TESLegends New Player Guide

Preamble to V2.0

A few months ago, TESLegends went into a substantial revamp changing essential aspects like user interface, core programming, card assets, etc. Now that the game client is more stable, we at Team Rankstar think it’s appropriate to update our popular TESLegends Starter Guide. Making things even more interesting, deck codes make it easier to share basic/starter proofed decks so that you, fellow reader, can immediately start playing.

We will cover a series of fundamental aspects (and its changes within the new client) in the game including, but not limiting to, game design, mechanics, user interface, game economy, and social aspects. Thus, if you are a new player or a recurring player returning to see what has changed, we are glad to help in your first steps. We hope you find our guide useful for your needs.

Izana, in name of Team Rankstar

Game overview

TESLegends is a Collectible Card Game taking place within The Elder Scrolls universe, so expect to see a lot of common names if you have played a game of this famed franchise. The game is available on Steam (MacOS and Windows), mobile platforms (iOS and Android), and Bethesda’s game client.

What makes this game different from the others?

The game has a plethora of mechanics that enable several possible combinations that enhances deck building to new limits. Want some “fun” decks? We have them. Want to test One Turn Kill decks? We have you covered. Looking to control your opponent or play the tempo game? Checked and checked.

With the implementation of card games in computers, we saw the rise of new game mechanics, mainly random outcomes. While fun, the abuse of this type of mechanics can feel overwhelming and no longer fun. TESLegends, while it does have random mechanics, doesn’t abuse or rely entirely on it, making the game way less random, emphasizing on deck building and game strategy.

The most notable differences from all the other computer card games are the lane system and the rune mechanic. TESLegends presents you with two lanes that you must attend in order to achieve victory. The left lane is known as the Field Lane with no special rules, while the right lane is known as the Shadow Lane, where each creature summoned there gets cover. In this game, covered creatures can’t be attacked for one turn, although they can be selected by abilities and spells.

Each lane can hold up to four creatures. If you wish to summon another creature in a full lane, you can opt to destroy one of your creatures (triggering effects if they die). On the other hand, if a summon ability allows you to summon a creature, usually the new minion gets summoned next to the summoning creature. If the lane is full, the creature gets summoned to the other lane.

Regarding interaction on the opponent’s turn, the rune system is the only way to do it. The runes are those symbols around your avatar, one every 5 health. If your opponent breaks one of your runes (by lowering below the 5 health threshold), you draw a card. If the card draw this way has the Prophecy keyword, you can play it for free (no matter if it’s your opponent’s turn or yours).

After breaking my opponent’s rune the card he drew had the Prophecy keyword, thus he can choose to play it immediately (with no cost) or add it to his hand.

Cards

There are four card types in the game: actions, creatures, items and supports.

  • Actions: perform a one time effect when cast. Can target one or multiple creatures, or even entire lanes.
  • Creatures: summon creatures into the lanes. Each creature has a power and health value. Some of them have additional effects. When they attack, they deal damage equal to their current attack value to a defending creature or the opponent’s health, receiving damage equal to the defending creature’s power. If a creature’s health is reduced to zero or lower, they are sent to the discard pile.
  • Items: cards that buff your creatures with bonuses to power and/or health, and additional effects. They can only be played on creatures. If the bearer creature is destroyed, both item and creature are sent to the discard pile. Similarly, if the creature is silenced, any equipped item is sent to the discard pile.
  • Supports: Used to provide beneficial effects, or hinder your opponent. Unlike items, they can’t be equipped. Instead, they apply an ongoing effect, or can be activated at will, once per turn.

Cards can also be classified by their attribute. There are five main colors, a neutral set and multiple attribute cards:

  • Strength
  • Intelligence
  • Willpower
  • Agility
  • Endurance
  • Neutral
  • Multicolor

You can combine colors on groups of 2, making a class. Each class has a name to identify it:

 RedBlueYellowGreenPurple
Red BattlemageCrusaderArcherWarrior
BlueBattlemage MageAssassinSorcerer
YellowCrusaderMage MonkSpellsword
GreenArcherAssassinMonk Scout
PurpleWarriorSorcererSpellswordScout 

The last table doesn’t mean that you can’t play one color decks so feel free to test them! With the Houses of Morrowind expansion, for the first time triple color classes were introduced:

Card Anatomy

  1. Legendary unique card gem. If not present, you can have up to three copies of that card.
  2. Magicka cost of the card.
  3. Attributes.
  4. Power value.
  5. Card text (effects, keywords, etc.).
  6. Health value.
  7. Rarity gems:
    • White is common.
    • Blue is rare.
    • Purple is epic.
    • Golden is legendary.
  8. Card tribe.

Main Keywords

Keywords are special, reserved words that resume a game mechanic. The following keywords can be granted by other cards.

NameGame description
BreakthroughWhen you deal enough damage with Breakthrough to destroy an enemy creature, any excess damage is dealt to your opponent.
ChargeCreatures with Charge can attack the turn they are played.
DrainWhen a card with Drain deals damage on your turn, you also gain that much life.
GuardEnemy creatures with Guard must be attacked and destroyed before your creatures in the same lane can attack your opponent or creatures without guard.
LethalCreatures with Lethal destroy any creature they can damage through combat or other abilities.
RallyWhen your creature with Rally attacks, give a random creature in your hand +1/+1.
RegenerateA creature with Regenerate fully heals at the start of your turn.
WardThe first time a creature with Ward takes damage, that damage is prevented and the Ward is destroyed.

Other Effects

Unlike the keywords presented in the last table, the following can’t be granted. They are part of some cards.

NameGame description
ActivateSupports with Activate abilities may be used once per turn. Most of these have a limited number of uses.
AssembleWhen you play a creature with Assemble, choose a bonus effect for it. Each effect chosen affects all your Factotums in your hand and deck.
BanishRemove from the game.
BattleWhen your creature Battles, choose an enemy creature. Each deals damage equal to its power to the other.
Beast FormWhen an enemy rune is destroyed, all friendly creatures with Beast Form change into Werewolves.
BetrayAfter you play an action with Betray, you may sacrifice a creature to play that action again.
ChangeWhen a creature Changes into another creature, it keeps its damage, items, and modifications.
CopyWhen an effect creates a copy of a card, that copy has none of its stat mods or added Keywords of the original.
CoverA creature with Cover can’t be attacked for one turn (but can still be targeted by actions and abilities). Creatures with Guard can’t gain cover.
EquipWhen you play an item, a creature equips that item. The wielder of an item gains its stat bonuses and keywords.
ExaltWhen you play a card with Exalt, you may pay its Exalt cost for a bonus effect. A card whose Exalt ability has been triggered is called Exalted.
HealWhen a creature is healed, restore it to full health.
IndestructibleCan’t be destroyed or returned to hand.
Last GaspWhen a card with Last Gasp is destroyed, a bonus effect is triggered.
MoveWhen a creature moves, it’s taken from the lane it occupies and placed into the other lane.
PilferWhen your creature with Pilfer deals damage to your opponent, a bonus effect is triggered.
PlotWhen you play a card with a Plot ability and you have previously played another card on the same turn, a bonus effect is triggered.
ProphecyWhen your rune is destroyed and you draw a card with Prophecy, you can play that card for free. Otherwise, put it into your hand.
SacrificeDestroy one of your cards. You can’t sacrifice an opponent’s card. Sometimes, your card sacrifices itself.
ShackleA Shackled creature misses its next attack.
ShoutWhen you play a Shout, all your other copies of that shout are upgraded.
SilenceSilencing a creature destroys its items, stat mods, and abilities, including Guard and Cover.
SlayWhen a creature with Slay destroys a creature on your turn, a bonus effect is triggered.
StealWhen you steal your opponent’s card in play, it moves to your side of the same lane. Stealing a card from your opponent’s deck puts it into your hand. When your opponent’s card that you have stolen is destroyed, it is put into your discard pile.
SummonWhen cards with Summon abilities are played, a bonus effect is triggered.
TransformWhen a creature Transforms, it’s replaced by a new creature that plays its Summon abilities.
Treasure HuntEach creature with Treasure Hunt has a list of things it’s looking for. While a treasure hunter is in play, it checks every card you draw on your turn to see if it’s on the list. Once you’ve drawn all of the those cards, you receive the listed effect. The cards do not need to be drawn on the same turn. The effect only happens once.
UnsummonTake a card from play and put it into its owner’s hand.
WoundedA Wounded creature is one that has been damaged or had its health lowered by a debuff.

Game/Community Terminology

Aggro/Aggressive Decks: This refers to a deck who’s gameplan is to kill their opponent as quickly as possible, generally around turns 5-7. This is generally accomplished through cheap creatures, creatures with charge, direct damage sources, or other means. Aggro decks in general would rather attack their opponent directly than trade creatures. Hlaalu Aggro and Aggro Archer are examples of aggro decks in the current metagame.

Alpha Strike: To attack with all of your creatures, usually for Lethal.

Board State: Static elements such as creatures and supports currently in play create the Board State. Provides a snap-shot of who is currently in control of the game. In a very simple scenario, a player with a single large creature out against an opponent with none is said to have a favorable board state.

Board Wipe / Sweeper / Wrath: Destroying all creatures at once through a spell or ability.

Board: The playing field.

Bomb: A high-impact card that can win the game. Often a large creature or powerful spell.

Cantrip: A card that, generally speaking, has the added bonus of drawing a card.

Card Advantage: Card Advantage can simply be defined as generating more cards than the opponent, either through drawing, 2-for-1’s, and other methods.

CCG: Collectible Card Game

Combo Decks: This refers to a deck who’s gameplan is to use a combination of cards to have a one-turn kill of their opponent. Nix-ox Telvanni is the most common use of this in the current meta, but there are other combo kills in the game as well, such as: Stealer of Secrets OTK; 2 Dawnstar Healers and Ring of Namira; and several others.

Control Decks: This refers to a deck who’s gameplan is to outvalue their opponent, and finish the game very late, often after turn 12 vs some midrange or other control decks. They rely upon high stat guards and efficient removal to slow down their opponents, and there are various value engines available in the game to generate value once they have stabilized. Telvanni Conscription and Chanter Tribunal are examples of control decks in the current metagame.

Cycle: Generally refers to a card that draws a card, because it “cycles” through your deck to “find” the cards you need. I.E. Thieves Guild Recruit.

Evasion: A creature that can either break through the opponents defenses or are particularly hard to remove.

Face / SMOrc: To “go face” is to attack the player rather than his creatures.

Free-to-play/F2P: Means that the game is free to play, or that a player plans to not spend money to play the game.

Going Infinite: When a combo can potentially continue indefinitely.

Jank: A word generally used to describe something that’s perceived as being poor in quality, whether it’s a particular card or an entire deck. Usually used disparagingly or, in some amusing cases, bitterly.

Lethal: When you have enough virtual damage through a combination of spells, abilities, and creature power to kill your opponent in a given turn.

Meta Game: The game that is played before you play Elder Scrolls Legends. It’s when you choose a particular piece of tech, or decide what deck to play based on your perception of the format. You are “playing the meta game” when you decide to put in Healing Potion because you expect a lot of aggressive decks. Often erroneously used to describe the state of the game.

Midrange Decks: This term refers to a deck who’s gameplan is to kill their opponent in the middle to later turns of the game, generally turns 6-12. They generally have a good amount of tools to fight for the board and will trade with opposing creatures for value and to keep tempo. Versus aggro decks, they will fight for board and play defensively. Versus Control decks, they play aggressively and try to kill their opponents as quickly as possible. Monk’s Strike and Midrange Battlemage are examples of midrange decks in the current metagame.

Mulligan: Originated in golf. Basically a do-over. In CCG’s, it refers to the act of drawing a new hand. In TESL in particular, you can choose to discard certain cards rather than the entire hand.

Netdeck: Copying popular decks without alteration.

One-turn Kill/OTK: This refers to a deck or combo which kills in one turn, generally with little to no opportunity for the opponent to interact.

Playset: When you have the maximum amount of a card that you can put into a deck. A playset in TESL is 3.

Ramp: This refers to a card which gives you additional magicka. Cards like Tree Minder, Hist Grove, and Thorn Histmage all have this effect permanently, while other cards like Hist Speaker only provide the effect temporarily. This can also refer to a deck which makes use of these cards to gain an insurmountable advantage late in the game by having more magicka than their opponents.

Rogue Deck: A deck that does not conform to the meta or has hitherto been unseen. Rogue decks are often tailored to disrupt the perceived state of the format by using unexpected cards or strategies that other decks are not prepared for.

Scoop: To concede.

Slow Play: The art of carefully playing in such a manner as to either lure your opponent into a trap or hang on to game ending cards while baiting out removal. Can also be applied to using as little cards as possible to harm your opponent, such as maintaining a superior board state but not overextending and wasting resources.

Slow Roll: drawing out the reveal when you have a winning combination of cards.

Stabilization: When a slower deck successfully stops the assault of a faster deck, generally when they have a board, guards inclusive, with some health remaining and the opponent has an empty board and few cards in hand.

Stack: Your deck.

Staples: Highly desirable cards that generally find a way into multiple decks, or are hallmarks of a particular attribute. (e.g. “House Kinsman is an Agility staple.”)

Swing: To attack with your creatures.

Tech: A card particularly chosen for its usefulness against a particular deck. Secret Tech is a card that was thought useless that disrupts the outcome of a match.

Tempo: An obscure concept that can be oversimplified to describing it as the person who is making plays rather than reacting to them is said to dictate the tempo of the match.

Tier 1: The highest echelon of deck rankings. Decks that are considered Tier 1 dominate the format and shape the way it is played.

Tier 2: Outlaying decks that can win games, but may have poor matchups against some of the more popular decks in the game. Often these decks are just waiting for a card or two to elevate them to Tier 1.

Tokens: A token deck generates a lot of small creatures with cards like Scouting Patrol or Imperial Reinforcements and makes them stronger with cards like Fifth Legion Trainer or Divine Fervor. Generally Willpower based. Tokens are generally a subtype of aggro deck.

Top Deck: When a player utilizes a card he just drew to swing the game his way. (e.g. “I top-decked a Dawn’s Wrath and was able to stabilize before I died the next turn.”) When a player is reduced to no hand size and relies on what he draws he is known to be in “Top-Deck Mode”.

Trade: Effectively exchanging creatures with your opponent in the most efficient way possible in the hope of gaining incremental advantage.

Tutor / Fetch: An effect that allows you to seek out a specific card from your deck.

Value: This refers to playing in such a way that one of your cards will trade for more than one of your opponents. Simple examples of this are using Ice Storm to kill two or more creatures, or when your opponent must double Lightning Bolt a 8/8 you played.

Vanilla: A creature with no special rules or keywords.

Win Condition: A specific card or combo that you expect to use to finish your game. These are often large creatures that are difficult to get rid of, or game ending combos (e.g. Going Infinite).

**Special thanks to PlzDonHakMe and DYLVG for contributions to this section**

Game User Interface

Main Menu

When entering the game you face the following screen:

  1. Profile page access.
  2. Store page access.
  3. Relevant TESLegends news gadget.
  4. Special/relevant offers from the store.
  5. Fried list/ social menu access.
  6. Game resources. From left to right:
    1. Arena tickets
    2. Packs
    3. Soul Gems
    4. Gold
  7. Options menu.
  8. Profile progress, experience .
  9. Daily quest tracker
  10. Play button, access the Battle Menu.
  11. Collection button, access the Deck Builder/ Collection Manager
  12. Knowledge base access.

Deck Builder and Collection Manager

  1. Card color shortcut: Strength, Intelligence, Willpower, Agility, Endurance, Multiple Color, and Neutral.
  2. Previous/Next card page.
  3. Card back page.
  4. Cards interface.
  5. Soul gem interface button.
  6. Current Soul Gems available.
  7. New deck button.
  8. Your current build decks.
  9. Magicka cost query shortcut.
  10. Card quality query shortcut menu.
  11. Game sets query shortcut menu.
  12. Query entry textbox.
  13. Deck tools. From left to right: Delete deck, Copy deck, Export deck.

Battle Menu

  1. Stories access
  2. Puzzles selector
  3. Practice mode against the AI
  4. Solo Arena mode
  5. Versus Arena mode
  6. Ranked game mode
  7. Casual match mode

Profile Menu

  1. Your name, title, and avatar. Click in the title or avatar image to change them.
  2. Your current rank in the game ladder. Click on it to see more information about it, like the monthly rewards or at which star of the constellation you currently sit at.
  3. Current Solo and Versus Arena rank.
  4. Game collection completion tracker. You can see how many cards you miss for any of the available sets of the game.
  5. Daily quest tracker. Click on the ‘X’ to change the quest, up to one reroll each day.
  6. Universal match record. Click on the eye to see the results of your last 30 matches.

Packs

Each booster contains 6 random cards, with at least 1 rare card between them. You can queue several packs from different sets, all will be ready to be opened.

High Legend Content

It was announced that the ranked game mode will have special rewards depending on you finish rank. Once you get to Legend for the first time you will earn a special card back. Now, since February, 2019, if you finish at:

  • Top 1000, you will earn a full premium set of the monthly rewards
  • Top 100, you will earn the premium version of the Legend card back
  • Top 10 you will a new premium card back.
The new premium card back available to the top notch of the game. Will you earn it?

Your first hours in the game

It seems you took the first step towards a life of wealth and glory. Kudos! The game is exciting and fun, and you really should consider a few things before heading your way up to Legend rank.

When you start the game, you need to choose between the 10 available races of the Elder Scrolls universe: Argonian, Breton, Dark Elf, High Elf, Imperial, Khajit, Nord, Orc, Red Guard, and  Wood Elf. At this point, this choice only affects your avatar image, but you can change it later on your profile page. The most important thing to remember from now on is that the current active avatar race affects the racial rewards you get when leveling up.

After this, you will start the tutorial, which explores the game mechanics across the first act of the game story that introduces the Forgotten Hero legend. The whole story is told in 20 interesting chapters divided in three acts. In the story you play with several different preconstructed decks. Certain cards will be automatically added to these decks as you progress, and they can be edited later on.

At certain points in the story you are given the chance to decide between two options. Depending on what you choose you will get a copy of one of two cards added to the current deck you are playing with.

After completing the game first story, you are ready to begin your journey to legend. As a side note, if you register your account for the the first time, you get three core packs for free!

After completing the first act of the introductory story, you can exit to the main menu and start wandering around. By now, you should have received a random theme deck from Heroes of Skyrim (jump to Themed Decks in The Game Store section to see those available).


Game Economy

Nowadays, Computer Card Games are a competitive market. With the free-to-play banner, the first thing that catches our sight is how fast we can make a meta deck in each game. For a highly detailed comparison I recommend you to read this post.

TESLegends is friendly for new players and those who just don’t want to spend a dime in any kind of game. First, the game local currency is gold (although the correct term would be septims), that can be used to buy game content like packs, adventures, and special card sets. If you want to craft specific cards, you should aim for soul gems, the in-game currency that allows you to make those elusive cards for your decks. There are various ways to earn both:

  • Each 3 wins in ranked mode rewards you with:
    • Gold, an amount between 15 and 50 pieces.
    • A random card with a random rarity (the higher the rarity, the lower the chances).
    • Sometimes, instead of a random card, you can get a booster pack.
  • Solo arena and PvP arena rewards you with gems, gold, and packs.
  • Arena rank promotions means 50 extra gold.
  • Twitch drops.*
  • Daily login rewards.
  • Daily quests.

*Read the next section regarding Twitch Drops.

Twitch Drops

Bethesda became a pioneer in drops when it began offering small rewards to viewers watching their favorite streamers. On June 11, 2017 Bethesda started the promotion with the following potential rewards:

  • 1500 soul gems
  • 600 gold
  • 1 legendary booster pack

The old time drops! However, on August 4, 2017 four new drops were added:

  • 50 gold
  • 50 soul gems
  • 100 gold
  • 100 soul gems

Later, on December 6, 2017 new drops were added:

  • 1 Standard core booster pack
  • 1 Skyrim booster pack
  • 3 arena tickets

Linking your Account

To win a drop you first need to link your Bethesda account with your Twitch account. To do this, go to Bethesda’s site and log into your account. Access to your account menu and click Linked accounts.

Select Twitch. You will be redirected to the Twitch authentication API to link your accounts.

Done! A green tick will appear next to the Twitch section, meaning you are more than ready to start receiving drops.

After completing this procedure, just direct yourself to the TES:L section in Twitch, pick your favorite streamer and enjoy! After some time, a private message will indicate you that you earned something. Login into the game client to ‘open’ the reward, although they will be automatically added to your gold/soul gems reserve, or appear as a booster pack ready to be opened.

Update: Drops were completely deactivated following a unfortunate abuse from the rebroadcast section of the game. However, in some special occasions they are activated, so it is important to have an account ready if the moment appears.

Login Rewards

On October, 2017 daily rewards were added to the game as measure to help new players gather resources in a faster way.  The first time you log in each day, you get a resource specified by the monthly calendar.

Soul Gems

Soul gems are the in game currency to craft any available card in the game. The cost to soul summon and the income to soul trap depends on each card’s rarity.

RaritySoul SummonPremium
Common50200
Rare100400
Epic4001600
Legendary12004800
RaritySoul TrapPremium
Common550
Rare20100
Epic100400
Legendary4001200

To soul trap or soul summon mode can be accessed at the soul summon menu. To soul summon a pack, just select a card and in the bottom part, you will have access to buttons to soul summon or soul trap it showing its cost and income, respectively. Cards you don’t own are visible only in this menu and they can be identified by their gray color.

Soul Gem Farming

There is a really nice feature in TESLegends where you can farm soul gems. When you play against the AI in expert mode, each win grants you 15 soul gems up to 20 times, i.e., you can earn 300 soul gems every day. The best way to farm soul gems for new players is to use super aggressive decks to win a match in no more than 5 minutes.

For this, I highly recommend you any aggro deck like this list. Farm every day your 300 soul gems, and you will be able to craft a lot of useful cards by the end of your first month.

Daily Quests

After you start the game, you are presented with a set of starter quests. You need to finish those first in order to start receiving daily quests. Once a day, you can choose between two quests to complete, describing their requisites to complete, and its rewards. Once you finish a quest, you need to wait to the following day to acquire a new one.

You just can have three active quests at the same time. At the start of a new day, if all quests slots are occupied, you will not receive a new quest. You need to have at least one free slot for the new quest. If you have more than 1 free slot and you don’t log in for 2 or more days, you will be offered the same number of free slots as new daily quests.

To see a complete list of all available quests in the game check this article.


Game Content

Up to December, 2018 the game has the following expansions:

The Fall of the Dark Brotherhood

The first game expansion in a story format released on April 5, 2017. The story format was changed into three maps, the equivalent to a full act. Each act can be purchased with real money in a bundled price of $19.99, or for a 1000 gold each one. The story consists of 25 missions with 48 new cards. For a complete overview of the story we recommend you to check this site.

Heroes of Skyrim

The first official card expansion for TESLegends released at June 28, 2017. It features 154 new cards obtainable in separate booster packs. This expansion includes dragons, shouts, familiar faces of Skyrim, and more. Check this for a complete set list of the expansion.

Houses of Morrowind

The second (and latest) card expansion released at April 5, 2018. This set is available as a separate booster pack set, featuring 149 new cards themed after The Elder Scrolls III: Morrowind and The Elder Scrolls Online: Morrowind games. This expansion introduced three color decks, named after each of the ruling houses of Morrowind: Dagoth Ur, House Hlaalu, Tribunal Temple, House Redoran, and House Telvanni.

Each house focuses on a theme. Dagoth Ur is all about power; some of their cards activate powerful effects when you have creatures with five or more power. Hlaalu focuses on Plot, a new keyword that triggers an effect after any card is played. Tribunal Temple houses the living gods Vivec, Almalexia and Sotha Sil. Those worthy of their attention get a keyword named Exalted. By paying an extra amount of magicka, you activate the exalted effect of a card. Rumor has it that the living gods play well with those exalted…

House Redoran is the military core of Morrowind. They focus on a new keyword, Rally. Each time a creature with rally attacks, a random creature in hand is buffed by +1/+1. Finally, House Telvanni is known to house some of the most talented mages in all Tamriel. However,  they like to Betray each other. Spells with betray allow you to sacrifice a creature on your side of the board to cast the spell a second time.

For a complete card set check this page.

Return to Clockwork City

The third story set released at November 30, 2017. Like Fall of the Dark Brotherhood, the game is divided in three acts represented in three maps. The story is packed with 35 missions and 55 new cards. The whole set can be purchased as bundle for $19.99 or separately for 1000 gold each act.

The set focused on neutral cards and their new interactions with each color. A new tribe was introduced, factotums. Each factotum comes with the new keyword Assemble, which grants the selected buff to all factotums in your hand and deck.

For a complete overview of the adventure, check this page.

Madhouse Collection

The first promotional set of cards released at December 14, 2016 along the monthly game mode Chaos Arena. The bundle contains a set of 10 new cards (three copies) and one arena ticket that can be purchased for $9.99 or 1500 gold. Check this to see the cards.

Forgotten Hero Collection

A promotional card set released at February 1, 2018 that marks the end of the Forgotten Hero story (play RtCC to see why). It contains 12 new cards (three copies) that can be purchased for $9.99 or 1500 gold.  Check this to see the card list.

FrostSpark Collection

The FrostSpark collection is a promotional released at November 1, 2018. It consists of 11 unique cards that can be bought with real money (USD/EUR $/€9.99) or 1500 gold. Also FrostSpark Premium Card Collection is available for USD/EUR $/€19.99. For more information click here.

Isles of Madness

The Isles of Madness adventure released at January 24, 2019. It consists of 62 new cards plus a new TES adventure that takes place in Sheogorath’s Realm. For more information click here.

Monthly Rewards

Five days before the season ends, a new card is revealed in the social media channels of TESLegends. The monthly card is awarded to those players as an stimulus to their ranked achievements. You get one copy if you finished the season at rank 9, two copies at rank 5, and three copies at rank 1.

Strictly speaking, the first monthly reward was given in August, 2016 when Smuggler’s Haul entered the battlefield. Since then, each month rewards you with a new card. If you are not able to get the full set or it happens that you are a new player, don’t worry. You can craft them as a normal epic card for 400 soul gems each. A full list of every monthly card can be found here.


Game Modes

TESLegends has various game modes that you can try. In some you battle against the computer, in others you battle against other humans.

Arena

The draft version of TESLegends, both PvP and solo arena puts you in the following situation. You are offered three classes and you need to choose one of them. Next, you are required to build a 30 card deck, one card a time, where each pick is made out of 3 cards presented to you in your class’ colors. When you conclude the draft, you fight in a series of consecutive fights. In PvP arena you play until you win seven matches or lose three, whatever happens first.

In solo arena you face players controlled by the computer in different scenarios, some of them with added rules (like starting units or special game conditions). Each win rewards you with an extra card draft that is immediately added to your deck. In this mode, you first fight against eight different enemies. After you defeat the last one, you unlock the final boss fight. Be ready to play the ultimate battle! Like PvP arena, you just have a three loss limit.

The rewards vary with your performance. The higher the number of victories, the best rewards you will get. Keep in mind that solo arena rewards are worse than the PvP ones. The prices are usually gold, packs, gems and cards (from any rarity). If you are interested, take a look to this spreadsheet to learn more about possible rewards.

The rewards for a nine victories Solo Arena run. The 50 gold is the rank promotion extra reward.

In both Solo and Versus modes, when you achieve a 7 or 9 wins run, respectively, you get promoted to the next rank, which are:

  1. Pit Dog
  2. Brawler
  3. Bloodletter
  4. Myrmidon
  5. Warrior
  6. Gladiator
  7. Hero
  8. Champion
  9. Grand Champion

When a major card set is released, you get demoted three ranks. Consider this if you need some gold to grind some cards.

As personal anecdote, in my first solo arena I ended with a 9-1 result and my price was Red Bramman! However, in a later game update, the chance to get a legendary card from both arena runs and the three-win rewards was nerfed.

Chaos Arena

Once a month Sheogorath wakes up to meddle into the mortals’ affairs. He is madness! The Chaos Arena twists the usual Versus Arena mode with special lane rules and new scenarios that makes every game more unpredictable (and random!) The added rules are:

New Scenarios

  • Hero’s Call – Before the game, shuffle three unique creatures into each player’s deck
  • On a Roll – Players start with a Sweet Roll in each lane
  • Power Unleashed – Players start with 3 additional magicka
  • Sheogorath’s Game – Both players start with Wabbajack
  • Spawning Pool – Both players start with a Slaughterfish in different lanes
  • To the Death! – Player one starts with a Gladiator Arena in play
  • Your Own Worst Enemy – Players switch decks at the start of the game

New Lane Types

  • Zoo – When you summon a creature in this lane, transform it into a random animal
  • Flanking Lane – When a creature is summoned in this lane, give friendly creatures in the other lane +1/+0

Ranked

The main game mode that enables you to play your constructed decks against other people. There are no special rules or added scenarios. Straight forward smash the face.

The ranked mode is way less grinding than other games. there are nine ranks total:

  • The Ritual (12) – 4 stars.
  • The Lover (11) – 4 stars.
  • The Lord (10) – 4 stars.
  • The Mage (9) – 7 stars – milestone rank.
  • The Shadow (8) – 5 stars.
  • The Steed (7) – 5 stars.
  • The Apprentice (6) – 5 stars.
  • The Warrior (5) – 7 stars – milestone rank.
  • The Lady (4) – 6 stars.
  • The Tower (3) – 6 stars.
  • The Atronach (2) – 6 stars.
  • The Thief (1) – 7 stars – milestone rank.
  • Legend

Each ranks is represented by one of the constellations of the Elder Scrolls Universe. Each win rewards you with a star that contributes towards the next rank.The first two ranks are under loss protection, meaning you can’t lose stars, just move forwards. At rank 10 each loss means you lose a star.

If you lose a match when you are at the bottom of a rank (the first star), you descend to a special rank, the Serpent. This rank consists of one star to lose and one permanent star, meaning you can’t get lower, thus not losing your current rank. The Serpent rank is linked with the current rank you are, so if you finish the season at rank five Serpent, you still get the season rewards for finishing at rank five.

From rank 12 to 6, there are special random matches that rewards you with an extra star if you win it. When you hit rank 5, those matches are no longer available.

When reaching legend rank, there is no longer a star system. Instead, the ranking system is global considering all the legend players from the current season. You can’t descend to the Thief if you lose. At the end of the season, a list with the top 100 players is later published.

Season Rewards

Each season rewards your efforts depending on the highest rank you ended when the season concluded. Each milestone earns you a copy of the monthly card and a few extra resources:

RankGoldSoul GemsMonthly cardRank reset
12000x12
1115700x12
1020800x12
9251001x12
8301101x9
7351201x9
6401301x9
5451502x9
4501602x5
3551702x5
2601802x5
1652003x5
Legend702503x5

Gauntlet

Gauntlets are special game modes available on select weekends, consisting of tournament-style events that you enter with a pre-constructed deck you build that will be used on the whole duration of the run.

Rumble Gauntlet

You play until you reach nine wins or three losses. It coasts 150 gold, or an event ticket. The prices are:

WinsPacksGoldSoul GemsLegendary Cards
011000
1115150
2120200
3135350
4150500
5260200
6275500
73100750
831501000
9417501

Epic Rumble Gauntlet

Similar to the Rumble Gauntlet, there are added leaderboards. Your first three wins contribute toward a leaderboard score, where top players earn extra rewards.

Leaderboard

 

Standing

Card PacksPremium

 

Legendary

Legendary

 

Cards

1st2530
2nd2020
3rd – 4th1510
5th – 8th1000
9th – 16th800
17th – 32nd400
33rd – 64th200
65th – 128th100

Grand Melee

You play for 12 rounds, and your prizes and your leaderboard ranking is determined by your win rate and the win rates of your opponents. Entry costs either 1000 gold or 6 Event Tickets.

WinsPacksSoul Gems
0100
11025
21150
31175
412100
512125
613150
714200
815250
920300
1030500
11501000
12752000

Additional prizes:

RankPremium Legendary
1st – 8th5
9th – 25th3
26th – 100th1

Pauper Rumble

Special gauntlet were only common cards can be used. The cost of entry for each Pauper Rumble is 150 gold or 1 Event Ticket. Your first four runs are counted toward a leaderboard score, and the top 2000 players receive additional prizes.

WinsPacksGoldSoul Gems
01205
112510
213015
315020
416030
527550
6210075
73150100

Prizes for the top 2000 players are:

RankPremium LegendaryPacks
1st – 8th310
9th – 50th15
51st – 101st13
101st – 500th03
501st – 1000th02
1001st – 2000th01

Singleton Rumble

Epic Rumble Gauntlet where you can only use decks that contain no more than one copy of each card. Your first four runs are counted toward a leaderboard score, and the top 2000 players receive additional prizes. Entry costs 150 gold or 1 Event Ticket.

WinsPacksGoldSoul Gems
01205
112510
213015
315020
416030
527550
6210075
73150100

Prizes for top 2000 players are:

RankPremium LegendaryPacks
1st – 8th310
9th – 50th15
51st – 101st13
101st – 500th03
501st – 1000th02
1001st – 2000th01

Allegiance Rumble

Epic Rumble Gauntlet where only single-attribute decks are allowed. However, Neutral cards can still be used. Your first four runs are counted toward a leaderboard score, and the top 2000 players receive additional prizes.  Entry costs 150 gold or 1 Event Ticket.

WinsPacksGoldSoul Gems
01205
112510
213015
315020
416030
527550
6210075
73150100

Prizes for top 2000 players are:

RankPremium LegendaryPacks
1st – 8th310
9th – 50th15
51st – 101st13
101st – 500th03
501st – 1000th02
1001st – 2000th01

Noble Rumble

Epic Rumble Gauntlet where only decks containing common and rare cards are allowed. Your first three runs are counted toward a leaderboard score, and the top 2000 players receive additional prizes. Entry costs 150 gold or 1 Event Ticket.

WinsPacksGoldSoul Gems
01205
112510
213015
315020
416030
527550
6210075
73150100

Prizes for top 2000 players are:

RankPremium LegendaryPacks
1st – 8th310
9th – 50th15
51st – 101st13
101st – 500th03
501st – 1000th02
1001st – 2000th01

Magicka Surge

Epic Rumble Gauntlet in which the starting magicka is raised to 5. Do note that this does not raise the magicka cap of 12 without ramping.Your first three runs are counted toward a leaderboard score, and the top 2000 players receive additional prizes. Entry costs 150 gold or 1 Event Ticket.

WinsPacksGoldSoul Gems
01205
112510
213015
315020
416030
527550
6210075
73150100

Prizes for top 2000 players are:

RankPremium LegendaryPacks
1st – 8th310
9th – 50th15
51st – 101st13
101st – 500th03
501st – 1000th02
1001st – 2000th01

The Game Store

The TESLegends store allows you to buy different game content like booster packs, event tickets, stories, and premade decks.

Packs

You can buy different bundles at pack, the higher the number of packs, the greater the discount.

  • Single Pack – 100 gold
  • 2 packs – $2.99/€2.99
  • 7 packs – $9.99/€9.99
  • 15 packs – $19.99/€19.99 (comes with 1 bonus Legendary)
  • 40 packs – $49.99/€49.99 (comes with 1 bonus Legendary and 1 bonus premium Legendary)
  • 60 packs – $69.99/€69.99 (comes with 1 bonus Legendary and 2 bonus premium Legendaries)

Event Tickets

Each ticket allows you to enter the Arena.

  • Single Ticket – $2.99/€1.99
  • 6 Tickets – $9.99/€9.99

Stories

  • Fall of the Dark Brotherhood – $19.99/€19.99 or 1500 gold each act.
    • The triple bundle contains all three acts, a special card back, and a Doom Wolf Mount mount code for ESO.
  • Return to Clockwork City – $19.99/€19.99 or 1500 gold each act.
    • The triple bundle that contains all three acts, a special card back.

Collections

  • Madhouse Collection – 1500 gold or $9.99/€9.99
  • Forgotten Hero Collection – 1500 gold or USD $9.99/€9.99

Special Offers

  • Starter Pack – USD $4.99/€4.99
    • Contains three premium packs with alternate artwork, the title “The Founder”, and 10 core packs with at least one legendary card.
  • Mad Prince Pack – USD $4.99/€4.99
    • Five core card packs and three premium cards with alternate artwork.
  • Skyrim Starter Pack – USD $4.99/€4.99
    • 10 Heroes of Skyrim packs, a Legendary Heroes of Skyrim card pack (one random legendary card), and the title “The Dovahkiin”.
  • New Life Festival Pack – USD $14.99/€14.99
    • 10 core packs, 10 Heroes of Skyrim packs, an alternative artwork card of Alduin, Master of Arms, and Leaflurker.
  • Atronach Bundle – USD $9.99/€9.99 (No longer available)
    • Two card backs and 5 core packs.
  • Morrowind Starter Pack
    • 10 Houses of Morrowind card packs, a pack of Houses of Morrowind Legendary card, and the title “The Nerevarine”.

With your first cash purchase, you get the Elden Root card back for free.

Themed Decks

With the release of Heroes of Skyrim, five new premade decks were made available for purchase for 500 gold each:

The Houses of Morrowind expansion similarly added theme decks based on the Houses of Morrowind, consisting of 75 cards each with the introduction of 3-attribute decks, and costing 1000 gold each or $7.99/€7.99:

Puzzles

Puzzles are the newest additions to the game. “Puzzles are preset scenarios where the player must beat the puzzle within the given parameters such as winning the game within a single turn. Puzzles are a great way to become familiar with cards, mechanics, and hone your sequencing skills”.

Each puzzle set contains 10 hard, interesting scenarios that push your game knowledge to the limits. Beating a puzzle set  rewards you with five Houses of Morrowind packs, 100 soul gems, and a special card back.


Titles

Titles are one of the few ways to customize your character. They appear below you name when you play a match. There are several ways to earn titles: story quests/achievements, playing certain types of cards or decks, etc.

Titles are separated into three colors: Brown, Blue and Purple. Brown titles appear as a faded scroll, the easiest to earn. Blue titles are blue with a fancier ornate. Purple titles are purple and with some serious adornments.

For a complete list of every available title check this page.


Tips for New Players

In this section we collect and summarize some useful tips and usual questions new players often ask.

How to Spend Gold

Buying packs initially seems like a good idea…but it’s not. The first tip you will always hear is to play Solo Arena. This mode allows you to explore, play, and test some of the cards in the game.

Each arena run costs 150 gold, or one and a half pack (9 cards). If you get a decent run, solo arena will reward you with, on average, with 80 gold, 70 soul gems, 2 packs, and a random card, plus 50 gold if you rank up. Quite good considering you spent just 150 gold!

The best way to invest your gold once you get used to the game is Versus Arena. However, consider that this mode is going to be harder, thus achieving a seven win run (where the good rewards lie) is actually hard for beginners. For a quick start to TESLegends Versus Arena, check this guide. Once you learn the basics of this game mode, you will start to see how your collection (and general abilities) steadily grow.

Now, about the theme decks in the store. First, buy a 50 card deck (Skyrim decks). They provide you with good staple cards, good legendary cards, and are quite cheap. We recommend you to buy Ancano’s deck first, mainly because midrange blue is in a decent spot in most metagames.

Regarding the 75 card decks, they are not bad, but they are expensive. After some testing, analysis, and community feedback, I ended up advising new players to buy the one they like the most, but just one. The value you get in terms of soul gems is way too low. Check this Google Docs Spreadsheet to see the total value (original Reddit post can be found here).

Into the Budget

With the new feature of the deck import/export, it has become easier to share lists in content like this guide. In this section we want to tackle the common starter problem of what decks to play, usually on the budget side.

Please note that the Budget decks we present you here include cards that can be obtained through leveling your account or that come within the free Skyrim decks.

Recently, Endozoa posted a budget guide to play Aggro Warrior, an archetype that is quite popular on lower ranks thanks to its low cost and general stability. Remember that control decks are often more expensive than aggressive archetypes in CCGs. Check the article for a complete guide.

The following deck codes are ready to be played. Copy them and just create a new deck in the game, you will be prompted if you want to use the code in your clipboard to create a new deck.

Budget Warrior: SPADfRqRnzAEmwdThEagANmGprdeeQlLpDrQhUkNsmbycMoR
Atronach Roleplay: SPAIjEihnHqFafaArrfXAAAOdIgymGoepDrCdPkNooaUcrjHljdv
Aela's Premade: SPACmmafADpDaKnNAOmGprdeeQlLrQbHhUkNsmagrIbQqR
Prophecy Battlemage: SPACnHclADgocMpDAOnVdehwkNoejHljgejSprahlLcIdM
Aggro Crusader: SPADqYeDrrAEhoqRnzbHANgpfximlYprdelLpDkNdLcMgoah
Paarthurnax's Premade (Scout): SPAGiSlRabnNlfdhAEqBjyguqkAMgsdMnAqNhbeInXhCqysaeSoP

As an alternative, I recommend you to check this reddit thread from the competitive TESLegends community full with some budget options for near optimal deck recipes.

Summary

  1. Spend your gold in Solo Arena, then Versus arena.
  2. Buy the 50 card decks for 500 gold each.
  3. Buy the stories (best in terms of card quantity):
    1. Dark Brotherhood,
    2. Return to Clockwork City
  4. Acquire the Forgotten Hero Collection/FrostSpark
  5. Buy a 75 card deck (Dagoth, Redoran or Hlaalu).
  6. Acquire the Madhouse Collection.
  7. Puzzles are the last thing to buy.
  8. Go crazy with card packs and/or the remaining 75 card decks.

Useful Tips and Notes

  • When you start the game for the first time, you get a random Skyrim theme deck and Caius’ puzzle set for free!
  • When spending real money in the game, if you are not from the U.S./ E.U., I highly encourage you to buy via iOS/Android devices. Their stores require apps to charge people in their local currency. If the currency rate is quite unfavorable where you live, perhaps this could help you save some money.
    • Update: it seems that the Apple store has cheaper prices for TESLegends than the Android one (again, for people outside NA/EU). Personal anecdote.
  • I’m buying packs, but what’s the recommended order?
    • Go for the core set and Heroes of Skyrim as a rule of thumb.
    • Houses of Morrowind has cool cards, but in a lesser extent.
    • Go for 40/40/20 buy rate (Core, Skyrim, Morrowind).

Tools / Resources

No card game is complete without a deckbuilder service and card database. We encourage you to use http://www.legends-decks.com/

Content Creators and Communities

TESLegends is a game with an AMAZING community. The majority of players are from English speaking countries, although there is considerable amount of fans around the globe, especially in Russia and Eastern Europe.

TESLegends popularity as shown in Google Trends.

The purpose of this list is to include the most representative content creators from the community. By content creators we mean those who spend time streaming or creating videos targeted to platforms like Youtube or Twitch. The list is not intended to be extensive, so if you want to be included, don’t hesitate to message us.

Twitch Content Creators

English

Russian

German

Spanish

Youtube Content Creators

English

Spanish/English

Communities

As mentioned before, the game has a really kind, amazing community. There are some hubs where you can ask, talk, get salty and, of course, share your content! The standard main community hubs:

If you talk Spanish, or you want to practice, we invite you to join to the following:

Finally, the best eSports team in the TESLegends community, Team Rankstar!

Updates

07/02/2019 – Updated game content with the new Isles of Madness adventure, new high legend rewards.

About

Freelance mathematician lover of strategy games, social networks, and technology. Feel free to share your thoughts with me!


1 Comment » for TESLegends New Player Guide
  1. Antonio Gonzalez says:

    Tip: How to increase your 300 maximum soul gems by 10.
    First play 1 game on medium (10 gems) and then play the normal 20 (15 gems) to get a total of 310 gems.

    The logic is when you have just get 20 victories you only have 295 gems so you can get another game to get 15 gems on hard mode totalling 310

    Good Farming

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