hard counter Yawn-Li. Notable mentions from the new set are [Fate of the Unworthy] and [Alexia Ashford], these two cards see a lot of play and gave black a lot more destroys effects.

Opening Play

Every card in this deck is case by case on when it would be a good time to play. You want to remove your opponent’s relevant units as soon as possible, the trick is understanding what you should remove and with which removal option.

T2 Wesker Uroboros – ChrisD

Hero Art: Uroboros

Place the highest cost Unit from your graveyard on the field. Give that unit “Death: banish this unit.”

Deck Type: Combo/Reanimator

Difficulty: (4.0/5.0)

Viability: (4.0/5.0)

Strength: Reanimate strong units that are difficult to get rid of.

Weakness: If [Gore Magala] never transforms into [Shagaru Magala], the Uroboros player will struggle.

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Goal: Reanimate strong units. It’s very important to transform [Gore Magala] into [Shagarau Magala]. Doing this will give you a durable unit and make it more difficult for your opponent to deplete your life total to 0.

Wesker Uroboros, is a dark horse. Uroboros does not necessarily play the same game as everyone else, but Uroboros is fair. Being the only reanimator archetype (bringing dead cards back to life from the graveyard), this deck utilizes the graveyard as a resource. Uroboros has a unique play style of bringing cards back from the graveyard and can beat many match ups.

ChrisD mentioned that [Possessing Malice] is a tech option. Having this card can be very versatile denying and countering your opponent’s removal/seals. It comes at a heavy price, however [Possessing Malice] creates an additional copy of your Unit in the graveyard which fuels Uroboros.

Opening Play

You want to use [False Throne] into [Rebirth] is the dream. If not, depending on the match up you want to set up early [Tyrant-103]’s or a [Shagaru Magala]. This is much more difficult against decks that have seals (Green).

T2 Nergigante Spike Launch Mono Black – Bat

Hero Art: Spike Launch

Split damage equal to sacrificed life points to all enemy units up to 12 points of damage.

Deck Type: Board Contest

Difficulty: (4.0/5.0)

Viability: (4.5/5.0)

Strength: On demand board clear using Hero Art. Durable Units and a lot of removal.

Weakness: We cut our own life, so our life is generally low

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Disclaimer: Bat’s deck with no edits made by iowa

Goal: Kill your opponent’s units early and flood the board when at 15 health.

Mono Black Nergigante Spike Launch was a late discovery last season. Thanks to community member Bat, I was able to get a deck list and watch the archetype grow this season. This deck has insane removal and units to MP ratio. This deck excels in gaining advantage and pushing a swarm early.

Specifically [Burn Dinorex] is nuts, it is a 4/8 Unit for 3 MP if your health is 10 or lower.

Opening Play

Kill all units when able with [Murderous Spikes] and [Ultimate Price]. Set up [Tyrant-103] and/or [Dynamo].

T2 Nergigante Spike Launch BG – うしscerlet495 / Ushi scerlet495

Hero Art: Spike Launch

Split damage equal to sacrificed life points to all enemy units up to 12 points of damage.

Deck Type: Mana Battery

Difficulty: (4.0/5.0)

Viability: (4.0/5.0)

Strength: On demand board clear using Hero Art.

Weakness: We cut our own life, so our life is generally low

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Goal: Create a large attack Unit and clear the opponent’s board.

[Hakkei] is one of the better cards that have seen a lot of play since last season and continues to make large value trades today. Mana Battery decks have mostly stopped appearing, however this deck was piloted by Rana to Top 19 late season 7.

Opening Play: Play MP Boost Units. Buff one unit with a large amount of attack. Use [Hakkei] to kill your opponent’s units.

T2 Akuma Raging Demon

Hero Art: Raging Demon

Grants the <Ascended> status to a friendly unit without the <Ascended> status and destroys the unit in front of it.

Deck Type: Board Contest

Difficulty: (4.0/5.0)

Viability: (3.5/5.0)

Strength: On demand Unit removal with cards with <Ascended> in hand using Raging Demon Hero Art.

Weakness: Albert Wesker Dark Destruction and Nergigante Spike Launch do the job better

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Goal: Removal all opponent’s Units.

Akuma Raging Demon allows him to cheat the <Ascended> mechanic, destroying an enemy unit and activating <Ascended> without providing a Unit as cost. This deck plays very fair.

Opening Play

Remove opponent Units early or us [G-Adult] to set up board for <Ascended>.

T2 Akuma Ashura Senku Mono Black

Hero Art: Ashura Senku

Move a friendly unit to a random board slot. Grants “<Veil>: 10 seconds” and “Immune to damage: 10 seconds.”

Deck Type: Board Contest/Combo

Difficulty: (4.0/5.0)

Viability: (4.0/5.0)

Strength: Makes a unit immune to damage and targeting abilities.

Weakness: Relies on the investment of a strong Unit paying off.

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Goal: Use [Tyrant-103] to get [Super Tyrant] and buff [Super Tyrant] very large and activate Ashura Senku to make large trades.

This variant of Akuma is a little gimmicky but it has it’s own strengths separate from Raging Demon. Because of this, the pacing and win condition of this deck is more aggressive.

Opening Play

Fight for board and set up a [Super Tyrant].

T3 Akuma Ashura Senku PB

Hero Art: Ashura Senku

Move a friendly unit to a random board slot. Grants “<Veil>: 10 seconds” and “Immune to damage: 10 seconds.”

Deck Type: Aggro

Difficulty: (3.5/5.0)

Viability: (3.0/5.0)

Strength: Fast aggressiveness that win or lose you the game

Weakness: Removal

Goal: Ascend and deal unblockable damage to the opponent. Use Ashura Senku to protect your unit.

This deck was created very early season and was considered strong. The deck see’s less play since now players have different out how to stop the deck. The deck is still very fast and aggressive enough to steal games, but is not consistent.

[Paolumu] and [Ada Wong] are the cards that push unblockable damage. Disclaimer: [Ada Wong] is being nerfed next season, this deck will change.

Balance Update: https://teppenthegame.com/en/news/notice/0000129.html

Opening Play

Use [G-Adult] to set up <Ascended> and buff your units to durable numbers.

Matchup Concepts

  1. Board Contest – Try to stay ahead on MP, make good value trades. Do not over commit.
  2. Mana Battery – Contest and destroy the MP units as soon as possible.
  3. Combo – Deny their combo condition.
  4. Big Resonate – Play slow and save cards to counter/destroy the Big Resonate’s threat unit when it is played. Wait at 10 MP until they play a unit if you have to, do not feel rushed to play your second unit unless you have no counters to Big Resonate’s threat.

Budget Decks

iowa’s S8 Competitive Budget Builds

Outro

Thank you again for reading my meta snapshot. I can’t express how much I love TEPPEN. Running tournaments, holding the Discord and Reddit with my co-admin Joker, content creating, and streaming. All of it has been new experiences. I’m constantly pushing myself to improve and make what I do easier.

I do it for the game and community, and let’s keep growing!

Resources

u/Flamefury has two Reddit guides

  • A review over each Hero Art here.
  • TEPPEN Gameplay concepts here.

Joker’s TEPPEN Progression Rewards here.

Gotians Games’ TEPPEN Reap and Craft Guide here.

TEPPEN Fan editted Wiki includes cards and glossary here.

TEPPEN Beginner’s Guide here.

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The information available on the website is intended to be a general information resource regarding the games covered. You should not construe this as fact or professional advice. The content on Team Rankstar is designed to support and develop the community. We are not affiliated in any way with Capcom or GungHo Online Entertainment.

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