Shadowlog Unlimited data: https://shadowlog.com/trend/2018/32/0/
Shadowlog’s records: https://shadowlog.com/trend/2018/35/0/
Ladies and gentlemen, we are officially in Spoiler season! Omen of the Ten just got announced with some fresh new original characters, while everyone is discussing the lore, ties to the story, Omen per class and getting mad because we can’t wait for more cards reveals to drop we’re here to discuss the Unlimited format once more, this time I’m changing the format a bit, I think that from now on I’m gonna present the data like this of, let’s get started
How to read the matchup spread chart: the blocks that are in white represent the regular win rates and have more than 50 records, some blocks are colored orange since these ones have less than 50 records yet are larger than 30, and the ones in red have less than 30, so they’re basically blacked out.
FIRST WEEK DATA
SECOND WEEK DATA
As we can see Shadow continues to be the biggest contender in the format with the best deck available, also since the meta is already figured out and we are making our way into Omen of the Ten, less people are playing the game in comparison to the other weeks.
Still sitting at the top of the food chain, the class’ Midrange deck is still the top one and the one that should be targeted by players trying to climb, because of this, and just inserting this note here because I really couldn’t find another way to bring this up since the data was a bit too low to properly report despite their overall play data despite showing +50 reports in the Mid Shadow match up spread, decks that are aiming to counter it, like banish-heavy versions of Haven, and Tenko Haven are seeing a bit of a burst in popularity during the 2nd week.
Moving away from Midrange Vengeance builds into a more Combo-Control
oriented playstyle thanks to Darkfeast Bat, and while it struggles a bit
in the current metagame, it’s high damage mitigation thanks to Mask,
Vira and Demonic Ram makes it deceptively durable. While the reports are
only starting to come in, Darkfeast Bat’s explosion in popularity
actually started in the mini-expansion thanks to the release of Evil Eye
Demon, another reason is that it’s also able to outrun DShift.
One of the 2 classes that still have more than 1 popular deck in the
meta, thanks to the gatekeeping capabilities for slower control decks
(DShift) and it’s consistency (Dirt), despite this Rune saw a big dip in
popularity as a whole, since it’s decks struggle being relevant in the
current meta game, thanks to Darkfeast Bat and Roach keeping the class
at bay while they in turn struggle a bit against Mid Shadow.
Mantaining itself almost to a steady state, Forest’s Roach deck is still the go-to deck in the class because of it’s ability to combat most of the meta game outside of Mid Shadow, and it’s one of the decks that has remained popular to an almost unmovable degree.
Since the meta has been pretty unforgiving to decks that can’t really either outrace the combo-decks or manage well Mid-Shadow, almost all the other classes has starting to struggle in the environment. Haven has almost managed to make it into the list with Seraph and a bit of Tenko, since they are entirely able to manage the latter, yet struggling with Combo. Swordcraft and Dragoncraft haven’t found much success in any of their decks after the first week thanks to Aggro being somewhat unfavorable nowadays, the former’s Midrange deck getting outvalued and outremoved, and the latter’s Ramp deck being both too slow and too susceptible to hard removal, and Portalcraft being, well…Portalcraft.
Well, that was quite the change, I hope you enjoyed this time’s format. If you plan to climb in this current environment you really should either abuse Mid Shadow or target it with a deck that goes well against it, or pick any fast combo deck. Without anything more to add, I wish you luck and see you next time!
Shadowlog’s data for these 2 weeks: https://shadowlog.com/trend/2018/33/0/
SURPRISE! Thought you saw the last of me? Think again! (It’s hard not to curse eugh), But whatever, this will be a bit of a tough one since this is gonna be not 1, but 2 weeks worth of content, s-so, let’s begin, shall we? As always I’ll only take note of decks that have 300 or more records, and for each matchup I’ll take the ones that hover or are greater than 50 and the win rates will, as always, be written in the format of overall(going 1st/going 2nd), but this time I’ll also use a dash in the win rates, which signals the difference of win rate in the 1st and 2nd week. This time around I’ll provide some deck lists myself and some Gamewith ones, because you know how easy is it to find respectable lists, right?
Before the mini expansion it sat at 2nd place with an use rate of 21.2% and a win rate of 53.2%, yet after that it now sits at the 1st place throne, with a 30.3% use rate and a 55.6% win rate, amazing what just 1 card does to a whole class huh.
Biggest winner out of all the mini expansion, the addition of Gremory made the deck from strong but (mostly) fair to really oppressive since now you can’t leave anything on board from turn 5 onwards. The deck went from having it’s win rates plummeting at first since it was starting to have some tough time (despite having a 53.3%(57.6%/49.3%) win rate overall) against DShift with 49.3%(55.9%/43.6%), Dirt with 49.3%(55.9%/43.6%), PTP Forest with 43.6%(47.1%/40.9%), Atomy with , Mid Sword with 40.8%(35.1%/47.1%), Tenko with 40.7%(44.1%/36%) and Daria with 47.9%(47.6%/48.1%), to having it COMPLETELY EXPLODE over the last week with a 57%(59%/55.1%) winrate and with positive to oppressive winrates against everything, hell, it reached 70+% against Ramp Dragon and Aggro Sword. Word of advice, star Gremory, Prince Catacomb and Lady Grey, we don’t know what will be touched, probably Gremory but we don’t know yet.
Only showed itself in the 1st week at 7th place, with a probably inflated 60.2%(62.3%/58.3%) win rate with a +55% against Mid Shadow, Vengeance Blood, DShift and Dirt (which leads me to believe they were tampered with), yet it completely phased out of the meta in the 2nd week, since Eachtar-Gremory showed themselves as a better latter option than this.
Went from the most popular class with a 22.3% use rate and an almost average 49.9% win rate to falling a place towards 2nd with a 21.1% use rate and a 48.6% use rate, one of the reasons it’s still popular is that it has one of the biggest advantages fighting Mid Shadow, with its bounces and removal, it’s not really positive, but it’s something.
Went from the 3rd most popular deck with a 46.3%(48.8%/43.6%) win rate to the 2nd most popular deck with a 46.6%(48.2%/44.9%). It didn’t have any impressive win rates as always at first, but it could hold Its ground relatively well against Mid Shadow with a 50.7%(56.4%/44.1%), but after the mini expansion it’s win rate plummeted into the negatives, yet winning against Daria with a win rate that hovers around 60/70% (the reports are less than 50 so I can’t reliably say), but that’s about it.
Went from the 5th most popular deck with a 55.7%(58%/53.2%) win rate to rising towards the 3rd place with a 53.7%(56%/51.4%). Dirt continues to be the most reliable deck in Runecraft for the format, beating Vengeance with 63.2%(60.9%/65.6%) – 67.5%(57.9%/76.2%) and Roach with 55%(64.3%/43.2%) – 59.3%(61.7%/56.4%) yet in the 1st week it lost to Atomy with a 42.6%(40.7%44.4%), and the advantage it had against Mid Shadow going 1st at…err…first completely disappeared in the 2nd week, with a 41.4%(47.1%/35.9%).
Placing itself from outside the top 10 with a 48.7%(49.7%/47.7%) win rate, toward 7th place with 46.7%(44.3% /48.9%), Daria highrolls continue to be popular, yet they’re just that, highrolls, without them the deck falls flat. Sadly in both weeks the data has been having less than 50 records, so it’s hard to say how it performs nowadays on its matchups, but following that data without the ability to go much into detail, it was even to almost positive against Mid Shadow on the 1st week, yet on the 2nd it managed to win against Dirt.
Bloodcraft has been on a bit of a weird spot nowadays, in the 1st week it fell towards the 5th place with an use rate of 13.2% and a subpar win rate of 48.5%(50% /47.1%), yet post mini expansion it climbed itself back towards 3rdplace with a 14.1% use rate, yet still having a sub 50% win rate with a 49.7%(49.6%/49.7%), Bloodcraft have seen better days, but in the very least it’s not that bad.
Stayed at 4t with a 48.8%(47.5%/50.1%) – 53%(51.4%/54.5%) win rate, in the 1st week it only won against DShift with a 53.9%(52.5%/55.2%), which increased towards the 59.8%(59.6%/60%) in the 2nd one, yet having sub 45% win rate against Mid Shadow, Dirt, and Roach in both weeks. With the increase in popularity in Dirt, it’s no wonder it has struggled as of lately.
With Vengeance Blood getting diminishing returns, Aggro saw a bit of a resurgence towards the 2nd week being outside the top 10, yet so far it shows a 47.6%(49.7%/45.6%) win rate, losing against almost all meta decks, yet beating DShift, which Vengeance already did, so let’s see how Blood manages to recover.
Went from 3rd place, being 16% of the meta and a 52.7% winrate, yet it fell off 1 place towards 4th to a 9.3% use rate and a 51.8% win rate. It also went from having 2 relevant decks to only 1, Forest continues to be a decent option for laddering in the meantime.
One of the decks that suffered the most on the increased power of Midrange Shadow, though apparently only in popularity. Went from the 2nd most popular deck with a win rate of 55%(58.3%/51.6%) to plummeting towards the 5th place, yet still sporting a healthy 53.7%(58.3%/48.9%). At first the deck was pretty good across the board against most meta decks, with the exception of Mid Shadow and Dirt going 2nd with a 47.3%(56.9%/36.7%) and a 45%(56.8%/35.7%) respectively, yet, as with most decks, being completely crushed by Shadow after the mini expansion and losing the advantage against Dirt with a 40.7%(43.6%/38.3%) Despite this, Roach seems to still do fine.
Was only relevant during the 1st week and, like Atomy, disappeared from the meta in the 2nd one, it was the 7thmost popular deck and sported a 54.8%(63.3%/45.7%) win rate. It had a 56.4%(59.1%/52.9%) win rate against Mid Shadow and a 56.3%(50%/63.6%) against Vengeance, but that was pretty much it, all of its other records were too low to really analyse correctly.
Steady as a rock, it cemented itself in both weeks as the 5th most popular craft with a 9.1% – 7.8% use rate, and a 48% – 44.4% win rate. The class in theory should have a relatively decent time against Shadow, but it seems like it’s been struggling so far. Only time will tell if it actually is decent against Shadow or not.
So far, the deck has been the only “relevant” one in the class, and after the mini expansion that’s a bit of a stretch, in the 1st week it had a positive win rate against Mid Shadow at 59.3%(64%/55.9%), yet not really being good against anything in the 2nd one, bear in mind that Dirt is the exception to this, since the deck has a positive win rate against it in both weeks, yet it has subpar records so it’s hard to say to which extent.
As with Haven, it sustained its position as the 6th most popular deck, with an 8.4% – 7.6% use rate, and a 45.9% – 43.2% win rate. Sword is quite struggling to be relevant, since they didn’t get any new relevant tools in the mini expansion and while people were experimenting with the legendary with decks that run Leonidas and a neutral engine, it so far seems to need a bit of new blood injected into it.
The most relevant deck in the class, went from the 9th place with a 48%(45.9%/49.8%) win rate, to the 7th place with a 48.2%(49.5%/47.1%). The deck continues to be almost meta, but not helping matters is that it’s advantage against Mid Shadow, which was 60%(55.2%/63.9%), got completely shattered after the mini expansion, and to top it all off, the deck continues to be relatively unpopular, without having many other records from the other matchups available.
Only showed itself in the 1st week, being just outside the top 10 with a 45.9%(49.6%/42.5%), the deck continues to be the biggest DShift bully, but that was the only thing that could be said about it, with such a low amount of records it’s hard to say how well it performed.
At the very bottom we find Dragon, again, with a 7.2% – 7% use rate and a 45.5% – 41.7% win rate and with Aggro Dragon nowhere to be found again, Dragon is in a really bad spot in the format, while the new additions boosted its performance in Rotation, they didn’t make any relevant impact in Unlimited.
Only deck showed this time, yet it had a bit of a boost of popularity since it went from the 10th to the 6th place in popularity, despite this, the deck still shows less than 40% win rate in both weeks, And since Shadow is not showing any signs of stopping being the most popular deck in the format, it will continue to struggle.
SERIOUSLY, YOU KNOW THE DRILL BY KNOW, Portal is still less than 3% of the meta, yet somehow, again, Puppets showed themselves in the very end of the top 10, which is probably because people wanted to see if Cucuroux gave Portal any advantage in this format, though maybe it did? Since it showed a 52.3%(58.3%/46.7%) win rate, yet its matchup records are too low to say what it does well against with only the Mid Shadow matchup being relevant here, with a 45.7%(56.4%/32.3%). Firstverse indeed.
OK so far it seems that Shadow has to get an adjustment sooner or later because those numbers are troubling, anyways I’m done for these period, see you in 2 weeks!
Greetings, this is the 2nd time I write the meta report for Team Rankstar! (Here’s the 1st one I made for here if anyone is curious), we’ll see what Shadowlog has stored around this time! With the mini-expansion casting it’s shadow upon us (and with Blood probably still being super underwhelming in Rotation even after it, seriously, what’s the deal with that legendary card??), this time there seem to be…quite some weird developments in the meta, or in the very least just in the japanese section, ‘cuz you know, Shadowlog, not helping matters that the records are getting lower and lower with each week making it difficult to analyze anything correctly, but anyways let’s stop wasting time and see what the data says to us. Also I’m gonna include GameWith’s decklists this time, I know they may not be the most reliable, but they’ll do.
Dethroning Shadow as the most used craft this time, we find Rune in the very top of the pyramid, not content with just making Rotation miserable with it’s spellboost shenanigans. It currently has a 20.7% use rate and a 48.7% winrate.
4th most popular deck with a 45.6%(45.5%/45.8%) winrate, DShift continues (again, again, again and again) to struggle against the meta despite it’s immense popularity, but funnily enough having a good matchup against Midrange Shadow going 2nd, it being 54.4% to be exact.
Still being at 5th place in popularity, Dirt Rune sports a 54.5%(57.6%/51.3%), it still has the “best Rune deck” title hold by the neck without any apparent intention of ever letting it off. It now shows off what it should have since the beginning in Shadowlog: having a positive winrate against Mid Shadow when going 1st, 50.3%(52.9%/47.1%) to be exact, it also has pretty good matchups against various meta decks, most specifically Vengeance Blood with a 54.7%(51.5%/59.2%) and DShift with a 60.2%(58.7%/61.5%), but still losing to being even against Roach with 45.7%(50.8%/40.9%) and crying it’s heart’s content when pitted against heal heavy decks.
9th most popular deck and being the same old same old, having an advantage against most decks because they mull against Shift instead of Daria and throwing the opponent off when they suddenly flood their board with their 0 cost followers on turn 4/5, and now having a positive winrate of 53.1%(53.3%/52.9%), while it goes even to slightly unfavorable against most decks unless it highrolls, it’s especially potent against Roach with a consistent 60% winrate against it going both 1st and 2nd.
Now it’s not the most popular class funnily enough, people may be getting bored with it’s playstyle I guess, with a 17.8% use rate and a way more reasonable 51.7% winrate, Shadow continues to have good results, but in such a Rune heavy meta it may start to struggle a bit.
Did you seriously thought that there was gonna be another deck more popular at the moment? HAH. Mid Shadow still continues to be the most common deck and currently has a 53.8%(54.8%/52.8%) winrate nowadays a small amount of people have started to include both Mordecai and Ferry in their lists as an alternate win condition (with mixed results),it still goes even to positive against most decks, with the exception of Dirt, Tenko with 29.9%(25.7%/33.3%) and Mid Sword with 47.2%(48%/46.4%).
Forest continues to climb it’s way in the popularity ratings, now beating Blood (fittingly enough) and being the 3rd most popular craft with a 16.6% use rate and a 52% win rate. It also brought a suprise this time around too.
Completely solidified as the 3rd most popular deck with a 52.8%(56.9%/48.9%) winrate, the deck continues to be relatively the same, but some people include Godhunter Selwyn in their lists, since it’s a Sylvan Justice that doesn’t clog your hand, the deck continues having the trend of having good matchups against both Vengeance and decks that go slower than it/don’t run many wards and folding over Mid Shadow and Daria.
Aggro Forest is back! and now according to GameWith it’s a tier 2 deck, and Ipiria has been completely faced out in favor of running the full playset of Fairy Drivers and some Beetle Warriors, also Ancient Elf is now a good addition for the deck since it can act as pseudo bounces for Roach, it also shows a pretty decent winrate of 51.3%(59%/44.2%), however it doesn’t have any MU record that surpasses even 30, so it’s a bit hard to evaluate it’s matchups.
PTP Forest is back! For those uninitiated, this deck is one of the most viable ways of activating Path to Purgatory, using the fairy tokens and Altered Fate to generates shadows quickly and softening up the opponent with Roach. GameWith classifies the deck as Tier 3, and Shadowlog reports it as having a 51.8%(57.4%/46.5%) winrate, but despite this, and like Aggro Forest, it’s MU records are too low to properly form an opinion.
Taking a bit of a hit to it’s popularity and now being 15.3% of the meta, Blood still hold it’s ground with a 52.4% winrate, but with the increase of Forest’s popularity, it may begin to find some trouble trying to compete, but it’s still decent in the meantime as a class.
Seems like it won’t let go of the 2nd place popularity wise, and it still shows solid results, with a 53.9%(52.6%/55.3%) and with it’s list pretty much already cemented in stone, with really only having the variation of what 2 drops besides DoV and if it includes leggo Vania or not. It still continues to have good matchups against everything except Mid Shadow with 48.5%(44.5%/53.3%), Roach with 40.3%(40.8%/39.8%) and Dirt with 45.3%(40.8%/48.5%)
Having a super fluxing popularity, Haven now finds itself at 5th place with a 10% use rate and a 49.3% winrate.
6th most popular deck in the format, and despite GameWith (rightfully) calling it a tier 4 deck, Shadowlog documents it as having a 54.4%(61%/47.7%) winrate, which may or may not mean that someone is inflating it’s winrate, but really who knows, but this theory is may or may not be backed up by the fact that most of it’s matchups are positive, which could be up to something.
Still competing inside the meta, Elana has currently a 47.9%(53.8%/42.2%) winrate with it’s most recorded matchup that has more than 50 records being Mid Shadow at 49%(45.5%/51.7%)
6th most popular class as of now with an 8.3% use rate and an always deceptive 47.6% win rate, Dragon continues to be one of the least popular yet actually pretty effective classes in the format.
8th most popular deck and still having a sub 40% winrate, 35.7(37.7%/33.6%), I really won’t repeat myself, it struggles against most of the meta decks with the exception of Dirt Rune.
Finally shows it’s face again in the meta report, 7th most popular deck in the format with a 53.1%(59.1%/47.1%) winrate, Aggro Dragon continues to be the premiere aggro deck, and it’s tier 2 according to GameWith, beating combo decks and Mid Shadow going 1st, yet losing to most midrange decks.
Swordcraft shows itself again in the bottom of the use rate despite being not that bad, which is probably caused by it’s one dimensional “curve or die” playstyle, it has the same userate as Dragon, 8.3%, and having a 47.5% winrate.
7th most popular deck in the meta with a respectable 53.5%(50.6/56.6%) win rate, Mid Sword is holding it’s ground pretty nicely nowadays since it has some pretty decent matchups against both Mid Shadow with a 52.8%(53.6%/52%) and OTK Roach, with less than 50 records though but winning by sheer ward quantity.
So yeah, pretty interesting data this time, so yeah, let’s continue reviewing the mini-expansion spoilers. By the way the plan from now on is to submit these in a bi-weekly format, so don’t expect much next week, but I’ll see you at the end of the month with observations on the mini-expansion, see you next time!
Shadowlog’s Unlimited data: https://shadowlog.com/trend/2018/31/0/
Hello everyone, I’m Cleric, I’ve usually written the Shadowverse’s Meta Reports for the Unlimited format in r/Shadowverse for more than a month now, but I’ve been given the chance to write them for Team Rankstar from now on! I hope I can be useful to you and help you get a better understanding on the meta trends in the format. This is my first time writing here, so here’s the deal: I take Shadowlog’s meta trend data, I review it, and discriminate it so I only take note of the decks that have 300 or more records, then add some comments, also if I manage to get a hold of them I add some decklists from time to time. I’ll write some clarifications for people new here and that are unfamiliar with these decks, also this report uses the overall winrate (going 1st/going 2nd) format, also this will be a small recap from the Report I made this weekend, but don’t worry, on the next time Shadowlog updates I’ll upload a new one, so without further adieu, let’s get started!
Another week of Shadow’s dominance with a 20.6% use rate and 54.4% winrate this time. And it continues to show itself as the top class in the format.
A midrange deck reliant on creating sticky boards with skeleton tokens and small followers with a decent amount of removal that aims to make those boards threatening and finish the game thanks to Demonlord Eachtar. Still the most popular deck with a 56.7%(56.3%/57%) winrate, and thanks to SVO we can see how strong Lady Grey is, pretty much soloing some of the matchups when played at the right time, also it seems that people are starting to embrace Fran, because 4 damage and a Last Words activator for 3pp that gives 2 shadows is preeeeeetty good. It has at the moment almost only positive winrates other than Elana and Tenko, but if you ask me the winrates seem a wee bit too high, sure the deck is pretty good, but is it that indominable? (I’m still saying that the deck struggles against Shift because of their spellboost shenanigans).
Pretty much Mid Shadow with the possibility to highroll into a turn 3 Atomy, pretty much just disregards some cards in the Mid Shadow package for Attendant of the Night and Atomy. Since it’s still Mid Shadow at it’s core it’s pretty good but it has a 58.3%(60.4%/56.4%) winrate which seems quite inflated, only really losing to regular Mid Shadow (because of Lurching Corpse).
20.3% of the meta with a 48% winrate, Rune continues to be the 2nd most popular class in the format thanks to it being somewhat decent at fighting against Vengeance Blood and Midrange Shadow.
Everyone favorite’s combo deck with a heavy control feel, aims to use Runecraft’s spellboost mechanic to activate Dimension Shift, which give an extra turn upon use, the deck. Took a bit of a hit in popularity since it’s now the 4th most popular deck, and with a 45.4%(48.8%/41.8%) winrate it continues to theorically struggle against most of the meta yet it still bullies Haven into oblivion.
A Rune deck that uses the other class mechanic: Earth Rite. The more popular and effective variation uses the Earth Sigils for Burn effects, making the deck a very aggressive one while still maintaining a midrange feel. Still the 5th most popular deck and now it’s actually sporting a pretty good 54.3%(54%/54.7%) winrate, it’s now the premiere Rune deck for climbing since it’s mainly used to target Vengeance Blood since, y’know, they’re doing your job for you, and it now has a bit more than a 60% winrate against DShift, yet it struggles against Roach, since it’s winrate hovers around the 40% against it.
The other main Spellboost deck, unlike DShift this deck doesn’t spellboost to create OTK scenarios, but to boost Daria, Dimensional Witch to create big, and honestly really unfair, boards in a single turn, making it a tempo deck. Confusing people to this day making them think it’s actually DShift until Daria drops down, Daria is now the 10th most popular deck and has a 47.2%(40%/54.5%) winrate, it can go even against most matchups if it highrolls, and when it does it usually wins on the spot, but it’s especially potent against Vengeance, yet it loses to DShift consistently.
Continues to be the 3rd most popular craft with a 15.3% use rate, yet it’s winrate is suffering a little bit with a 51.7%, but it’s not nearly enough to take it out of the game, since the class continues to be competent enough to ladder with.
Another big contender in the game, with a 52.6%(52.9%/52.4%) winrate, Vengeance is a really aggressive Midrange/Tempo deck that aims to put itself into Vengeance on turn 4 to exploits it’s cards that rely on that mechanic. It still shows itself as a desirable laddering deck since it can win fast if it draws well and it’s competently piloted, yet SVO showed that it is a bit of a crux in the competitive scene because it can also brick pretty hard in the most unfortunate moments, so use it in tournaments with a bit of caution. Still rolling over DShift and Ramp Dragon, yet losing against Roach, Dirt and…now to Tenko with a 36.8%(39.3%/34.5%) winrate? Huh.
Still at 4th place, having a 14.5% use rate and a 54.5% win rate. Forest continues to show results with it’s combo gameplan and shows that it’s not planning to stop anytime soon.
3rd most popular deck with a 57.2%(60.5%/54%) win rate (wee bit inflated much?) Roach is the other most popular combo deck, aiming to collect 1pp tokens, 0 costed Fairy Wisps and bounce cards to enable OTK combos thanks to Rhinoceroach. This week it seems to mostly sport positive winrates (and the fact that they are almost all +60% makes me really weary of them being inflated) except against Mid Shadow, which has a 40.1%(40%/40.2%) winrate.
Rising from the very bottom, Sword has seen a bit of an increase in use rate, now at 9.5%, yet it suffered a bit of a dip in it’s winrate, which is currently at 46.2%. Seems like Sword is doing a bit rough these days. For the 3rd (4th? I legit stopped counting) time in a row, Aggro Sword didn’t make it into the +300 records, seems like aggro is really not desirable at the moment (though yeah, it has a positive winrate going 1st and curving out so there’s that).
The other main midrange deck and one of the top ones in the Rotation ladder, it tries to flood the board and outvalue the opponent thanks to it’s token generators on board, Ward followers, and making use of Arthur, King Knight for that effect, using Sky Fortress and Albert Levin Saber to finish off the opponent. Trying to stay relevant at the 8th place, and sometimes it succeeds but seems like it stumbles somewhat, not helping that since not many people are playing it, Mid Sword doesn’t have that many records to actually show it’s matchups at the moment, but in the very least it goes even against Mid Shadow according to Shadowlog.
Continues to be a fluctutating class in terms of popularity, it’s 6th place now, with an userate of 8.8% (which is curiously the same as Haven’s) and a 44.2% winrate, curiously enough Aggro Dragon didn’t make the cut for the 300 necessary records (but just veeeeery slightly since it’s at 299, it has a positive winrate if you’re interested) with only Ramp dragon showing itself in the desired range this time.
Still an amalgamation of different Dragon decks that use Ramp cards (except decks that use Phoenix Roost, since those are being counted as a different deck already) such as Dragon Oracle and Sybil of the Waterwyrm to cheat out big followers in the earlier turns. Not much to say here, 7th most popular deck yet it has a sub 40% winrate, it gets countered by the current top meta decks and then some (with the exception of Burn Rune because of Ramp’s healing), moving on.
The obvious finally happened, Haven is now at the bottom of the use rates…almost. It has an 8.8% use rate like Dragon yet it fairs a little bit better with a 45.7% win rate.
A deck that relies completely on Tenko’s Shrine, an amulet that deals damage to the board and to the face every time you are healed, It’s filled to the brink with healing cards and aims to outgrind the opoonent. Curiously enough Shadowlog documents Tenko as the 6th most popular deck with a 51.5%(56%/48%) winrate, despite it realistically showing up on ladder not that frequently, beating Mid Shadow 59.6%(53.8%/65.4%) and…Vengeance 63.2%(65.5%/60.7%)? Now I’m actually curious what changes were made to the deck.
Because every Haven deck wants to heal nonstop nowadays, Elana also relies on healing, but this time it uses Elana’s Prayer to buff it’s boards. 9th most popular deck with a 47.2%(45.3%/49.2%), we all know how Elana has the ability to highroll it’s followers’ buffs into making them nigh-unremovable. According to Shadowlog it’s best matchup that has more than 50 records is Mid Shadow with a 50.9%(51.7%/50%) winrate.
Insert snide remark about a 2% use rate and 42.4% winrate class
No but really, despite it’s dominance in the Rotation ladder and for people unfamiliar with the Unlimited format, Portal has never been competitively viable here because it has yet to be able to create a fast enough deck for the format, since it’s fastest win condition (Orchis) is 1 turn too slow, and it’s cards lack a little bit more punch to them, in my opinion it lacks both that and at least another 1 drop to be able to properly compete, but we’ll see.
So not a lot has changed in the format from last week it seems, like most of the time, well, we’ll probably have to wait until the mini-expansion gets released to see if it makes any impact in this format and if any card gets nerfed/restricted in that patch, so, see you next time.