Class Power Ranking for August is based on our findings from the Hearthstone Wild Meta Snapshot – August. For Class Power Ranking analysis, we allocate points to each deck from Tier 1 to Tier 3 then sum them up. The point system for rating a single deck is as below:
Tier 0: 22
Tier 1: 18 (High), 15 (Mid), 12 (Low)
Tier 2: 9 (High), 7 (Mid), 5 (Low)
Tier 3: 3 (High), 2 (Mid), 1 (Low)
Each deck is also assigned a popularity ranking and a respective coefficient multiplier based on its popularity. The highest multiplier is 12 and the lowest is 7. For example, if Odd Paladin is High Tier 1 and has a multiplier of 12, it will bring the class an additional 216 points.
Therefore, a class can be placed highly on the Ranking system based on one (or both) of these elements: having a few strong decks (deck power) or having many decks (class diversity). If classes share the same score, the class with more top decks will be ranked higher.
Class Power Ranking
Rank 1 (+1) – 463 points
One would guess that there the top class of Uldum cannot be anyone other than Jaina, but that just makes Warlock’s achievement even more impressive. Warlock and Mage are the two most seen classes on ladder right now, and there are reasons for it. What Gul’dan can’t compete in deck power, he compensates with number. 8 is the most number of playable decks we’ve seen in a single class within a snapshot cycle, and every single one of them is High legend viable.
SN1P-SN4P Warlock is the flagbearer for Warlock, completely broken for how consistent it is to pull off some kind of crazy combo, yielding consistent results despite the playerbase shying away from it for it perceived ‘skill floor’. Mecha’thun Warlock found itself in a decent meta for it, while Reno Warlock makes up for Treachery who’s moving in the opposite direction. That doesn’t mean there’s no reason to play Even Warlock or Zoo Warlock in the current meta: they have a different matchup spread and are totally fine tools to get people off-guard while targeting different meta pockets.
We expect Warlocks to keep their first spot for a while, as decks like Darkest Hour and Zoolock shows potential to even get better, while the resourceful Secret Mage has already gained every single point it can squeeze off of the metric.
Rank 2 (+4) – 430 points
Mages are enjoying the height of their Wild endeavors, despite not having many tricks under their sleeves. Secret Mage is the strongest deck in the format and feels one level above the rest of the field. It can’t beat everything, yes, but nothing ever does. If you don’t want to have to play secret hate, there are only a few options for you that at least breakeven against it. Not to mention that Secret Mage can easily alter their secret combination to target specific decks – fewer Flame Wards and more Potion of Polymorph, less Ice Block and more Mirror Entity, etc. as well as finding room for a few extra burn and tech cards. It’s just the full package. Quest Mage is still really powerful, but it dislikes having to coexist with its sister and Jade Druid a lot. If people pick it up in the next couple of weeks, we can confidently assess how the deck fares against other popular decks in the current meta.
Reno Mage is not that well-rounded, and admittedly not that fine-tuned either. Mage enthusiasts are still split about what’s the best way to build the deck, but the core is there. Tortollan Pilgrim made its way to every Reno Mage list for its versatility – no matter what package you play, it will likely fetch you the spell you need. A free Power of Creation, Luna’s Pocket Galaxy or Flamestrike can do you wonders. However, Reno Mage’s winrate still doesn’t seem that impressive compared to the skyrocketed playrate it’s displaying. We advise you to come back for our next snapshot (you should do it nevertheless) to see our conclusion regarding this deck.
Exodia Mage and Odd Mage are pretty weak in the current meta. There’s little reason to play them over stronger mage decks.
Rank 3 (-2) – 344 points
Thrall is sadly a loser of Saviors of Uldum (so far). It’s strongest performers: Even Shaman and Murloc Shaman, haven’t gotten as strong as a boost, and are falling behind for reasons mentioned above. Meanwhile, there haven’t been many new entrants that shows the potential of racking up points as of yet. Shudderwock Shaman, Aggro Shaman and Big Shaman plummeted in popularity, resulting in Shaman’s presence on ladder dwindling by the days.
It is not all without hope. Shaman’s position is still a relatively strong one, having a solid foundation coming into this expansion. Also, we’ve detected a couple of fringe decks that are showing promises. Jade Shaman got a huge boost with the introduction of Corrupt the Waters, meaning that creating 15/15 Jades are a walk in the park for it now. Jade Shaman can confidently outvalue many decks in the format, as long as it can complete its quest early. Therefore, we advise thinning the spells in the deck to make room for early battlecries like the Lackey package and Fire Fly, since they speed up the quest, while spells don’t. Reno Shaman is another archetype that’s starting to make waves. You can still work towards a really powerful Shudderwock end-game, while you have Zephrys and Reno Jackson to help you get to it. Earthquake and the N’Zoth package naturally fit into a deck where you can only play one-ofs. Expect Reno Shaman to get better in the coming weeks.
Rank 4 (+1) – 264 points
Straying a fair distance behind, Uther has a lot to do to catch up to the top dogs. But he’s been working towards it – Odd Paladin is still one of the best decks in the game, and Mech Handbuff Paladin only gets better and better. Handbuff Paladin has erased all stigma around Handbuff cards not being good enough – it’s extremely consistent and can win any game if it tries hard enough. Handbuff Paladin also benefited from other decks cutting silences to include secret hate, since it’s a deck that’s very vulnerable to silence effects. If it keeps getting picked up, don’t be surprised to see Handbuff Paladin travelling closer and closer to Tier 1.
While Anyfin and Aggro Paladin are really weak and dismissable, Murloc Paladin has emerged as another potential contender to break into the top tiers. Turns out highroll is good and being able to consistently highroll is better. Tip the Scales Paladin can do just that, bringing games to a close as soon as Turn 5. Not many decks are equipped to deal with that, especially other tempo decks. If you’re even on board going into turn 4, then your opponent plays Prismatic Lens, you can only hope to win within the next two turns or suffer a foreseeable defeat. Murloc Paladin looks to become pretty strong once it’s optimized.
Rank 5 (-2) – 238 points
Rogue is so dull right now. You have Odd Rogue, Aggro Rogue and Kingsbane Rogue, and none of them is climbing upwards. You have been playing the same strategies for several months, and even a whole new set of cards couldn’t bring in any innovation. Deathrattle Rogue does not look much more than a meme (at the moment, at least, for Anka is an extremely powerful card), while Big Rogue only got a slight sidegrade in Shadow of Death. Mill Rogues are still seeing play with a N’Zoth + Khartut Defender package, but it’s never been a ladder deck, to begin with. Burgle Rogue can’t compete in tempo, and a playstyle revolving around random cards has never been reliable.
People are talking about the possibility of making OTK decks with Anka, but as it stands, Rogues don’t have nearly enough defensive cards to make it work. Until there’s anything really evolutionary appears, people will most likely just stick to Odd Rogue.
Rank 6 (-2) – 214 points
You know something’s horribly wrong when Priest’s best decks are aggro decks. Big Priest’s downfall has taken such a toll on the class that it’s strayed an incredible distance from the limelight. Big Priest, like Darkest Hour Warlock, can still win games after games because of its highrolly nature, but it’s not a good choice in a long run amidst a meta that’s hostile towards it.
During the hardest time for the class, Inner Fire Priest has stepped up. The deck is more powerful than ever with the introduction of High Priest Amet and is plotting on breaking into Tier 1 soon enough. Inner Fire Priest has a great matchup spread: it’s decent against Tempo, it’s good against Mages, it beats Reno decks. Really, it’s just Shaman and Druid that poses the deck consistent problems.
Aggro Priest is a very similar deck to Inner Fire Priest, but it’s new, underexplored, and wins against Inner Fire itself. With Aggro Priest, you don’t make huge minions with Inner Fire as often, but you’re happy with mid-sized minions and let Mind Blast/Spawn of Shadows take care of the rest. It’s showing great results on ladder for a brand new deck, but we’ll have to see how it fares after people know to play around Mind Blasts.
Things could’ve turned for the worse if Mind Blast Priest and Reno Priest had fallen from their respective tiers. Luckily, they didn’t, and Priests barely passed Druid in the Power Ranking because of that.
Rank 7 (0) – 210 points
How it could have been. If only Linecracker Druid wasn’t a meme, then the class would’ve been at a better position. Now it had to rely on its existing decks (which apart from Jade Druid, are not doing really well), and invest its assets on the newly conceived Taunt Druid.
Jade Druid is still performing well across the board and is sometimes the saving grace against many evil forces on ladder right now (see Secret Mage). A huge problem with Jade Druid is the abundance of Skulking Geists on ladder. That’s why people have been switching to another version of Jade, or as Malekith likes to call it ‘SuperJade’: it plays Flobbidinous Floop to copy Keeper Stalladris so you can get your Jades really big before you get Geisted. Floop also works really well with King Phaoris, making huge boards so you can pressure the Reno decks effectively even without Jade Idol. It might seem like the way to build Jade Druid right now, one that’s the best against the meta.
Aggro Druid and Aviana Druid are inherently strong decks and will climb back up when the meta is favourable for them. It’s just that they’re simply not great options right now.
Taunt Druid has actually gotten huge boosts in Khartut Defender and Bone Wraith, minions that come back to life twice with Hadronox and N’Zoth. Oaken Summons seem crucial for Taunt Druid’s survival in the early game that you need to risk pulling a 1 in 5 Flobbidinous Floop to gain percentages against aggro. Taunt Druid is actually pretty decently positioned in the meta: being a Druid deck, it’s not terrible against aggro, while the ability to refill your board again and again (and to draw into your win condition consistently with Juicy Psychmelon) makes it a good anti-control option.
Rank 8 (0) – 127 points
To say that Warrior didn’t gain anything from the new expansion is incorrect: they got an entirely new archetype, along with actual new cards for Pirate Warrior after a long while. But it’s hard to compensate when your only great deck so far is not doing very well. Odd Warrior cannot single-handedly carries the class, while its predecessor, Taunt Warior, doesn’t show that it can fulfills the role just yet.
Taunt Warrior is a good deck. Aggro hates taunts, and you play many taunts, all of which are buffed, from as early as turn 3. If you run into control, just win coinflips! All. The. Time. If you possess that kind of skill, Taunt Warrior is a full package.
Pirate Warrior, on the other hand, isn’t very good right now. Livewire Lance only improves its matchup against tempo-based decks. Warriors are often too slow to push damage against Control decks, and Reno Jackson just makes it a whole lot worse. Bomb Warrior is a legit option against Reno decks (and shuffling bombs is very fun); as such, it’s position has improved a little. But unfortunately, it’s kind of weak against Mages.
Unluckily for Garrosh, he doesn’t have anything else worth boasting. Patron Warrior is experimenting with the powerful Bloodsworn Mercenary, but the deck’s core is not strong enough. If you want to get good use out of Mercenary, maybe try the new Enrage Warrior that looks like a Wild adaptation of Standard Aggro Warrior. Reno Warrior looks like top tier meme material. As it stands right now, not much will help Warrior improving its current position. The class will have to rely on perfecting what it’s already gotten, or hoping old decks like Dead Man’s Hand Warrior starts seeing play again.
Rank 9 (0) – 107 points
Hunter is an interesting case. Usually, when there are new good Standard decks emerging, they usually translate to Wild in one form or another – Cyclone Mage, Reno Mage and Tempo Rogue are recent example. New additions from Standard don’t necessarily break Wild, but they do make splashes occasionally. In the case of Hunter, it seems like there’s nothing that can help them. Slow Deathrattle Hunters couldn’t take off, and neither could Reno Hunter. Mech Hunter is the only saving grace, but it’s gotten no new toys. It’s really unusual for a class to have 5 playable decks but still at the bottom of the Power chart, but when you break it down, each of Hunter’s presented decks barely passed as playable.
Secret Hunter actually shows a lot of potentials, but it faces a huge problem in the current meta: it plays secrets. The secrets themselves aren’t a problem (Pressure Plate is a pretty neat card), the problem is Mage. Not just because Mages murder it, but also (mainly) because Mages exist. There’s so much secret hate on ladder that it’s impossible to go 5 games without getting your secrets destroyed by some random 4 drops. As such, Secret Hunter performs miserably, although it’s core power should’ve taken it to High Tier 3 at least.
Spell Hunter also suffers from Secret hate, but luckily for them, their win condition doesn’t rely on secrets; they use secrets just to fend off aggression in the early game. Barnes into Y’Shaarj or Sylvanas can still win many games, but it is true that Spell Hunter isn’t as powerful as it was before.
Unlike Warrior, we feel that there’s a lot of room for growth within the Hunter class. Hopefully, it will depart from the bottom of the chart for the first time ever when the next snapshot is produced.
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