Use the code “TRS12” to get 12% off your order on InkedGaming here: http://bit.ly/2WrjhR5
Make sure to follow us on our socials and check out our sponsors: https://linktr.ee/teamrankstar
We would like to thank these top legend players who had taken part in giving us their expert opinions: Beeozan, RenoJackson, Hijodaikan, Memnarch, 燁魔, xtuliop, ksr, Goku, and SmellyHuffer. Their Twitters are to be listed at the end of the report.
To get updates on all our future reports, consider joining our Discord server The Wild Side: https://discord.gg/FVZgtVs
Class Power Ranking for October is based on our findings from our October Wild Hearthstone Meta Snapshot. For Class Power Ranking analysis, we allocate points to each deck from Tier 0 to Tier 3 then sum them up. The point system for rating a single deck is as below:
Tier 0: 22
Tier 1: 18 (High), 15 (Mid), 12 (Low)
Tier 2: 9 (High), 7 (Mid), 5 (Low)
Tier 3: 3 (High), 2 (Mid), 1 (Low)
Each deck is also assigned a popularity ranking and a respective coefficient multiplier based on its popularity. The highest multiplier is 12 and the lowest is 7. For example, if Odd Paladin is High Tier 1 and has a multiplier of 12, it will bring the class an additional 216 points.
Therefore, a class can be placed highly on the Ranking system based on one (or both) of these elements: having a few strong decks (deck power) or having many decks (class diversity). If classes share the same score, the class with fewer decks will be ranked higher.
Rank 1 (0) – 549 points
Warlocks are too strong; their point reserves alone should be sufficient to tell the story. In fact, Warlocks are so strong that they’ve been robbing all the points from other classes: every other classes apart from Priest have gotten their points deducted, no matter where their standings are.
Up on Legend, if there’s any card that can counter SN1P-SN4P Warlock, we will advise you to ditch the Eaters of Secret to play that card immediately. Unfortunately, there isn’t a card that can do such a thing. SN1P-SN4P Warlock has ZERO counters, and the matchup it loses most often to is itself. After extensive testing, we found that the only deck that can consistently win against SN1P-SN4P is… Freeze Mage (both traditional Freeze and Exodia Mage), a deck that gets beaten by, well, most other decks in the current meta. So, back to the question of why SN1P-SN4P is Tier 0, we can only say that it’s because it’s the only deck that direly needs a nerf.
Plague of Flames is one of the main offenders in the uprising of Warlock, for it managed to pull another deck into Tier 1. It’s no myth that Plague of Flames is probably one of the strongest conditional removal tools ever printed, allowing you to remove a number of minions to develop your own board as well. This is particularly true with the case of Cubelock, a deck that’s transitioned to playing Eggs to capitalize on this OP newcomer. A Plague of Flames on a few eggs and Voidcaller could well be game over.
Darkest Hour Warlock and Reno Warlock haven’t been utilizing Plague of Flames as well. Darkest Hour has to waste a token generation, and it could be awkward after they’ve gotten a decent board. Renolock can only play one copy of Flames, along with one copy of all the eggs. However, they are still strong enough to move up a few ranks in this month’s snapshot. Reno Warlock, in particular, has proven to be very solid, capable of both a tempo-based and a control-based playstyle. Oh, the magic of Zephrys!
Mecha’thun Warlock is seeing a slight resurgence, as people have been getting success with the archetype. Its time in the limelight is far gone, as with Treachery Warlock, but it’s far from non-salvageable.
There’s no redeeming quality to playing Even Warlock at the moment. Your big minions die to Plague of Flames, you kill yourself tapping against Mages, your first giants get killed by a generated Shadow Word: Death from Zephrys. Even Warlock is so weak, it’s shocking to see it once reigned over Wild.
Rank 2 (0) – 351 points
Poor Mages. They’re not even the best class by some distance, but the meta turned so hostile towards them because… there’s no way to beat the best so they beat up the second-best instead. This holds back Secret Mage a lot, for it’s slipped to the Middle of Tier 1 and wasn’t able to gain as many points as it should have. This is the main difference between SN1P-SN4P and Secret Mage: while there are a plethora of options to tech against Mages, there’s close to none against SN1P Warlock. Maybe the answer isn’t to nerf SN1P-SN4P, it’s to print more combo disruption?
Reno Mage earned the Mage some much-needed points by breaking into Tier 1. It’s a little bit of a shame that Pocket Galaxy was nerfed right after Pocket Reno Mage showed signs of becoming a new Tier 1 deck, but the deck itself is still pretty strong. Time Warp Reno Mage is probably the strongest sub-archetype at the moment, but its playstyle is more akin to Time Warp Mage than traditional Reno Mage. The original Time Warp Mages might be happy that they died for this. With plenty of options to build a strong deck, the question you should ask facing it is not just if you’re playing against Reno Mage, but also what Reno Mage you are facing.
Freeze Mage has climbed to Mid-Tier 3, mainly for their good matchups against SN1P-SN4P Warlock and inevitability against Control. It can beat decks like Handbuff Paladin and Even Shaman with a well-timed Doomsayer, but don’t expect to win against other Mages. It’s also the most vulnerable Mage deck into Secret hates. That makes so Freeze Mage is only viable in High legend instead of on the way there. Reno Even Mage is also another deck that managed to hit legend, and should be watched closely in the future. The 1-mana hero power combines with card like Garrison Commander, Fallen Hero and Spellzerker makes for a really solid early game, transitioning into late game bombs. Meanwhile, traditional Time Warp Mage has been largely forgotten, dropping all the way to the bottom of Tier 3.
There’s some interesting development with regards to Big Spell Mage though. Let’s see if Tortollan Pilgrim, Puzzle Box of Yogg-Saron and King Phaoris are enough to bring the deck onto the map.
Rank 3 (+1) – 263 points
Shamans are simply strong; they always have been. Even with Murloc Shaman and Even Shaman falling further down the pecking order, they still manage to find ways to work around this deficit. Even Shaman is a bit too fair in this meta, with Vessina being the only extreme power spike. Murloc Shamans can’t prey on passive decks like Big Priest anymore, and just straight up lose to an early Zephrys. These Shamans struggle against both Reno Mage and Secret Mage with Flame Wards.
Meanwhile, Shudderwock Shaman isn’t. There is a multitude of ways to build Shudderwock: with a Reno package, with an Evolve + Mill package, or just the conventional version. Shudderwock Shaman is less consistent than the aforementioned two decks, but it has a better chance into Mages. This advantage might help Shudderwock climbing up the tierlist again in the following months.
Evolve Shaman is a newcomer, but has been proving itself as the next hotshot. Many people have climbed to Top legend with it, suggesting that the deck is not only explosive but might be much more consistent than before. This is understandable, given access to both new Evolve cards (Mutate) and Evolve targets (Mogu Fleshshaper, Desert Hare). As the archetype gets more refined, it might be a contender to become the strongest Shaman deck.
Jade Shaman got a huge boost with the introduction of Corrupt the Waters, meaning that creating 15/15 Jades are a walk in the park for it now. Jade Shaman can confidently outvalue many decks in the format, as long as it can complete its quest early. Therefore, we advise thinning the spells in the deck to make room for early battlecries like the Lackey package and Fire Fly, since they speed up the quest, while spells don’t.
Rank 4 (-1) – 242 points
With Odd Paladin wiped from ladder, Paladins have again become a one trick pony. Unlike Odd Paladin who has a relatively tough time into Defile and Arcane Flakmage, Mechbuff’s ability to go thick and tall can deliver quick and effective punches before opponents have the chance to stabilize. Mechbuff Paladin is one of the most consistent aggro decks, partly thanks to the Handbuff package and its tutors – Crystology and Divine Favor.
The weakening of Odd Paladin lost the class many points; thus, it lost out to Shaman for 3rd place. Odd Paladin has dwindled in popularity, as it struggles against many strong Warlock decks currently (which means death penalty). It also can no longer defeat Mages as consistently, and is outpaced by Mechbuff and Evolve/Even Shaman. It’s still staying within Tier 2 for its consistency, but we need to assess the deck further to see if it can climb back to a high position.
Murloc Paladin still hovers around Tier 3. Murloc Paladin fails to live up to the hype. Seems like Tip the Scales on Turn 5 isn’t that broken when every other deck can do the same thing!
Exodia Paladin has gotten a slight bump, as the deck becomes more and more refined. Now it can keep on sucking, but sucking a bit less now. A potential direction for Exodia Paladin might be the Reno package, with Nozari and Reno Jackson can heal the Paladin back to a maximum of 59 HP, outside of SN1P-SN4P’s range, and cards like Shrink Ray and Eadric the Pure might help against the big board. If drawn early, Sir Finley can get you the Life Tap hero power, or armor, or generally better board control tools.
Rank 5 (0) – 186 points
With Odd Rogue dropped to Top of Tier 2, this officially marks the conclusion of the BakuGenn era. With many other decks designed to swing and regain control of the board state, incremental pressure strategies like BakuGenn are starting to show their weaknesses, and Odd Rogue is no exception. A general lack of swing turns and difficulties in tech choices can prove to hold Odd Rogue back in the future. An important aspect of a Tier 1 deck is that it might need to achieve good results against other Tier 1 decks. Odd Rogue doesn’t beat Mechbuff Paladin, Secret Mage, and SN1Plock consistently; the only thing it’s really good at is bullying weaker decks.
Kingsbane Rogue is still a solid choice against of many top meta decks. It’s one of the most effective strategies into SN1P-SN4P Warlock, while still being generally really annoying to deal with for control decks. If a Secret Mage doesn’t play Ice Block, it might have a hard time against Kingsbane as well. In its current form, Kingsbane feels like a generally strong deck that’s just waiting for a favourable shift in meta, and this certainly feels like its time to shine. One problem with Kingsbane now is that 4 mana Raiding Party can feel really awkward to play sometimes, but if you remove Raiding Party, you don’t have many other consistent ways to draw Kingsbane.
There’s another way to build Burgle Rogue now. If you’re not convinced with big weapons, you can consistently make smaller weapons by incorporating the Bazaar Quest. That way, you’re less susceptible to Zephrys, but will have difficulty closing many games.
Anka the Buried is already showing signs of being a very strong standalone card. The one card enables so many combos, from Mecha’thun to Leeroy + Cube, or just generally allows for massive stat dump. The problem with Rogue is to gain a foothold on board until Anka goes online. The generic deathrattle package, while strong, doesn’t have a lot of defensive capabilities. Rogues have had these problems for ages which hold slower strategies back, and it doesn’t seem like it will change anytime soon.
Rank 6 (+2) – 143 points
Anduin is back (kinda), after a short vacation in the trashcan. While Big Priest is still more dead than Warsong Commander, other decks have been finding ways to shrug off the massive rounds of nerfs cascaded on the class.
Inner Fire Priest received a huge blow by the departure of its strongest pressure tool, Extra Arms. The deck is now without both an alternate win condition and an early game big hitter, which means it needs to find other ways to improve its staying power. People have been looking into cards like Psychopomp for extra value to close out games, and it’s looking decent so far.
There’s not much else to say about Big Priest. People underestimated how a single mana increase in Barnes can put a toll on the deck, and it showed. Big Priest really needed the highroll to consistently win; without it, it’s just a mediocre Tier 3 deck. Another aspect of Big Priest is that it used to crush control decks with value, but that no longer holds true now that Zephrys came into the picture. In this hostile meta, it might even be dropped to Tier 4 if things get worse.
Mind Blast Priest is incredibly lacklustre, without questions. There’s not a single new card that makes sense in that deck, except maybe a copy of Sandhoof Waterbearer. It struggles to win games against many other decks in the meta at the moment.
Reno Priests are still yielding decent results, unaffected by the nerfs. It’s been proven that the OTK strategies no longer work well in this meta, so people are looking into alternate win conditions like the Deathrattle quest, Archbishop Benedictus and value cards like Madame Lazul. Reno Priest can win the value game and pressure pretty efficiently, which gains it a spot among the Tier 2 decks.
Rank 7 (-1) – 110 points
It’s incredibly alarming when your point tally is closer to the eternal losers than the actual classes. Jade Druid is a strong deck, especially when fewer people are playing Skulking Geist. Jade Druid can also armour up itself out of Time Warp Reno Mage’s range. But it can’t seem to consistently remove SN1P-SN4P’s tokens to save its life, and is outtempoed by many decks such as Galaxy Reno Mage, Cubelock and Reno Hunter. The deck is still pretty consistent in beating most other combo decks and aggro though.
It’s not at all a good sign when Jade is the only deck inside Tier 2 for Druid. That’s how a class slips into dumpster tier: having a single Tier 2 deck and not much else. Aggro Druid’s core has always been so-so in Wild, and the fact that it didn’t receive anything over the top just pushes it lower down the pecking order. It can beat SN1P-SN4P pretty easily at times, or it can die horribly to a Defile, making the matchup really difficult to assess. Aviana Druid is in a similar position – it is very underplayed. The deck is still capable of producing success, but its high skill ceiling combined with a hostile meta is not allowing it to do so. Linecracker Druid is a unicorn, a one-in-a-million encounter if you manage to spot one. Reno Druid looks to be at a loss, for the Malygos package might be the best that in can manage right now. Taunt Druid is good when you are up for a fun time, as long as you don’t lose too often to actual decks.
Rank 8 (-1) – 108 points
Warrior is Pirate Warrior and the rest. Throw your armours away and pick up your eye-patches, because it’s time to become a Pirate. With the ability to tech weapons according to matchups, Pirate Warrior finds itself occupying the niche in the meta: it could be a very effective anti-meta deck if you tech it right. The problem with Pirate Warrior is always consistency: you sometimes draw only weapons, you sometimes don’t draw any, you sometimes draw Patches. If all aligns, Pirate Warrior is great.
Odd Warrior is still a decent deck, good at murdering aggro. It’s all good if you completely ignore the fact that aggro isn’t the prevalent part of ladder anymore. You’ll run into all sorts of combo and Reno decks on ladder at the moment, and they are a real nightmare for a deck that screams ‘remove everything’ like Odd Warrior to deal with. As such, the Warrior has to play Whirlwind and Plague of Wrath to make up for the lack of value; even though this is a great combo, you sometimes might be missing one half of the combo and just die. Also, don’t forget Boom was nerfed!
Taunt Warrior has failed to live up to its potential, as Aggro decks aren’t as prominent anymore. Unlike Odd Warrior, Taunt Warrior can’t beat a SN1P-SN4P Warlock to save its life, and it doesn’t beat Aggro as consistently. There’s no reason to play it right now.
Bomb Warrior and Dead Man’s Hand Warrior are decent options against Reno decks, but they don’t offer much else than that. Patron Warrior has been an eternal meme since the Warsong nerf. We wonder if even Warsong is reverted, can Patron sneak into Tier 2?
Rank 9 (0) – 63 points
Hunters have stayed at the bottom for so long we might start calling this the Hunter rank. This time, it can’t even get a deck into Tier 2, which makes it the second class to ever achieved this through all editions of our report (first one being Warrior).
Mech Hunters can’t consistently beat anything. On good days, it can hand justice to SN1P-SN4P, Secret Mages and Reno decks all alike, but on other days, it can just get cleared repeatedly and draws into nothing. For that reason, Mech Hunters have been dropped to the Bottom of Tier 2, dangerously close to Tier 3.
Being another Reno deck, Reno Hunter obviously gets the Blizzard treatment and climb quite a few ranks in our tierlist. The deck keeps the essence of Hunter pressure and enhance it with the flexibility provided by Zephrys, Reno and Dinotamer Brann. Hunter’s Highlander tools are still a bit behind compared to other Reno decks, but that doesn’t mean it’s bad. Reno Hunter is catching on to the recent movement of Reno decks, and it’s doing well: the deck’s playstyle relies heavily on tempo, and it can close out many games before turn 10.
Although Hunter has consistently been at the bottom of our Power Ranking, we suspect that it might be easier to elevate the class than Warrior. Warrior’s core problem in Wild has always been value generation, which makes it highly dependent on the meta. Warrior is unlikely to gain value tools because it can break Standard, and its anti-aggro tools in Classic have always been strong; thus, it’s hard to make Wild Control Warrior better without entirely breaking Standard. On the other hand, Tempo-based Warriors except for Pirate are so far gone, it’s really hard to save it without dedicating several expansions. With Hunter, simply upgrading the beast pool gradually can already help Rexxar, or giving it great spells after Zul’jin’s rotated will enhance Hunter’s late game by miles. Hunters have some decent early game tools with regards to Beast and Mechs, and it’s much easier to upgrade aggro decks than control decks. It’s all up to Blizzard if they decide to care about the two bottom classes in Wild in the near future.